Smuggler Archive
Thread: A Poll On Smuggling and Risk
JTGAlpha
Wed Mar 03, 2004 2:47 pm
#43
Wow. Easiest poll I've ever tallied. Ok. 2 no's. All the rest are yes's, though many qualified that the risk need be worth the reward (as in it had better be fun!).
Again let me stress, this is making NO assumptions on how fun it would be. It could be awesome it could suck. If there were an equal chance of either WOULD YOU TAKE THAT CHANCE?
FunkyWookies
Sat Mar 13, 2004 8:45 am
#49
We should suffer a huge risk, my days of slicing at coronet are long gone, spaming about slicing prices and spices just makes me feel like a crafter trying to start his bussiness up.
Perhaps if u have a smuggler tag u should be TEFed by the imps, or caught slicing etc, this crack down is useless, i have not be checked once, and anytime there is a shakedown in the cantina or a squad of stormies outside a city i usualy waste em all for the FPs. All imp NPCs should check for contraband. It is no good having 50 imp NPCs at the talus outpost if they arent up to much. If all ppl were scanned by all NPCs the crackdown would feel mroe real.
Waccabacca
Jez3an
Sun Mar 14, 2004 3:34 pm
#50
YES
I posted an idea on Risky vs. Reward Slicing earlier - it got a good response in its rawest form ( http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=67180 )
but a bad response later ( http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=67798 ) and I'm not quite sure why. I'd apprieciate any input.
I have to make a qualifier: The reward MUST be worth the risk. Otherwise it will just be a dead option that nobody touches. Difficult enough to be a challenge, rewarding enough to make it fun.
And I'm not wanting a flat "you have a 30% chance of failure in this 1 scan" system. I want an interesting system of trails and leads and tracking, and maybe player BHs involved. It has to be interesting as well as rewarding.
I posted an idea on Risky vs. Reward Slicing earlier - it got a good response in its rawest form ( http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=67180 )
but a bad response later ( http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=67798 ) and I'm not quite sure why. I'd apprieciate any input.
I have to make a qualifier: The reward MUST be worth the risk. Otherwise it will just be a dead option that nobody touches. Difficult enough to be a challenge, rewarding enough to make it fun.
And I'm not wanting a flat "you have a 30% chance of failure in this 1 scan" system. I want an interesting system of trails and leads and tracking, and maybe player BHs involved. It has to be interesting as well as rewarding.