Smuggler Archive

Thread: NO Player Bounties for Smugglers, and Why the Omission BITES!!!

HOTDOG
Sun Apr 10, 2005 5:46 pm
#40






Ternque01 wrote:



You tell me. Did they start with GreenMarines proposal then chop off the player bounties, or did they start from scratch and come up with the bullcrud we currently see?

Message Edited by Ternque01 on 04-10-2005 01:26 PM





I'm guessing that they just said,

"It can wait."


We are talking about something that pretty much opens the door to a player based bounty system. If they are going to wait and take the time to do it right, I'm all for it.


Now I want player bounties more than anything else in our prof. and I seriously can't wrap my brain around the idea that they would just NOT do it.

It would be the EASIEST way to add content that creates itself.


ALSO-

We know that a considerable amount of work has already gone into a few things that would make a great Underworld Expansion including Jabba's casino-


Now, with my marketing hat on I would guess that theywould like to have something outfor us to buy at Christmas time.

But I know how things work and I know this isa big thing so I'm guessing this time next year...





...although they did add a S-load of devs not to long ago.






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
EremiticWolf
Sun Apr 10, 2005 7:32 pm
#41

Wow!!! I /salute all of you for being braver then the Jedi.

It would be fun to hunt you all.



Eremitic Wolf


If you disliked the CU, or if you dislike the NGE, wait six months, SOE will change it again.

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
DefelSpy
Sun Apr 10, 2005 8:27 pm
#42

Yes, player bounties would be sweet once you hit that fifth deadbeat point. And paying off your employer to get rid of the bounty would also be cool. My idea though is that bounties from jabba, valarian, and other people with a themepark or small type thingmust be obtained from them and be woth more creds. Small time bounties (for screwing over a local city npc) should be on terminals. A smuggler could check the BH terminals via a slice to see if he was on there. But for biiger bounties the smuggler would have to talk to a new type of npc, scum,urchine,street thief,petty criminal, etc and probably pay them for information. Then, if the smuggler has high enough skill, enough creds, and a good piece of filth, he could find out about bigger bounties like jabbas. Maybe talking to one of jabba's thugs will get you the info, for a price. And maybe the thug will alert the Player BH. Bounty hunters could also try using thugs/informants to find their mark.


Another nifty idea, I think, would be to add additional deadbeat points. Say, you manage to escape a player bounty for 100 logged in hours without paying it off,and/or maybe that if you took on a smuggling mission to get rid of a deadbeat point and slipped again, you gain a sixth. Repeat and you get a seventh.Although, thiese would only be for large bounty guys(jabba). This would fall out like this..


+ 6th DeadBeat Point: Debt x 1.5

+ 7th DeadBeat Point: Bounty x 1.5

+ 8th DeadBeat Point: 2 Player Bounty Hunters can now come after you

+ 9th DeadBeat Point: Current Debt x 2

+ 10th DeadBeat Point: Current Bounty x 2

+ 11th DeadBeat Point: 4 Player Bounty Hunters

+ 12th DeadBeat Point: Infamy=You can't get missions from this guy, you get a badge and something cool.

-CurrentDebt x 2.5

-Current Bounty x 2.5

-6 Player Bounty Hunters


Of course, once you get nailed you lose a deadbeat point. I think in addition to this, 2 npc BH should be dipatched for every player bounty hunter. Player bounty hunters would also become PvP enabled to one another since bounty hunters fought over high marks. I'm a smuggler and I would love this. Escaping because you led the two hunters into each other would be priceless! As to griefing and exploiting every one of my ideas can be countered so throw em out there. I agree that we should wait and see how combat and npc bounties pan out till adding player BHs into the smuggling scheme.


