Smuggler Archive
Thread: This is the saddest SWG day of my life...
Honestly, I think many of us would be totally satisfied with a post saying, "We can't post details since they might change, but we're working on something, and we'll get the docs out to you as soon as we can."
Wouldn´t hurt to tell us how many manhours are currently invested in this game per week and when they expect any changes to be published right now. Its not like we could become disappointed even more right now.
Oh, and great post, Veela. I would cheer for you, but I am not feeling like cheering right now...
I have no interest in becoming a Jedi. Never have. I didn't purchase this game to be a Jedi. I bought it to (from the original packaging) "Immerse yourself in Star Wars like never before". To "Experience the greatest Star Wars saga ever told - yours". That's the game I bought. That's the game I've been wanting to play for 2 years. But that's not the game we have now. It hasn't been since the original path to Jedi became known.
Those first few months were the closest we got to being able to "live the saga", even through all the bugs and problems that exists. Once people saw what was needed to get Jedi, the game described on the original packaging ceased to exists. Star Wars Galaxies: An Empire Divided became Jedi Wars: A Grind to Jedi.
That appears to be what the people in charge of development want the game to be. All the evidence we need of that is to see all the development time spent on Jedi and their BH enemies. Every publish there are tweaks, changes, additions, subtractations to the Jedi-BH game while the rest of the 32 original professions get next to nothing. The original professions now are nothing but time sinks on the way to Jedi or support for the Jedi-BH wars.
I went into the Death Watch Bunker recently with a group to help a guildmate craft a Jetpack. Our group had 3 Jedi, 2 healers/combat, 2 combat, and the crafter. I died (and was rezzed) numerous times throughout the journey. There were a couple of points where the only ones still standing were the Jedi, who killed the rest of the MOBs and was able to use the cybernetic rez arm to revive a doc to get revive the rest of us. If it wasn't clear to me before it certainly was after that - this game is now all about Jedi.
My subscription ends August 7th. Unfortunately, I can't see any reason to extend that subscription. I want to play Star Wars - the Original Trilogy Star Wars. I can't get that from this game. I can't do the tough quests on Kashyyyk or anywhere else for that matter because everyone is too busy with the grind to help out. So my choices seem to be limited to - quit the game or become a Jedi. I can't see myself enjoying Jedi.
Message Edited by SpaceCrazy on 07-18-2005 01:07 PM
Another one bites the dust... =( Sorry to hear this, cpz.
cpz wrote:
This game is very much like a relationship. Ending the relationship will be very painful, as I've invested so much time,energy and emotional charge in the relationship, but I feel it's just about time to go. The highs aren't as high or as frequent for me to be able to say that this relationship makes me happy.
And when I lok at the posts I make, all I sense is bitterness and animosity, which isn't good for me, or those left.
So I'm paid up until Sept 3rd, then I'm single again.
And the saddest thing is that with better communication, it wouldn't have come to this. The game itself isn't the problem, it's the lack of planning, of involvement, of progress, or at least the lack of progress in the right kind directions I'm looking for it to be in.
All they needed to have done was publish where they were going and why; that would have made the path so much smoother.
Anyway, enough lamenting. I'm about to be single. Let the fun begin
The mother of a friend of mine used to say (when evaluating a relationship, but it fits for many decisions), "Is the screwing you're getting worth the screwing you're getting?" Earthy, but pithy and succinct.
I am saddened by all the veteran smugglers who are leaving, but I do understand their reasoning.
Shrendyc wrote:
LM wrote:
Another one bites the dust... =( Sorry to hear this, cpz.
The mother of a friend of mine used to say (when evaluating a relationship, but it fits for many decisions), "Is the screwing you're getting worth the screwing you're getting?" Earthy, but pithy and succinct.
I am saddened by all the veteran smugglers who are leaving, but I do understand their reasoning.
Well said, LM. Very sad and very appropriate, too. And given that things are looking rather bleak, I just want to say in the forum that matters most, THANK YOU for playing with me in this game the past 2 years. I've had a lot of fun, made a lot of memories, and while the road hasn't always been an easy one, its been easier with your presence. And if something should happen to this game, I know that we'll migrate somewhere else together. Right, pardner?
Perfect.
This is exactly how I feel.
We will see eachother again in Star Wars Galaxies 2: The Search for More Money. ![]()
MISTagent01 wrote:
Here I am, coming to the realization that many of our long-time Smugglers will be cancelling, due to the horrendous way our profession has been treated for two years...and I'm miserable.
