Smuggler Archive

Thread: Heh, how much Dev time do you think we will get now?

01201986
Tue Mar 08, 2005 11:55 pm
#53


it makes sense in the capacity that much of the player base has been asking for kashyyyk for a long long time now. and they aregoing to put it in. /shrug

Message Edited by 01201986 on 03-09-2005 02:20 AM



____________________________________________
Allanon Ordo - Cancelled
In memory of OoC, the greatest guild ever...
Halls of Crevasse - Keren, Naboo 3604, 3403
/salute Wanderhome - xfire: allanon186

Rueger_Karde
Wed Mar 09, 2005 12:11 am
#54

Ok, someone double check my timeline estamates for me.


Before today this was my impression (and it may be off a little, I dont spend as much time on the forums as I would like):


CURB being worked on as we speak. Not yeat Alpha Testing stages yet. Few weeks to alpha test (at least), 3-4 weeks in Alpha, then 3-4 weeks in beta. Somewhat like JTL. So I'm thinking 8-10 weeks till CURB, and that is the soonest. Much more likely we get it in 12 which puts us at the end of June.


Next is the impression I was under after Tyrants posts in late '04. After CURB is GCW revamp. Hopefully a nice one. So that would take time, hopefully not as much as the CURB did.And I would understand it if it was a nececity to do this first, to get smuggler working within the new GCW revamp instead of the other way around.


Next is non-combat profs. Like us and ranger and squad leader.


After today, it seems we have an idea that CURB will be out in May instead of June. That puts us a month ahead of where I(at least) thought we were going. And it has to be positive news that we at least have somewhat of a timeline on the CURB, which is the main obsticle in getting to the Smug revamp.


Ok now for part 2.


Look on the bright side. If the next expansion truly is rage of the wookiees, then let us rejoice! They are not making us pay for our own expansion! It is something that a different dev team was working on. It is more content which we all agreed is needed. Sure it isn't the best, but its also not the worst expansion they could have thought up.


Sure I would love to see an underground expansion, but why have an underground expansion when there is no smuggling yet. And if it only took them8 months to pump this baby out, then we can expect another expansion 8 months later. Look for our underworld/casinoby '06.By then we will have smuggler fixedandit will work within the GCW and CURB that have also been fixed and enhanced.


Part3.


When did SOE hiremore employees? Whenthey got revenues from JTL. What do you think they will do withrevenues from ROTW expansion? I can only hope they hire more developers. The more the merrier. I have paidover300 bucks for this thing, and I expect more develepers than they have even now.


To sum up, just keep looking on the bright side. Its all we have.



"People are wondering what will happen to Afghanistan when were finished fighting there. Im sure there are plans to rebuild the country, and a lot of times with rebuilding comes a name change. These are some possible name changes the government has been mulling over: Halfghanistan, Pothole-istan, Jenniferanistan, @ssbackwardstan, Bye-bye-Talibanstan, @ss-Kicked-istan."
— Jay Leno
NickHeel
Wed Mar 09, 2005 12:15 am
#55






01201986 wrote:

it makes sense in the capacity that much of the player base has been asking for kashyyyk for a long long time now. and they aregoing to put it in.






Let's do an experiment: Get a large portion of the player base to whine fora playable Mooninite species. I want to see that. By all intents and purposes and past history, I'll be rockin' in a 2-D hot pink avatar flippin' the bird to all the Jedi around Tarquinas




THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
Whiteness
Wed Mar 09, 2005 12:17 am
#56






01201986 wrote:

it makes sense in the capacity that much of the player base has been asking for kashyyyk for a long long time now. and they aregoing to put it in.







It's from South Park


Johnny Cochrans famous "Chewbacca" Defense


ROFLMAO that was good





Whiteness
MASTER SMUGGLER - Who never smuggled

See How the Devs Have Lied to Smugglers

Orcajum
Wed Mar 09, 2005 2:35 am
#57


01201986 wrote:
it makes sense in the capacity that much of the player base has been asking for kashyyyk for a long long time now. and they are going to put it in. /shrug

Message Edited by 01201986 on 03-09-2005 02:20 AM




No, it makes absolutely NO sense from the players' standpoint. Kashyyyk? A whole new planet to explore, which i'll have completed on my mount or in my vehicle in less than 2 hours. 100 Missions? I'm a slow player, lets say 2 - 2 1/2 weeks to do them all. Might do a few of them a couple times, but after that, I'm already bored with this expansion I'll likely have to spend at least $20 on (they probably will charge more, but what I read it doesn't sound worth more than $10. They could surprise me, i suppose, but i'm not counting on it)). So, our Development team will have spent months coming up with an expansion that, for the most part, will only keep a player's attention for a month.

