Smuggler Archive

Thread: BAH! For Those Wondering About the Commando Before Smuggler Thing...

Vampiric_Hoshi
Sun Oct 02, 2005 9:32 am
#40

"As a Smuggler Commando I am hoping that Commando is addressed first as I have received a Slicing Update and my specials are the most effective Crowd Control Specials in the game. Accompanied with Commando and it is devastating against a Crowd."


Any "crowd control" special that breaks on damage is quite effectively usless a good 8 times out of 10. For one there are a lot of things that are immune to concussion and panic such as the elite bosses like necrossis and then ofcourse the fact that the debuff timers for both panic and concussion last almost as long as the mezzed state itself. When the CU first hit, concussion was by far one of the best moves in the game. Now its barely worth using unless you are so under-powered you need to freeze something for 40 seconds to flee or heal.

"Commando really has received nothing in those 2.5 years except one nerf at the beginning.Smuggler at least has an EXTREMELY VIABLE role in combat right now and any group running without ibe us a group of idiots."


Commando got a boost in the CU. Yes, AOE is broken but it gained several good weapons including the rocketlauncher which KD's on every shot which is far more than Smugglers gaining panic and concussion only to lose last ditch as a viable move and gained a damage move that does little damage and reduces your defense in the process.


"Commando AOE doesn't even work. They have no shot to do any damage withexcept RangedShot."


Commando is not supposed to be a stand-alone profression just like Squadron Leader. It's supposed to be used in conjunction with another elite ranged profression. The OTHER ranged profression gives you the specials, Commando gives you the heavier weapons. If Commando were to gain specials it would become far too overpowered and instead wind up nerfed. Which would you prefer? Specials that are weak with weak crappy weapons or good weapons that when linked with another profression like Rifleman makes you one of the highest damage templates?


Smuggler is also a support profression. This is why it also has no real viable damage specials. If you are stupid enough to chose a tempalte consisting of two support profressions and wonder why you arnt doing any damage then go bang your head against a wall until it knocks enough sense into you to drop either smuggler or commando and pick up rifleman or carbineer.


The job of a commando is to go kill something. Guess what? You can do that.


The job a Smuggler is to smuggle something. Guess what? we CAN'T do that.


Smuggler is the ONLY profression existing in this game that can't do the one thing it's name suggests. Until that is changed nothing else should be given any higher priority.


As for everyone bashing Nick ... I quite agree with him. I've been here pretty much from day one and not only gone through the Smuggler issues but the Droid Engineer issues too. I know all to well how this development team ignore the "star warsy" content for crap they think will make them a few extra pennies. It distrubs me that ranger and smuggler concepts get posted and the ranger ones gets dev attention for weeks on end yet the Smuggler one gets completly ignored and lets face it, if we are to get something in November then it will be an immense let down, seriously bugged and a half-arsed version of what they suggest (just like the slicing system) since they are leaving it so late to even put it to Test Center that it simply isn't even getting testing time.


This is Jack's ignored profression.




Abandon all hope
Unika
Sun Oct 02, 2005 10:59 am
#41

Actually I would agree with you up until you mentioned our damage. Commandos damage has been drastically nerfed, and we suffer from not being able to do anything NONAE with any weapon except our Proton Rifle. All of our crafted stuff is AE. Oh wait AE DON'T WORK.

I stated before do not confuse commandos with a certain person or people. Commandos as a majority do not want a revamp before the smugglers. I and many others do want to see a fix to AE before smuggler missions are put in however. Of course if it happens in revers I really don't care, as long as AE gets fixed, or we get some single target specials to make us useful in groups again.

My ideal timeline would simply be AE fix then Smuggler revamp and then continue with the revamps. Until our damage is fixed though commando isn't powering up anything but aggro.



Unika Starrunner

Master Smuggler / Master Commando

"ALL BADGERS MUST BURRRNNNNNN!!"

Smugglers in SWG History - As written by the Devs
SmugglinZane
Sun Oct 02, 2005 11:01 am
#42

It's a moot point. Commando WILL be fixed before Smuggler. It doesn't matter how long we've been waiting or who's more broken or anything else.



