Smuggler Archive
Thread: Help out Thunderheart Poll on Slicing experimentation
Dwiggz
Sun Apr 11, 2004 1:07 pm
#561
I'll go with A.
B if we can still experiment without ANY artisan skills.
Hoavomo
Wed May 05, 2004 4:37 pm
#568
Steerboy wrote:
Don't want to be an artisan.
Keep slicing random.
My vote is for more time spent smuggling (and making the illegal things that need to be smuggled) and less time hunting down high quality resources.
My vote is for A.
A!!! And the "one-star" badit out there is really showing how mature he is. Every time you vote "A" u get a one star. How biased is this poll?? I totally agree with what Steerboy wrote. Give us something to smuggle and leave the one system in the game that works fine and the way it was supposed to work, alone. Do not fix something that isn't broken.
Giamai
Wed May 05, 2004 5:09 pm
#570
B
but i still want to be able to direct the type of slicing i can do along with the quality of my tools making a difference (see other poll)
i figure theguys from ocean's eleven ripped off casinos with better tools and resourcesand got much better results than the guy who robs gas stations armed with a baseball bat..i should be able to do the same (okay smaller scale but you get the idea)
WillburWright
Wed May 05, 2004 6:07 pm
#572
Yaboze wrote:
A
This is why. WE ARE NOT A CRAFTING CLASS. I don't want to be a crafter, I want to be a cracker, hacker, scoundrel, rogue, a pirate. This is all about mixing up wires and getting lucky, hitting below the belt, not hunting down uber resources.
Smuggler is about smuggling, getting lucky, gambling.....not looking for resources. Let's keep this profession within the feel of Star Wars.
It's about the moving of product and information past authorities....not surveying for metal to make clamps. Not MAKING the spices themselves.... but moving them, pushing them, delivering them.
Plus, we can't make WUK's and AUK's. How does that come into play? Maybe the smuggler should get the schematics for these.
You'll totally unbalance everything. Everyone will have 40% damage slices if this is the case (and the choice option goes in too).
The fact that slicing can be so random keeps the uber factor in check.
/Agree
Kinda sad, kinda glad the revamp was delayed. It would be nice to see what exactly was deylayed.