Smuggler Archive

Thread: Have a Question/Concern/Idea about Last Ditch? Read this!

CapnKate
Sun May 15, 2005 12:43 am
#40


Althus_Alen wrote:
There should be no one shot PvP kills.

Saying it is limited by low health means nothing except I don't heal and let my opponent take me down to the optimum health to fire LD.

Jedi are annoyed for two reasons - no amour and BH use. First one is obvious, the second is a BH taking the same mission over and over until they land a LD. There is no penalty to the BH for doing this, yet the Jedi has a lot to lose. Landing the LD takes no skill and the only counter is to know which BH have LD and run away on sight. That is hardly a solution, no matter how much the people who object to Jedi on principle would agree with it. Btw, to those people - why do you not complain about the number of TKA's? But I digress.

To reiterate, there should be no one shot PvP kills in this kind of game. Either cap the PvP damage below a players max health or remove it from PvP entirely.

I do feel for smugglers though, your problem is that your skills are used by other classes in unexpected (by the Devs) ways. The PvP situation with BH/Jedi and the ability of a BH to pick up MS skills means this will always be a problem. Are you sure you want smugglers to be hunted by BH when, after 2 years, they still can't balance BH vs Jedi





Yeah, we're sure. For one thing, it's the MDef template being so out of whack that's causing BHs to favor 5-1 odds and search for attacks like this to use. This causes no issue with Smuggler bounties. Second, we as a community do not have a very adverse relationship to BHs tat would cause them to do their level best to do anything they can to kill us as much as possible. In fact, we were *collaborating* with them on the Smuggler BH proposal. For another, we don't feel that killing our attackers is the win situation. For another, you assume far too much in saying LD is unbalanced anyway. I've been hit with it, I've died to it, I've killed with it, I've failed with it. HOWEVER, it took myself and the people I was practicing PvP with TWO DAYS to figure out how to keep it from being used. Two days of play, and every one of us knows exactly how to render it to near uselessness. Which does NOT involve running away. A secret we've gone the frankly, quite STUPID lengths to of sharing with everyone else. For yet another, term missions might be unbalanced, but at least it would be smuggler-ish content. After 2 years.

And finally, claiming LD takes no skill to land successfully only shows how little you know about the skill. And it's still not a one-shot kill. The jedi that complain about the power of this skill are vastly overstating the case, and I strongly believe based on my and other smugglers' experience with this special that it is COMPLETELY un-representative of what we can typically expect from it. The fact that while Jedi claim this is a PvP thing, noone else seeming to care about it tells me it isn't a PvP thing, it's a Jedi/BH thing. Noone but jedi complain about LD. I've killed many people with it who aren't Jedi. I've been killed by many more people when trying to use it as intended and getting a failure. Not ONE person has complained when it took them down. They've expressed surprise, awe, perhaps, that smuggler is now actually a THREAT, but not one person as told me it needs a nerf. Except a bunch of Jedi.

Message Edited by CapnKate on 05-14-2005 03:46 PM



------------------

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Kaitlin Mainwaring, Kettemoor - Master Smuggler/Master Shipwright/Rebel Ace
--Former SpaceBeta1 Master Tester
Nicolas_Frost
Sun May 15, 2005 1:25 am
#41


darevsool wrote in Last Ditch Test Duel results:

The 'argument' thread got me curious about this skill, which up until now I have been avoiding, because I was using it incorrectly (as an opening attack, thusly draining my health and getting me incap'd)

I have 2 master smuggler toons, which I logged at the same time, and had duel each other. Dolan (zabrak), character #1, wearing Ubese recon armor (5200/7200/5212) with a health bar of 3190 using a DL44xt with max (energy) damage of 889 (no powerup) Also master pistoleer

Blocade (wookiee), character #2, wearing Ceremonial recon armor (4742/6742/5742) with a health bar of 3250 using an assault bowcaster with max (kinetic) damage of 1142 (no powerup) Also master rifleman Here's how the duels went:

Dolan challenges, Blocade accepts and shoots first. Bowcaster does kin damage, wearing Dolan down quickly. Dolan shoots off LD and hits Blocade for a total of 3429. Blocade's armor absorbed 1788 of that damage, and took a hit for 1640, about 1/2 his total health bar. Blocade auto fires ranged shot back at Dolan and incaps dolan.

Round 2:
Blocade challenges, Dolan accepts and shoots first. DL44xt, doing energy damage, is slower to wear Blocade down. Blocade uses LD and hits Dolan for a total of 6837 damage. Dolan's armor absorbed 2838pts of damage, leaving his health bar drained by 3988...exceeding his 3190 max health, one shot incap'ing Dolan.