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
RyFord
Sun Oct 02, 2005 1:28 pm
#43






Vampiric_Hoshi wrote:

"As a Smuggler Commando I am hoping that Commando is addressed first as I have received a Slicing Update and my specials are the most effective Crowd Control Specials in the game. Accompanied with Commando and it is devastating against a Crowd."


Any "crowd control" special that breaks on damage is quite effectively usless a good 8 times out of 10. For one there are a lot of things that are immune to concussion and panic such as the elite bosses like necrossis and then ofcourse the fact that the debuff timers for both panic and concussion last almost as long as the mezzed state itself. When the CU first hit, concussion was by far one of the best moves in the game. Now its barely worth using unless you are so under-powered you need to freeze something for 40 seconds to flee or heal.

"Commando really has received nothing in those 2.5 years except one nerf at the beginning.Smuggler at least has an EXTREMELY VIABLE role in combat right now and any group running without ibe us a group of idiots."


Commando got a boost in the CU. Yes, AOE is broken but it gained several good weapons including the rocketlauncher which KD's on every shot which is far more than Smugglers gaining panic and concussion only to lose last ditch as a viable move and gained a damage move that does little damage and reduces your defense in the process.


Commando received no BOOST during the CU. The Rocket Launcher stats are 150-300 so whether it KDs or not in consequential it cannot do damage. The only thing that does DECENT damage is a Flamethrower or Proton Rifle


"Commando AOE doesn't even work. They have no shot to do any damage withexcept RangedShot."


Commando is not supposed to be a stand-alone profression just like Squadron Leader. It's supposed to be used in conjunction with another elite ranged profression. The OTHER ranged profression gives you the specials, Commando gives you the heavier weapons. If Commando were to gain specials it would become far too overpowered and instead wind up nerfed. Which would you prefer? Specials that are weak with weak crappy weapons or good weapons that when linked with another profression like Rifleman makes you one of the highest damage templates?


Actually COMMANDO is the only other Profession besides SMuggler requiring both Ranged and Melee so they are in the samer boat as Smuggler. That being the case I don't understand what you mean here. Even if we could use a special it would be with a weapon NO BETTER than a decent Rifle or Pistol AND the MINIMUM SAC COST on any Commando Weapon is 100 compared to 82-75 of other ranged weapons.


Smuggler is also a support profression. This is why it also has no real viable damage specials. If you are stupid enough to chose a tempalte consisting of two support profressions and wonder why you arnt doing any damage then go bang your head against a wall until it knocks enough sense into you to drop either smuggler or commando and pick up rifleman or carbineer.


Go watch my videos I don't worry about damage. Whether I do or not doesn't really matter. what matters is the treatment of the Profession by a Dev Team who has made many changes to Smuggler. The complaint always goes back to "we still can't Smuggle"> Ok you still can't smuggle. Commandos, who are supposed to be the experts at close quarters combat CANNOT PERFORM CLOSE QUARTERS COMBAT.


The job of a commando is to go kill something. Guess what? You can do that. No I can't I have no Specials and if I get the specials I barely have healing unlike a Ranged Doct or CM template.


The job a Smuggler is to smuggle something. Guess what? we CAN'T do that. I can wait as I don't PvE that much nor does smuggling affect my ability to do ANYTHING in the current build of this game.


Smuggler is the ONLY profression existing in this game that can't do the one thing it's name suggests. Until that is changed nothing else should be given any higher priority. Smuggler also has 3 subnames or Fixer Slicer and Fence and you can do all 3 of those. Commandos can't DEMOLISH anything. Heavy Infantry with a slow weapon with high sac and no specials...umm yeha ok.


As for everyone bashing Nick ... I quite agree with him. I've been here pretty much from day one and not only gone through the Smuggler issues but the Droid Engineer issues too. I know all to well how this development team ignore the "star warsy" content for crap they think will make them a few extra pennies. It distrubs me that ranger and smuggler concepts get posted and the ranger ones gets dev attention for weeks on end yet the Smuggler one gets completly ignored and lets face it, if we are to get something in November then it will be an immense let down, seriously bugged and a half-arsed version of what they suggest (just like the slicing system) since they are leaving it so late to even put it to Test Center that it simply isn't even getting testing time.


This is Jack's ignored profression. Then he is a Commando too because at least smugglers goit slicing changes, can craft wares to sell, and still have the viability in PvP to win.










