Smuggler Archive
Thread: Revamp Discussion: Contraband/Missions PART 2 (Solutions)
WILDMAN_SOLO
Thu Dec 16, 2004 9:06 am
#560
Lokee wrote:
I agree I think the YT-1300 should be a master ship for all, or atleast rebel and priveteers
ether that OR, have it that once you gain a cert for a ship, you keep it, nomater if you drop the tree or not, mastery gives you all then certs for that tree, but if you drop and go to master another faction, why can't you still pilot the other ships?,
Hutts pilot X-Wings, but my priveteer can't?,
ok not yet but when she masters priveteer i want o keep my YT-1300, and learn the X-Wing too.
YT-1300 should be a master ship for master Smugglers only. Why do I say this. Well just as Jedi / Vader / Fett are iconic characters to Starwars the Milenium Falcon AKA the YT-1300 is also an Iconic symbol which thorughout the films is associated with Smugglers and Smuggling. I don't see novice brawlers using a lightsaber unless they have unlocked their Jedi so why should anyone other than Master Smugglers be able to fly a YT-1300
Thats my opinion anyway
levyn
Fri Dec 17, 2004 5:01 pm
#561
Zeon_Zaku wrote:One thing I request for this revamp is this... if the Devs make a way to take smuggling missions in space, do not make them so that you have to be part of the Smuggler's Alliance to get these missions! You shouldn't have to be a certain space faction just to smuggle. Rebel, Imperial, Privateer, any space faction should be able to smuggle. Maybe different missions for each faction, but we all should be able to Smuggle. Not just those who joined the Smuggler's Alliance.Forcing peopel to quit their space faction and join another just so they can smuggle will piss people off even more. Especially those who hit Rebel or Imperial ace... then they'd have to drop it and take up Smuggler's Alliance Privateer. A total waste of time and energy.
I think that's my biggest fear about the Smuggler revamp.
i think you are mistaken. i am almost sure they might find worse things to do, although it is very anoying that we cannot smuggle in space at the moment without belonging to the smugglers alliance.
MavriK512
Fri Dec 31, 2004 7:01 pm
#562
What I want most out of this revamp is to actually feel like I'm breaking some kind of law by slicing and walking around with a kiloton of spice.
To me, that means being put on BH terminals, harsher penalties for being caught with contraband, and missions that will lead to confrontation with NPC law enforcement, or NPC Bounty Hunters.
yeah, it's been said a million times before, but it can't hurt to say it again.
To me, that means being put on BH terminals, harsher penalties for being caught with contraband, and missions that will lead to confrontation with NPC law enforcement, or NPC Bounty Hunters.
yeah, it's been said a million times before, but it can't hurt to say it again.
Flagoo
Fri Dec 31, 2004 8:40 pm
#563
From what I read here and on the other post GreenMarine, the new proposed smuggling changes are going to turn this class into a situation where there will be a few smugglers getting all thesuccess and a whole lot of other peeps who won't get any success. It'll turn us into the "haves" and the "have nots."
Maybe you want to apeal to that demographic, and I bet there are a few in this threadwho fit in to that demographic, andthey'll have no trouble meeting whatever challenge you throw at 'em. Those with the big PAs, the powergamers, and the well financed.
The "high risk" missions are not that risky if you can call upon a big guild to protect you. PvP aint a problem if you are a big guild with all the players to protect you with all the best most expensive loot weapons. Look at the jedi situation. The only ones that are making it are the ones with the uber 1337 friends. Look at the BHs who are killing jedis. They are from all the big PAs with an uber 1337 pack giving them backup.
From a small RP PA of mostly casual players, I don't see how I'll be able to fit in with a system where the market is filled with all the best loot from smugglers that have all the advantages given to them that I have to work twice as hard to get. I don't want this to be a profession that's like armorsmith or doctor that requires all the best loot and a big powergaming guild to even make a livin' from your skills. I want it to be a situation where the effort gets you the success, not the loot or the guild who can get you the loot or provide the protection.
