Smuggler Archive
Thread: for those who feel the need to bash GreenMarine
Well, yes, that's granted.I justthink (at least in his case) the problem is that the technology isn't up to design concepts. A lot of the time in MMOGs there are people who think like developers - people like Gizmo etc who say 'ohh wouldn't this that and the other thing be great!?!' and they're actually thinking right along the lines of your average industry developers. But, design wise, they're talking impossibilities, unless they're dealing with a whole new, freshgame tailored to be to those exact specifications.
Unfortunately that's also because of technological limitations. Just observe the increasing bandwidth, ram/vram, cpu, gpu requirements for client machines playing SWG and EQ2.Some people are not willing to or just flat out unable to upgrade because they aren't willing to shell out thousands to playone game. The internet is just horrible for handling bandwidth and games on a massive scale such as those demanded by MMORPGs. Personally, I'm expecting MMOGs to sorta die out gradually up until Internet 2 becomes mainstream and household, at which time MMOGs of all sorts will completely take over and dominate the entire gaming market.
But going back to now, what makes the current situation worse is that since MMOGs are so costly and specific genres are so saturated (ie, fantasy RPGs), very few people want to make vital investments into the design of these games to make them better at scratch. It's a completely foolish oversight, IMO, since onevery well thought out and designedgame could easily sweep the market and make mad money in the process (*points at WoW*).
Another loss of a great developer.... this is, indeed, a big blow for the game as a whole. GreenMarine seemed like our only hope.
I have a feeling that a few 'Producers' making bad decisions were behind GM leaving. They probably saw every cool thing developed by GM and said, "No. Not this design." They probably piled through the different systems he came up with and selected the most goddamn lame smuggling system for implementation. I'm beginning to think that a few of these producers need to leave their jobs instead of the bright programmers like GM and Tyrant.
/salute GreenMarine
/rude 'Producers'
BluebloodUK wrote:
SmugglinZane wrote:
Wonder if we can all email him and get himto come up with his own MMORPG?
OMG....A Pirate MMORPG... That would be just too perfect....
just yesterday i was telling my girlfriend how cool a Pirate themed MMORPG would be!
twotimes wrote:
BluebloodUK wrote:
SmugglinZane wrote:
Wonder if we can all email him and get him to come up with his own MMORPG?
OMG....A Pirate MMORPG... That would be just too perfect....
just yesterday i was telling my girlfriend how cool a Pirate themed MMORPG would be!
Well, there is one, but it doesn't look cool at all.
Jaguarrr wrote:
I never knew it was physicaly possible, but this sucks and blows at the same time.
riotcontrol wrote:
twotimes wrote:
BluebloodUK wrote:
SmugglinZane wrote:
Wonder if we can all email him and get him to come up with his own MMORPG?
OMG....A Pirate MMORPG... That would be just too perfect....
just yesterday i was telling my girlfriend how cool a Pirate themed MMORPG would be!
Well, there is one, but it doesn't look cool at all.
it looks sorta kinda cool... at least it's an independent developer, right?
They get to him, too?
Halyn wrote:
(This is Halyn...Keck asked me to post this for him.)
Uhoh.Is the mighty Keck banned? ![]()
Regardless, I don't think we'll ever know the full story behind GM and SOE, since none of us were there (and as the rest of the proverb goes, if we were there, then we were asleep). Bottom line in my case, I believe he did fight for the smugglers when he was around.
Well this is certainly disheartening news. With all fo the tiem spent with him, especially Fishy and Veela at Fanfest last year, it seems like time wasted now. You know that feeling you get when you train a new employee, and 2 weeks after their training ends they quit? Yeah, that's how I feel.
He is the one person there that truly understood not only our profession and it's potential, but also how our community operates.
Part of me is happy though, for him, to be able to get out under the shadow adn hopefully into something that allows him the creative exploration someone liek him thrives on.
/salute GM
We'll miss ya!