Nekroz Darksoul - J-Timberlake


Slaves of Wykyd


WillburWright
Sun Oct 02, 2005 1:48 pm
#44


You still miss the main point. All other arguments are bull**edit**. You're the new MsNiL.


Smugglers cannot smuggle. End of argument.








I know commando needs a lot of work too. It seems like most commandos want AOE fixed now. I am fine with that happening before the Smuggler revamp.







RyFord wrote:





Vampiric_Hoshi wrote:

"As a Smuggler Commando I am hoping that Commando is addressed first as I have received a Slicing Update and my specials are the most effective Crowd Control Specials in the game. Accompanied with Commando and it is devastating against a Crowd."


Any "crowd control" special that breaks on damage is quite effectively usless a good 8 times out of 10. For one there are a lot of things that are immune to concussion and panic such as the elite bosses like necrossis and then ofcourse the fact that the debuff timers for both panic and concussion last almost as long as the mezzed state itself. When the CU first hit, concussion was by far one of the best moves in the game. Now its barely worth using unless you are so under-powered you need to freeze something for 40 seconds to flee or heal.

"Commando really has received nothing in those 2.5 years except one nerf at the beginning.Smuggler at least has an EXTREMELY VIABLE role in combat right now and any group running without ibe us a group of idiots."


Commando got a boost in the CU. Yes, AOE is broken but it gained several good weapons including the rocketlauncher which KD's on every shot which is far more than Smugglers gaining panic and concussion only to lose last ditch as a viable move and gained a damage move that does little damage and reduces your defense in the process.


Commando received no BOOST during the CU. The Rocket Launcher stats are 150-300 so whether it KDs or not in consequential it cannot do damage. The only thing that does DECENT damage is a Flamethrower or Proton Rifle Wow, some boost we Smugglers got. Crowd control is bugged in PvP.(Dev statment) We're support professions.


"Commando AOE doesn't even work. They have no shot to do any damage withexcept RangedShot."


Commando is not supposed to be a stand-alone profression just like Squadron Leader. It's supposed to be used in conjunction with another elite ranged profression. The OTHER ranged profression gives you the specials, Commando gives you the heavier weapons. If Commando were to gain specials it would become far too overpowered and instead wind up nerfed. Which would you prefer? Specials that are weak with weak crappy weapons or good weapons that when linked with another profression like Rifleman makes you one of the highest damage templates?


Actually COMMANDO is the only other Profession besides SMuggler requiring both Ranged and Melee so they are in the samer boat as Smuggler. That being the case I don't understand what you mean here. Even if we could use a special it would be with a weapon NO BETTER than a decent Rifle or Pistol AND the MINIMUM SAC COST on any Commando Weapon is 100 compared to 82-75 of other ranged weapons.


Smuggler is also a support profression. This is why it also has no real viable damage specials. If you are stupid enough to chose a tempalte consisting of two support profressions and wonder why you arnt doing any damage then go bang your head against a wall until it knocks enough sense into you to drop either smuggler or commando and pick up rifleman or carbineer.


Go watch my videos I don't worry about damage. Whether I do or not doesn't really matter. what matters is the treatment of the Profession by a Dev Team who has made many changes to Smuggler. The complaint always goes back to "we still can't Smuggle"> Ok you still can't smuggle. Commandos, who are supposed to be the experts at close quarters combat CANNOT PERFORM CLOSE QUARTERS COMBAT.



The job of a commando is to go kill something. Guess what? You can do that. No I can't I have no Specials and if I get the specials I barely have healing unlike a Ranged Doct or CM template. Ummm, pair commando with something else. For example, maybe Carbineer. Could you do a Leg shot with a Plasma FT? Could you kill something with commando? YES.


The job a Smuggler is to smuggle something. Guess what? we CAN'T do that. I can wait as I don't PvE that much nor does smuggling affect my ability to do ANYTHING in the current build of this game. Pair smuggler with ANY other profession in the entire game. Can Smuggler smuggle? NO. Imperial Blockades, Imperial Crackdown, ect... AKA Smuggling should effect everyone. Lack of a GCW and underwold severely undermines this.