I won't laugh when I see Saarek post about something funny, or SpinningCloud make a razor-witted crack towards SOE, because they won't be here after long...the fact of the matter is that I'm enraged.
SOE, you're probably not going to read this...but if you do, why do you (or LucasArts) feel the need to treat us the way you do? Honestly, I think many of us would be totally satisfied with a post saying, "We can't post details since they might change, but we're working on something, and we'll get the docs out to you as soon as we can."
Why does the playerbase continue to be treated like dog **** on a sidewalk? Why do you think that Jedi are your pathway to success? This is a community...Entertainers and Crafters have made this community a hundred times more "fun" and "exciting" than any amount of Jedi you can throw at me...and you've decimated their numbers by taking their complexity and their usefulness away from them.
Do you know what I would pay if I knew that when I logged in, I would happen across a blooming, colorful community of people, all different and unique? More than any Jedi is willing to pay to swing that coveted glowstick, that's for sure. But you've funneled everyone into Jedi, because that's what you think the 'end game' should be. I remember when I used to log in and talk to at the keyboard dancers in Theed cantina...I remember when people thought my roleplaying a Smuggler was cool...I remember when being a Master of any crafting profession used to mean something special...whoever is running the show over there, you need a serious reality check. I bet you haven't even played this game for longer than 10 minutes (and on a fully templated Jedi to boot.) You wouldn't understand the beautiful intricacies of a community that relies on eachother for fun. I miss having to speak to an AS to get AUKs crafted. Now I can go alone and get them myself. Breaking up the community isn't the way to fix this game, bringing us back together is. I'll admit that the CU was a step in the right direction for grouping and community, but is that it? You're just going to focus on how to make Jedi more "fun" (because in the end you're convinced that just about everybody will be one?)
The best people you've ever had working on this game have left, with the exception of maybe one or two. I wonder why they left...were they angry about the way the playerbase was being treated? Were they upset that something a profession was promised didn't happen, which made them look like the villain? Did they simply get disgusted about the direction the game was heading in? We'll probably never know. But there's one thing I know...if I ever worked on this game, I would look around at each profession's forum boards and immediately understand that the community is in need of serious attention (not a couple of bandaids.) Giving a Dancer a couple of props isn't going to make the community stronger. It seems as if the game is headed in a very specific direction...one that removes dependency on other professions. That's only something that takes away from what made this game great when I started playing it. I love interacting with other people, I love talking to someone in a cantina, I love Star Wars.
But this isn't Star Wars. It stopped being Star Wars when someone high up decided that the community wasn't the highest priority.
/tiphat
Shrendyc wrote:
LM wrote:
Another one bites the dust... =( Sorry to hear this, cpz.
The mother of a friend of mine used to say (when evaluating a relationship, but it fits for many decisions), "Is the screwing you're getting worth the screwing you're getting?" Earthy, but pithy and succinct.
I am saddened by all the veteran smugglers who are leaving, but I do understand their reasoning.
Well said, LM. Very sad and very appropriate, too. And given that things are looking rather bleak, I just want to say in the forum that matters most, THANK YOU for playing with me in this game the past 2 years. I've had a lot of fun, made a lot of memories, and while the road hasn't always been an easy one, its been easier with your presence. And if something should happen to this game, I know that we'll migrate somewhere else together. Right, pardner?
=)
Yep, we will move on when the time comes. We came here to be partners in smuggling, but never got to smuggle. LOL! Looking back, it was sweetly naive how we concentrated on templates that would complement each other and support what we hoped would be our smuggling activities...
Still, SWG has been great and frustrating and wonderful and disappointing and gorgeous and heartbreaking and breathtaking... I know long after we leave this game that I will remember the good times far longer than the bad.
Playing with you has made SWG all the richer. Thank you for playing with me, too.
Hi ho, Icarus, and away!
But no matter how bad this game gets, I'm not going to quit. I've made a lot of good friends here, and I'd miss them way too much if I quit.
Well said. It's sad indeed that the truth can be posted so many times and the people that are responsible for changes rarely see it.
I've been gone for a bit, and even played around with the idea of quitting. But I will endure. This is the greatest community on these forgotten forums, and I want to be a part of it for as long as I have breath in my lungs and no pains in my wrists and fingers.
Veela, you always speak so well, communicating your feelings along with the truth. I just wish someone would listen.
You didn't know me well, but I'm another who will, most likely, say my goodbye's very soon. I miss the game we used to play. I don't know where it went, but this isn't it.
If the Gaming Gods smile upon you and somehow this post makes a difference, I hope I'm still around to see it.
Keep Fighting Smugglers, don't give up now.