Smuggler Archive
Thread: Smuggler Complimentary Professions Guide v1.1
I debated the Smuggler/Pistoleer/Marksman template but decided not to for two reasons ...
1) I wanted to meditate damage away (TKA)
2) I wanted to Master as much as I could .... and I liked the sound of 3 Elite Masters ...
... the Master Marksman does help with the pistol ... but I got my but kicked anytime a TKA came in close.
I trying out the Rifleman/Smuggler now. Still have a long way to go for Master in Rifle, though.
I was the CH/Smuggler - there aren't too many things this combo can't solo in PVE if you spend the extra points on Pistoleer for the higher Bleed shot. But I want to try more PvP and this combo isn't that good for PvP unless you're very fast on the keys and have the good PvP pets. You have to get off a bleed shot, low blow, panic shot and have the pet attack - then hit FD if opponent turns on you - and they always do - almost. And this only works one vs. one, if there are more it only gets worse for you. Fought two guys once and had to burstrun out and leave the pet behind. Poor thing saved my life, but was really beat up when I was able to call him back. I really just got tired of the pet problems which are only getting worse. Now they run off from almost anything that hits them.
With the rifleman - your're still really good at PVE since you can be sneaky with conceal shot and and if you're detected get off mind bleeds then kite and if need be FD.
Just not sure after I give up my CH completely what to do with the extra points - I like the terrain navigation of the scout, but it seems pointless now with speeders and swoop bikes. I also haven't harvested anything for awhile so the whole scout thing is seeming to become obsolete for me. Many rifleman say that master marksman isn't really necessary since the Master Rifleman is just about as good as it gets and the few added bonuses isn't worth the skill points - so then what? Where do I spend those points? Medic? TKA - just because I like it or wait for some added profession? Or keep the scout hunter line since conning for resists has been really beneficial in equipping the right weapon? Having trouble with this.........will ponder for a few more weeks - that when I should hit Master Rifleman.
Any comments on the template I plan to use?
Master Smuggler, Master Pistoleer, TKA Meditation Line, Novice Medic (and other assorted skills)
Personally, I'm working on Master Rifleman, Master Smuggler, Scout, and Medic. Still haven't decided what medic and scout skills to drop to finish Smuggler up.
I like the idea of shooting a target in the head repeatedly, then shooting it in the nuts when it gets closer. Scout for terrain negotiation, and Medic for healing.
Updated (yay for veteran status) with lots of suggested combos...
- The Shootist
- The Rifleman
- The Self Defender
- The Creature Handler
- The Self Sufficient
- The Jack Of All Trades
- Added in the TKA meditation suggestions
- Added in the Survey I-IV suggestions
Thanks for the feedback and keep those combos coming.