Smuggler Archive

Thread: Help out Thunderheart Poll on Slicing experimentation

Atreyus
Fri May 28, 2004 1:01 pm
#586

A



OK I CHANGE MY VOTE, (I HATE BEING SO FRIGGIN' FICKLE). SMUGGLERS AREN'T CRAFTERS. LEAVE IT THE WAY IT IS, AND JUST UP THE PLAYER CRIMINAL ACTIVITY FOR US. LET'S SMUGGLE FIRST AND FOREMOST. MAKE EVERY TERMINAL SLICEABLE AND ALLOW US TO SLICE MISSIONS FOR OTHERS FOR PROFIT MAYBE. GIVE US A WIDER VARIETY OF THINGS TO HACK INTO/SLICE.



Anything for a profit! That's a smuggler's motto.
Atreyus
Sat May 29, 2004 12:47 am
#587

B




BUT ONLY IF WE CAN HAVE SCEMATICS TO BE IN CHARGE OF OUR OWN AUK'S AND WUK'S. "B" IS JUST BEGGING FOR ARMORSMITHS AND WEAPONSMITHS TO HIKE UP THE PRICES FOR THEIRS SKY HIGH. AND WHAT IF THEY DON'T MAKE THE QUALITY THAT WE SMUGGLERS WANT. I DON'T LIKE BEING AT THE MERCY OF ANOTHER CRAFTER FOR MY GOODS. EVERY ARMORSMITH AND WEAPONSMITH MIGHT NOT WANT TO INVEST IN THE TIME IT TAKES TO KEEP HIGH QUALITY AUKS AND WUKS STOCKED, AND THAT MIGHT MAKE IT HARD FOR CERTAIN SMUGGLERS AT TIMES TO EVEN FIND THE HIGH END AUKS AND WUKS THEY NEED TO JUST FUNCTION NORMALLY LIKE WE DO NOW. AS IT IS NOW WE CAN JUST BUY AUKS FROM ANYWHERE WE SEE THEM. I MYSELF BUY THEM IN BULK, BUT STILL WHEN I COME ACROSS A FEW ON SOME OTHER VENDOR I JUST PICK THEM UP ANYWAY.I WOULD RATHER VOTE OF AN OPTION FOR JUST KEEPING SLICING % RANDOM, BUT SELECTING WHETHER I GET A EFFECTIVENESS SLICE OR AN ENCUMBERANCE SLICE. THE % AS OF NOW ISN'T AWFUL, (BESIDES THE FEW FLUKE SLICES I GET THAT ARE LIKE 12% EVERY ONCE IN A WHILE), BUT IF MY CUSTOMERS COULD ACUTALLY GET WHAT THEY WANTED, (WHICH ISN'T TOO MUCH TO ASK, SEEING THAT THEY PROBABLY PAID TOP DOLLAR FOR THEIR WEP/ARMOR) ITS JUST INSANE FOR THEM TO NOT TO AT LEAST GET WHAT THEY WANT OUT OF A SLICE. WHEN A CUSTOMER COMES TO ME WITH A NEW SET OF EXPENSIVE COMP. ARMOR THAT HE CAN'T EVEN WEAR, ANDGOES AWAYIN AN AWFUL FUNK BECUASE HE STILL CAN'T WEAR ITAFTER I GAVE HIM ALL EFFECTIVENESS SLICES, MAKES ME FEEL LIKE DIRT AS A SMUGGLER. IF THIS IS TOO MUCH TOO ASK, PLEASE TELL ME. VERY SORRY FOR PUTTING ALL OF THIS IN HERE, BUT I REALLY THINK ITS RELEVANT. SHOULD I CHANGE MY VOTE TO A? HEHE MAN I AM CUNFUSED.



Anything for a profit! That's a smuggler's motto.
snuggler
Sat May 29, 2004 9:43 am
#588

A.


JWalker Black
James_T_Stryker
Sat May 29, 2004 5:54 pm
#589

B deffinatly



... Has sliced a Lightsaber

Master smuggler since 3 months after launch (I made my up without grinding and proud of it!)

You can never out run death, But you can make him work for it!
JasakLightrunner
Sat May 29, 2004 7:35 pm
#590

A.
KuroiKenshi
Sat May 29, 2004 9:07 pm
#591


B TO THE IZO


Danek Kaiser

Master Smuggler

Intrepid Server



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CheTheRebelGuevara
Tue Jun 01, 2004 3:20 am
#592

B


Only if I can make my own tools... Han knew how to do everything!



- Serg'al Losame -
-Co-Founder of 'The Pirates of the Outer Rim'
-Smuggler and Pirate for Hire
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Frans_Solo
Tue Jun 01, 2004 7:18 am
#593

A


only because once the right materials are found for good slices, you either find that smuggler or you wait... No one will ever use the lesser % slices once the better ones are found. And all smugglers (who want to slice) will either get the better materials or get out of the business. So it won't really change anything.

I would like to put in the vote for changing spice experimentation. that could have merit, maybe where using the better materials gives you less of a downtime or something.



*** Xiyx 'Ptah Master Smuggler/Master Pistoleer/TKA
Broken/Broken/StarWarsy?

Obi-Wan "That boy is our only hope..."
Yoda - "No, there is another...and another...actually 3 more contact we could on Dantooine, and 4 others so that's what? Like 9 now? Yeah, ok we'll be."
Zsenyka
Tue Jun 01, 2004 7:48 am
#594

A

'cause it would totally ruin the excitement of slicing if you would know the approximate stats in advance AND if we choose B then we will be very similar to doctors those are sitting on the square in front of the Starport and long queues are wainting in line for the guaranteed slice. I don't want that. I agree with some previous posts that a Master Smuggler's slice should be over 20% in all cases but that is as far as i go.



IGN: ZSENYKA
SERVER: FARSTAR

fkcurly
Tue Jun 01, 2004 7:56 am
#595

B


im tired of people yelling at me cuz they got a crappy slice (thanks to those that dont though, ur the best), After gathering all the resources our lives will be much easier and we will have more justification to raise our prices. just my opinion



Pud

Nge Smuggler.
Bolivan Coffee Drinker
Bankotsu
Tue Jun 01, 2004 8:05 am
#596

A



With B, I think is that the amount of resources involved in making a molecular clamp or a knife is just too miniscule to really matter. And it doesn't really add much to the game of being a smuggler. The two way to think about this:


1. you can always find the best materials on the bazaar somewhere. Pricing is pretty irrelevant for smugglers even at say 150 cpu, you can get sufficient material to slice things.


2. all that really leaves is a master smuggler being able to slice the best possible weapon/armor assuming he is able to get the best materials.


I assume having experimentation points on artisan will help with manufacturing a laser knife or a molecular clamp. That would at least make a bit of difference in that you're adding another level of complexity.

DigiDante
Tue Jun 01, 2004 8:10 am
#597

This post needs to die.

It has been about equal half and half since the beginning.

Stop posting to this, regardless it will NEVER have any effect on their decisions.



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
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Artames
Tue Jun 01, 2004 11:07 am
#598

B

for the love of god.. B


there is no ryme nor reason why this crafting should be any different than other crafting.
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