And people, quit kidding yourselves about there being "two development teams." There's not. There's ONE team divided into TWO projects. Project 1, the CURB, is a necessary fix to a system that was nearing collapse. Project 2, this hodgepodge of an expansion, seems to be little more than a way to make a quick buck. This takes away from truly addressing the wants of the playerbase, i.e. having professions that bloody well work, that are integrated together better and help expand the overall Star Warsy feel of the game itself.

What, in all honesty, is the need to push out something that appears to be a half-assed expansion at this point in time? I mean, besides as a way to make some money and tie in with EP-3's release? Nothing. They could have, temporarily at least, combined the two "development teams" and had the CURB pushed out by late March/early April, or been able to provide WORKING professions a few short weeks after the CURB debuted.

Here's the kicker of the whole thing. They're going to be beta-testing both the CURB and the expansion at once. Anyone else think, after all the work goes into it, we're going to have months and months of CURB bugs unless you happen to have the expansion? Basically, if the CURB is not tested in an isolated environment, the results of the CURB testing could be adversely effected by the additional features and/or coding of this expansion, thus turning this "expansion" into almost a necessity. Can you imagine CURB launching, but still being unballanced in favor of players who have purchases the expansion?

Again, I think they'd be better off putting all their development resources into major project at a time, accomplishing said task, and then moving to another major project, or then dividing into several smaller projects. But what do I know? I'm just a Smuggler who can't Smuggle.



Orkajum'sydef
Master Smuggler
"I--I'm out of it for a little while, everybody gets delusions of grandeur.."
01201986
Wed Mar 09, 2005 7:13 am
#58






Orcajum wrote:

No, it makes absolutely NO sense from the players' standpoint. Kashyyyk? A whole new planet to explore, which i'll have completed on my mount or in my vehicle in less than 2 hours. 100 Missions? I'm a slow player, lets say 2 - 2 1/2 weeks to do them all. Might do a few of them a couple times, but after that, I'm already bored with this expansion I'll likely have to spend at least $20 on (they probably will charge more, but what I read it doesn't sound worth more than $10. They could surprise me, i suppose, but i'm not counting on it)). So, our Development team will have spent months coming up with an expansion that, for the most part, will only keep a player's attention for a month. Perhaps, but you completely missed or ignored the point. Many many players have been asking for kashyyyk for a long time, so to them, it makes perfect sense, and they are glad it is finally happening.

And people, quit kidding yourselves about there being "two development teams." There's not. There's ONE team divided into TWO projects. Project 1, the CURB, is a necessary fix to a system that was nearing collapse. Project 2, this hodgepodge of an expansion, seems to be little more than a way to make a quick buck. This takes away from truly addressing the wants of the playerbase, i.e. having professions that bloody well work, that are integrated together better and help expand the overall Star Warsy feel of the game itself.




For those of you who still rant on about the seperate dev teams...here. I took the liberty of pulling up Gordon Walton's comments about dev "strike teams".


Gordon:

As part of this reorganization we have set the team up as a series of strike teams, each working in their own development environments. These strike teams include:


Live - Responsible for service issues, bugs and small (in terms of development time) features and enhancements to gameplay. Many of the cool changes in recent publishes have come out of the Live strike team.


Infrastructure - This team works deep down in the engine room of SWG, improving the underlying technologies the game depends on. Most of what they work on you would only notice by the *lack* of bad things occurring and improved developer productivity, though they also work on features for Live that require longer development cycles.


Combat Upgrade - This team is working on upgrading our entire combat system to enhance the experience of combat within Star Wars Galaxies. Their mission is to make combat more fun, interactive, and Star War-sy. We have been taking extensive design feedback from the correspondents and alpha testers and are driving towards an alpha test which will open in a few weeks. Over the next six weeks we will be releasing more information to all players on the exciting things the Combat Upgrade will bring to SWG.


"Secret Team" - It's no secret that we're going to continually work on expansions, but we're not allowed to tell you right now what we're working on for our next expansion. It will be cool though, we can promise that!


Content (includes Spawning and Loot too) - This is a new team made up primarily of people who are new to SWG. They are working on new directed content while simultaneously improving our spawns and loot system. You've seen some of their work already and I expect their output to ramp up every publish as they get more fluent with their tools.


GUI Team - Another new team focused on improving our GUI. They are working with the Combat Upgrade folks and are going to be revising and adding new options for our standard game GUI.


