Smuggler Archive

Thread: Help out Thunderheart Poll on Slicing experimentation

hobieone
Sat Jul 31, 2004 6:26 pm
#625

umm, duh! no brainer here i choose

B!!!!



just forget about the time line it nolonger exits her hasn't for some time. we're in a virtual star wars universe and it our time line not the movies. so its what we make of this universe ourselves. once this is realized then you'll start having fun
Rogue135
Sat Jul 31, 2004 6:40 pm
#626




Why do you guys want to search out the best resources, I just don't get it. I want to play, not spend all my time trying to make 99% tools so people will come to me for slices. It's stupid to have experimentation in slicing, it needs to stay random.Period.


If you want to change it, raise the minimum slice for a Master Smuggler to 20%, that seems to be everyones cut off on what a "good" slice is... Or allow a Master Smuggler to choose what is sliced, maybe both, but experimentation WILL ruin the profession and smuggler community.

Message Edited by Rogue135 on 07-31-2004 08:51 PM



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I've got a bad feeling about this."
Jaredus
Sat Jul 31, 2004 7:33 pm
#627

Definately B


Im already in the habit of using 98+% expermineted kits, wuks, and clmaps. I think if one takes the time to find good resources it should pay off.



Jaredus Destrin Andrius Darkfyre
Jedi Sentinel Gunslinger
||GSA||
DigiDante
Sat Jul 31, 2004 9:01 pm
#628






Jaredus wrote:

Definately B


Im already in the habit of using 98+% expermineted kits, wuks, and clmaps. I think if one takes the time to find good resources it should pay off.







Guess someone hasn't read the post where Caylin puts to rest the effectiveness of tools rumor.



Let this post die, it isn't going to help with anything.




Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
Thyrd
Sat Jul 31, 2004 9:17 pm
#629

A



i thought B, but a smugglers ability to slice should depend on there level of mastery, not the size of their laser knife.




Thyrd Zan
Nommad
[z3rg] 12pt CM Supply-420 -5595 Coronet
Jaredus
Sat Jul 31, 2004 9:20 pm
#630






DigiDante wrote:





Jaredus wrote:

Definately B


Im already in the habit of using 98+% expermineted kits, wuks, and clmaps. I think if one takes the time to find good resources it should pay off.







Guess someone hasn't read the post where Caylin puts to rest the effectiveness of tools rumor.



Let this post die, it isn't going to help with anything.







Oh no I read it and had a great laugh. I just pride myself on personally using quality materials. Plus a little salt over the shoulder cant hurt eh?



Jaredus Destrin Andrius Darkfyre
Jedi Sentinel Gunslinger
||GSA||
ChalmersR
Sun Aug 01, 2004 2:04 pm
#631

My vote would be for A but increase the base percentage of what a Master Smuggler can get versus just a Slicer. I mean to me it does not make sense for a Master Smuggler to get very similar slices to someone with Slicing IV. It totally does not make it worth even being a Master Smuggler. People at Slicing IV should get 15% base and Master Smugglers should get 25% base. I mean come on there should be factors in or incentives to make it worth being a Master Smuggler shouldn't there? Just my two cents.


Chalmers Rodin

Shadowfire

Master Smuggler/4040 Commando/0034 Pistoleer/0001 Rifleman
N_Dak_Moonrider
Sun Aug 01, 2004 7:19 pm
#632

I vote "A."

Why would you want to spend valuable skill points to get artisan for surveying or worse yet, PAY someone to find the resources for you? We're smugglers, we should be able to get away with usin' the cheap stuff.



N'Dak Moonrider
Master Smugger / Teras Kasi Master
- I support the CURB, the Devs and the attempt to make SWG a better game! - You can too!


- I support the Smuggler revamp. Let us smuggle!

Doug4130
Sun Aug 01, 2004 9:49 pm
#633

A!


The last thing I want to do is to have to worry about resources, quality of resources, CPU and all that BS. I want to worry about smuggling items, not my resource quantity/shortage/quality. The second I have to worry about that stuff is the second I drop the Smuggler tree. It will also avoid confusion and the need for people to look for Smugglers with HQ tools... If you think about all the problems it would cause you'd see that it's not worth it.


Just eliminate the chances of say 22% or less slices for Master Smuggler, that's it. Maybechange FAN's to allow a 75% chance of getting a selected slice type or something instead of the waste of space they are now...
tacotaco55
Sun Aug 01, 2004 10:09 pm
#634

a
CorellianCowboy
Mon Aug 02, 2004 1:00 am
#635

B.

I think not only do we need to have experimentation, but I think the entire slicing UI needs to be rethought.



Col. Dusty Duneroller
Pilot and Gunrunner for the Alliance
Rogue135
Mon Aug 02, 2004 1:04 am
#636


*Grabs a blaster and shoots the thread over and over*


Just die!!! No experimentation on slicing!!!!


I'm starting to wonder how many of these people are actually smugglers, and not artisans in disguise...

Message Edited by Rogue135 on 08-02-2004 03:09 AM



--------------
I've got a bad feeling about this."
corrvan
Mon Aug 02, 2004 1:11 am
#637

B!

As long as slicing crafting experimentation points are from the slicing tree not artisan?
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