Smuggler Archive

Thread: Force Sensitivity and Smugglers

MaxSteele
Sat Aug 14, 2004 2:39 pm
#53






Smuggler_Caylin wrote:

Yup it's definatly there


1:15 conversion rate on slicing XP to the Sense line.







Wha.....what??!! We actually GOT SOMETHING for the Smuggler that ties into Jedi?


Holy Corn on a Stick!


Please let this be the start of Smuggler visibility in the land of the devs...




Evarn Terallis - Master Smuggler on Kettemoor

There are missions in which you "deliver an item while hostiles attack you" in every profession. I still don't consider [Smuggler's Alliance] pilots to be Smugglers, nor 'Smuggling' - at least not any more than Rebel Pilots or Imperial Pilots might sometimes "smuggle", with a lower-case s - JFreeman - 10/6/04
Selko
Sat Aug 14, 2004 8:41 pm
#54






MaxSteele wrote:




Wha.....what??!! We actually GOT SOMETHING for the Smuggler that ties into Jedi?


Holy Corn on a Stick!


Please let this be the start of Smuggler visibility in the land of the devs...






Oh comon don't get too excited now you will ruin all the and discontent we are stocking up here. Besides you know thats just an afterthought if it wasn't we would have had the ability to begin with.


/sarcasm off








Selko Embries

Professional Scoundrel
Xeranx
Sun Aug 15, 2004 12:36 am
#55

Just to let you all know. Slicing xp is on the force senses conversion list.





Teräs Käsi Master 9-27-2003
Master Smuggler 3-04-2004
DRWolfe
Sun Aug 15, 2004 7:26 am
#56

I calculated 75,200 slices at 250 xp per slice to get one Senses skill tree...



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

DRWolfe
Sun Aug 15, 2004 11:12 am
#57






WesBelden wrote:







DRWolfe wrote:

I calculated 75,200 slices at 250 xp per slice to get one Senses skill tree...







...rofl


They must have wet themselves laughing when they added that ratio in .


I mean seriously, if a combat profession were made to kill 75,200 jantas in order to get one box.. well, the Devs would realise that was just daft andeven if they didn't, everyone would be crying blue murder. Ah well, maybe they'll realise the ration is unfair and change it in our favour slightly?


Message Edited by WesBelden on 08-15-2004 10:32 AM



Believe it or not, it's just as bad for them. Weapon XP conversion is at 30 to 1 and Combat XP is 3 to 1, so someone calculated 255 cap'd out loads of weapons xp or 76.5 cap'd out loads of combat xp.



Renn JeretuJoraan Stormwing
Elder SmuggleruElder Jedi
Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

Sengis
Sun Aug 15, 2004 3:01 pm
#58

there's a missing t. training, NPC interactions cost, less, like that effects any of the multi milionaire players in game.



ex Colonel Sengis Ghean NVA
Founder, Arroyo, Dantooine and NVA - I²D²
Master Smuggler since 01/04 | | Spice for sale PST
"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres
WedgeStarkiller
Sun Aug 15, 2004 7:32 pm
#59

Once again we are ignored, sigh. Thanks to Caylin for pointing it out, please do what you can to remedy. I am at the 100k cap on slicing xp myself, it would be nice to think there would be a reward for the amount of player interaction that represents.




Antonius Ordnung
Master Smuggler, Master Commando (Thanks NGE!)
Resident of Shadow Impire, Lowca
Colonel, Imperial Supply Office / Master Pilot, Corsec
Captain of the YT-1300 "Overdue Revamp"

Sengis
Mon Aug 16, 2004 12:16 am
#60

have you not looked at what bonueses you get from these, persuasion gives you cheaper skill raining, fantastic, for an already master msuggler, who wants to be a master smuggler thats really useful.



ex Colonel Sengis Ghean NVA
Founder, Arroyo, Dantooine and NVA - I²D²
Master Smuggler since 01/04 | | Spice for sale PST
"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres
MaxSteele
Mon Aug 16, 2004 12:58 am
#61






Sengis wrote:

have you not looked at what bonueses you get from these, persuasion gives you cheaper skill raining, fantastic, for an already master msuggler, who wants to be a master smuggler thats really useful.







