Smuggler Archive

Thread: Do something for smuggler now, remove the Brawler pre-

Noukie
Tue Aug 17, 2004 10:38 am
#53


Remove the brawler pre-req skils!


Comon say it with me.


Remove the brawler pre-req skils!



It's all for the nookie.
Scoooter
Tue Aug 17, 2004 10:42 am
#54






Noukie wrote:


Remove the brawler pre-req skils!


Comon say it with me.


Remove the brawler pre-req skils!







Well they wont do that because of balance without adding a new line because the combo of tripple threats would be unbalancing and we would be th FOTM even worse which is just screaming "nerf us"





Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
Noukie
Tue Aug 17, 2004 10:45 am
#55






Scoooter wrote:





Noukie wrote:


Remove the brawler pre-req skils!


Comon say it with me.


Remove the brawler pre-req skils!







Well they wont do that because of balance without adding a new line because the combo of tripple threats would be unbalancing and we would be th FOTM even worse which is just screaming "nerf us"









Nerf smuggler? LOL


They cantbe nerfed even more, even if smuggler was a basic proffessionthey wouldent be overpowerd.




It's all for the nookie.
Noukie
Tue Aug 17, 2004 10:58 am
#56








PhoenixOrion wrote:



So now that I'm finally a novice smuggler, I'd decided to revisit this thread with my opinions:


make Artisian a requirment instead of Unarmed. Why? So you can survey to find stuff like metal, gas and vegetables and such. You will need those for making such things as spices, clamps and slicing materials.


Unarmed is basically unused once you hit Novice Smuggler. I know, I haven't used it since.







A community grandpa gave me a tip to a old smuggler thread, back then he was all for it and now he's flaming everyone for saying the exact same thing.


http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=9900&page=1

Message Edited by Noukie on 08-17-2004 11:02 AM



It's all for the nookie.
PhoenixOrion
Tue Aug 17, 2004 11:48 am
#57






Noukie wrote:








PhoenixOrion wrote:



So now that I'm finally a novice smuggler, I'd decided to revisit this thread with my opinions:


make Artisian a requirment instead of Unarmed. Why? So you can survey to find stuff like metal, gas and vegetables and such. You will need those for making such things as spices, clamps and slicing materials.


Unarmed is basically unused once you hit Novice Smuggler. I know, I haven't used it since.







A community grandpa gave me a tip to a old smuggler thread, back then he was all for it and now he's flaming everyone for saying the exact same thing.


http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=9900&page=1

Message Edited by Noukie on 08-17-2004 11:02 AM




Happily, I actually learned of TKA the very next month, and started my route to that.


And just so people don't think I don't know how things are with other professions - I've mastered Artisan, Medic, Brawler, Marksman and almost mastered Entertainer. Just to get a feel for all of those. The only one I've kept has been Business IV so I could have my own vendors to sell Smuggler Tools and Spices. Since the majority of Smugglers I come across don't enjoy harvesting materials as opposed to just going out and buying the tools off a vendor.


But again. The ONLY reason it seems the thread originator wants it removed is to help himself and his friend hold onto a monopoly.


Smugglers are here for a reason. To interact with and at the current time (read: CURRENT, not past) - slice weapons and sell faction points. We ARE the middlemen. If you really want to corner the market on your MAS/MWS business, partner up with a smuggler to do bulk slices. It's not that hard. The validity of your reasons for removing unarmed were null when you stated your MAS/MWS intentions. Don't get mad at me b/c I am right and debunked your selfish, monopolistic reasonings.





Phoenix Orion - Master Smuggler, Master Teras-Kasi, Scoundrel, Rogue & Entrepreneur
Owner, Operator
- Orion Transport Company (
-3579,4347), outside Theed, Naboo - Clamps, Knives, AUK's, WUk's & Spice!
Slicing:
5000cr/Item Faction Point Sales: 15k/100fp (1 day notice by email necessary!)
(Known Rebel Terrorists and people who contact Zarrn Orion for Smuggler Services are automatically Blacklisted.)


Sengis
Tue Aug 17, 2004 12:55 pm
#58

oo handbags at dawn, thers a lot of whiners here i tell yoU!> Smuggler is as is, its no biggy, i the dev thread they ahve allured ot unarmed changes in the proff which i think are sutiable, I sued ot be tka pistoleer smuggler, adn now im going for the deperado trickshot maste4r smuggler version. Gives me 115 accuracy and 97 speed, I have plenty of speed taped items, i get ranged dam 2 and obviously torso shot and eye shot What do yiou all think about that? Ill never drop master smuggler.Cos I AM a master smuggler.



ex Colonel Sengis Ghean NVA
Founder, Arroyo, Dantooine and NVA - I²D²
Master Smuggler since 01/04 | | Spice for sale PST
"When Sony and Lucas set out, we said, How can we do this and not make another EQ? We didn't want it to be all about Luke, or combat, or lock our players into a class. So we created a system that would allow players to switch professions during the game, and there would be a lot of gameplay around making that change. If you want to go from architect to scout we've created a system to make that happen."
Julio Torres
Rudakus
Tue Aug 17, 2004 2:36 pm
#59

Or it could be BH's and Jedi(Which is what the poster is) Want it to cost less skill points to go towards pre-req's so they can get FD cheaper. Just a thought as a smuggler that doesn't want FD to get nerf'd.



