Smuggler Archive
Thread: Help out Thunderheart Poll on Slicing experimentation
only because once the right materials are found for good slices, you either find that smuggler or you wait... No one will ever use the lesser % slices once the better ones are found. And all smugglers (who want to slice) will either get the better materials or get out of the business. So it won't really change anything.
I would like to put in the vote for changing spice experimentation. that could have merit, maybe where using the better materials gives you less of a downtime or something.
A
With B, I think is that the amount of resources involved in making a molecular clamp or a knife is just too miniscule to really matter. And it doesn't really add much to the game of being a smuggler. The two way to think about this:
1. you can always find the best materials on the bazaar somewhere. Pricing is pretty irrelevant for smugglers even at say 150 cpu, you can get sufficient material to slice things.
2. all that really leaves is a master smuggler being able to slice the best possible weapon/armor assuming he is able to get the best materials.
I assume having experimentation points on artisan will help with manufacturing a laser knife or a molecular clamp. That would at least make a bit of difference in that you're adding another level of complexity.
It has been about equal half and half since the beginning.
Stop posting to this, regardless it will NEVER have any effect on their decisions.