Smuggler Archive

Thread: HOTDOG looks at some Templates: BH/Comm/MCM/TKM/MP

Seogae
Wed Apr 06, 2005 12:21 am
#40



Obed wrote:


InfluenzaSWTA wrote:


Obed wrote:


cpz wrote:
Do we know for certain whether:
  • Pistol Speed stacks to General Ranged Speed?
  • Pistol Acc stacks to General Ranged Acc?
  • Pistol Defence stacks to Melee and/or Ranged Defence (presumanly only kicks on with pistol equipped)?

And so on?



Also, do we know if Pistol speed/acc/def from Pistoleer stacks with the same from smuggler? There's a big part of me that hopes it doesn't... but that's because I don't really want to keep master pistoleer post-CURB.



Yes, and yes. Weapon-specific mods add to your General Mods whenever you have that weapon type equipped. And yes, everything stacks like before.

I've kind of got a problem with that on a philosophical level. Basically, that means that smugglers and pistoleers should always master each others' class in order to get the most out of their respective main class. So, either they've created a system where we're each HALF of a profession (which is definitely what it was before) or they've created a system where we're the soon-to-be-nerfed overpowered stackers. We're the only two professions that share weapon-specific mods between us. That can't be a good thing.

I dunno, maybe I'm paranoid and just want to leave pistoleer behind...






Don't worry Smugglers don't get Pistol Mod's they just get General Ranged mod's & 2 pistol certs.

--Seogae



________________________________________
Colonel Seogae Ilae (RGU)
Elder Jedi / Master Pilot
"The trouble ain't that there is too many fools,
but that the lightning ain't distributed right." - Mark Twain

Seogae's Loot N Stuff 420 -5727, South-East Coronet
________________________________________
Nicolas_Frost
Wed Apr 06, 2005 1:10 am
#41

I'm still leaning towards Smuggler/Gunfighter/Teras Kasi, and here's what looks promising to me.

Master Smuggler/Gunfighter + Teras Kasi 4040

Certifications

Blasterfist Certification
D18 Pistol Certification
Dagger Certification
Death-Hammer Pistol Certification
DH17 Pistol Certification
DL44 Pistol Certification
DX2 Pistol Certification
FWG5 Pistol Certification
Power5 Pistol Certification
Renegade Pistol Certification
Republic Blaster Certification
Scout Blaster Certification
SR Combat Pistol Certification
Striker Pistol Certification
Tangle Pistol Certification
Two-handed Axe Certification
Two-handed Cleaver Certification
Vibroknuckler certification

That's ignoring weapons that list thier certifications in thier descriptions, such as the DE-10 and the Geonosian Sonic Blaster.

Skill Mods

Feign Death +70
General Melee Accuracy +10
General Melee Speed +15
General Ranged Accuracy +150
General Ranged Speed +50
Language Comprehension +100
Meditate +75
Melee Defense +145
Pistol Accuracy +40
Pistol Defense +50
Pistol Speed +45
Ranged Defense +145
Spice Assembly +100
Spice Experimentation +100
Two-handed Melee Accuracy +65
Two-handed Melee Defense +40
Two-handed Melee Speed +30
Unarmed Accuracy +120
Unarmed Damage +190
Unarmed Defense +40
Unarmed Speed +90

Other notes

Recon Armor

Meditation makes solo possible

Smuggler makes Solo against Multiple NPCs potentially easier

Better defences than the average Smuggler, but lower than many potential stackers

This leaves four skill points unused, which could be place in a full line of a Force Sensitive profession to further enhance the template. The best choices to toughen up the Smuggler would be Ranged Defence, Melee Defence, or 2200 Enhanced Reflexes(half of both).

This template appears to be well balanced for both Ranged and Melee combat, however, it leans slightly towards the Melee side; however, being well balanced thusly means that while it does not fall short on many things, neither does it excell.

Just think for a moment, Low Blow and/or Last Ditch with a VibroKnuckler or BlasterFist... ouch.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


najib
Wed Apr 06, 2005 2:08 am
#42





EnderUK wrote:

You forgot to metion the main important attribute to any smuggler template.


PURE STYLE.


