Smuggler Archive

Thread: Help out Thunderheart Poll on Slicing experimentation

CorellianCowboy
Mon Aug 02, 2004 1:16 am
#638

Agreed, I don't want to pull on skill from non-requisite professions.

BTW, this wouldn't be such an issue if the devs had listened to us back in late beta/early launch and switched our pre-req from Unarmed IV to Engineering IV. Would have made more sense then, and it would make more sense now if our "hybrid" profession was actually hybrid instead of just two different combat classes.. one of which has nothing whatsoever to do with the profession.



Col. Dusty Duneroller
Pilot and Gunrunner for the Alliance
Cegra
Fri Aug 06, 2004 10:39 pm
#639

A
jbezorg
Sat Aug 07, 2004 8:35 am
#640



B


It should be based 70% skill and 30% on the quality of the tools. Maybe even less of a percentage fo tools. Better tool obviously help but slicing is not a precision craft. They are doing things that contradict common sense sometimes... Like removing safety systems on a thermal detonators.... But the last thing you need is your PLK to fizzle out halfway through the wire... or your clamp to indicate the wrong wire.....

Message Edited by jbezorg on 08-07-2004 08:52 AM




"There's one, frag her ass" - What the Storm Trooper who spotted Leia should have said
/panicshot - "You have succefully delayed the smuggler revamp 10 seconds"

Annuwyn
Sat Aug 07, 2004 12:08 pm
#641

B




Jiann Elgood. . . Bloodfin
Perfection is Impossible searching for it a Lifes Goal
MujtahiD
Sat Aug 07, 2004 1:11 pm
#642

A


What they need to focus on is ensuring that our slices dont drop below a certain %. 15% slices at Master is ridiculous. It shouldnt be experimentation that rectifies this, but a revamp of our skill itself. We're not die-hard crafters to run around and buy the best resources for simple knives, and having to purchase crates of WuKs and AuKs is tedious (I make my own at my factory, but the resources will still cost).


As a result, the price for slicing in general will go up since we'll have no profit, and whenSoE finally decides torevamp armour and buffs, solo'ing for cash is prolly gonna prove difficult (speculation, here).


Imagine trying to get a whole suit of comp sliced at this rate. We're smugglers. We're supposed to be selling stuff at lower prices because we also have fighting skills and underworld skills (who knows when they'll revamp THAT) to utilise. A chef does nothing but make food and drink. A weaponsmith makes weaps. But smugglers fight with pistols (talking about just the profession itself), make spices, slice items and have underworld abilities. I think its just complicating the class unnecessarily.



-----------------------------------------------------

Master Smuggler / TKM / Master Pistoleer / Master Pilot / Aspiring Master Politician
IGN = ResurgencE (-=Imperial Colonel=-) Vendor = -4403, 3179 Theed, Naboo
WightSpectre
Sat Aug 07, 2004 7:30 pm
#643

A
Grizzaphus
Sat Aug 07, 2004 10:12 pm
#644

For the love of god no.

I personally do NOT want to have to scrounge, beg, borrow, and steal credits just to afford the experimentation skill tapes that would get added. Look at armorsmiths and weaponsmiths, if you're NOT at +12 experimentation you DON"T get SQUAT for business. This alone has stopped me from trying out armor and weaponsmith and I do not want to see it hit Smuggler, add on resource quality requirements and we're just a friggin crafter that can shoot a pistol with some ok skill.


just my opinion



"The dev team would never allow any kind of imbalance so that one group of people would "cut swaths" through crowds of people." (Thunderheart 6/17/04)
kebernet
Mon Aug 09, 2004 9:25 am
#645

B



--
-k-
Haden Blackman: It's definitely inspired everyone on the development team. We're very determined to capture the feel of the X-Wing and TIE Fighter titles. In many ways, we're looking at Jump to Lightspeed as "X-Wing vs. TIE Fighter" online - much of our focus is on that dogfighting experience.
Thochkored
Mon Aug 09, 2004 9:54 am
#646

B




Ackaak Adack
Bloodfin
"Wars not make one great."

Davian Shaw
Bloodfin
"You came in that thing?"
DigiDante
Mon Aug 09, 2004 10:22 am
#647

Someone delete this damn post.


Let it die!



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
Kevin192
Mon Aug 09, 2004 4:34 pm
#648

A



Kvin VonLowndes (Lowca)

Master Smuggler Since 11-2003
Ace Pilot---Captain of the Centruy Pelican
MobusDyrus
Tue Aug 10, 2004 1:35 am
#649

A



Mobus Dyrus
- Professional Scoundrel -
Chilastra
SirMorsky
Tue Aug 10, 2004 1:57 pm
#650

B




^ Morsky [ Jackal [ Virus ^
Doctor/TKM*DarkJedi Knight*Mayor/Musician/Dancer
SYTH - Radiants Dark Force
Page 50 of 55