-Rudakus



"I grew up in front of the TV and I turned out TV." -Homer Simpson
Scoooter
Wed Aug 18, 2004 12:32 am
#60






Noukie wrote:





Scoooter wrote:





Noukie wrote:


Remove the brawler pre-req skils!


Comon say it with me.


Remove the brawler pre-req skils!







Well they wont do that because of balance without adding a new line because the combo of tripple threats would be unbalancing and we would be th FOTM even worse which is just screaming "nerf us"









Nerf smuggler? LOL


They cantbe nerfed even more, even if smuggler was a basic proffessionthey wouldent be overpowerd.






Yes we would be nerfed by not only adding more pre-reqs but by not even considering the long awaited revamp







Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
PhoenixOrion
Wed Aug 18, 2004 7:07 am
#61






Ace2 wrote:



And like noukie said i'm not a WS or AS, i just want more SP to spend on my pistoleer skills instead of spending them on useless brawler skills. And i would rather kill myself then use someone like you as a middleman lmao, good thing not all smugglers are like you.



Ok so if you aren't an AS or a WS, you can Master Pistoleer and Smuggler...so whats the problem? Hmmm?




Phoenix Orion - Master Smuggler, Master Teras-Kasi, Scoundrel, Rogue & Entrepreneur
Owner, Operator
- Orion Transport Company (
-3579,4347), outside Theed, Naboo - Clamps, Knives, AUK's, WUk's & Spice!
Slicing:
5000cr/Item Faction Point Sales: 15k/100fp (1 day notice by email necessary!)
(Known Rebel Terrorists and people who contact Zarrn Orion for Smuggler Services are automatically Blacklisted.)


Ace2
Wed Aug 18, 2004 7:11 am
#62


Because even with master marksman/pistoleer/smuggler i stil dont shoot at speedcap and i suck bigtime in pve, dont get me started on pvp. The extra SP from brawler would be great for some BH pistol skills. Maybe i should just get master rifleman like everyone else.





Ravenn Warrior
Master Shipwright
Coronet: 710 -5100
+20 Weapons/Engines/Chassis Exp
GForce Industries for all your component needs
TheWok
Wed Aug 18, 2004 2:17 pm
#63






Scoooter wrote:


The proper answer is to get added to our revamp some things that makes sense like more pistol speed and some unarmed specials.





All pistol skill mods should be in PIstoleer. The ones in BH should ne removed. The only thing smuggler and BH should have are specials, and the ones in smuggler should work with all ranged weapons. There is NO reason for a Master PIstoleer to be a worse combatant than a Bounty Hunter as far as pistols go. It's not internally consistent, and it doesn't make any sense.



---------------------------------------------
Trini Rio
Owner/Operator of Rio Freelance Cargo - Tal Kyrte, Lok

we smuggler. we want smuggle. no smuggle. bad. no smuggle. no good.
- The Vampiric Hoshi
The History of SWG Smuggling (looking for a happy ending soon?)
How I would make the GCW more meaningful and fun
PhoenixOrion
Wed Aug 18, 2004 2:33 pm
#64






Ace2 wrote:


Because even with master marksman/pistoleer/smuggler i stil dont shoot at speedcap and i suck bigtime in pve, dont get me started on pvp. The extra SP from brawler would be great for some BH pistol skills. Maybe i should just get master rifleman like everyone else.





So what you are wanting to do is get better at PVP? Seriously man, if you don't have a business to run - the triple master of TKA/Pistoleer/Smuggler is THE best way to go, especially if you don't want to drop Master Smuggler. It has great defenses for both PVP and PVE - and with speed sliced Geonosian pistol or a krayt-enhanced speed sliced pistol that does stun damage - you can be a contendor.


The Master Marksman really doesn't do anything special. Trust me on that, as I've mastered marksman and it was a waste of skill points with pistoleer and smuggler.





Phoenix Orion - Master Smuggler, Master Teras-Kasi, Scoundrel, Rogue & Entrepreneur
Owner, Operator
- Orion Transport Company (
-3579,4347), outside Theed, Naboo - Clamps, Knives, AUK's, WUk's & Spice!
Slicing:
5000cr/Item Faction Point Sales: 15k/100fp (1 day notice by email necessary!)
(Known Rebel Terrorists and people who contact Zarrn Orion for Smuggler Services are automatically Blacklisted.)


Scoooter
Thu Aug 19, 2004 12:16 am
#65






Ace2 wrote:


Because even with master marksman/pistoleer/smuggler i stil dont shoot at speedcap and i suck bigtime in pve, dont get me started on pvp. The extra SP from brawler would be great for some BH pistol skills. Maybe i should just get master rifleman like everyone else.







Well speed slice youself some pistols lol, get tissues, get some CA's or AA's you will get to the cap as a master pistoleer. I am a master pistoleer and with speed sliced pistols I can go at the cap, or damaged sliced ones and some good speed PUPs.



just because you want tp roleplay your smuggler as one great in pistols but dabbles in all ranged weapons is no reason for you to make a pre-req change.


The ability to have some unarmed defense makes too much sense to aprofession that has to deal with criminals to remove it.


Like I said, if they take it away there will be too many combos of the tripple threat so they will add another pre-req or use that as an excuse to not do our revamp. Basically nerf.


They wont go for it.


The proper answer is to get added to our revamp some things that makes sense like more pistol speed and some unarmed specials.








Scoooter - Master Pilot/Master Politician
ScootBacca - Master Creature Handler/Master Rifleman
Co-Leader - mVa
Mayor of Mos Vegas, Tatooine, Valcyn
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