PistolPlinker
Sat Jan 01, 2005 8:17 am
#564
I like your ideas, and other ideas I have seen posted throughout the forums:
The ability to "hide" PC's works very well with the Smuggler concept--Smuggling. We need to be able to hide things and do it well. In addition to being able to "mask" faction, perhaps a Master Smuggler could be able to disguise faction to appear to be what is needed at the time (a Master could make a group appear to be IMP or REB or NEUT as the need dictates)--there needs to be something very elite about a Master of the Profession.
In addition to being able to temporarily hide players' faction alignment, we should be able to better tune our slices to specify dmg or spd and perhaps experiment to help increase the result (Master Smugglers should not have to see slices in the teens or twenties. we should have a curve that starts at 30%).
I do like the idea of increased risk for having contraband--it IS contraband, after all. But, it the risks and punishments are increase the product should proportionately be increased. We need to make the "illegal" spices worth the risk--perhaps more comparable to a M-Doc's "buff" but a fraction of the time and keep the downer effects, for the sake of balance...anything that jacks your system up to such a level has to have a negative impact as well.
PistolPlinker
Sat Jan 01, 2005 8:54 am
#565
Hello, GM:
Sorry, but this note turned into quite a letter. I know you're extremely busy and have precious little time, but I do hope you have an opportunity to read over this.
Regarding PVP vs. PVE. It seems this should still follow the same patterns as are existent in the game now. If you're an overt (and yes, why not faction to an Underworld figure as your employer?) you face PVP full time, if not then not. However, failing enough missions, or critically failing one, would likely reallly "annoy" your employer and he/she would place a price on your head--in that event then yes, you would be facing a PVP situation, but only with the BH who accepted the job. I don't really see where BH "X" would be able to PVP you if you are the mark for BH "Y".
In view of the risk of a BH engagement a smuggler would be wise to have developed a template making him a formidable fighter. Speaking for myself, I went M-Smuggler layered with pistoleer 0020 (for the Geo-Certification) and BH 0040 (for the lethal pistol attacks)...as luck would have it, BH requires Master Marksman as well, which also helps. As it turns out the deadliest pistoleer in the game is not a Master Pistoleer--the attacks one gets blending Smuggler and BH are just plain mean. With the BH Scout Pre-Requisite, I am also fast on my feet across terrain, as any BH would be as well with the same requirement.
Perhaps, and I just thought of this, in the wilds a smuggler might be able to find a place to hide--effectively disappearing from the map and view...dunno' of that one.
I, for one, do appreciate everything you DEV's are trying to do--supporting a game and network of this magnitude can't be even remotely easy, and all the worse for everyone complaining about it.
I like your ideas, and other ideas I have seen posted throughout the forums:
The ability to "hide" PC's works very well with the Smuggler concept--Smuggling. We need to be able to hide things and do it well. In addition to being able to "mask" faction, perhaps a Master Smuggler could be able to disguise faction to appear to be what is needed at the time (a Master could make a group appear to be IMP or REB or NEUT as the need dictates)--there needs to be something very elite about a Master of the Profession.
In addition to being able to temporarily hide players' faction alignment, we should be able to better tune our slices to specify dmg or spd and perhaps experiment to help increase the result (Master Smugglers should not have to see slices in the teens or twenties. we should have a curve that starts at 30%).
I do like the idea of increased risk for having contraband--it IS contraband, after all. But, it the risks and punishments are increase the product should proportionately be increased. We need to make the "illegal" spices worth the risk--perhaps more comparable to a M-Doc's "buff" but a fraction of the time and keep the downer effects, for the sake of balance...anything that jacks your system up to such a level has to have a negative impact as well.
