Smuggler Archive

Thread: When (IF) smuggler bounties are introduced how will you change your template and why?

MISTagent01
Mon Jan 10, 2005 2:09 pm
#66









Scoooter wrote:


You have far too much faith in the CU and are making a blanket assumtion that it will make everything all better. SOE does not have a track record of having the common sense to impliment player added content correctly. JTL is a big example of that. Look at Kessel, they refused to listen to the beta testers to make what would have been fun RP content in mixed PVP/PVE content and ended up having to pull pvp out of it.


And no I am not ignoring that this is after the CU, but the CU and revamp do not focus on our combat abilities and I have zero faith in SOE's ability to add this.


Again address the issues.







Did you even bother to read my post? Sometimes I wonder why I even bother to put ignorant people in their places this early in the morning.


*grumbles*


*shuffles back into the living room in my robe and slippers*


*flops on the couch and eats two grilled cheese sandwiches*




Message Edited by MISTagent01 on 01-10-2005 01:15 PM



V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


yimaz
Mon Jan 10, 2005 2:10 pm
#67






Scoooter wrote:



You have far too much faith in the CU and are making a blanket assumtion that it will make everything all better. SOE does not have a track record of having the common sense to impliment player added content correctly. JTL is a big example of that. Look at Kessel, they refused to listen to the beta testers to make what would have been fun RP content in mixed PVP/PVE content and ended up having to pull pvp out of it. - well then lets all just quit the game and give up. The same can be said for the smuggler re-vamp. What you fail to see is that the game is not doing well and if SOE does not start getting it right no one will be here to argue any of these points. What your telling me is SOE sucks so why bother trying lets all just do nothing and then b*tch when the muck it up yet again, good plan.


And no I am not ignoring that this is after the CU, but the CU and revamp do not focus on our combat abilities and I have zero faith in SOE's ability to add this. - ROFLMAO what does CU mean, it means Combat upgrade also you think a re-vamp of smuggler will just skip right over our combat skills? That makes sense. If you have no faith in SOE and refuse to try and at the least come up with ideas to make the game more fun, if you refuse to PVP now or after the CU and if you think Smugglers re-vamp will be worthless then why are you even playing this game??


Again address the issues. - again read some of the older links, I dont have the time to search for them or re-type pages of doc's I and many smugglers have already done. Besides you seem to have no interest in smuggler bountys and im not in the mood to hear about griefing anymore seeing as how that is the only point you want to make. There is a ton...a ton of info on Bounties ideas, go look for them.










Message Edited by yimaz on 01-10-2005 04:27 PM



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Scoooter
Mon Jan 10, 2005 2:25 pm
#68






yimaz wrote:





Scoooter wrote:



You have far too much faith in the CU and are making a blanket assumtion that it will make everything all better. SOE does not have a track record of having the common sense to impliment player added content correctly. JTL is a big example of that. Look at Kessel, they refused to listen to the beta testers to make what would have been fun RP content in mixed PVP/PVE content and ended up having to pull pvp out of it. - well then lets all just quit the game and give up. The same can be said for the smuggler re-vamp. What you fail to see is that the game is not doing well and if SOE does not start getting it right no one will be here to argue any of these points. What your telling me is SOE sucks so why bother trying lets all just do nothing and then b*tch when the muck it up yet again, good plan.


And no I am not ignoring that this is after the CU, but the CU and revamp do not focus on our combat abilities and I have zero faith in SOE's ability to add this. - ROFLMAO what does CU mean, it means Combat upgrade also you think a re-vamp of smuggler will just skip right over our combat skills? That makes sense. If you have no faith in SOE and refuse to try and at the least come up with ideas to make the game more fun, if you refuse to PVP now or after the CU and if you think Smugglers re-vamp will be worthless then why are you even playing this game??


Again address the issues. - again read some of the older links, I dont have the time to search for them or re-type pages of doc's I and many smugglers have already done. Besides you seem to have no interest in smuggler bountys and im not in the mood to hear about griefing anymore seeing as how that is the only point you seem to make. There is a ton...a ton of info on Bounties ideas, go look for them.








Message Edited by yimaz on 01-10-2005 03:47 PM




I have read them. Lots of neat RP ideas vey little there on game mechanics


My faith in SOE is based on their track record.