To me, LD seems to be working as it's intended. There is more to combat now than the DPS your weapon does. You have to know what type of damage your oppenents armor usually is worst at blocking, you have to have a high max damage weapon that does that type of damage (DPS is not the end-all value of weapons, but rather a general guide as to how you'll be able to use the weapon).

Blocade was able to one shot Dolan because of 2 reasons. The assault bowcaster has such a high damage value, and Dolan's armor isn't very useful against kinetic damage.

Dolan was NOT able to one shot Blocade because he had an energy weapon of only average damage output, and Blocade's armor has energy resists as the highest level.

I'm going to re-test round 1 with dolan using a FWG (kin damage) to see how much of a difference that makes.

Ok...round 3...Dolan using the FWG5 pistol with 854 max damage: Blocade shoots first (using energy rifle to give me more time) and Dolan uses LD and hits Blocade for a total of 4139 damage to his health.
For some reason the combat log didn't show any armor/damage absorbing stats....either way Dolan was able to one-shot Blocade with a simple change in tactics...which I think is what the whole CU thing was supposed to promote.

Message Edited by darevsool on 05-15-200503:56 AM





Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


BounytBoy13
Sun May 15, 2005 9:20 pm
#42






Nicolas_Frost wrote:




Last Ditch is not supposed to be predictable. If it were predictable, it would no longer be a "Last Ditch Assault". You're trying to depend on a skill that has no guarantee of working. That's what the problem is. Sometimes it'll hit, sometimes it won't. Sometimes it'll do a good deal of damage if your health is very low, sometimes it won't. Sometimes you'll cap yourself and your opponent will still be up and about...






I totally agree with Mr. Frost...With so many variables involved (some more than others...or not), it does sound chaotic and random. I kinda like this 'unpredictability' (bug or no bug). Until somebody has done the research and others have tested his/her results (just like in a science observation).....WHOA...Bodda-bing...Bodda-boom...they change it again either from pressure from smugs or pressure/whining from other profs...Just my 2.91237498723 cents...



Kaizah Zett...

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Corellia, Ahazi

***Go Find Balance...Teach you, I cannot***
Cphopp
Tue May 17, 2005 7:02 pm
#43

just note its useless against a master defender...


I tested it quite extensivley today with a guildy


Max damage I did was bout 1.1k....with around 2200 being absorbed by their inate armor as master defenders


so its not the end all everyone thinks....and unfortunatly i dont think i will be sticking with smugler as a jedi killer template simply because i can't hit anything....there are no accuracy mods and i miss prolly 60% o the time with my shots



Chop's Shop *** 90 , 6100 *** 700m from Nym's : Lok
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Ternque01
Tue May 17, 2005 7:32 pm
#44

I dunno if this is a bug, but someone on Bria claims that if you use Last Ditch against padded armor, it show the damage spam in the combat log but will not actually harm the target!!!!


He told me, then he did it to me. The shot showed 3200 in the combat spam, but I was untouched!





Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
WesBelden
Tue May 17, 2005 9:01 pm
#45






Ternque01 wrote:

I dunno if this is a bug, but someone on Bria claims that if you use Last Ditch against padded armor, it show the damage spam in the combat log but will not actually harm the target!!!!


He told me, then he did it to me. The shot showed 3200 in the combat spam, but I was untouched!







Bah... do you think you can reproduce it? (i.e. is it just a case of using Last Ditch on someone wearing padded armour, or is there more to it?).


On the offchance you've not /bug'd it, please do so, and try'n slide in a bug report in the nextTC bug thread



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
Nicolas_Frost
Fri May 20, 2005 11:40 pm
#46

Now, I want everyone to understand me, so I will use bold, italic, underlining, yellow text, a larger text size, numerous exclamiation points(including the number "one" for good measure), and capslock to make certain my point is clear.

LAST DITCH IS NOT A ONE-SHOT KILL!!!1!!!!11!!!

Last Ditch requires the user to have the everlasting piss beaten outta him before it even has a chance of doing moderate damage, that's IF it even lands. If a Bounty Hunter wanted to use it as a one-shot kill, he would need the Jedi he was hunting to initiate attack, and would also need to not return fire untill he reached the point where he's about to die. The closest this scenario would come to would be the Hunter initiating combat, and letting his prey knock him senseless, then try to get it to work, which is not even guaranteed to hit. In both of these situations, the Hunter is being an utter idiot.

Let me re-iterate, the only way Last Ditch becomes a "One-Shot Kill", is for someone to initiate combat with the Last Ditch-user, the Last Ditch user then must not attack in any way, untill he is so close to death, that Last Ditch has the potential to cause a lot of damage, if he can make it hit.

