Smuggler Archive
Thread: Concerns about slicing.
GreenMarine wrote:
Weapon & Armor breakage has been removed.
Removed for three reasons: 1) It was difficult to understand the breakage system. 2) It happened too often. Although it could be slowed, 3) it just wasn't fun anyway.
** Agree somewhat, but the penalty and burden was placed on the character who had the weapon after the slicing had been done. My insurance rates are going to go sky high now!
Id first like to say the new way slicing works is very cool thank you
But . . . .
Since the introduction of the new loot slicing system I have not managed to find any of the low level kits, I have tried looting the suggested npc's on the forums but to no avail I have spent well over 5 hours killing and looting ad received nothing.
I have mostly been trying merc's on lok for simple toolkits but I have not found any loot of any type on any of them!! is this bugged or am i looking in the wrong place.
I haven’t had a go at the DWB & AP as i have tried both of these recently with full CL80 groups and died very quickly on each attempt.
Please consider putting Slicing tools back in as a craftable item (don’t care who for) as the current system has completely killed my ability to slice. and there fore the majority of my income.
If you really need to keep in this very limiting loot system please only use it for the level 4 items
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Message Edited by Dellenty on 07-04-2005 11:21 PM
Mopdalton wrote:
Advice for the Devs: Ask the players what they want instead of adding it yourself. Your make alot more customers happy if you have a poll with three options for players to vote for. That way youll at least get something that they like and works.
Uhh...they DID that. There was that In Concept thread THEY started with their proposed new slicing system. We discussed it, without THEIR response I might add, for 5 months. Pretty much everyone liked it then they removed the In Concept thread and gave us THIS POS instead without the slightest explanation.
So, even when they DO what you suggested they just ignore the results.
GreenMarine wrote:
Weapon & Armor breakage has been removed.
Removed for three reasons: 1) It was difficult to understand the breakage system. 2) It happened too often. Although it could be slowed, 3) it just wasn't fun anyway.
I've adjusted weapon slice bonuses and costs across the board.
Adding a crit chance should now be more of a worthwhile gamble. Certain combinations of slices are no longer patently better than others. Different types of slices should be more competitive. However, the numbers are still subject to change.
Some slices will now require components to apply.
Slices are unlimited item upgrades. I don't believe they should be free. The breakage system was too harsh a penalty. Instead, I'm enabling plan B. There are 9 components used by the current set of slices. Components cover a range in rarity and the difficulty of location in which they drop. For example, rebuilding the firing pin (level 4 fire rate) or applying a feather trigger pull (level 3 crit chance) now requires a Delicate Trigger Assembly, which drops in Death Watch Bunker and Avatar Platform. We may have to tweak the drop rate a few times to get it right.
This stuff should go to Test Center in a day or two.
I personaly think this new slicing system is cool, but the loot drop part sucks. There is no way in hell i can go into the DWB as a Master smuggler/Master Merchant.
You guys need to make the components craftable by 9 different professions to give crafting professions something to do in the game, I notice not many are crafting anymore on my server.
GreenMarine wrote:
Weapon & Armor breakage has been removed.
Removed for three reasons: 1) It was difficult to understand the breakage system. 2) It happened too often. Although it could be slowed, 3) it just wasn't fun anyway.
I've adjusted weapon slice bonuses and costs across the board.
Adding a crit chance should now be more of a worthwhile gamble. Certain combinations of slices are no longer patently better than others. Different types of slices should be more competitive. However, the numbers are still subject to change.
Some slices will now require components to apply.
Slices are unlimited item upgrades. I don't believe they should be free. The breakage system was too harsh a penalty. Instead, I'm enabling plan B. There are 9 components used by the current set of slices. Components cover a range in rarity and the difficulty of location in which they drop. For example, rebuilding the firing pin (level 4 fire rate) or applying a feather trigger pull (level 3 crit chance) now requires a Delicate Trigger Assembly, which drops in Death Watch Bunker and Avatar Platform. We may have to tweak the drop rate a few times to get it right.
This stuff should go to Test Center in a day or two.
The new slicing system blows goats. while the idea is cool, how you get the components suck.
Components should be player craftable. just make the high end components hard to craft or used named resources.
Can't anyone see: They are removing crafters from the game. When was the last time a crafable item was added to the game? When was the last time a crafter/merchant bug was addressed? The writting is on the wall for the crafters and they can't even craft an eraser.
HA-SuperNaut wrote:
The new slicing system blows goats. while the idea is cool, how you get the components suck.
Components should be player craftable. just make the high end components hard to craft or used named resources.
Yo Wes!
Think they're going to TALK to us anytime soon? Or is it business as usual with respect to them and the Smuggler Community?
WesBelden wrote:
Just a note that I'm un-stickying the thread..