Smuggler Archive

Thread: Concerns about slicing.

chefNstuff
Fri Jul 01, 2005 4:41 pm
#586



AHHH....well as you all must know by now .....our disagreement, our anger, our frustation, our suggestions are basically meaningless. How long has the Smuggler Profession been asking for more interesting content? Sad indeed. The last 3 Patches have supposedly fixed bugs....but LOL have added as many as they fixed. Yea we can slice again....but what is the point in being a Master if a noob can slice as well as we can? And at this point....it would seem if the noob got the looted component they would produce better slices than a Master......where is the bonus for Mastering the Profession here ?


I seriously doubt any of our comments are given much thought by the devs. And why should they care.....instead of maintaining their customer base Sony has decided to do massive TV advertising. We are expendable in the eyes of the company....some newb will come along with a stack of game cards and do all the slicing you can do....OH and btw he'll be able to do it in a day or two what with double xp week every 2 or 3 weeks LOL


Oh and if you decide to run to EQ II.....guess who owns that one too .....


So the bottom line seems to be make the best of it....just like I've had to do with the creative set of bugs that have appeared for Tailor too....LOL BE clothing is NO MORE! So my alt is concentrating on making more clothing....unfortunately the same drab old colors....and more 4 socketed clothing.


Our City lost its WS and its Architect as a direct result of CU. So my alt took up Novice Architect with his remaining skill points hoping to help fill the void.....surprise surprise.....the candle and light fix ....has a great new bug....half of the lights he can make dont even light up....and that is at level IV


Our AS who stuck with us through CU and was actually managing to adjust to the total mess they created of his profession ....has another NEW bug....none of his health segments show up in any of his armor now....talk about being NERFED!!! Hmmmm maybe he shouldnt be so LAzY and just switch to WS...LOL


THE ONLY THING LEFT IN THIS GAME THAT IS AWESOME SEEMS TO BE JEDI...... so I guess we can rename the game JEDI WARS!!!


OH and I just wanted to mention what it was like to hunt with 3 jedi who have apparently no concern about the players grouped with them.....4 lairs and I managed to get in 8 hits.....before the JEDI annihilated everything. NICE work here too.... what good was double xp NOW.


For me I will continue to play doing the best that I can do in each profession I have chosen.....although quite frankly I spend less and less time involved in combat..... more and more time crafting and harvesting.....at least what they havent bugged yet. It offers some entertainment.....and the rest I get from helping newbs get to level 2 slicing LOL

Message Edited by chefNstuff on 07-01-2005 07:48 PM



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SchrodingersCat
Fri Jul 01, 2005 8:05 pm
#587


Well as much as I hate to interrupt what appears to be a raging multiplayer rant against Sony, I'd just like to input some constructive criticism here.


I like the new slicing system. I don't think looted componants are that bad, because once people start to recognize what smugglers need to slice they will appear for sale everywhere, priced according to how easy or hard they are to get (give or take a few idiots charging 100k for a Simple Toolkit). I like how we can control what the slice outcome is, and affect more aspects of weapons and armor including (and I am assuming here) aspects that WS's and AS's can't effect. Gives slicing a unique role.


What I don't like is how every single slice we have goes up to Level 3, except weapon speed. Way too confusing. What I would ask is that weapon speed be redone such that there is only three levels to the slice. It makes explaining it to non-smugglers easier, and it makes pricing the slice easier. No doubt this is way more complex of a request than I realize, as I see this requiring a small rework of the smuggler trees, but I thinkit would be well worth it.


Here's hoping this post gets read. *crosses fingers*




----------------------------
I'm a player who plays.
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SpinningCloud
Fri Jul 01, 2005 8:56 pm
#588

How about letting us STACK the freaking things?


They annoyingly find their way into every nook and crany in every container, house, ship and factory I have! *grumble*


Please SOE! Let us help clean up your data base, give us component STACKING.






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Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

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Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

BladePride
Sat Jul 02, 2005 12:30 am
#589

If smugglers have to use Looted components then what is the need for the smuggler and why is it slicing. Not that I am for or againts looted components. You would think that if a WS can build a gun he should know how to put loot components in it to.


If a Blaster has a Damage and speed cap and the Imps and Rebel think this is legal, why when a smuggler slices it dose it become Ilegal, yet it will still be at or under the cap.






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Mopdalton
Sat Jul 02, 2005 2:35 am
#590

Advice for the Devs: Ask the players what they want instead of adding it yourself. Your make alot more customers happy if you have a poll with three options for players to vote for. That way youll at least get something that they like and works.



