Smuggler Archive
Thread: Have a Question/Concern/Idea about Last Ditch? Read this!
Message Edited by JacobHiggins on 05-12-2005 10:02 AM
Message Edited by JacobHiggins on 05-12-2005 01:09 AM
JacobHiggins wrote:
I would still like to know the ramifications of using it, when you use other specials, there cool down and warm up timers don't change everytime. The damage dosen't differ everytime you use a special either. If you use blindshot, it dosen't knock your oppenent down out of the blue. The unpredictability of using Last Ditch dosen't seem normal. I would have thought that Last Ditch would have been very hard to land. Maybe you would have 25 percent change of it hitting your target, not this strange way it differs from shot to shot!Message Edited by JacobHiggins on 05-12-2005 10:02 AM
Last Ditch is not supposed to be predictable. If it were predictable, it would no longer be a "Last Ditch Assault". You're trying to depend on a skill that has no guarantee of working. That's what the problem is. Sometimes it'll hit, sometimes it won't. Sometimes it'll do a good deal of damage if your health is very low, sometimes it won't. Sometimes you'll cap yourself and your opponent will still be up and about. You should only use it to go down in a blaze of glory. You know why it drains your Mind, unlike most other specials? That's so people can't get down to low health, Last Ditch and then heal. Besides the cool down timer, there's also a hidden timer which keeps it from being used quickly if you have someone healing you or buffs to your Mind Regeneration.
Now please, tell me, what is so difficult to understand about this?
djlowballer wrote:
We lost our requirements that gave us style, but our class has become really cool to play in combat.
Uh...awful doubt here...did they change our requirements?? are we not supposed to get pistols 4 and unarmed 4?
because that's what is indicated on the skills tree...
just checking
The methods you state (I am assuming you mean knockdowns etc and not exploiting spices) are not available to Jedi. A Jedi can't stack the knockdowns from 3 proffessions, or the many other special actions that a non Jedi can stack.Jedi also cannot move out of pistol range as their range is even shorter. The DPS of a sabre is also so bad you can't overpower a target past the LD point to incap without them having time to fire it.
Master Defender is what is says - it is a defensive template at the expense of offence/utility. A non Jedi can stack the defences from various professions - and each of those professions has multiple damage and utility specials. You need to stop thinking all Jedi are Master Def/LS/Healer/Enhancer/Powers all at the same time. I do agree though that the natural defences of a Jedi should be just that - natural and not linked to a skill tree. Either that or spread them through them all. That has nothing to do with the issue at hand though.
You say you tested it, I don't think you tested it with Jedi as you have no understanding of the issues involved with them.
Smugglers have no idea what being hunted by PC's is about, except those who remember UO pre-Trammel. It sounds all great and fine in theory, with a nice smuggler feel to it, but when you realise the reality is exploits, bugs, ill will on both sides and more trash talking than you see at a kindergarden for hyper active kids on PCP it soon loses it's appeal.Sadly almost all enforced PvP ends up that way, and smugglers won't be any different. UO learnt this the hard way, maybe smugglers have to as well.
Of course it takes no skill. I stand there with my mouse over my health bar until I reach the optimum health to fire it. I can use heals to move my health to the right spot (use a low lvl heal if I knocked too low or if I need to bump up my hp a little so the next hit from my enemy will put me a the right spot. That is not PvP skill, especially when the tactic can be tried as many times as a BH wants with zero penalty.
I take it you also skimmed past the part of my post where I said I understand smugglers frustration. However in a system where anyone can choose parts of multiple professions your class is not an island and has to be balanced over the whole of the game.
Bottom line is there is no room for one shot PvP kills. If Jedi had this skill you would all be screaming to high heaven, esp the BH's.
I have tested it with Jedi (Non Master anything) this evening...I tested using full health and was incapped. Immidiately after incap i stand up and try again...incap again and never hit him. Tried a few more times (3 more)at varying health levels andended up incapped everytime never hitting him once.
One shot kill...yeah, i fire one shot, they kill me.
I experienced similar results with PvE.
I use the special and I am incap'd, but it does hit for a good amount.
Saying it is limited by low health means nothing except I don't heal and let my opponent take me down to the optimum health to fire LD.
Jedi are annoyed for two reasons - no amour and BH use. First one is obvious, the second is a BH taking the same mission over and over until they land a LD. There is no penalty to the BH for doing this, yet the Jedi has a lot to lose. Landing the LD takes no skill and the only counter is to know which BH have LD and run away on sight. That is hardly a solution, no matter how much the people who object to Jedi on principle would agree with it. Btw, to those people - why do you not complain about the number of TKA's? But I digress.
To reiterate, there should be no one shot PvP kills in this kind of game. Either cap the PvP damage below a players max health or remove it from PvP entirely.
I do feel for smugglers though, your problem is that your skills are used by other classes in unexpected (by the Devs) ways. The PvP situation with BH/Jedi and the ability of a BH to pick up MS skills means this will always be a problem. Are you sure you want smugglers to be hunted by BH when, after 2 years, they still can't balance BH vs Jedi