Thanks again for everything!
gath1965
-Dmitri Caalana, Corbantis
scall01
Sat Jan 01, 2005 9:55 am
#566
WILDMAN_SOLO wrote:
Lokee wrote:
I agree I think the YT-1300 should be a master ship for all, or atleast rebel and priveteers
ether that OR, have it that once you gain a cert for a ship, you keep it, nomater if you drop the tree or not, mastery gives you all then certs for that tree, but if you drop and go to master another faction, why can't you still pilot the other ships?,
Hutts pilot X-Wings, but my priveteer can't?,
ok not yet but when she masters priveteer i want o keep my YT-1300, and learn the X-Wing too.
YT-1300 should be a master ship for master Smugglers only. Why do I say this. Well just as Jedi / Vader / Fett are iconic characters to Starwars the Milenium Falcon AKA the YT-1300 is also an Iconic symbol which thorughout the films is associated with Smugglers and Smuggling. I don't see novice brawlers using a lightsaber unless they have unlocked their Jedi so why should anyone other than Master Smugglers be able to fly a YT-1300
Thats my opinion anyway
In that same line of thinking, only Master Bounty Hunters would get the KSE Firespray.
WILDMAN_SOLO
Wed Jan 05, 2005 3:15 am
#567
scall01 wrote:
WILDMAN_SOLO wrote:
Lokee wrote:
I agree I think the YT-1300 should be a master ship for all, or atleast rebel and priveteers
ether that OR, have it that once you gain a cert for a ship, you keep it, nomater if you drop the tree or not, mastery gives you all then certs for that tree, but if you drop and go to master another faction, why can't you still pilot the other ships?,
Hutts pilot X-Wings, but my priveteer can't?,
ok not yet but when she masters priveteer i want o keep my YT-1300, and learn the X-Wing too.
YT-1300 should be a master ship for master Smugglers only. Why do I say this. Well just as Jedi / Vader / Fett are iconic characters to Starwars the Milenium Falcon AKA the YT-1300 is also an Iconic symbol which thorughout the films is associated with Smugglers and Smuggling. I don't see novice brawlers using a lightsaber unless they have unlocked their Jedi so why should anyone other than Master Smugglers be able to fly a YT-1300
Thats my opinion anyway
In that same line of thinking, only Master Bounty Hunters would get the KSE Firespray.
Correct and jedi should get their Jedi Starfighter like the one obi-wan flies in EP2
Avadann
Mon Jan 10, 2005 12:23 pm
#568
Great ideas. The basic thing's I'd liek to see, is enabling the smuggler to provide goods and services that no other character can.
I think having sliced items should be a very risky thing to do, something that only people who would be in trouble with the empire would do anyway. I think only high ranked Imperials should be allowed any at all. Give Imperials a little more faction perks, but if you want to be realistic, Imperial players shouldn't be allowed any contraband.
Neutral players should get the standard penalty.
Rebel players should get penalties based on their rank. Rank in either faction should mean something. Access to GOOD exclusive items (overt or not), but also, if Rebel players with high rank are caught, that more of a prize, so more of a punishment.
Punishments:
Quasi-illegal: A fine, based on the item, and what's been done to it.
Banned: Larger fine, confiscation of the item. Refusal to give up the item will result in attack.
Highly Illegal: Huge fine, attack, and if killed, forced confiscation of the item.
This should only apply to the item that the scan finds (and only one or two at a time).
Fines:
Given the current economy, a low fine should be something like 1000 credits, medium 10000, and high 100,000. Rebel ranks could increase this by percentage. 5% at corporal, 10% at next rank and so on. Imperial ranks should decrease it in the same manner. This will handle the under the table part for quasi-illegals
The idea seems to be like speeding tickets, if you're only 5 miles over, it's usually a warning (small fine), 10 or so, bigger warning, maybe a ticket. 20 miles over and you're cited.
I would also REALLY like to see Doctor's only be able to do their higher abilities in hospital. I don't think they should be able to buff outside of one. Maybe do some medium-minor healing, maybe lesser buffs, but not full blown ones.