For me it has to be stylish to be in my template. That's why I'm going


Master Smuggler, Master Pisotleer, and 3 lines in commando probably the nade for one of them It's all about Style




WORD





I do not aim with my hand; he who aims with his hand has forgotten the face of his father.
I aim with my eye.
I do not shoot with my hand; he who shoots with his hand has forgotten the face of his father.
I shoot with my mind.
I do not kill with my gun; he who kills with his gun has forgotten the face of his father.
I kill with my heart. --The Gunslinger's Creed
SHADOWFIRE:Najib-=-Master Smuggler/ FD Avenger/ Gunslinger
Nicolas_Frost
Wed Apr 06, 2005 3:00 am
#43

Last I checked, you had to have at least 3000 Teras Kasi to heal wounds, perhaps Tier 4, even.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


JediArashi
Wed Apr 06, 2005 4:13 am
#44






Nicolas_Frost wrote:

Just think for a moment, Low Blow and/or Last Ditch with a VibroKnuckler or BlasterFist... ouch.






Ranged specials don't work with melee weapons...they are exclusive to their type.



Arashi - The one and only "Agent Zero"

Proud member of the greatest community around....Smuggler for life!
rogue_eight
Wed Apr 06, 2005 5:15 am
#45

Bottom...

If that's right, then a spanner has just appeared in the works.

So what do you have a meditate skill mod for at Novice then? Been so long since I levelled TK that I've forgotten it all..
Kells
Wed Apr 06, 2005 5:26 am
#46

I know a couple things, I want Master Smuggler. Also, I'd love to access to those nades. However I'd love to be able to be competitive in a fight without armor(TK) for roleplaying reasons. Too many choices. I could always go for the ex-commando turned Smuggler. Oooo, how I love thermal detonators! Then again I wouldn't mind having access to the Intimidator Pistol, that thing is bad a$$. Too many choices!



Bo' Tinsu
rogue_eight
Wed Apr 06, 2005 5:59 am
#47

Just been on the TK and am a bit more clued up about the whole TK defences don't work if you're wearing armour.

Soooo, sign me up for the style boys. MS/MP and as much Commando as I can get
Grimwrath
Wed Apr 06, 2005 6:12 am
#48

I think I've decided on MS / MBH / 4xxx Commando,and 3 points in FS Ranged Speed.


This template has already been talked about, so I won't lay down the numbers. I was originally liking the idea of MS / MCM, but I'm a little leary of the lack of speed, accuracy and defense mods in that template. The crowd control would be uber, and the offensive capabilities would probably be awesome when you consider the ranged debuffs/poisons, but I don't know how long this guy would last when under the gun.


Soooooo many choices with the CU. I think that's half the fun.






LAZZERYTHPA'OZA
_____________________________________
Section8-Insurgo-Naboo
MasterSmuggler::..::MasterPistoleer
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
KETTEMOOR

HOTDOG
Wed Apr 06, 2005 6:19 am
#49






Kells wrote:

I know a couple things, I want Master Smuggler. Also, I'd love to access to those nades. However I'd love to be able to be competitive in a fight without armor(TK) for roleplaying reasons. Too many choices. I could always go for the ex-commando turned Smuggler. Oooo, how I love thermal detonators! Then again I wouldn't mind having access to the Intimidator Pistol, that thing is bad a$$. Too many choices!





Your talking about "The Beast" template my friend. MS/TKM/Commando4040


and Idunno if YOU noticed CPZ but your 'nade idea seems to have caught on.










TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
cpz
Wed Apr 06, 2005 8:02 am
#50






HOTDOG wrote:



and Idunno if YOU noticed CPZ but your 'nade idea seems to have caught on.







Heh. Can I claim that from now on all Smugglersshowing an unhealthy desire forbadass grenades and Thermal Detonators are suffering from CPZ disorder?




