Smuggler Archive
Thread: Concerns about slicing.
McJesus wrote:
Couldnt we just make it so any player can repair a weapon break? They just unequip, and use the radial menu to unjam the sucker?
That's a great idea. And increase the contraband scans for the love of god. Half of the stuff I carry with me is sliced but last time I got scanned was 2 months ago and last time I was caught was last year..... Somuch for risk/reward, eh?
dont know if anyone has said this yet but how about this
if you want it to be difficult to get why not have the slicing lvl drops work like the new lvl system
NPC'slvl 1-24 common parts (tier 1 slice parts)
NPC's lvl 25-53 mid lvl parts (tier 2 slice parts)
NPC's lvl 54-79 high lvl parts (tier 3-4 slice parts)
NPC's lvl 80 and up the master lvl parts (master box slice parts)
Utuski wrote:
dont know if anyone has said this yet but how about this
if you want it to be difficult to get why not have the slicing lvl drops work like the new lvl system
NPC'slvl 1-24 common parts (tier 1 slice parts)
NPC's lvl 25-53 mid lvl parts (tier 2 slice parts)
NPC's lvl 54-79 high lvl parts (tier 3-4 slice parts)
NPC's lvl 80 and up the master lvl parts (master box slice parts)
Not bad, but they've already said that Tier 1 isn't going to require parts at all.
maxtheusher wrote:
boceifus2000 wrote:
maxtheusher wrote:
GM, I love you, have my babies.
Guys, don't forget, if they're that rare, think about how much those slices will cost
It's not all about virtual money to everybody that "smuggles". I have enough cash to last until the servers quit or the second comeing of christ, whichever comes first. I like the idea of different components for certain slices or being able to slice a certian part, I think they should all be craftable. Certian parts at master artisan, certian parts at master WS, certian parts at AS, and certian parts only a smuggler can make with quality of the resource counting towards the quality of the component WHICH counts towards the quality of the slice.
If you've got all that money then buying them's not an issue for you is it?
And really, if the crafters start making this stuff, then there goes immersion, so much for illegal modifications, because there sure won't be any penalties for WS's making these illegal components...
I have all that cash for a reason,I am a cheap SoB and always look for the best deals and make my own weapons, which I can also go hunt for the loot drop components. I am set up that way soI don't have to depend on missions or loot for cash and if I really, really want something really really bad I can afford it IF it is a justified asking price. I stay rich cause I haven't seen anything that justifies millions yet in this game.
There is no system message or penalty or anything from keeping you from selling sliced weapons on a vendor now so what is your point?
Rarity is a proven and effective solution to this problem. You can get the slice that you want, but it will cost credits or playtime.
I do like the idea of breaking up "junk" to find parts.
Message Edited by VemaGara on 06-23-2005 04:48 PM
GanymedePharuu wrote:
oh and once again there absolutely NO risk for carrying an illegally modified piece of equipment (contraband).
what gives?
we want more RISK/REWARD!
There should not be a free ride for being in the right faction either. An Imp breaks the law and gets caught by Imps should lose a rank. Same thing for Rebs caught by Rebs. Not as much of a penalty as for Neutral or opposing faction, but something that can still have a bite (possible loss of faction points included if they are over the new cap)
So the "risk" involved in getting your weapon sliced - is completely gone ... or rather it is on the smuggler not the person getting the slicing done!?
This doesn'tmake any sense.
As a customer - you should be wieghing if it is worth it to you to go find a scoundrel and get an ilegal mod done ... is it worth the risk? Well .. of course -the only one at risk is the smuggler who has to go get the battle droid brain.
This make no sense.
GreenMarine wrote:
Weapon & Armor breakage has been removed.
Removed for three reasons: 1) It was difficult to understand the breakage system. So is the jedi visibility system ... just because something is difficult yo understand doesnt mean it's not a valuable addition to the game. 2) It happened too often. Although it could be slowed, So slow it 3) it just wasn't fun anyway. How do we know - it was tested by a small number of people for like a day.
I've adjusted weapon slice bonuses and costs across the board.
Adding a crit chance should now be more of a worthwhile gamble. What gamble!? Oh the smuggler may have died when getting my kryat tooth -- oooh. Certain combinations of slices are no longer patently better than others. Different types of slices should be more competitive. However, the numbers are still subject to change.
Some slices will now require components to apply.
WORST idea EVER
Slices are unlimited item upgrades. I don't believe they should be free. The breakage system was too harsh a penalty. Instead, I'm enabling plan B. There are 9 components used by the current set of slices. Components cover a range in rarity and the difficulty of location in which they drop. For example, rebuilding the firing pin (level 4 fire rate) or applying a feather trigger pull (level 3 crit chance) now requires a Delicate Trigger Assembly, which drops in Death Watch Bunker and Avatar Platform. We may have to tweak the drop rate a few times to get it right.
This stuff should go to Test Center in a day or two.
Couldn't we have had the chance to do that with the breakage system?! How about a frog or two on it and let us play it before telling us we didnt have any fun with it.
Why not go with Plan A-1 (Plan A-1 is on TC right now...to me, Plan A was the mini-game) and make the breakage only apply to the slice itself. That way, players aren't stuck with a completely busted weapon in the middle of a firefight AND there will still be the opportunity for Smugglers to get the repeat business. I believe this concept was proposed a while back...sort of a "buff" for weapons if you will.
As much as I hate to see any fmore delays in the Smuggler Revamp, I would much rather see the proposedSlicing "fixes" be pushed back 1 week. This should be plenty of time for a dedicatedteam of Devs toaddress/resolve the issues being brought up regarding both the TC version (Plan A-1) andthe current proposal (Plan B).
I agree that we have all waited entirely too long for a revamp, but at this point it is worth it to delay the Slicing fix, rather than have Plan A-1 OR Plan Bget pushed to live just so SOE can meet the next publish deadline (2 days).
Guamarhea wrote:
Why not go with Plan A-1 (Plan A-1 is on TC right now...to me, Plan A was the mini-game) and make the breakage only apply to the slice itself. That way, players aren't stuck with a completely busted weapon in the middle of a firefight AND there will still be the opportunity for Smugglers to get the repeat business. I believe this concept was proposed a while back...sort of a "buff" for weapons if you will.
As much as I hate to see any fmore delays in the Smuggler Revamp, I would much rather see the proposedSlicing "fixes" be pushed back 1 week. This should be plenty of time for a dedicatedteam of Devs toaddress/resolve the issues being brought up regarding both the TC version (Plan A-1) andthe current proposal (Plan B).
I agree that we have all waited entirely too long for a revamp, but at this point it is worth it to delay the Slicing fix, rather than have Plan A-1 OR Plan Bget pushed to live just so SOE can meet the next publish deadline (2 days).
there was no mini-game.
pop-up text boxes are not a mini-game.
I also support the loot system over the obvious removal of the "breaking" system. While I liked the high risk that entailed, i think that moving components to loot drops is fair enough. It also brings it more in line with current crafting, where one needs to loot that rare schema or component.
If the Devs are now looking at us a full fledged combat profession, then it makes sense to move these things to a combat oriented reward.
I would hope that once a Smuggling system is developed and implemented that these rewards would either be replaced by Smuggling rewards or be included in Smuggling rewards as well asloot.
I for one, as a die-hardSmuggler am excited to haveSmuggler specific loot that means something. Now all we need is to get some SEA's that enhance our Slicing skills!