Smuggler Archive
Thread: Which will come first? Smuggling or the New FRS?
MsNiL wrote:
WillburWright wrote:
Low level spices are redundant. IE useless, watered-down versions of higher level ones.
Added.
Unarmed Pre-req, unarmed mods. Where's the specials?
Added.
(IMO: Should have been 0040 Artisan)
That's not your problem. The mods are there now.
Dizzy have no noticeable effect in this game. Sure did when I PvP'd....
Been -50 Defense since the CU.
My TKA/Pike guildie would whoop me and a lots of jedi with dizzy/ kd....
Knockdown is practically meaninglessin pve. Not really.
4seconds delay... woot?
Added dmg durning KD, nice addition to roots/ snares.
Pistols are very limited post-cu. Smuggler? Lol, we get a boost in CL, without a equal boost in skills.
Pistols are limited, which cripples any profession based on pistol experience. Which includes Squad Leader. Hm. **adds squad leader to the list**
Smugglers level using pistol xp, /adds explicitive
SmugglinZane wrote:
Now I respectfully, as much as I can, ask you to go troll somewhere else because you're obviously disconnected from what this profession is actually supposed to be about.
Now I can't speak for the trolling part, but I'm pretty certain that there's more than a few red names that suffer from that affliction too.
Chemistrius wrote:
SmugglinZane wrote:
Now I respectfully, as much as I can, ask you to go troll somewhere else because you're obviously disconnected from what this profession is actually supposed to be about.
Now I can't speak for the trolling part, but I'm pretty certain that there's more than a few red names that suffer from that affliction too.
/shrug
WillburWright wrote:
IMO: Should have been 0040 Artisan. That's not your problem. The mods are there now.
It is my problem, as I plan to remake Seara to Smuggler/Commando and she's a master artisan already. I want to keep the Business line to be able to sell spices and keep my vendor. I rather have that than +250 defense through cob.
Been -50 Defense since the CU. My TKA/Pike guildie would whoop me and a lots of jedi with dizzy/ kd....
Dizzy+ Knockdown do not work post-cu. It was awesome pre-cu though.
4seconds delay... woot? Added dmg durning KD, nice addition to roots/ snares.
This is an issue rised by the Pikeman correspondant, and I agree. 4 seconds delay in pve is nothing, especially not for Pikeman with their Sweep Attack.
Pistols are very limited post-cu. Smuggler? Lol, we get a boost in CL, without a equal boost in skills.
Pistols are limited, which cripples any profession based on pistol experience. Which includes Squad Leader. Hm. **adds squad leader to the list** Smugglers level using pistol xp, /adds explicitive
The Pistol issue was added as a Smuggler issuefrom the beginning. It's under Cross-Profession Issues.
"Nothing Matters But Range
Issue Type: Versus unbalance
Professions Crippled: Carbineer, Pistoleer, Smuggler, Squad Leader
Issue: Templates like Rifles/BH and Rifles/Pistoleer can fire Rifles as fast as a Pistol doing more damage using similar SAC, over a longer range and with greater accuracy even at close range 0-35m. This makes using a pistol redundant and leads to FOTM templates."
LM wrote:
MsNil -- these are just a few that come to mind for me.You really ought to do your homework before coming in to another profession's forum and telling them what is or is not functional in their profession.
MsNiL wrote:
LM wrote:
MsNil -- these are just a few that come to mind for me.You really ought to do your homework before coming in to another profession's forum and telling them what is or is not functional in their profession.
If I knew everything would I be here to ask what's functional in your profession?
I came here to ask for help, and to avoid repetitions I said what I knew already.
I am greatful for the help, and I am upgrading the list with the slicer issues atm.
If you wanted to ask whats functional prehaps have a look through the stickies at the top and failing to see what you are looking for start a thread about it or even better do a search and you will find many things which people are concerned about in our profession.
Message Edited by Nezodon on 08-12-2005 11:11 PM
Thunderheart wrote:
This morning, the team made a decision to delay the Smuggler profession revamp to Publish 11.
As it stands, we have a heavy amount of resources dedicated to the Combat Balance, the Jedi Revamp, Space, and new content. That leaves us thin on resources for something as massive and as important as the Smuggler Revamp. Because the core of smuggling is mission based, it really is a big project. In order to incorporateelements of smuggling for PvE and PvP elements, it and enhance slicing, large amounts of code have to be done to make this happen.
I know many of you are eagerly awaiting this revamp and I'm sorry it is going to be delayed, but looking at all the different aspects of this situation, this is simply the best choice. By doing this, we will be able to make the Smuggler's experience more of what it should it be and work with you to find out what your ideas are and how we might incorporate them.