Since you have no desire to address ideas for the issues all that can be assumed is you have none.



















Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
yimaz
Mon Jan 10, 2005 2:42 pm
#69






Scoooter wrote:


I have read them. Lots of neat RP ideas vey little there on game mechanics


My faith in SOE is based on their track record.


Since you have no desire to address ideas for the issues all that can be assumed is you have none. - hahahhahhahhahhahhaa what a n00b ask anyone in this forum how many ideas are out there and how many times ive posted mine. Now I have to wast time at work to try and find my ideas so we can all read about how its all griefing issues and how you still dont see it working, haahaahaahaahaa. Give me like 5min to find just my ideas and i will post them in this thread, man how funny.

























Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

yimaz
Mon Jan 10, 2005 2:51 pm
#70











A full and robust Smuggling system


1. Mission Terminals - (glorifield delivery mission) - mechanics are already in game just need smuggler terms and missions in criminal theme parks. These mission can be done all day every day and xp goes to the Underworld Tree. If you fail the mission you slowlybuild up visability points for the BH terminals.


2. NPC quest - mechanics are already in game and any or all Crime theme parks are all set for this. High end stuff like Spice and ship parts that can be sold to players for big $$would be your carge if we steal the shipment or fail we run a bigger risk of being on the BH terminals. These questwould only be avalible once every 24hrs.


3. Tuffer Imperial crack down - (playergood's smuggling) - mechanics are already in game. Make random star ports (rotate it so its a player suprise)very tuff to get illegal good out of and remove the Imp and droid exploit. Players will have to group with us to get off world.


4. Jedi/Faction Tef masking - (player smuggling) - mask sent is in game so the basic mechanics are there. Smugglers should be able to mask a Jedi from the BH's andmask a tefed or overt player/group from another faction. So as to not over power this skill it only works for 10min once every hour, can failand while the player will look covert (blue not red dot) or drop off a BH's droid search a BH (if the jedi is in his sights) or opposing faction can still lock onto and attack if they see threw our trick.


Im not sying we should have one of these Im saying we should have them all, then every smuggler has options as to how he wants to play his smuggler (i.e. solo or with other players)





Ok Scoooter here are my idea's basically only NPC and Quest based missions get you on the terms and visibilty is built slowly on the missions but built faster on the quests. Another way is to give no visibility on the missions but add it to the quests. Many ways to do this and these are only my idea's. You will also notice that Bounties are only a small part of the over all smuggling system, Ive never felt that we should flood the BH terms but rather buildup visability slowly. If you steal cargo or fail enough missions you end up on the terminals AND This in fact makes sense as far as the star wars universe and adding more player content.Have fun telling me how the idea'swont work.







Message Edited by yimaz on 01-10-2005 05:22 PM



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

MISTagent01
Mon Jan 10, 2005 5:34 pm
#71







yimaz wrote:


hahahhahhahhahhahhaa what a n00b






Agreed...this guy decided that I owned him so bad earlier, it wasn't worth his time to reply to me.


And Yimayz, everyone worth their salt on this forum knows how much you've put into this profession!




V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


MavriK512
Tue Jan 11, 2005 1:01 am
#72

If all goes as it should, players will have the option of taking low risk missions. That means missions that won't get you on the terminals if you mess up. In this way, the devs would be giving people the option of player bounties put on their heads. If you make the concious decision to have a BH hunt you, you better be well prepared, and not just for the fight, but for the possibility that the BH that gets you is going to be a real jerk and grief you.

Message Edited by MavriK512 on 01-10-2005 12:04 PM



Naco-Smuggler-Valcyn
Naogo Belau-Ranger/Creature Handler-Ahazi
yimaz
Tue Jan 11, 2005 1:08 am
#73


