Smuggler Archive

Thread: Revamp Discussion: Contraband/Missions PART 2 (Solutions)

AngusMacGregor
Sun Feb 20, 2005 5:40 pm
#586

I hear that VH1 is going to feature GreenMarine on an episode of "Where Are They Now?".


Should be a good one.




"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
Lain_Runner
Sun Feb 20, 2005 6:38 pm
#587

"06-21-2004 09:29 PM" -> Date of the first post



____________________________
Lain Runner - Master Smuggler (Chilastra)

I was there:
http://starwarsgalaxies.station.sony.com/content.jsp?page=Special%20Thanks%202
Atama wrote:
"Dude, Han Solo's gun was from 1977. So, it's pre-pre-pre-pre-pre-pre-pre-nerf..."
___________________________
Col_Osiris
Tue Feb 22, 2005 1:42 pm
#588


At this point, we know the arguments from every side in the debate. There have been enough posts for us to understand the views involved. In this thread, let's talk about possible solutions and compromises. Instead of perpetuating the debate on PvP vs. PvE, look for ways that the two views can be reconciled. This is the next key in effective game design for massively multiplayer games.



Brandon Reinhart / GreenMarine



Reconciled? Im not sure what you mean by this, but if Im correct, I THINK you mean a way to offer the player the option to do both at their discretion. Well, the way I see it, if you give someone the option to do PvP where there is some sort of penalty and almost always certain death, they are going to opt for the other option where there is less danger involved. The thing is, they are always trading goods with other players. Thats because they make things for other players to use... otherwise, why woul dthey make the illegal goods?


Seems to me there needs to be a different kind of market involved. A PvE market to resolve all of this. First off, Illegal goods, be they Armor, Weapons, or Spices shouldnt be allowed on any kind of Private Vendor. This is where the PvE Market comes in. There could be a Black Market where People buy and sell illegal goods at no maximum amount. Sky is the limit. Whenever that market has made a transaction, the person who bought the item is placed on the BH Terminals along with the seller.


This might create an overflow in the BH terminals, but you also have to remember that people dont like being chased around all over. Once they buy from the Black Market, not only do they have to worry about being caught with that item by scanners, but also the BH that could possibly be hunting them. A Private Transaction would have no way of putting a person on the BH Terminals, but there will always be the risk of NPC Scans. In the old TEF system, this owuld create a problem, but the up coming Occupation thing is resolving all of that.


Also, I would go a step further in the crackdown. Im not sure if this still happens, but use to, if you said certain phrases around a Stormtrooper, they would fine you and/or arrest you. Maybe certain words like Spice(s), Slice(d), Smuggle, Smuggler(s)could also deter people from spamming their goods in crowded areas when they should be in back alleys anyways. The idea is to keep it secret. Force people to either do it the right way or suffer the consequences. Smugglers shoul dbe hard to find anyways. With the upcoming Crackdown Upgrade, maybe the only good place to find a Smuggler usually would be right where we would all think they hung out..... in the Cantinas. There arent scans in there but on occasion.


I think the Black Market thing would work. yeah, okay, how hard could it be to just find a Smuggler with some goods? Theres no contest here since it ould be so easy to find a Smuggler. However, lets see how easy it is when you cant say the word Smuggler, Spice, Slice, Illegal (whatever needs to be placed) except in areas where no one is around anyways. I know one thing.... people will be pretty tempted to use an alternate more convenient method. Dont beleive me? Why do you think eveyrone travels through Theed? Its convenient. Why do people use Macros? Its convenient.

LastEE
Tue Feb 22, 2005 11:28 pm
#589

I apologize if this has already been suggested:

If you're overt when you visit the terminal (Or special forces under the new system), give one level of mission that has possible PvP implications and the potential for visibility towards the BH terminals.

Everyting else scaled down from there... No special forces = no option for high-end mission. Easy?

Just 2cr from a trolling ex-smuggler-dabbler & ex-BH-dabbler



Pida, Master Ranger, Master Creature Handler
Kobak, Master Commando, Master BH
Muddy Master DE, Master WS
Katrina' Master Doc, Master ID, Musician

Bye
gimilon
Wed Feb 23, 2005 12:29 am
#590






LastEE wrote:
I apologize if this has already been suggested:

If you're overt when you visit the terminal (Or special forces under the new system), give one level of mission that has possible PvP implications and the potential for visibility towards the BH terminals.

Everyting else scaled down from there... No special forces = no option for high-end mission. Easy?

Just 2cr from a trolling ex-smuggler-dabbler & ex-BH-dabbler





the problem with this idea is that neutral smugglers get the shaft again, as they couldn't take the higher-end missions



Rido Sutt
WOLF BRIGADE
Bloodfin


Please help control the Jedi population, have your Padawan spayed or neutered
Kyllan
Wed Feb 23, 2005 7:59 am
#591




the problem with this idea is that neutral smugglers get the shaft again, as they couldn't take the higher-end missions




ditto



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The price of healthy gums is eternal vigilance!
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LastEE
Wed Feb 23, 2005 4:35 pm
#592



gimilon wrote:


LastEE wrote:
I apologize if this has already been suggested:

If you're overt when you visit the terminal (Or special forces under the new system), give one level of mission that has possible PvP implications and the potential for visibility towards the BH terminals.

Everyting else scaled down from there... No special forces = no option for high-end mission. Easy?