You never know where the Defel Spy will be, until you flip the light switch.
earlmarinus
Mon Apr 11, 2005 5:07 am
#43

Guys I am glad to see you the smuggler community suggesting player bounties on smugglers. It would be a nice change to actually hunt someone else instead of Jedi and NPC. I just really hope if they implment this that it does not cause alot of grief between BH / Smuggler forums. I actually enjoy hunting people for the money and I hunt alot of NPC and Jedi. It is fun with another player on the other side because NPC are predictable.


If they do implment this system I look forward to the hunt from you guys really smuggling sooner or later. Good luck on getting what you guys want.



Opasish Starsider: Master Bounty Hunter / Master Carbineer / Imperial Ace Pilot

Blatel Starsider:Master TKA / Master Fencer / Master Swordsman

DayWalkerRori
Mon Apr 11, 2005 5:09 am
#44

I totally agree that BH vs Smuggler should be limited to 1on1 combat..


Smugglers are not Jedi and connot be as powefull as Jedi..1on1 would be both fair and a challange to both players


sence BH are tobe the masters of 1on1 combat..I trully see no reason that BH vs Smuggler should be other than 1on1.


PS: I know quite a few Smugglers and have been one myself in the Past..They would be more fun to hunt..There not whiny little brats like another class i know lol






Asohyx
Mon Apr 11, 2005 5:14 am
#45

maybe smugglers can get an ability to slice bounter hunter terminals so as to be not on them for short periods of time {limited use), to avoid constantly be hunted. like if you are out lvling or crafting.



IGN : Asohyx
zazo
Mon Apr 11, 2005 6:52 am
#46

mmmm I'd like to be chillin in the Mos eisley cantina when Joe bounty hunter shows up and asks me to "step outside"


Of course I would wave my hand and say "you don't need me to step outside" and he would reply "ah ha ha jedi tricks don't work on me I'm uber leet!"


In the midst of his laughter however I will have pulled both DE-10s from their holsters and blazed away a /lowblow /panicshot then /healthshot2 then /fanshot til incap


and right before I deathblow him I'd lean over his incapped body laying amid frightened dancers and musicians /smile and say "but I'm not a jedi?"


Out of the corner of my eye I'd see the 3 Stormtrooper Sand Commandos walk in the back entrance surveying the dispersing commotion. That's when I'd turn to the light blue twi dancer that was relaxing my battle fatigue slip her 20k and and a kiss on the cheek and say "I'm sorry we'll have to have that drink another time. It seems I have attracted some attention here."



Zazo Flyrider
Leader of DN/Non-smuggling smuggler since Sept' 03
NinNyang Ninnang Nynyang Nin Nong Ninnang


SpinningCloud
Mon Apr 11, 2005 6:54 am
#47

Nice game you're playing there Zazo! Where can I get a copy?




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Mought1971
Mon Apr 11, 2005 8:46 am
#48






DefelSpy wrote:

Yes, player bounties would be sweet once you hit that fifth deadbeat point. And paying off your employer to get rid of the bounty would also be cool. My idea though is that bounties from jabba, valarian, and other people with a themepark or small type thingmust be obtained from them and be woth more creds. Small time bounties (for screwing over a local city npc) should be on terminals. A smuggler could check the BH terminals via a slice to see if he was on there. But for biiger bounties the smuggler would have to talk to a new type of npc, scum,urchine,street thief,petty criminal, etc and probably pay them for information. Then, if the smuggler has high enough skill, enough creds, and a good piece of filth, he could find out about bigger bounties like jabbas. Maybe talking to one of jabba's thugs will get you the info, for a price. And maybe the thug will alert the Player BH. Bounty hunters could also try using thugs/informants to find their mark.


Another nifty idea, I think, would be to add additional deadbeat points. Say, you manage to escape a player bounty for 100 logged in hours without paying it off,and/or maybe that if you took on a smuggling mission to get rid of a deadbeat point and slipped again, you gain a sixth. Repeat and you get a seventh.Although, thiese would only be for large bounty guys(jabba). This would fall out like this..


