Smuggler Archive
Thread: HOTDOG looks at some Templates: BH/Comm/MCM/TKM/MP
im thinking MS/MC/BH 3/0/0/0 and maybe the range or meele defece tree from the fs part
Rhu wrote:
Among items more fearsome to me than the above is a Fettishtemplate:
Master BH/Master Carbineer/SL 0404/CP 4000
General Ranged Accuracy: 202
Carbine Accuracy: +65
General Ranged Speed: +70
Carbine Speed: +50
Ranged Defense: +225
Group Ranged Defense: +50
Melee Defense: +200
Carbine Defense: +40
All this, PLUS the ability to run circles around any smuggler/commando hybrid(any nonscout, really)in a place with nonlevel terrain. (Now of some tactical importance due to terrain obscurements).
Oh Jebuss!
I've been worried about how much a pain in the buttocks not having terrain nego. was gonna do me in...CAN'T THEY GET THEM FROG WORKING ALREADY!!!
Also, do we know if Pistol speed/acc/def from Pistoleer stacks with the same from smuggler? There's a big part of me that hopes it doesn't... but that's because I don't really want to keep master pistoleer post-CURB.
cpz wrote:
Do we know for certain whether:
- Pistol Speed stacks to General Ranged Speed?
- PistolAcc stacks to General Ranged Acc?
- Pistol Defence stacks to Melee and/or Ranged Defence (presumanly only kicks on with pistol equipped)?
And so on?
One Man Wrecking Crew
Master Smuggler - Master Pistoleer - Combat Prowess 4-4-0-0 - Enhanced Reflexes 4-2-0-0 - Heightned Senses 0-0-0-4 - Commando 4-0-4-0
Skill mod Summary:
Feign Death +70
General Melee Accuracy +40
General Melee Speed +10
General Ranged Accuracy +172
General Ranged Speed +67
Heavy Weapon Accuracy +5
Heavy Weapon Defense +30
Heavy Weapon Speed +30
Language Comprehension +100
Luck +4
Melee Defense +185
Missile Launching Skill +100
Pilot Special Tactics +100
Pistol Accuracy +40
Pistol Defense +50
Pistol Speed +45
Ranged Defense +180
Spice Assembly +100
Spice Experimentation +100
Thrown Weapon Accuracy +55
Thrown Weapon Speed +50
Unarmed Accuracy +110
Unarmed Damage +60
Unarmed Defense +40
Unarmed Speed +55
Message Edited by JWing on 04-05-2005 12:49 PM
cpz wrote:
Do we know for certain whether:
- Pistol Speed stacks to General Ranged Speed?
- PistolAcc stacks to General Ranged Acc?
- Pistol Defence stacks to Melee and/or Ranged Defence (presumanly only kicks on with pistol equipped)?
And so on?
I'm almost 99% sure that weapon-specific Speed and Accuracy stack with General types, However I can't claim that they Stack in a 1:1 manner ie: 50 pistol speed + 150 General Speed might not be the same as a hypothetical 200 pistol speed
I assume Pistol defense is separate from, but stacks with Ranged AND Melee. . . what I mean is, much in the same way a person wearing a Psg and armor first get a reduction from the Psg and then get a second, separate reduction from the armor.
Obed wrote:Also, do we know if Pistol speed/acc/def from Pistoleer stacks with the same from smuggler? There's a big part of me that hopes it doesn't... but that's because I don't really want to keep master pistoleer post-CURB.
cpz wrote:Do we know for certain whether:
- Pistol Speed stacks to General Ranged Speed?
- Pistol Acc stacks to General Ranged Acc?
- Pistol Defence stacks to Melee and/or Ranged Defence (presumanly only kicks on with pistol equipped)?
And so on?
Yes, and yes. Weapon-specific mods add to your General Mods whenever you have that weapon type equipped. And yes, everything stacks like before.
InfluenzaSWTA wrote:
Obed wrote:
Also, do we know if Pistol speed/acc/def from Pistoleer stacks with the same from smuggler? There's a big part of me that hopes it doesn't... but that's because I don't really want to keep master pistoleer post-CURB.
cpz wrote:
Do we know for certain whether:
- Pistol Speed stacks to General Ranged Speed?
- Pistol Acc stacks to General Ranged Acc?
- Pistol Defence stacks to Melee and/or Ranged Defence (presumanly only kicks on with pistol equipped)?
And so on?
Yes, and yes. Weapon-specific mods add to your General Mods whenever you have that weapon type equipped. And yes, everything stacks like before.
I've kind of got a problem with that on a philosophical level. Basically, that means that smugglers and pistoleers should always master each others' class in order to get the most out of their respective main class. So, either they've created a system where we're each HALF of a profession (which is definitely what it was before) or they've created a system where we're the soon-to-be-nerfed overpowered stackers. We're the only two professions that share weapon-specific mods between us. That can't be a good thing.
I dunno, maybe I'm paranoid and just want to leave pistoleer behind...
Obed wrote:Oh, wow... I just looked and that's so true... so we're like BH... neither fish nor fowel. Strangely enough, I feel good about that.
yes.. as evidenced by this thread, the possibilities are endless for good templates. There won't just be 1 or 2 main smuggler templates anymore
MASTER PISTOLEER/MASTER SMUGGLER/COMMANDO 4440
GENERAL RANGED SPEED-55
PISTOL SPEED-45
GENERAL RANGED ACCURACY-195
PISTOL ACCURACY-40
MELEE DEFENSE-185
RANGED DEFENSE-160
PISTOL DEFENSE-50
The accuracies and defenses make me salivate. This is one mean smuggler's pistols template, backed up with a flamethrower and grenades. the xx4x branch of commando can be dropped (since it just grants more heavy weapons mods, and no general ones) in favor of novice scout or medic if preferred, or for FS combat skills like JWing mentioned.