Scoooter
Tue Jan 11, 2005 1:17 am
#569
WILDMAN_SOLO wrote:
scall01 wrote:
WILDMAN_SOLO wrote:
Lokee wrote:
I agree I think the YT-1300 should be a master ship for all, or atleast rebel and priveteers
ether that OR, have it that once you gain a cert for a ship, you keep it, nomater if you drop the tree or not, mastery gives you all then certs for that tree, but if you drop and go to master another faction, why can't you still pilot the other ships?,
Hutts pilot X-Wings, but my priveteer can't?,
ok not yet but when she masters priveteer i want o keep my YT-1300, and learn the X-Wing too.
YT-1300 should be a master ship for master Smugglers only. Why do I say this. Well just as Jedi / Vader / Fett are iconic characters to Starwars the Milenium Falcon AKA the YT-1300 is also an Iconic symbol which thorughout the films is associated with Smugglers and Smuggling. I don't see novice brawlers using a lightsaber unless they have unlocked their Jedi so why should anyone other than Master Smugglers be able to fly a YT-1300
Thats my opinion anyway
In that same line of thinking, only Master Bounty Hunters would get the KSE Firespray.
Correct and jedi should get their Jedi Starfighter like the one obi-wan flies in EP2
What makes a starfighter a "Jedi Starfighter"and not just a fighter and YT-1300 a "Smuggler Ship" and not just afrieghter and a Firesprey A "BH ship" and not just a fighter bomber.
The answer is NOTHING
Saying that some ship types are "one profession only" just because you only saw one character in a movie fly it is just silly
Jaguarrr
Tue Jan 11, 2005 1:50 pm
#570
Scoooter wrote:
WILDMAN_SOLO wrote:
scall01 wrote:
WILDMAN_SOLO wrote:
Lokee wrote:
I agree I think the YT-1300 should be a master ship for all, or atleast rebel and priveteers
ether that OR, have it that once you gain a cert for a ship, you keep it, nomater if you drop the tree or not, mastery gives you all then certs for that tree, but if you drop and go to master another faction, why can't you still pilot the other ships?,
Hutts pilot X-Wings, but my priveteer can't?,
ok not yet but when she masters priveteer i want o keep my YT-1300, and learn the X-Wing too.
YT-1300 should be a master ship for master Smugglers only. Why do I say this. Well just as Jedi / Vader / Fett are iconic characters to Starwars the Milenium Falcon AKA the YT-1300 is also an Iconic symbol which thorughout the films is associated with Smugglers and Smuggling. I don't see novice brawlers using a lightsaber unless they have unlocked their Jedi so why should anyone other than Master Smugglers be able to fly a YT-1300
Thats my opinion anyway
In that same line of thinking, only Master Bounty Hunters would get the KSE Firespray.
Correct and jedi should get their Jedi Starfighter like the one obi-wan flies in EP2
What makes a starfighter a "Jedi Starfighter"and not just a fighter and YT-1300 a "Smuggler Ship" and not just afrieghter and a Firesprey A "BH ship" and not just a fighter bomber.
The answer is NOTHING
Saying that some ship types are "one profession only" just because you only saw one character in a movie fly it is just silly
/agree
Certain ships should only be available to the factions (like most of the TIEs or the A, B and X-Wing) others could be flown by anyone who got the right tier, see that the Z95 and Y-Wing desgins are old, and they got sold by Incom to many goverments and private organizations (read pirates and mercenarys).
The whole Skillset in space would have been so much more dynamic if you could choosetwo or threeclass-branches (light, medium, heavy starfighter, bomber, light freighter), then the set of skills that your faction provides.
What would happen?
You could actually choose to start out with a freighter. Smuggling in a starfighter... pfff.
Kyllan
Mon Jan 31, 2005 5:40 pm
#571
It seems that we should make more factions other than Imperial scan. Why can't the Rebels scan in a Rebel controlled territory? They aren't going to like spice abuse much either. Rebel commanders could then have some immunity from scans in their home regions. Naboo's Royal Security Force (a neutral faction) might also scan and have their own forces to deal with violators.