+ 6th DeadBeat Point: Debt x 1.5

+ 7th DeadBeat Point: Bounty x 1.5

+ 8th DeadBeat Point: 2 Player Bounty Hunters can now come after you

+ 9th DeadBeat Point: Current Debt x 2

+ 10th DeadBeat Point: Current Bounty x 2

+ 11th DeadBeat Point: 4 Player Bounty Hunters

+ 12th DeadBeat Point: Infamy=You can't get missions from this guy, you get a badge and something cool.

-CurrentDebt x 2.5

-Current Bounty x 2.5

-6 Player Bounty Hunters


Of course, once you get nailed you lose a deadbeat point. I think in addition to this, 2 npc BH should be dipatched for every player bounty hunter. Player bounty hunters would also become PvP enabled to one another since bounty hunters fought over high marks. I'm a smuggler and I would love this. Escaping because you led the two hunters into each other would be priceless! As to griefing and exploiting every one of my ideas can be countered so throw em out there. I agree that we should wait and see how combat and npc bounties pan out till adding player BHs into the smuggling scheme.


You never know where the Defel Spy will be, until you flip the light switch.




I like all these ideas. I think the payout to a BHshould be less than the debt, so you don't get BH/Smuggler alliances.







earlmarinus wrote:

Guys I am glad to see you the smuggler community suggesting player bounties on smugglers. It would be a nice change to actually hunt someone else instead of Jedi and NPC. I just really hope if they implment this that it does not cause alot of grief between BH / Smuggler forums. I actually enjoy hunting people for the money and I hunt alot of NPC and Jedi. It is fun with another player on the other side because NPC are predictable.


If they do implment this system I look forward to the hunt from you guys really smuggling sooner or later. Good luck on getting what you guys want.




The only thing I would not look forward to is the "HAHAHA YOU SUCK I KILLED YOU SO QUICKLY HAHA YOU NOOB OH CRAP MY CAPSLOCK KEY IS STUCK AND MY KEYBOARD DOESNT HAVE ANY PUNCTUATION" thatwould inevitably follow.
VegitoX
Mon Apr 11, 2005 8:48 am
#49






SpinningCloud wrote:

Nice game you're playing there Zazo! Where can I get a copy?






yeah, that scene alonewould make for a good trailer



Reo Grande* Mos Eisley Bred* Blue Milk Fed
--------------------------------------------------------------------------------
zazo
Mon Apr 11, 2005 9:13 am
#50






VegitoX wrote:





SpinningCloud wrote:

Nice game you're playing there Zazo! Where can I get a copy?






yeah, that scene alonewould make for a good trailer





alas....If I were only a dev we'd all be playing that game


They just don't realize the potential this game could have. /sigh



just dreamin...I dunno, I dunno gaming code.





Zazo Flyrider
Leader of DN/Non-smuggling smuggler since Sept' 03
NinNyang Ninnang Nynyang Nin Nong Ninnang


DarkShade9
Mon Apr 11, 2005 9:21 am
#51

as a bh i of course love this idea, however, many smugglers may not know what this really entails. There are a few bhs who are just plain a$$holes, and theres no doubt griefing will find a place in any system implemented, so you have to decide whether the content added is worth it.I think allowing you to test the system with npc bounties for a while is perhaps not ideal but appropriate, this is after all a game and id prefer not to be bitterly hated by yet another profession.



Ammadeus Arc - FTW -
You have been.... Please wont Somebody Think of the Kittens!!!11!!eleven!!
"I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?"


yimaz
Mon Apr 11, 2005 9:24 am
#52






DarkShade9 wrote:

as a bh i of course love this idea, however, many smugglers may not know what this really entails. There are a few bhs who are just plain a$$holes, and theres no doubt griefing will find a place in any system implemented, so you have to decide whether the content added is worth it.I think allowing you to test the system with npc bounties for a while is perhaps not ideal but appropriate, this is after all a game and id prefer not to be bitterly hated by yet another profession.






We wont hate you guys, just beat the crap out of ya.



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

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