Scoooter, all you keep talking about is griefing. Dude Ive been playing since almost day one and griefing is not as big an issue as your making it out to be. Im sorry but thats just a fact, is griefing out their...for sure I wont say its not but you make it sound like its all over the game and thats just not true. Again Im not going to let some 16yr old kid ruin my fun and if these kids get you that upset then on-line games may not be for you.Griefing is not a reason to not add smugglers to the BH boards. Im notbustin on you when I say this but really if you dont want to be hunted play a profession that is not breaking the law or dont get busted smuggling (re-vamp). Many smugglers have posted on detaled risk systems that would work and to break it down simply the more missions you fail the greater risk you run of being hunted by a BH. I mean so what if your not an uber temp, you would not find it fun to try and evade a BH and yes his gank squad if he brought one? I surewould love to out smart some kidwho thinks he and 12 friends can get me and so what if they did i would go down fighting. Its not like its real life and it hurtsor anything, its not like they are knocking on the door of your RL house and then beating the crap out of you, its a game!If you are a tuffer Smuggler you would not have fun fighting it out with a BH? Not everyone is going to use gank squads and i really dought a BH will bringa groupfor a smuggler (jedi maybe but smuggler come on) many BH's hunt alone and gain more respect from their own profession for that.This game has no risk in it at all and the galaxy is not dangerous, that is just stupid. This is a game and right now its a game with no purpose to be a smuggler, no GSW and no content. After the CU after our re-vamp we need player content and not only does smugggler bounties make sense (Han/Bobba Fett) but it adds true content.

Message Edited by yimaz on 01-10-2005 03:12 PM



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Scoooter
Tue Jan 11, 2005 1:09 am
#74






MavriK512 wrote:
If all goes as it should, players will have the option of taking [i]low risk[/i] missions. That means missions that won't get you on the terminals if you mess up. In this way, the devs would be giving people the option of player bounties put on their heads. If you make the concious decision to have a BH hunt you, you better be well prepared, and not just for the fight, but for the possibility that the BH that gets you is going to be a real jerk and grief you.






But to reduce the accessable content because SOE cannot control an area of the community in a PVP by consent only game is flat out wrong.


Jedi by what thay can build in their template sign up for it. Jedi in itself is a stand alone PVP template. It's made with the fact PVP will happen. Smuggler isn't. So again you are forcing template changes on people to get at content when the base profession does not support well with pvp.


There has to be a better way






Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
yimaz
Tue Jan 11, 2005 1:17 am
#75






Scoooter wrote:





MavriK512 wrote:
If all goes as it should, players will have the option of taking [i]low risk[/i] missions. That means missions that won't get you on the terminals if you mess up. In this way, the devs would be giving people the option of player bounties put on their heads. If you make the concious decision to have a BH hunt you, you better be well prepared, and not just for the fight, but for the possibility that the BH that gets you is going to be a real jerk and grief you.






But to reduce the accessable content because SOE cannot control an area of the community in a PVP by consent only game is flat out wrong. - consent to PVP is worthless people need to stop being afraid to fight its kinda the point of gaming over all.


Jedi by what thay can build in their template sign up for it. Jedi in itself is a stand alone PVP template.i pointed out in a post you dont seem to want to answer that we as smugglersalready have to add some other combat to our temp, whats changing...nothing.It's made with the fact PVP will happen. Smuggler isn't. So again you are forcing template changes on people to get at content when the base profession does not support well with pvp. - again not true


There has to be a better way - so what we do being illegal and Han being hunted by a Bounty Hunter does not fit into any of this for you does it?









Message Edited by yimaz on 01-10-2005 03:33 PM



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

MISTagent01
Tue Jan 11, 2005 1:18 am
#76






Scoooter wrote:


Its not about being a wimp, its about yet another point added to the game that will allow grieving. SOE has a track record of not listenening to beta testers, and not seeing where grieving can and will happen. I have been around long enough and have no faith. Like I pointed out look what happened to Kessel.


Griefing happens. It's a fact of life. All anyone can do is suck it up and try not to place themselves in a situation where they'll be griefed. As for "grieving," I do it all the time. I grieve for my profession, which has the potential to be the greatest thing to ever happen to an MMORPG.


Give that the CU will not give us any worthwhile combat upgrades andwe will have to move to pvp oriented templates. Forcing templates is not what SWG is about.


Well, here's the thing: Smuggler bounties won't go into the game until we've had a revamp. You are assuming that we're going to have the same 4 trees with the same skills in them. There won't be a need to change our templates, because after the Smuggler Revamp, I'm sure we'll be given skills to either cloak ourselves from BHs, or effectively fight them and have a fair matchup. Who cares about the CU for Smuggler? We might get some neat stuff, but my eyes belong to the Smuggler Revamp.