Events Team - This team brings you the Live events on our service, but they're also working to bring many of their tools and goodies to the players so you can use them directly. Watch for new player-empowering elements to appear in future publishes. Note that the relative amount of features and content in a given publish may change, simply because some of teams above may be on a longer development cadence than two weeks. Some development efforts take multiple weeks or months to complete, and when they are ready, they will come in to the game in the next publish.


Quality Assurance - We have also expanded our QA team to support this increased development effort. This team is working closely with the developers to help identify and correct issues prior to publication of these new elements. With these new additions to our team, the goal is to continuously refine the quality of our publishes and the overall game. You can help us increase the quality of the game by checking out the new features on Test Center as they come online and using either the In-Testing forums or the /bug command to report any issues you might see. We really appreciate the help in bringing you a higher quality game!


Community - We have also worked to improve our communication with you via our website and boards. The new message board structure has allowed us to gather feedback on issues better and the website and launchpad have both seen a flurry of updates. Much of the content from the recent publishes has come directly from player feedback and ideas gathered from the boards and we hope to continue that trend. We have also expanded our message boards to include a customer service board and a community relations board, both of which allow you to give us direct feedback on how we communicate with you.


Customer Service - We have recently completed the implementation of CSR's to specific servers. In the pilot it was clear to us that this is a much more effective way for us to be closer to the issues and to fully understand service problems as they affect the various servers. In conjunction with this effort we also opened up the Customer Service Forums which can be found here. The addition of these two new CS programs has already had a positive impact on the service. For the future we plan on offering a look at what the issues are from the inside out. We regularly circulate our "same page" newsletter internally to communicate what issues we are seeing and how we are handling them. Our plan is to post a public version of this so you can be on the "same page" with us.


That "secret team" is the one that developed the expansion we are all arguing about. The "content" team would be the one assigned to our revamp. So I honestly don't see why you're getting upset over it. Was it a poor allocation of resources? perhaps, perhaps not. we will have to wait and see. but no one was upset about it until just now




What, in all honesty, is the need to push out something that appears to be a half-assed expansion at this point in time? I mean, besides as a way to make some money and tie in with EP-3's release? Nothing. They could have, temporarily at least, combined the two "development teams" and had the CURB pushed out by late March/early April, or been able to provide WORKING professions a few short weeks after the CURB debuted. It looks half-done cuz all we have is a page long article from IGN, you may or may not be right on that issue. Given that they do not know what the CURB will look like when it goes live, it makes no sense to have the professions done and ready for a patch only a couple weeks after the CURB hits. I would rather they do it right, than have to do it over again.

Here's the kicker of the whole thing. They're going to be beta-testing both the CURB and the expansion at once. Anyone else think, after all the work goes into it, we're going to have months and months of CURB bugs unless you happen to have the expansion? Basically, if the CURB is not tested in an isolated environment, the results of the CURB testing could be adversely effected by the additional features and/or coding of this expansion, thus turning this "expansion" into almost a necessity. Can you imagine CURB launching, but still being unballanced in favor of players who have purchases the expansion? Unbalanced in what way? maybe i missed the point. It could be a bad idea to test them both at once, only time will tell. but there is also no basis for saying the expansion "unbalances" the game. thats all the devs have been preaching for months, balance, balance, and more balance. again, i dont know how it's going to be, we'll have to wait and see

Again, I think they'd be better off putting all their development resources into major project at a time, accomplishing said task, and then moving to another major project, or then dividing into several smaller projects. But what do I know? I'm just a Smuggler who can't Smuggle.
Perhaps they would, but look at what this approach has done. They have been putting new stuff in and/or changing things on what seems like once every couple weeks, maybe more. That holds players attention, and some of them are good things and/or major changes.(i.e. the base and TEF changes. i'm not a big fan of watching people kill my factions npc and not being able to do a thing about it, but that doesn't make it a small change. it was a big change)








____________________________________________
Allanon Ordo - Cancelled
In memory of OoC, the greatest guild ever...
Halls of Crevasse - Keren, Naboo 3604, 3403
/salute Wanderhome - xfire: allanon186

JediArashi
Wed Mar 09, 2005 7:13 am
#59

This is truly...wierd news....I'm not really sad by it from an overall player aspect, but as a Smuggler I'm pi$$ed! Wookies!?! Didn't they already get what they wanted once? How about the rest of us!?!


We knew way back when the Ep. III propoganda machine started churning that they were going to do some integration of it with SWG. There was a specific question asked about it in some interview (ign maybe?), and the answer was that they couldn't discuss it, but there would be something. Here it is.