I think I've now decided:


Master Smuggler


Commando 4 - - -


Pistoleer 4 - - 4


Squad Leader-4 1 -


FS Combat Prowess 4 - - -



Giving me:



  • Gen Ranged Acc 122

  • Gen Ranged Spd 50

  • Ranged Def 190

  • Melee Def 210

  • Pistol Def 30

  • Pistol Acc 40

  • Pistol Spd 45

And3 skill points left overfor additional FS skills if required (ie if they bring slicing or smugglingin line with luck or persuasion).I'm going to name it The Orchestrator




oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
Ishe
Wed Apr 06, 2005 8:10 am
#51







The ZEN Blaster:

Master Smuggler/Master Commando/TK 4400


General Melee Accuracy+55

General Melee Speed+20
General Ranged Accuracy+140

General Ranged Speed+50
Heavy Weapon Accuracy+55

Heavy Weapon Defense+50
Heavy Weapon Speed+45

Meditate+75

Melee Defense+170
Pistol Accuracy+40

Pistol Defense+20
Pistol Speed+20

Ranged Defense+150
Thrown Weapon Accuracy+95

Thrown Weapon Speed+50
Two-handed Melee Accuracy+65

Two-handed Melee Defense+40
Two-handed Melee Speed+30

Unarmed Accuracy+120
Unarmed Damage+130

Unarmed Defense+60
Unarmed Speed+60



OooooooOOoooOooooOooo


I DO like this one.

It does NOT have the ranged bennies that come with MBH but it DOES pack a punch or two. Like that BIG AZZED Proton Grenade at master. That thing causes MAJOR damage. Not to mention Last Ditch with a Particle Beam or Flame Thrower most definitely isn't going to tickle. Especially after a droid bomb. :smileytounge:


Plus, personally- I get to keep some of my twohanded swords.

Again, adding to our unarmed abilities but with two lines of TKA.

Givin' you that Meditate ability so's you can lick your wounds without seeking out a doctor to get rid of that disease you caught on Endor.

You naughty devil.


But you say you yen for more Zen? I got you-






I think if you're going this one that it would be better to go Master Smuggler/Master Commando/TK 4040, since 0040 in Teras Kasi is where you get the unarmed weapon certs. However, I plan to go Master Smuggler/Master Commando/TK 0044, as I am not too concerned about the Meditation loss and 0044 will not only give me the weapon certs, but the unarmed damage, accuracy, and speedas well. With 0044, you get the same amount of natural armor as 4400 as well, but you don't get as much melee and ranged defence.


As of the changes to TK (and brawler) unarmed damage changes:


General Melee Accuracy+105

General Melee Speed+35
General Ranged Accuracy+140

General Ranged Speed+50
Heavy Weapon Accuracy+55

Heavy Weapon Defense+50
Heavy Weapon Speed+45

Meditate+15

Melee Defense+170
Pistol Accuracy+40

Pistol Defense+20
Pistol Speed+20

Ranged Defense+130
Thrown Weapon Accuracy+95

Thrown Weapon Speed+50
Two-handed Melee Accuracy+65

Two-handed Melee Defense+40
Two-handed Melee Speed+30

Unarmed Accuracy+120
Unarmed Damage+300

Unarmed Defense+40
Unarmed Speed+95
HOTDOG
Wed Apr 06, 2005 8:49 am
#52






Ishe wrote:

I think if you're going this one that it would be better to go Master Smuggler/Master Commando/TK 4040, since 0040 in Teras Kasi is where you get the unarmed weapon certs. However, I plan to go Master Smuggler/Master Commando/TK 0044, as I am not too concerned about the Meditation loss and 0044 will not only give me the weapon certs, but the unarmed damage, accuracy, and speedas well. With 0044, you get the same amount of natural armor as 4400 as well, but you don't get as much melee and ranged defence.






Yeah, I can see your point about getting that Blasterfist. I think I was goin' for the Damage...I have to look back to double check.

I'm really leaning towards The Beast template although the Zen Blaster is slightly better. I just like the idea of not having to wear Armor.


I'm hoping that I can be armorless, retain my defenses and still be able to blast away with my gun/particle beam.


I, like everyone else, like the idea of burnin' people with a FT but the Lightning Beam Cannon appeals to me more.

Here is a brief description of what it does...


Any opponent standing close to the discharge stands a chance of being hit by it's fire as it tends to arc to nearby targets

All targets have a chance of catching fire from this blast

If the target is riding a vehicle itwill be disrupted and will move slower. This includes targets on mounts.


So, YEAH, I'm waaaaaaay into the commando thing as well.






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
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