Just 2cr from a trolling ex-smuggler-dabbler & ex-BH-dabbler


the problem with this idea is that neutral smugglers get the shaft again, as they couldn't take the higher-end missions




That's easy... Overt Neutral!!! (Take out the faction part of the flag and be attackable by either side, and able to attack either side including eachother) =)

*dons fireproof suit*



Pida, Master Ranger, Master Creature Handler
Kobak, Master Commando, Master BH
Muddy Master DE, Master WS
Katrina' Master Doc, Master ID, Musician

Bye
LastEE
Wed Feb 23, 2005 4:46 pm
#593

Or talk to a recruiter for either side and (fill in what you want) or un-fix the bug that was (still is?) on test where a neutral could go PvP enabled by attacking either side



Pida, Master Ranger, Master Creature Handler
Kobak, Master Commando, Master BH
Muddy Master DE, Master WS
Katrina' Master Doc, Master ID, Musician

Bye
SCOR_1337
Sat Feb 26, 2005 4:47 am
#594

i believe there should be some kind of smuggleing tree that you need to work you way up slowly to eran the trust of the suppliers and if you get caught smuggling your tree is reset and you need to start over again. Does anyone here remember a game called freelancer it had one of the best smuggling concepts i have ever seen in a game. if you could make it like this it would be awesome. i would also like to see mission to see things like smuggling uber weapons that can only be bought by smugglers from far out in space and need to be smuggled to the main towns and sold to players. Or even weapons or very spiecal spices like force regen that would easy to sell after running the smugglers run. 8)



Lord'Scor Oldest Dark Jedi left on Bria

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
ninjabob42
Wed Mar 02, 2005 10:32 am
#595

I dont know if this is the right place for this idea, but I think that smugglers, being inherently thieves of sorts,should be able to do the following


- pickpocket, and steal from other players - with a failure leading to a TEF of sorts, but only by that one character that got caught.

- steal from houses - random for what they get from a house, and only once a day or so.

- steal from vendors - random, once a day or so.

- enter any private house - with the proper skill (this will give droid engineers the chance to create house protection droids as well, opening more money for them)


they would be fully attackable by other players if caught doing any of these, and the police of the planet as well.



- Bounty hunters should be able to enter a private house when in a PC bounty, to hunt down jedi who are hiding in thier private houses, not steal or anything, just enter and attack the jedi, but any grouped bounty hunter who is helping is not able to enter, that makes it risky for a grouped BH, but more realistic, with a bounty hunter breaking into a house and attacking an unaware jedi.

- I also think that if a BH attacks a jedi with a skill that gives him cover, he should not show as agro to the jedi until the jedi targets him and attacks.
Kyllan
Wed Mar 02, 2005 10:50 am
#596



ninjabob42 wrote:
I dont know if this is the right place for this idea, but I think that smugglers, being inherently thieves of sorts, should be able to do the following
- pickpocket, and steal from other players - with a failure leading to a TEF of sorts, but only by that one character that got caught.
- steal from houses - random for what they get from a house, and only once a day or so.
- steal from vendors - random, once a day or so.
- enter any private house - with the proper skill (this will give droid engineers the chance to create house protection droids as well, opening more money for them)
they would be fully attackable by other players if caught doing any of these, and the police of the planet as well.
- Bounty hunters should be able to enter a private house when in a PC bounty, to hunt down jedi who are hiding in thier private houses, not steal or anything, just enter and attack the jedi, but any grouped bounty hunter who is helping is not able to enter, that makes it risky for a grouped BH, but more realistic, with a bounty hunter breaking into a house and attacking an unaware jedi.
- I also think that if a BH attacks a jedi with a skill that gives him cover, he should not show as agro to the jedi until the jedi targets him and attacks.





I kind of like the idea of theft. Think that most would not like to walk into their house and find stuff missiong though. Especially their uber stuff. Maybe misc crap thats not worth anything, but then again, not sur it would be popular. While I do like the idea, not sure I would like it if I found my stuff missing.



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The price of healthy gums is eternal vigilance!
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Jaguarrr
Thu Mar 03, 2005 12:47 am
#597






Kyllan wrote:





ninjabob42 wrote:

I dont know if this is the right place for this idea, but I think that smugglers, being inherently thieves of sorts, should be able to do the following


- pickpocket, and steal from other players - with a failure leading to a TEF of sorts, but only by that one character that got caught.

- steal from houses - random for what they get from a house, and only once a day or so.

- steal from vendors - random, once a day or so.

- enter any private house - with the proper skill (this will give droid engineers the chance to create house protection droids as well, opening more money for them)


they would be fully attackable by other players if caught doing any of these, and the police of the planet as well.



- Bounty hunters should be able to enter a private house when in a PC bounty, to hunt down jedi who are hiding in thier private houses, not steal or anything, just enter and attack the jedi, but any grouped bounty hunter who is helping is not able to enter, that makes it risky for a grouped BH, but more realistic, with a bounty hunter breaking into a house and attacking an unaware jedi.

- I also think that if a BH attacks a jedi with a skill that gives him cover, he should not show as agro to the jedi until the jedi targets him and attacks.







I kind of like the idea of theft. Think that most would not like to walk into their house and find stuff missiong though. Especially their uber stuff. Maybe misc crap thats not worth anything, but then again, not sur it would be popular. While I do like the idea, not sure I would like it if I found my stuff missing.






NO!


WE!


ARE!


SMUGGLERS!


NOT!


THIEFS!




We couldn't play SWG without Tiggs. Now we can =)
Eulbobo
Thu Mar 03, 2005 3:06 am
#598



Jaguarrr wrote:

NO!

WE!

ARE!

SMUGGLERS!

NOT!

THIEFS!






QFE

No steal ability at all !

Smuggler are no thieves.



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