Smuggler Archive

Thread: Help out Thunderheart Poll on Slicing experimentation

shaunadbzfan
Thu Apr 08, 2004 5:47 pm
#547

A


crafting is for artisans


the randomness of slices makes weapons and armor unique.


~ofoot


Rogue135
Thu Apr 08, 2004 5:55 pm
#548

A for reasons I've specified in other threads.



--------------
I've got a bad feeling about this."
SpaceCrazy
Thu Apr 08, 2004 9:12 pm
#549

I'm gonna have to vote None of the Above. There should be no experimentation on knives, clamps and fans.

There should, IMO, be experimentation (i.e. quality of the tool matters) on upgrade kits.



Mesca Phost - Scylla - Rifleman/Ranger/Pilot
Crem Darkstrider - Wanderhome - Smuggler/TK/Brawler/Pilot
Mesca' Phost - Bria - Grand Master Entertainer
(Master Ent/Music/Dance/ID)

Cancelled 7/27/05 - I joined to play Star Wars, not Jedi-BH Wars. You've ignored/gutted/abused just about every other profession in the game, while spending most of your time working on Jedi and BH as they related to Jedi. You've basically killed the game for anyone who doesn't want the glowstick. Congratulations.
roguestrike
Fri Apr 09, 2004 3:48 am
#550

A



Sev'er Sirax
Master Smuggler; TKM; Master Gunfighter;
I am not a smuggler.
I am an Importer

Yaboze
Fri Apr 09, 2004 9:26 am
#551

A


This is why. WE ARE NOT A CRAFTING CLASS. I don't want to be a crafter, I want to be a cracker, hacker, scoundrel, rogue, a pirate. This is all about mixing up wires and getting lucky, hitting below the belt, not hunting down uber resources.


Smuggler is about smuggling, getting lucky, gambling.....not looking for resources. Let's keep this profession within the feel of Star Wars.


It's about the moving of product and information past authorities....not surveying for metal to make clamps. Not MAKING the spices themselves.... but moving them, pushing them, delivering them.


Plus, we can't make WUK's and AUK's. How does that come into play? Maybe the smuggler should get the schematics for these.


You'll totally unbalance everything. Everyone will have 40% damage slices if this is the case (and the choice option goes in too).


The fact that slicing can be so random keeps the uber factor in check.







Tae Rendar
Teras Kasi Master
Master Rifleman
Scout / Medic
Chilastra
Blue_Sphere
Fri Apr 09, 2004 9:43 am
#552

B

B

B

B

KaiRan
Fri Apr 09, 2004 11:52 am
#553

B...


buuuut... only if the experimentation applies only to AUKs and WUKs -or- Laser Knives and Clamps cannot have crafting experimentation applied to them somehow, only whatever experimentation slots are available to Master Smugglers. (dont want to have to drop TKA just to master Artisan so I can slice someone else's weapon!)





jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
Sparc
Fri Apr 09, 2004 6:34 pm
#554

B
IAWtheJedi
Fri Apr 09, 2004 7:58 pm
#555

B



Name: Jama Varss
Gender: Female
Guild: HAKD
Professions: Pistoleer, Bounty Hunter
Rogue135
Sat Apr 10, 2004 9:01 am
#556






Yaboze wrote:

A


This is why. WE ARE NOT A CRAFTING CLASS. I don't want to be a crafter, I want to be a cracker, hacker, scoundrel, rogue, a pirate. This is all about mixing up wires and getting lucky, hitting below the belt, not hunting down uber resources.


Smuggler is about smuggling, getting lucky, gambling.....not looking for resources. Let's keep this profession within the feel of Star Wars.


It's about the moving of product and information past authorities....not surveying for metal to make clamps. Not MAKING the spices themselves.... but moving them, pushing them, delivering them.


Plus, we can't make WUK's and AUK's. How does that come into play? Maybe the smuggler should get the schematics for these.


You'll totally unbalance everything. Everyone will have 40% damage slices if this is the case (and the choice option goes in too).


The fact that slicing can be so random keeps the uber factor in check.










What he said.



--------------
I've got a bad feeling about this."
TauronOrome
Sat Apr 10, 2004 10:08 am
#557

A!!


resource hunting blows!





_________________________________________________
Bria: Colonel Ivellios Nailo
Master Smuggler, Master Gunfighter, Master TKA

Tempest: Crumbly Jones
Master Swordsman, Master Brawler
bladedroid
Sat Apr 10, 2004 11:54 am
#558

B





(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)


Main- Fingerin Danose(Carbineer/Combat Medic)

Alt-Dracius(Jedi) of Bria
-D-A- on Dantoonie

Nash_Bloodmoon
Sat Apr 10, 2004 8:47 pm
#559

A.


If I wanted to run harvestors or pay out the nose for resources I would be a fricking artisan class.


Now how about making being a master even more advantageous? LET US PICK DAMAGE OR SPEED.


Let's face it, if you are modifying a gun you don't randomly mess around for it and hope it gets better. You may make it a hair trigger to get more speed, or you may modify the barrel to increase the velocity of the bullet (damage).


The same applies for armor - either you are trying to stengthen it or lighten it. You don't cut the liner out of your jacket and expect it to be warmer.


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