Smuggler Archive
Thread: Which will come first? Smuggling or the New FRS?
I do not know what "ingrate" is. English is not my native language.
cpz wrote:
MsNiL, your thread, unfortunately, is BS.
You were involved in a thread a couple of days ago in which you called Smugglers "whiny ingrates" for asking for the profession to havethe function it should have.
And now this thread appears, where you outline all the issues, but fail to mention our lack of function? Dear Lord, you expect to be taken seriously?
And on top of that you decide not to include the Smuggler moves affected by bugs and issues, like ConcussionShot and PanicShot [hint for you, they're dazes and Pistoleers have no dazes...]
So take your smart alec attitide and shove it, sister
Message Edited by MsNiL on 08-12-2005 10:10 PM
MsNiL wrote:
I do not know what "ingrate" is. English is not my native language.
cpz wrote:
MsNiL, your thread, unfortunately, is BS.
You were involved in a thread a couple of days ago in which you called Smugglers "whiny ingrates" for asking for the profession to havethe function it should have.
And now this thread appears, where you outline all the issues, but fail to mention our lack of function? Dear Lord, you expect to be taken seriously?
And on top of that you decide not to include the Smuggler moves affected by bugs and issues, like ConcussionShot and PanicShot [hint for you, they're dazes and Pistoleers have no dazes...]
So take your smart alec attitide and shove it, sister
Last time I saw your nick you walked past to call me "hag". I know what that means, and I had that reported.
This post was incalled for. I do not see you as someone who represent Smugglers. I see you as someone who are more interested in starting arguments and fights than improving this game.
Message Edited by MsNiL on 08-12-2005 10:10 PM
It's short for ingrateful. Ungrateful, whatever. You're sure to know what that means, right?
Message Edited by WillburWright on 08-12-2005 04:25 PM
MsNiL wrote:
Unika wrote:
Heh true.. I see Smuggler getting the bat AGAIN.. just like commando :/ cause of lazy programmers
MsNiL wrote:
I do not know what "ingrate" is. English is not my native language.
cpz wrote:
MsNiL, your thread, unfortunately, is BS.
You were involved in a thread a couple of days ago in which you called Smugglers "whiny ingrates" for asking for the profession to havethe function it should have.
And now this thread appears, where you outline all the issues, but fail to mention our lack of function? Dear Lord, you expect to be taken seriously?
And on top of that you decide not to include the Smuggler moves affected by bugs and issues, like ConcussionShot and PanicShot [hint for you, they're dazes and Pistoleers have no dazes...]
So take your smart alec attitide and shove it, sister
Last time I saw your nick you walked past to call me "hag". I know what that means, and I had that reported.
This post was incalled for. I do not see you as someone who represent Smugglers. I see you as someone who are more interested in starting arguments and fights than improving this game.
WillburWright wrote:
MsNiL wrote:
The only broken issues with Smuggler is that indirectly Overwhelming Shot arent as useful since states are weak... and then they cant stack their loot.
If you count number of fixes/improves/content/issues related to all professions, Smuggler end up as one of the most playable and dev-loved professions in the game...
Devs flirtalot with the smugglers now, but commando are forgotten.
lol
I still havnt managed to squeeze what else is broken yet.
On my list I have theese so far:
Concussion Shot/Panic Shot - Daze may be breaked by duelling.
Overwhelming Shot - Reducing state resistances is pointless atm.
Lootkits do not stack.
Pistols are very limited post-cu.
Feel free to fill me in on the rest.
Compare this to TKA:
Combo Hit damage is divided by three, so it do less damage than Melee Hit.
Dizzy have no noticeable effect in this game.
Knockdown is practically meaninglessin pve.
Taunt do not keep aggro.
Innate Armor cannot be armorbreaksliced and armorbreak is overused in pvp.
Force of Will do not work as intended.
Or Pistoleer:
Stun do not work as intended.
Intimidate works as a taunt.
Daze is countered by dueling.
Chain Rooting
Pistols are very limited post-cu.
Pistoleer's cone aggroes everything within 64m when doing cone attacks.
-80 Defense with Warning Shot isnt a big deal.
MsNiL wrote:
WillburWright wrote:
MsNiL wrote:
The only broken issues with Smuggler is that indirectly Overwhelming Shot arent as useful since states are weak... and then they cant stack their loot.
If you count number of fixes/improves/content/issues related to all professions, Smuggler end up as one of the most playable and dev-loved professions in the game...
Devs flirtalot with the smugglers now, but commando are forgotten.
lol
I still havnt managed to squeeze what else is broken yet.
On my list I have theese so far:
Concussion Shot/Panic Shot - Daze may be breaked by duelling.