Smuggler is the ONLY profression existing in this game that can't do the one thing it's name suggests. Until that is changed nothing else should be given any higher priority. Smuggler also has 3 subnames or Fixer Slicer and Fence and you can do all 3 of those. Commandos can't DEMOLISH anything. Heavy Infantry with a slow weapon with high sac and no specials...umm yeha ok. What about my Master Smuggler title? Huh? That's what the whole profession is named for! Smuggling! See any of that going on? Nope.


As for everyone bashing Nick ... I quite agree with him. I've been here pretty much from day one and not only gone through the Smuggler issues but the Droid Engineer issues too. I know all to well how this development team ignore the "star warsy" content for crap they think will make them a few extra pennies. It distrubs me that ranger and smuggler concepts get posted and the ranger ones gets dev attention for weeks on end yet the Smuggler one gets completly ignored and lets face it, if we are to get something in November then it will be an immense let down, seriously bugged and a half-arsed version of what they suggest (just like the slicing system) since they are leaving it so late to even put it to Test Center that it simply isn't even getting testing time.


This is Jack's ignored profression. Then he is a Commando too because at least smugglers goit slicing changes, can craft wares to sell, and still have the viability in PvP to win.Most of us don't like the slicing changes. They were rushed, ill-thought out, and did not adhere to our hue in concept thread. Most, except two or three of our spices are redundant. You can barely sell crates of this crap on the bazaar for 5k. Smugglers aren't supposed to be mobile meth labs, as I have been named by my guild once.... Viability in PvP? Yeah, right! Crowd-control is borked. Concussion shot had been nerfed almost useless. It breaks on damage, has a huge (almost the length of the mez) recharge, and people can still use stims while mezzed. Jedi, and other professions can EXPLOIT to bring us out of feign death. Wow, we got a pistol. Too bad it's almost the same as many others, and takes more enhancements than the others, too....













Vampiric_Hoshi
Sun Oct 02, 2005 3:22 pm
#45

"Commando received no BOOST during the CU. The Rocket Launcher stats are 150-300 so whether it KDs or not in consequential it cannot do damage. The only thing that does DECENT damage is a Flamethrower or Proton Rifle"


Any weapon with innate KD is an exceptionaly useful weapon if you learn how to use it effectively. When its AOE gets fixed and it starts properly KDing with an AOE it will become tenfold more useful. The damage it deals is irrelevant, by using it you are forcing someone else to miss atleast one shot and use up 1/4 of their action bar by doing KDrecovery while also doing more damage than any other profression's KD special while also being able to mix in another special in the same shot I.E. a bleed or even a concussion shot.


"Actually COMMANDO is the only other Profession besides SMuggler requiring both Ranged and Melee so they are in the samer boat as Smuggler. That being the case I don't understand what you mean here. Even if we could use a special it would be with a weapon NO BETTER than a decent Rifle or Pistol AND the MINIMUM SAC COST on any Commando Weapon is 100 compared to 82-75 of other ranged weapons."


Try using carbineer moves with the rocketlauncher. You'll find a whole new meaning of crowd control.


"Go watch my videos I don't worry about damage. Whether I do or not doesn't really matter. what matters is the treatment of the Profession by a Dev Team who has made many changes to Smuggler. The complaint always goes back to "we still can't Smuggle"> Ok you still can't smuggle. Commandos, who are supposed to be the experts at close quarters combat CANNOT PERFORM CLOSE QUARTERS COMBAT."


Commando's are supposed to be experts with heavy weapons. Since they are the only profression that can use heavy weapons save for BH's lightening rifle they certainly can do what they are supposed too.


"No I can't I have no Specials and if I get the specials I barely have healing unlike a Ranged Doct or CM template."


Commando's can kill. Plain and simple.


"Smuggler also has 3 subnames or Fixer Slicer and Fence and you can do all 3 of those. Commandos can't DEMOLISH anything. Heavy Infantry with a slow weapon with high sac and no specials...umm yeha ok."


Commando is one of the profressions required to "demolish" a GCW base. Commando weapons are also the most effective at destroying turrets with a cyborg arm to increase range. They can demolish quite effectively.


"Then he is a Commando too because at least smugglers goit slicing changes, can craft wares to sell, and still have the viability in PvP to win."


That is no conselation for not having smuggling.


You can argue this until you are blue in the face but Smugglers still can't smuggle.