You are asking those that have been waiting for a long time for the revamp to have faith in SOE and change their templates if they want the extra content.


I've been waiting for the Revamp since August of 2003, and I'm not changing my template one iota. Extra content? You obviously have no idea what you're talking about. Smugglers will be good enough to go toe-to-toe with any BH once we've had a decent revamp and some skill mods.


There are other ways one could get caught and feel punishment than having PLAYER BH's come after them.


Oh, and I bet that Jedis will be totally cool with Smugglers getting NPC bounty hunters on them when they have to deal with the BH player base? Um, no. And what other way are you thinking? Fines? I have so much money they could fine me a million credits and it wouldn't make a dent in my account. Faction loss? Boo-hoo. Most Smugglers are neutral in their hearts, given that IF a Hutt faction existed, over 50% of the Smuggler Community would rush to Jabba's door to sign up.


Lets face it thats where the problem lies in all cases of grieving. There are little kiddies out that that think that making a players life miserable is great fun. That mentality exists. Add to that the smuggler typically does not have the combat skill to handle a BH you will be forcing all those that do not have a 100% pvp template to do so.


Once again, you're assuming that smuggler bounties will come out before we're given a hefty revamp. That will never happen.And furthermore, simply BEING a smuggler means you don't have a 100% PvP template. We'renot a combatclass, we're a hybrid. We're the jack-of-all-trades of the galaxy, andif you don't know that, you don't belong here.


I have doen a lot of pvp, I didnt stop because I lost, I can deal with losing in pvp. I stopped because of grieving, exploting and all that BS


If you can't tolerate and own up to the fact that you are a CRIMINAL, a SCOUNDREL, and a PIRATE, then give up the profession. That's like saying,


"Well, I love robbing banks, but I don't think it's fair that the police shoot at me."


/dismiss










V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


MavriK512
Tue Jan 11, 2005 1:23 am
#77

it's not forcing anything. If you want the better stuff, you gotta be willing to die for it. Painfully.

An example of risk/reward already in the game
The DWB rewards players with mandalorian armor, but is super hard to get through. If you want that mandalorian armor, you and your group better be willing to die a million times over.


The smuggling equivalent is getting a super illegal spice that buffs you like mad, and you might have to fight a player bounty hunter.

edit: thank you veela for that wonderful bit about robbing banks. I wanted to say something like that, but... i don't know, didn't.

Message Edited by MavriK512 on 01-10-2005 12:26 PM



Naco-Smuggler-Valcyn
Naogo Belau-Ranger/Creature Handler-Ahazi
Scoooter
Tue Jan 11, 2005 1:32 am
#78






yimaz wrote:





Scoooter wrote:





MavriK512 wrote:
If all goes as it should, players will have the option of taking [i]low risk[/i] missions. That means missions that won't get you on the terminals if you mess up. In this way, the devs would be giving people the option of player bounties put on their heads. If you make the concious decision to have a BH hunt you, you better be well prepared, and not just for the fight, but for the possibility that the BH that gets you is going to be a real jerk and grief you.






But to reduce the accessable content because SOE cannot control an area of the community in a PVP by consent only game is flat out wrong. - consent to PVP is worthless people need to stop being afraid to fight its kinda the point of gaming over all.


You fail to see why fewer people PVP every day. SWG is a PVP by consent game. People are not locked out of content because they do not want PVP, and thats what you are asking for.


Jedi by what thay can build in their template sign up for it. Jedi in itself is a stand alone PVP template.i pointed out in a post you dont seem to want to answer that we as smugglers now have to add some other combat to our temp, whats changing...nothing.It's made with the fact PVP will happen. Smuggler isn't. So again you are forcing template changes on people to get at content when the base profession does not support well with pvp. - again not true


Yes we do add combat but there is a major difference in what you need for a PVP template. So yes you are forcing a PVP template to get top all the content


There has to be a better way - so what we do being illegal and Han being hunted by a Bounty Hunter does not fit into any of this for you does it?


No what doesnt fit is the risk vs reward does not have to involve players policing us.


You may enjoy PVP, I used to. Not everyone does. Now address how you would solve the issues instead of just "too bad". Because it is all risk versus reward and you have not come up with a single argument on why that has to be aPLAYER bounty other than you obviosly not fed up with pvp yet.



















Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
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