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ISOLDI

CHOSEUS
Sat Jul 02, 2005 8:44 am
#591

I didn't mind the loot drop idea until i found out that after palying the avatar platorm for countless hours and days my party recieved no slicing loot drops at all. I have crates of weapon upgrade kits that cant be salvaged so i lost a lot of money on that deal now. I like be a master smuggler but would like the loot drops to be fixed because right now its bs. We should also be able to craft at least simple tool kits at master being only able to slice the first tier without finding loot drops or paying is insane especially when bhs can get over 100k per bounty and armorsmiths can get over a mil per suit. the economy is way unbalanced and will be even worse since these items will be so hard to get for us. can you slice this for me yeah itll cost 1mil for me to slice it to the max thats 400k for parts 50k for travel to avatar 49k for taxes and 1k in labor, no wonder why han could never pay off jabba. Good concepts but the galaxy still needs some major revamps
Golrok
Sat Jul 02, 2005 9:01 am
#592

I like the new system for two main reasons:

1. No more gaggles of MS's spamming SP's to slice gear for 2k a slice. How freaking Star Warsy was that???

2. It fustrates many to the point of surrendering smuggler thus making me more rare.

Message Edited by Golrok on 07-02-2005 09:03 AM

BubbaJ0nes
Sat Jul 02, 2005 11:39 am
#593

i just scanned the bazaar for these components across the galaxy.


i found ONE for a 3rd level slice and NONE for any other slice beyond level ONE . it cost 1.5 million..... the only slice i could do without tools gives me 2%.... there is no way i could EVER get these components on my own as a CL23 master WS/Master Artisan.


sixtyhertzdrone
Sat Jul 02, 2005 11:56 am
#594






JorenNighthawke wrote:

See you guys and gals later. I'm using my last respec to go BH.






Hate to say it , but i agree, I've been a smuggler (or leveling smuggler) since the first day I played this game. Between this BS and the CU i'm done with the prof. and probly the game altogether. The thing that really set SWG apart for me was that most of the game was in the players hands, but all this loot based stuff just ruins it for me. I wouldn't care if I had to buy upgrade kits off another prof. then try to modify those to different levels or combine a couple different types, but loot whoring tools is too much for me.


With the smuggler revamp the thing we all wanted was content. I just don't see it. I hope that this system is modified and the prof is given the content and level of detail it deserves so those who stick it out waiting for yet another revamp don't feel even more cheated.





- Col. Cropper Nelae - Master Smuggler -
- Raincrow Blackveil - Master Rifleman -
}fated{
"Sooner or later one has to take sides. If one is to remain human." - Graham Greene
"Long live the Rebellion."

Summerflame
Sat Jul 02, 2005 1:10 pm
#595




I haven't read all post in this thread so I dont know if its been mentioned before, but having the smuggler loot drop from krayts and goraxes is not a good idea imo.


As a weaponsmith I know how hard it is to loot tissues in the first place and having even more things in the loot table to compete with the drop of these is just taking the fun out of krayt hunting.


As a smuggler it is also annoying to have to compete with the other items on the loot table especially when looted components is almost the only way to do something worthwhile with the profession.


Why not let the smuggler tools drop of some other highend mobs that is currently not used for profession specific loot.


Like the maurauders on Endor.


Im sorry for this rant, but it doesnt seem thought through to have all the usable stuff drop from a few creatures in the game and frankly Im getting sick and tired of beating up krayts. If smuggler tools dropped of something else Id at least ahve a bit of´variety of pray






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Reyza
Sat Jul 02, 2005 5:13 pm
#596

Good point SF.There may bemore than just smugglers, weaponsmiths and jedi that hunt krayts for specific loot items....but 3 different professions after the same mob is too many already, imo.



- I support a re-implementation! I did NOT buy a FPS game!
JiRiG
Sat Jul 02, 2005 5:44 pm
#597

AS I see it thesenew components should not be tied to drops (drops are fine for fantasy)but in a series of repeatable quest. The more powerful the item the more dangerous or time consumingthe quest. All the quest should be given by criminals (Jabba, Lady Valarian, Talon Karrde) or by rebel and Imperial coordinators in support of thier factions.



Building a better Galaxy through Imperial Might!

Xeou Feng
Ramsey_Lanclo
Sun Jul 03, 2005 12:22 am
#598



sixtyhertzdrone wrote:


JorenNighthawke wrote:
See you guys and gals later. I'm using my last respec to go BH.



Hate to say it , but i agree, I've been a smuggler (or leveling smuggler) since the first day I played this game. Between this BS and the CU i'm done with the prof. and probly the game altogether. The thing that really set SWG apart for me was that most of the game was in the players hands, but all this loot based stuff just ruins it for me. I wouldn't care if I had to buy upgrade kits off another prof. then try to modify those to different levels or combine a couple different types, but loot whoring tools is too much for me.

With the smuggler revamp the thing we all wanted was content. I just don't see it. I hope that this system is modified and the prof is given the content and level of detail it deserves so those who stick it out waiting for yet another revamp don't feel even more cheated.






That's what bothers me so much. I bought this game (The Big-Bad "Give Me Shades" Collector's Edition even) to be a smuggler. This is the very first time I've even considered just quitting the game entirely. I'm gonna give it a month... Or until we get something from a Dev saying that this is the best way for it to be and it ain't changing.

Then I'm outta here. Which really saddens me.



"Hokey religions and ancient weapons are no match for a good blaster at your side..."
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