I'm sorry, I've read and re-read your post, but I have no clue what you're saying. "cheaper skill raining"?


I can't decipher this....




Evarn Terallis - Master Smuggler on Kettemoor

There are missions in which you "deliver an item while hostiles attack you" in every profession. I still don't consider [Smuggler's Alliance] pilots to be Smugglers, nor 'Smuggling' - at least not any more than Rebel Pilots or Imperial Pilots might sometimes "smuggle", with a lower-case s - JFreeman - 10/6/04
KaiRan
Mon Aug 16, 2004 7:22 am
#62






Sengis wrote:

have you not looked at what bonueses you get from these, persuasion gives you cheaper skill raining, fantastic, for an already master msuggler, who wants to be a master smuggler thats really useful.






Isnt the Persuasion line what the Jedi are using to look like Imps when they gank Imp TEF'd players? I thought the skill had an actual usefullness of allowingForce Sensitivesto appear as members of the Faction of the viewer... something we Smuggs have wanted for AGES.



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
VilaEblan
Mon Aug 16, 2004 8:35 am
#63

/throwsuphandsindisgust


OK so can I be a voice of dissent? Perhaps the unpopular POV?


Do the Devs want me to uninstall SWG and move over to KOTOR or something? Our class is already broken beyond imagination (I honestly play for the social angle) and this is the solution - go away and be a Jedi wannabe?


Is it going to be the case that everyone needs to jump on the latest FoTM bandwagon and hysterically grind more XP to differentiate between a Master Smuggler and an FS Master Smuggler to be able to be a contender in the Smuggling field? Is that what is being proposed?


Make slicing depend on Skill - the luck element is gone when you use a clamp. There is no reason a Master, who has taken the time to work up their experience, should not be able to get a good slice - viatechnology - without the intervention of SWG's magic system.


I am sure there are more of us - I am one of those players who believe the huge influx of Jedi into the game is pushing it off the tracks and if I feel like I am being channeled into a Jedi grind, then "cancel" looks all the more appealing as that is NOT the game I signed up to play.


vila.


Hollow
Mon Aug 16, 2004 9:14 am
#64






VilaEblan wrote:

/throwsuphandsindisgust


OK so can I be a voice of dissent? Perhaps the unpopular POV?


Do the Devs want me to uninstall SWG and move over to KOTOR or something? Our class is already broken beyond imagination (I honestly play for the social angle) and this is the solution - go away and be a Jedi wannabe?


Is it going to be the case that everyone needs to jump on the latest FoTM bandwagon and hysterically grind more XP to differentiate between a Master Smuggler and an FS Master Smuggler to be able to be a contender in the Smuggling field? Is that what is being proposed?


Make slicing depend on Skill - the luck element is gone when you use a clamp. There is no reason a Master, who has taken the time to work up their experience, should not be able to get a good slice - viatechnology - without the intervention of SWG's magic system.


I am sure there are more of us - I am one of those players who believe the huge influx of Jedi into the game is pushing it off the tracks and if I feel like I am being channeled into a Jedi grind, then "cancel" looks all the more appealing as that is NOT the game I signed up to play.


vila.








From what the current FS skills say, I can't see a huge benefit to the smuggler profession by becoming FS, aside from maybe vehicle control in a round about way. Combat, sure...crafters, yes...but Smugglers....not much.
Jibbrish
Mon Aug 16, 2004 11:46 am
#65






Smuggler_Caylin wrote:

Yup it's definatly there


1:15 conversion rate on slicing XP to the Sense line.







Cool!


Anychance we can have the force skills apply to anything a smuggler does? Reduce delagate faction costs, improve slice chances, decrease spice down time ... even increase low blow stick percentage or the down time. I'm just not sure that anything in the sense line is going to apply to smugglers.




~ERAMBACCA~~~~~~~~~~~~~~~~~~~~~~~ELOISE~
CARBINEER, MEDIC, RESOURCES~~~~~~~MASTER SMUGGLER, GENERAL BADAZZ
CAPTAIN, REBELLION ARMY~~~~~~~~~~~~~COLONEL, REBELLION ARMY
~~~~BANTHA FE, TATOOINE, TEMPEST~~~~

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