From this point forward, information I deem as important enough for this topic, will be edited into the originating post.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


RoundWallKing
Mon May 23, 2005 7:20 pm
#47



Nicolas_Frost wrote:
Now, I want everyone to understand me, so I will use bold, italic, underlining, yellow text, a larger text size, numerous exclamiation points(including the number "one" for good measure), and capslock to make certain my point is clear.

LAST DITCH IS NOT A ONE-SHOT KILL!!!1!!!!11!!!

Last Ditch requires the user to have the everlasting piss beaten outta him before it even has a chance of doing moderate damage, that's IF it even lands. If a Bounty Hunter wanted to use it as a one-shot kill, he would need the Jedi he was hunting to initiate attack, and would also need to not return fire untill he reached the point where he's about to die. The closest this scenario would come to would be the Hunter initiating combat, and letting his prey knock him senseless, then try to get it to work, which is not even guaranteed to hit. In both of these situations, the Hunter is being an utter idiot.

Let me re-iterate, the only way Last Ditch becomes a "One-Shot Kill", is for someone to initiate combat with the Last Ditch-user, the Last Ditch user then must not attack in any way, untill he is so close to death, that Last Ditch has the potential to cause a lot of damage, if he can make it hit.

From this point forward, information I deem as important enough for this topic, will be edited into the originating post.




No thats not how LD works, I Dueled a Jedi Knight on my server the other night and used plenty of special attacks before I finally LD'd. I hit him for 3200 pts dmg and incaped him and did not incap myself. Before you Jedi cry nerf understand that whenever I use last ditch I say its only successful 1/5 of the time. Somtimes I get lucky and get 2 in a row but the way last ditch works is completly random. Instead of looking at the combat log, look at the player you are shooting. Above his head youl see the damage number or see a big MISS above his head. Its a very random special.



Playing WoW and loving every second of it!
Thankyou NGE for not making me want to play SWG!
O'etam Rendar ......RIP.....One of Sunrunner's true Jedi.
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Xaleor
Sat May 28, 2005 6:20 pm
#48

I did some testing with last ditch this morning. I was fighting a lvl 81 ns... well, not technically fighting as they weren't aggroe'd on me. I did last ditch 11 times. I didn't record the values the first three or the last time. For the ones I did, here are the values:


Health I have:



Happiness isn't happiness without a violin playing goat.

Tarantella Syn
Xaleor
Sat May 28, 2005 6:27 pm
#49


I did some testing with last ditch this morning. I was fighting a lvl 81 ns... well, not technically fighting as they weren't aggroe'd on me. I did last ditch 11 times. I didn't record the values the first three or the last time. For the ones I did, here are the values:


Health I have: Damage done:

100 4684

2004161

3003719

4003267

5002846

6002407

700 1925


The damage done was as shown in the combat log. I would like everyone to be aware that I incapped myself 10 out of the 11 times I used the shot. When I incapped myself, I did no damage... the combat spam showed up, but no damage showed on the targets health bar. The only time I didn't incap myself was when I used it at almost full health... I did under 500 damage, and was taken down to 300 health. Every time I was incapped, I was taken down to -100 health, and had over a 40 sec incap time.


Based on this, I say that last ditch is not very useful. I am also a BH, and tried using this on jedi. I successfully hit 2 jedi, out of the 10 or so I've attacked. Last ditch seems to have a pretty heavy accuracy mod, though, as I took a +200 ranged accuracy food, and missed several times, still, or incapped myself. Also, I have not yet landed a last ditch while stunned/blinded, although this hasn't happened to me very many times. Oh, yeah, I was using a plasma flamer when doing this shot. The damage is 460 -1057 with 89 heat damage.



Happiness isn't happiness without a violin playing goat.

Tarantella Syn
warrenbassist
Tue May 31, 2005 1:47 pm
#50






JWing wrote:
I agree with everything above.

Several times last night in battle I "depended" on Last Ditch to save me.

That was my 1st mistake..


Because when it misses (and it does), your smoked.




It has saved me a few times and then it has lead to some embarrassing defeats with my enemy laughing at my demise.
Graeda
Sat Jun 11, 2005 2:09 am
#51

FYI at the smuggler forums at Fan Fest the devs told us that LAst Ditch should be leaving us with 50 health at minimum. When we all declared that this wasn't the case, they said they would look into it.



___________________________________
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Master Imperial Smuggler
specializing in selling faction points
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___________________________________

Nicolas_Frost
Sat Jun 11, 2005 2:23 am
#52

I'm personally fine with it being less, and having the chance of incapacitating us. Seriously, where's your sense of adventure?



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


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