Smuggler Archive

Thread: Force Sensitivity and Smugglers

ShinBalthus
Mon Aug 16, 2004 5:34 pm
#66

can we really hope the skills luck & persuasion work at patch 10's launch ??
If Yes, thats look like SMUGGLER ( befre all others) skills

To got my REAL RP template, i will take these skills first.
On idea, of a rating 1:15 on, slicing xp, i think 1:7 or 1:8 is a kinda bit possible. Add spice crafting in FS Senses XP conversion. We're not crafters and im sure we are the first to taste our Muon Golds (Senses,senses.... ) I really dont want back in entertaining or medic grind to get these f******* experience.....

- Sophie Fatale, spying rogue of Our Emperor

Merchillon
Mon Aug 16, 2004 5:55 pm
#67

Persuasion and Luck are the hallmarks of Smugglers. We should definitely get something for our xp in this line.
Sengis
Tue Aug 17, 2004 2:31 pm
#68






KaiRan wrote:





Sengis wrote:

have you not looked at what bonueses you get from these, persuasion gives you cheaper skill raining, fantastic, for an already master msuggler, who wants to be a master smuggler thats really useful.






Isnt the Persuasion line what the Jedi are using to look like Imps when they gank Imp TEF'd players? I thought the skill had an actual usefullness of allowingForce Sensitivesto appear as members of the Faction of the viewer... something we Smuggs have wanted for AGES.






I was under teh impression that this was a padwan level of persuasion. Please verify this with a link.


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KaiRan
Fri Aug 20, 2004 1:25 pm
#69






Sengis wrote:





KaiRan wrote:





Sengis wrote:

have you not looked at what bonueses you get from these, persuasion gives you cheaper skill raining, fantastic, for an already master msuggler, who wants to be a master smuggler thats really useful.






Isnt the Persuasion line what the Jedi are using to look like Imps when they gank Imp TEF'd players? I thought the skill had an actual usefullness of allowingForce Sensitivesto appear as members of the Faction of the viewer... something we Smuggs have wanted for AGES.






I was under teh impression that this was a padwan level of persuasion. Please verify this with a link.





Sry for the delay, but I cant get verification on nuffin' these days. Everyone in the Jedi camp is so wraped up in how Persuasion is useless to them for lowering training costs that they forget some of us dont want to be Jedi... in fact last time I mentioned that they fainted. Apparently thats the whole point to playing.



Not.







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SSF
Sat Aug 21, 2004 12:21 am
#70

In regards to using Slicing xp for Luck FS xp:


Think about the end result in what a slice does in 2 ways 1) With Clamps/Fans

2) Without Clamps/Fans


1) WithClamps/Fans; With Clamps there is no Luck involved you get 100% chance of getting it right unless you are either illiterate or blind.. or clicking impaired.

With Fans well there is a game of chance, so Luck is applicable, but.... see endnote


2) Without Clmaps/Fans; Well this is just a game of chance and this is where you could justify Luck.


Endnote: The bottom line is that when you see the results of your slice if you have not botched the attempt... You modify/CRAFT a new weapon/armor piece. Therefore we could apply Slicing xp to the Crafting portion of the FS xp trees ???


All in all until Smugglers get an overhaul.. see I didn't use the "mythlogical Revamp" term we should be looking at what xp is assigned to the actions we are preforming and have them intergrated into the "now" game mechanics and then suggest ways to the Devs to incorporate the trees that are not providing any xp to us and see if th Devs could assign XP to thoses trees that we could apply to FS xp that would be benifical to Smugglers.


/ my 2 bits



"Smuggling is only illegal if you get caught ....... and better you than me"
Eulbobo
Wed Aug 25, 2004 2:42 am
#71

any news/updates about all this?

Any news about how luck could be taken in account in slicing? (better slices?)
Any news about how persuation could be taken in account (not just buying skills at lower price !)



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Smuggler_Caylin
Wed Aug 25, 2004 11:23 am
#72

Well as we now have slicing in there, not really.


What needs to happen now is to make the rates not just for slicing, but all aspects of this conversion more reasonable. There are some great posts by some correspondents in the c-forum going on about this.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Scoooter
Wed Aug 25, 2004 11:41 am
#73






Smuggler_Caylin wrote:

Well as we now have slicing in there, not really.


What needs to happen now is to make the rates not just for slicing, but all aspects of this conversion more reasonable. There are some great posts by some correspondents in the c-forum going on about this.





smugglers and be's also need a way to get novice senses without altering their template like medics and artisans can







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Smuggler_Caylin
Wed Aug 25, 2004 11:46 am
#74






Scoooter wrote:





Smuggler_Caylin wrote:

Well as we now have slicing in there, not really.


What needs to happen now is to make the rates not just for slicing, but all aspects of this conversion more reasonable. There are some great posts by some correspondents in the c-forum going on about this.





smugglers and be's also need a way to get novice senses without altering their template like medics and artisans can



Yup, we are aware of this problem. Lots of correspondents going up to bat on this.




The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

DRWolfe
Wed Aug 25, 2004 1:37 pm
#75



Smuggler_Caylin wrote:
Well as we now have slicing in there, not really.
What needs to happen now is to make the rates not just for slicing, but all aspects of this conversion more reasonable. There are some great posts by some correspondents in the c-forum going on about this.



When you say "all aspects", that does include the Weapons/Combat XP, right?



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Smuggler_Caylin
Wed Aug 25, 2004 1:49 pm
#76

Yes. The conversion rates/ Xp requirements are for lack of a better term... insane.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

DRWolfe
Wed Aug 25, 2004 2:22 pm
#77



Smuggler_Caylin wrote:
Yes. The conversion rates/ Xp requirements are for lack of a better term... insane.



Agreed. And thank you.



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Smugglers' AllianceuArkon's Havoc Squadron
Eclipse - Dark Lotus Ninja

KefkaQ
Wed Aug 25, 2004 2:58 pm
#78



Smuggler_Caylin wrote:
In all honesty I'm taking a sideshow/observation point right now. Not diving in headfirst into the melee.
I tend to have a rule to not say /agree every other post and that's essentially what I've been finding myselfdoing at the moment. There are some absolutely incredible arguments put out by other correspondents who caught this right as it was unfolding. There was simply nothing much for me to go and do save 'Don't forget smugglers!' and see how it goes from there with the developers.

Message Edited by Smuggler_Caylin on 08-25-2004 12:19 PM





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