Myself and the developers involved in this portion of SWG development will be reading this thread and we will be talking internally about different courses of action, so we are looking forward to hearing your feedback and in helping to organize the smuggler community ideas on what you think smuggling should entail.
Again, I know what this means to you and how important it is, but to do the Smuggler revamp the way it needs to be done, this schedule delay has to happen. http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=84573&highlight=smuggler#M84573
WillburWright wrote:5 May 2004 - Devs delay the Smuggler Revamp announced six days earlier
Thunderheart wrote:This morning, the team made a decision to delay the Smuggler profession revamp to Publish 11.
As it stands, we have a heavy amount of resources dedicated to the Combat Balance, the Jedi Revamp, Space, and new content. That leaves us thin on resources for something as massive and as important as the Smuggler Revamp. Because the core of smuggling is mission based, it really is a big project. In order to incorporate elements of smuggling for PvE and PvP elements, it and enhance slicing, large amounts of code have to be done to make this happen. I know many of you are eagerly awaiting this revamp and I'm sorry it is going to be delayed, but looking at all the different aspects of this situation, this is simply the best choice. By doing this, we will be able to make the Smuggler's experience more of what it should it be and work with you to find out what your ideas are and how we might incorporate them. Myself and the developers involved in this portion of SWG development will be reading this thread and we will be talking internally about different courses of action, so we are looking forward to hearing your feedback and in helping to organize the smuggler community ideas on what you think smuggling should entail. Again, I know what this means to you and how important it is, but to do the Smuggler revamp the way it needs to be done, this schedule delay has to happen. http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=84573&highlight=smuggler#M84573
I like how they said they were postponing the Revamp because they were working so hard on the CU when later on we came to find out they weren't even working on the CU at all.
Nezodon wrote:
If you wanted to ask whats functional prehaps have a look through the stickies at the top and failing to see what you are looking for start a thread about it or even better do a search and you will find many things which people are concerned about in our profession.
This thread is about smuggling missions and has very little to do about our ability to fight its plain and simple about the smugglers need to smuggle, this may involve fighting, trying to escape and bypass authorities, and receiving some good loot and pay for doing it.
This thread is not about slicing if thats what your concern was prehaps you should look at the stickies again or have a browse through the forum, its not like were short on posts about slicing, being a slice monkey is not a smuggler.
The point is we are smuggler's and we are unable to smuggle, smuggling isnt a delivery boy smuggling is about bypassing authorities in order to get illegal goods from one place to the other and this isnt a simple delivery because the cargo being smuggled should be valuable and very illegal putting us in conflict with both criminals and police alike with people who want to arrest us, kill us, or steal from us.
Im all for the FRS returning but at the moment i feel that smugglers are in a much worse state than jedi as you are represented by your namesake and a smuggler is unable to do what his name implies.
I have stopped to play the game. I dropped becouse the profession I played was nerfed beyond useage. But I have a love for the game and excess energy (suffering from restlessness and insomnia) that I just must pour down into something. I decided that maybe I can improve the game by summing up *EVERYTHING* wrong in this game in one single post. Like Hey you! This is how horribly FUBAR this game is.
WillburWright wrote:5May 2004 - Devs delay the Smuggler Revamp announced six days earlier
Thunderheart wrote:This morning, the team made a decision to delay the Smuggler profession revamp to Publish 11.
As it stands, we have a heavy amount of resources dedicated to the Combat Balance, the Jedi Revamp, Space, and new content. That leaves us thin on resources for something as massive and as important as the Smuggler Revamp. Because the core of smuggling is mission based, it really is a big project. In order to incorporateelements of smuggling for PvE and PvP elements, it and enhance slicing, large amounts of code have to be done to make this happen. I know many of you are eagerly awaiting this revamp and I'm sorry it is going to be delayed, but looking at all the different aspects of this situation, this is simply the best choice. By doing this, we will be able to make the Smuggler's experience more of what it should it be and work with you to find out what your ideas are and how we might incorporate them. Myself and the developers involved in this portion of SWG development will be reading this thread and we will be talking internally about different courses of action, so we are looking forward to hearing your feedback and in helping to organize the smuggler community ideas on what you think smuggling should entail. Again, I know what this means to you and how important it is, but to do the Smuggler revamp the way it needs to be done, this schedule delay has to happen. http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=84573&highlight=smuggler#M84573
Unfortunatly this blast from the past says more than it should...
It's not even a case of too little too late, it's NOTHING alot too late and they havn't even decided HOW to do it yet,lol
Amazing, embarrassing and to be honest it's probably there downfall.
Cheers
Teshma,