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The Rebels wouldn't scan you and fine you for the simple reason that they need you. Rebels always had to have outside help to get supplies and weapons, etc. If they start scanning smugglers and tell them naughty, naughty or worse killing them; then I wouldn't help them. No, do not let Rebels scan and penalize smugglers. The only possible exception I could see to that is if they are scanning a smuggler whose is associated with the oposite faction. Then independents would never be scanned. But I don't really like that solution either. It makes no sense for Rebels to scan smugglers because they use their services. When they win the war and become the government, then they can prosecute/persecute smugglers.
I am all for the RSF and Corsec scanning. They are law enforcing organizations. That is what they do. More power to 'em. the Corsecs and Rogue Corsecs love me anyway, they'd never hurt me.
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I also liked some ideas I read about bounties on players. I think this would be a neat idea. If too many people have problems with this solution, then maybe find a way for the BH taking the bounty to first get the player who is the bounty's permission to hunt them. That way people who didn't want to do it wouldn't have to. Personally I would welcome the challenge. Still, it would be reasonable for those playing smugglers to expect bounties placed on their heads if they get caught or cross the wrong person.
----I'll have to think more about the rest.
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The Rebels wouldn't scan you and fine you for the simple reason that they need you. Rebels always had to have outside help to get supplies and weapons, etc. If they start scanning smugglers and tell them naughty, naughty or worse killing them; then I wouldn't help them. No, do not let Rebels scan and penalize smugglers. The only possible exception I could see to that is if they are scanning a smuggler whose is associated with the oposite faction. Then independents would never be scanned. But I don't really like that solution either. It makes no sense for Rebels to scan smugglers because they use their services. When they win the war and become the government, then they can prosecute/persecute smugglers.
I am all for the RSF and Corsec scanning. They are law enforcing organizations. That is what they do. More power to 'em. the Corsecs and Rogue Corsecs love me anyway, they'd never hurt me.
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I also liked some ideas I read about bounties on players. I think this would be a neat idea. If too many people have problems with this solution, then maybe find a way for the BH taking the bounty to first get the player who is the bounty's permission to hunt them. That way people who didn't want to do it wouldn't have to. Personally I would welcome the challenge. Still, it would be reasonable for those playing smugglers to expect bounties placed on their heads if they get caught or cross the wrong person.
----I'll have to think more about the rest.
motrhed
Thu Feb 03, 2005 9:58 am
#572
Greetings and semper fi to greenmarine. I love the idea of the revamp, and here is my two cents worth.
As to the BH missions on Smugglers, missions should be rated as to exp of individual smugglers that are the target. Also, BH terminals should return the name of target smuggler to queue for other BH to be able to hunt the same smuggler. This would cause the Uber player smugglers to accrue larger numbers of BH in the manhunt for the better snugglers. The BH who captures/kills the target receives the reward, all others receive a fail message, thus clearing the wanted status of said smuggler. All smuggler players would reach their own levels of evasion and smuggling exp. Also increase reward of BH for everytime smugglers name is issued in BH missions i.e:
1st assignment 25k
2d assignment 50k
3d asignment 100k
etc, etc....
This way, an Uberplayer who can avoid 5 or 6 bh no problem, would have to avoid like 10 or 15 bh and yes would eventually be caught or killed, but would have his or her balst of a time in the meanwhile.
also, theose unused buildings in the NPC cities could be used as underground meeting places for smugglers and their ilk, such as NPC mission targets, or customers for smugglers, or just plain old smuggler mission terminals. Certin buildings could be made to have doors that need slicing in order to gin entry, which only Smugglers could do....see what iI mean?
Enough said for now, except please give us a good revamp, as every creer I choose seems to be messed up. lso, why should we be forced to use other players in everything we must do? I myself have a hard time deling with most of these kids playing this game, all about hoe I can help them, not how they can help me. Pls do something for the independant player who doesnt make friends easily. I mean just because I voted for Geo W. does that make me more evil than a Dark Jedi Knight?