Nick said it well, but it bears repeating...we're going backwards! Kaashykk in this timeline is completely under Imperial rule with almost all wookies enslaved for manual labor. How fun is that planet gonna be?! Oh wait, they don't care about continuity, so it'll be a blast full of all the stuff in Ep. III that looks great, but has no place in a timeline thats 20 years further. How different would this game be if they ignored prequel stuff and just stuck to the OT?? I bet we would be a kickass profession because we are more prominent in the OT, and non-existant in the prequels.


I will, however, hold out hope that there is a dev team working on non-combat professions, and they push somehting out to us before the expansion. For the timeline, perhaps with al lthe stuff they just changed for the GCW, and the upcoming new armor and weapons in the CURB, they don't need to do a whole GCW revamp. I'd say they pretty much already did it. So perhaps that pushes our timeline up a pubic hair.




Arashi - The one and only "Agent Zero"

Proud member of the greatest community around....Smuggler for life!
yimaz
Wed Mar 09, 2005 7:44 am
#60

This is a tie-in to the new movie and a way to move product, nothing more and nothing less. Does it suck that we are still not getting any love? Yes it does, Im I going to get all bent out of shape over it...no. Why? Because from a business/marketing point of view this makes perfect sense and if you look at it that way it is no suprise...Hell as a player (not smuggler) the new stuff looks like a nice addition. As a Smuggler, yes im bummed but no im not suprised. Look at it this way the faster they get these types of things done and out the faster we move to profession revamps, be it in 3 months or 6 months the fact is at some point they will have to get to it and I for one am burned out on fightingfor SOE's attention. They work on what they work on and nothing we say or do will change that. /shrug



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

maxtheusher
Wed Mar 09, 2005 8:04 am
#61

Personally I'm trying to decide if this counts as one of SOE's 2 chances before I drop smuggler. I'm not usre it does, because it doesn't necessarily affect their current timeline for getting to us, doesn't mean we'll have to pay more to smuggle, and does seem like it will be fun. On the other hand, the players asked for more content, and since the game was pretty lacking in dev-side content to begin with, if they make us pay for this expansion (which the article kind of makes it looks like you don't have to, but TH's post in the boards makes it sound very much like you will) it would be a lousy thing for them to do. Also, why put the new content on a new planet, personally I think each planet that currently exists should get redesigned to look as good as Kashyyk apparently does, and each should get at least 50 new missions.

Basically, I'm on the fence on this one.



大胆框
赏金猎人

动 性交 你 SOE
SpinningCloud
Wed Mar 09, 2005 8:50 am
#62

I maintain that this is no different than where we were before JTL. Basically everything comes before us and no matter HOW many dev teams they bring in there will ALWAYS be higher priorities than Smugglers.


As far as I'm concerned this is a distraction from our revamp once again.


If they were true to their word then they would have hired this second 'secret' team, had them do OUR revamp THEN do the wookie slavery expansion thing. But no, the expansion got inserted in front of us. The "it's not the same dev team" is a rather poor justification for not giving us our expansion as soon as was possible.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

DragonSnack
Wed Mar 09, 2005 8:53 am
#63

Daermoth;


----

on a lighter note, what the hell is this guy doin in the left hand picture....
---------


Thats a dev and he is doing what he does best!


JiganSterling
Wed Mar 09, 2005 9:29 am
#64

nice post 01201986,


I completely agree, though I am upset that I am still waiting for the fabled revamp, but you wouldn't want a chef to work on your automobile right? The dev teams, seem to be doing the tasks set before them and hopefully we will see our revamp in the near future. I have been a smuggler since july 2003, and have been a master since the end of august 2003 and have never dropped. I have been waiting for this revamp as longs as anyone here. I am glad they are finally adding some content into the game. Patience is a virture, and I know it is hard to be patient when we have been lied to so much, but we have to perservere (sp?). I am glad to be part of this community and proud to be a smuggler.





Jigan Sterling
Master Smuggler/Master Commando
Smuggler Alliance Ace Pilot
M'hael of the Pirates of Obroa-skai
Captain of the Cha Faile
Proud member of The Syndicate
Member of The Tribe Multi-game community
www.thetribeclan.com


nerfherder321
Wed Mar 09, 2005 9:42 am
#65






01201986 wrote:





NickHeel wrote:





01201986 wrote:

it makes sense in the capacity that much of the player base has been asking for kashyyyk for a long long time now. and they aregoing to put it in.






Let's do an experiment: Get a large portion of the player base to whine fora playable Mooninite species. I want to see that. By all intents and purposes and past history, I'll be rockin' in a 2-D hot pink avatar flippin' the bird to all the Jedi around Tarquinas





lol, lets try it






NOO not mooninite, i demand... the... Mr. Saturns!


BOING!





Cheat Fetto
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