Smuggler Archive
Thread: Concerns about slicing.
JediArashi wrote:
I also support the loot system over the obvious removal of the "breaking" system. While I liked the high risk that entailed, i think that moving components to loot drops is fair enough. It also brings it more in line with current crafting, where one needs to loot that rare schema or component.
If the Devs are now looking at us a full fledged combat profession, then it makes sense to move these things to a combat oriented reward.
I would hope that once a Smuggling system is developed and implemented that these rewards would either be replaced by Smuggling rewards or be included in Smuggling rewards as well asloot.
I for one, as a die-hardSmuggler am excited to haveSmuggler specific loot that means something. Now all we need is to get some SEA's that enhance our Slicing skills!
GanymedePharuu wrote:
there was no mini-game.
pop-up text boxes are not a mini-game.
You misinterpreted what I was saying. To me Plan A is the mini-game that was described in the "In-Concept"earier this year (and now suddenly missing from the forums). Plan A-1 is what we ended up with on TC...definitely NOT the mini-game.
The mini-game (as described by SOE) obviously did not make it to the game, butit was supposed to be the first part of the Smuggler Revamp...making it Plan A in my book.
Hope that clears it up a bit ![]()
Why is this game moving towards loot more and more? If I wanted to play a game that required farming spawns, I'd play EQ2.
Please, give the schematics for these components to weapon and armorsmiths. I'm begging you. I'm not a crafter, but I believe that the devs should be supporting the player crafters instead of shutting them out of everything (which you have been doing A LOT).
I was so looking forward to the slicing changes. Now it's making me sick to my stomach. Please quit turning this into a loot game. That crap is not fun, not immersive, makes it harder to RP, and I believe it's extremely damaging to the health of this game.
NO LOOT COMPONENTS PLEASE!!!!
This system provides ZERO risk to the person holding the contrband.
This system simply makes it more difficult for smugglers to slice - must go farm something first.
The only risk is on the smuggler who is out farming (and yes, GM - we will have to do this - I have a Weaponsmith alt trust me ... I can rarely play him any more out of frustration of the constant "do you have any uber drop-x pistols? No? email me when you do".).
This system simply makes it more difficult for smugglers to slice - have to go farm something first.
Really ... REALLY bad plan-B.
edited for type-o
Message Edited by IndySWG on 06-23-2005 03:51 PM
DangoDuncan wrote:
If i wanted to play a enchanter i would play my WoW account
PS= Bah Bas beat me to it...
Zango
Message Edited by DangoDuncan on 06-23-2005 12:23 PM
IAWTC!
I quit WoW to come back to SWG because that crap gets boring after 3 months. Now SWG is turning into WoW. WTH am I supposed to go to if I have to quit SWG?
You must hang out with the wrong groups. The other option would be to form the group yourself so you can set the loot option yourself.
BaronJuJu wrote:
I have been in many a group in SWG.....I have yet to see one set their loot options to lottery
For the contraband scans, I think if anyone fails (regardless of faction), they should be shipped off to the imperial prison on dathomir, where all the illegal items in their inventory are being held onto by the guards, as well as their vehicles. They would have few options: a) attempt to kill gaurds, reclaim their items and escape, or b) use their non-illegal items to do somesort of quest (quell a prison riot or something), and then they could leave.
Oh, and you should have to wear an orange jumpsuit and be roommates with a convicted wookie sex offender, whos frisky and lonely.
Prison rules.
Guamarhea wrote:
GanymedePharuu wrote:
there was no mini-game.
pop-up text boxes are not a mini-game.
You misinterpreted what I was saying. To me Plan A is the mini-game that was described in the "In-Concept"earier this year (and now suddenly missing from the forums). Plan A-1 is what we ended up with on TC...definitely NOT the mini-game.
The mini-game (as described by SOE) obviously did not make it to the game, butit was supposed to be the first part of the Smuggler Revamp...making it Plan A in my book.
Hope that clears it up a bit
ah ok hehe.
well then i wanna see Plan A. the mini-game was the best idea.
TimSpork wrote:
no amount of beer or pie will bring me out of this low.
Message Edited by Zhagadska on 06-23-2005 04:01 PM
Candypain/Mojo-jojo