Overwhelming Shot - Reducing state resistances is pointless atm.
Lootkits do not stack.
Pistols are very limited post-cu.
Cannot Smuggle.
Low level spices are redundant. IE useless, watered-down versions of higher level ones.
Unarmed Pre-req, unarmed mods. Where's the specials?
Feel free to fill me in on the rest.
Compare this to TKA:
Combo Hit damage is divided by three, so it do less damage than Melee Hit.
Dizzy have no noticeable effect in this game. Sure did when I PvP'd....
Knockdown is practically meaninglessin pve. Not really.
Taunt do not keep aggro.
Innate Armor cannot be armorbreaksliced and armorbreak is overused in pvp.
Force of Will do not work as intended.
Or Pistoleer:
Stun do not work as intended.
Intimidate works as a taunt.
Daze is countered by dueling.
Chain Rooting Fixed. Bar exploits. Chain roots, intended until Jedi whined.
Pistols are very limited post-cu. Smuggler? Lol, we get a boost in CL, without a equal boost in skills.
Pistoleer's cone aggroes everything within 64m when doing cone attacks.
-80 Defense with Warning Shot isnt a big deal.
SmugglinZane wrote:
cpz wrote:
So take your smart alec attitide and shove it, sister
QFE
I'm beginning to see now.
MsNil -- these are just a few that come to mind for me. You really ought to do your homework before coming in to another profession's forum and telling them what is or is not functional in their profession.
WillburWright wrote:
MsNiL wrote:
WillburWright wrote:
MsNiL wrote:
The only broken issues with Smuggler is that indirectly Overwhelming Shot arent as useful since states are weak... and then they cant stack their loot.
If you count number of fixes/improves/content/issues related to all professions, Smuggler end up as one of the most playable and dev-loved professions in the game...
Devs flirtalot with the smugglers now, but commando are forgotten.
lol
I still havnt managed to squeeze what else is broken yet.
On my list I have theese so far:
Concussion Shot/Panic Shot - Daze may be breaked by duelling.
Overwhelming Shot - Reducing state resistances is pointless atm.
Lootkits do not stack.
Pistols are very limited post-cu.
Cannot Smuggle. (and my two cents, for MsNil who apparently feels this is an issue of"content") This is neither an "enhancement" nor a "content" issue. Smuggling is our PROFESSION and WE CAN'T SMUGGLE.
Low level spices are redundant. IE useless, watered-down versions of higher level ones.
Non-Master Smugglers are able to fully slice items.
Criticalslices do not work in combat.
Slicing caps are lower than crafting caps.
Unarmed Pre-req, unarmed mods. Where's the specials?
There are no unarmed mods in the Smuggler master box.
Feel free to fill me in on the rest.
Compare this to TKA:
Combo Hit damage is divided by three, so it do less damage than Melee Hit.
Dizzy have no noticeable effect in this game. Sure did when I PvP'd....
Knockdown is practically meaninglessin pve. Not really.
Taunt do not keep aggro.
Innate Armor cannot be armorbreaksliced and armorbreak is overused in pvp.
Force of Will do not work as intended.
Or Pistoleer:
Stun do not work as intended.
Intimidate works as a taunt.
Daze is countered by dueling.
Chain Rooting Fixed. Bar exploits. Chain roots, intended until Jedi whined.
Pistols are very limited post-cu. Smuggler? Lol, we get a boost in CL, without a equal boost in skills.
Pistoleer's cone aggroes everything within 64m when doing cone attacks.
-80 Defense with Warning Shot isnt a big deal.
LM wrote:
MsNil -- these are just a few that come to mind for me. You really ought to do your homework before coming in to another profession's forum and telling them what is or is not functional in their profession.
WillburWright wrote:
Low level spices are redundant. IE useless, watered-down versions of higher level ones.
Added.
Unarmed Pre-req, unarmed mods. Where's the specials?
Added.
(IMO: Should have been 0040 Artisan)
Dizzy have no noticeable effect in this game. Sure did when I PvP'd....
Been -50 Defense since the CU.
Knockdown is practically meaninglessin pve. Not really.
4seconds delay... woot?
Pistols are very limited post-cu. Smuggler? Lol, we get a boost in CL, without a equal boost in skills.
Pistols are limited, which cripples any profession based on pistol experience. Which includes Squad Leader. Hm. **adds squad leader to the list**
MsNiL-
You know, what you have to say here is really meaningless until you actually acknowledge what people are telling you.
You totally omitted the biggest problem with this profession and that's the fact that SMUGGLERS CAN'T EVEN F-IN SMUGGLE.
Now I respectfully, as much as I can, ask you to go troll somewhere else because you're obviously disconnected from what this profession is actually supposed to be about.