Smuggler Archive
Thread: Do something for smuggler now, remove the Brawler pre-
I think I have a solution that most of us can agree to.
A lot of us don't like the Unarmed Pre-req because it doesn't do anything for us within the smuggler profession. At all. Ever.
A lot of us like it because they like having the option to be a TKA. If you think about it, the only thing that really pushes most of us towards a pistoleer secondary is that Dirty Fighting requires pistol XP and only gives pistol specials.
Now, the devs have said before that when the revamp comes they currently plan to add melee specials to dirty fighting. It's always been my fear that those melee specials would replace the pistol specials... but what if Dirty Fighting carried both pistol and unarmed abilities. And required combat XP instead of pistol XP. They've also promised us that combat skill mods would go into the smuggler profession as well. If there is a balanced way to implement both melee and ranged mods and abilities into the DF tree, it'd be an ideal situation... and by "a balanced way" I don't mean having melee that sucks and ranged that sucks too. I mean having viable, beneficial skill mods and abilities that would appeal to both ranged and melee fighters without giving cause for other classes to start complaing about smugglers being overpowered.
Obviously this is a very incomplete suggestion, but it brings out a few points that are worth thinking about.
The simple fact is that Unarmed doesn't fit as well as something else might. Smugglers just don't need unarmed, thats why we have blasters. In none of the movies did Han Solo once throw a punch at anyone. In all of the books I've read, he only got in three fist fights that I can recall. It's just not a very smuggler thing to do.
Something like Business would make a lot more sense because while we don't really see smugglers in Star Wars having to use their fists, we always see them trying to make money. Han's involvement in the Galactic Civil War was because of an offer of twelve thousand credits.
Breatai wrote:
I think it should be pistols 4 and organic chemistry 4...not brawler..
And what the heck des org 4 have to do with smuggling
CorellianCowboy wrote:
Spoken like a true TKM/Smuggler
The simple fact is that Unarmed doesn't fit as well as something else might. Smugglers just don't need unarmed, thats why we have blasters. In none of the movies did Han Solo once throw a punch at anyone. In all of the books I've read, he only got in three fist fights that I can recall. It's just not a very smuggler thing to do.
Something like Business would make a lot more sense because while we don't really see smugglers in Star Wars having to use their fists, we always see them trying to make money. Han's involvement in the Galactic Civil War was because of an offer of twelve thousand credits.
Everyone needs to get off the idea that Han Solo is the consumate smuggler and exactly how it should be representedd based on a few two hour movies lol
Business makes no sense since smugglers are underwrld characters not running legitimate business by nature. Hoiwever you can be a smuggler that way.
Remember a pre-req is the minimum skills for a profession. Adding business forces people to play all smuglers as legitimate businessmen. Remember spices and slicing are illegal.
Brawling makes sense because someone coming up in an underworld profession would in fact learn to protect themselves to a degree if caught without a weapon.
Now yes you do see smuugglers in Star Wars trying to mnake money. But not opening up a store with a vendor lol. More in an underworld fashion, trading and dealing (pssst maybe the underworld tree should do something)
Lets not go down "change the pre-req" part again.
The pre-req's make sense as they are for the profession as a whole. You have a lot of skill points to augment whatever you need, just you cant do everything.
CorellianCowboy wrote:
Spoken like a true TKM/Smuggler
The simple fact is that Unarmed doesn't fit as well as something else might. Smugglers just don't need unarmed, thats why we have blasters. In none of the movies did Han Solo once throw a punch at anyone. In all of the books I've read, he only got in three fist fights that I can recall. It's just not a very smuggler thing to do.
Something like Business would make a lot more sense because while we don't really see smugglers in Star Wars having to use their fists, we always see them trying to make money. Han's involvement in the Galactic Civil War was because of an offer of twelve thousand credits.
But then, not everybody who is a smuggler is a businessman. Granted, Business IV, Unarmed IV and Pistols IV was the pre-req right before Beta 3 was over, and I personally have all that - but removing unarmed from smuggler pre-req's is just plain unneccesary if you can't suggest a useful pre-req to replace it and add skill mods in the actual smuggler boxes that correspond to it.
Engineering Tree makes absolutely NO sense whatsoever when it comes to the Smuggler Profession. We make slicing tools. That doesn't make us an engineer. That makes us a slicer.
Business, while very useful if you run an actual vendor, makes no sense for other smugglers who don't want to nor don't need to have one.
Which is why when it comes down to it, Unarmed makes more sense, and it has already been stated that yes in the revamp, we'll be getting some unarmed-related moves.
So - if you don't like the fact that unarmed is a pre-req, drop smuggler and get something else.