Abandon all hope
BeigeKnight
Sun Oct 02, 2005 5:00 pm
#46





RyFord wrote:


The job a Smuggler is to smuggle something. Guess what? we CAN'T do that. I can wait as I don't PvE that much nor does smuggling affect my ability to do ANYTHING in the current build of this game.







In this statement there is proof that you are not a true smuggler.



Malakii the Smuggler
I was "Mal" before I knew there was a show about a smuggler named Mal.
Rudakus
Sun Oct 02, 2005 5:34 pm
#47


Hummm my post disapeared in here why? Definitly wasn't flaming/trolling so what could have caused this? Anyone elses posthere vanish?



- Rudakus




"I grew up in front of the TV and I turned out TV." -Homer Simpson
gassygunslinger
Sun Oct 02, 2005 7:57 pm
#48

Though I do -love- your video of good use of smuggler specials, that asside:

-------------> Commando Forums

and while you're at it, you may be interested in:

--------------------> Free SOE ****jobs / Jedi Forums



################################################
################################################
################################################
################################################
################################################
################################################
################################################
################################################
################################################




gassygunslinger
Sun Oct 02, 2005 8:29 pm
#49

Since you just took Smuggler for the specials, and seem to think you are worthy on commenting whether we really need smuggling or not, I'd like to say this:

I took up novice Commando, purely for the AOE ability with concussion shot and stopping shot. I beleive Commando is Smugglers' *****.... And I feel that Commando got all the love they need because they have AOE for me to use in pvp and be better... Because the launcher pistol has cool effects, I think that the Commandos duty as a proffesion is fulfilled, because that's all I really care about.

So there! How do you like me now?

Message Edited by gassygunslinger on 10-02-2005 08:31 PM



################################################
################################################
################################################
################################################
################################################
################################################
################################################
################################################
################################################




coldreboot
Mon Oct 03, 2005 3:24 am
#50







SmugglinZane wrote:
It's a moot point. Commando WILL be fixed before Smuggler. It doesn't matter how long we've been waiting or who's more broken or anything else.





You may be right, as it may just come down to what's easier/quicker to do.'Slideing a bar' to increase damage on weapons (OK I realise it's a little more complicated than that, but come on) for Commandos doesn't seem to be something you need to put alot of thought into. We Smuggler's however, aren't just after a fix. We need a large set of specific content to be integrated into the game. That takes a little more thinking about.


I hate to say it, but if I was in their shoes I'd do the Commandos first. If you can get a whole profession off your back by doing something so small, wouldn't you do that first? Just to shut them up?

Message Edited by coldreboot on 10-03-2005 11:26 AM



WANTED


Rieko Terook
i Known Rodian Smuggler i
i Captain of the Astral Sword i
i Leader of the Mooncursers i

Reward Offered for Information

Iawo
Mon Oct 03, 2005 6:43 am
#51


Hey Gassy, what ever happened to the FUBAR thing man?


(rest not directed at Gassy)


Some of you guys... I think we're just going to have to agree to disagree on the extent of what this one dev post in the commando forums means. Do you guys forget that GM spent a lot of time in here and nothing became of it?They might or might not get any fixes between now and 2007, this is SOE and LA we're talking about here.


As far as the forum flamefest thing... I just got off my bantime, so I only have one thing to say. I can play your little game too, so you better watch what you say.

Message Edited by Iawo on 10-03-2005 08:43 AM



Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

PlanetSide names: Reeb - Emerald TR, Reebx - Emerald NC
NickHeel
Mon Oct 03, 2005 9:16 am
#52






TomoRainer wrote:
At the risk of repeating a half dozen other dudes, the smugglers who're in it for the smuggling don't really care if they got nice specials in the CU. That's cool and all, but it really wasn't what they're after. They're still not smugglers in any meaningful sense of the word.

So, right. Any arguments about X having gotten something while Y hasn't gotten anything aren't really relevant to a large portion of this community. You could argue the legitimacy of that position, but when all a great many smugglers want to do is smuggle, pointing out their improved combat role doesn't prove anything. That's not what they're here for.




Perfect post, Tomo.


Same thing with us. It's like giving a starving child some clothes. Good for them. But they still need food in their belly.





THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
Page 4 of 7