Smuggler Archive
Thread: Revamp Discussion: Contraband & Smuggling Missions
GreenMarine wrote:
It's just a random number for the sake of example.From now on, I'll just put in X and Y instead of numbers if that would make you feel better!
Zeritul wrote:
In your example of the Smuggling mission the payout is 12k. In about the same amount of time it would take me to do that mission I can slice a mission terminal and run a rancor mission for 50k. Don't get me wrong, I like the idea but will the payout be better than your example?
Message Edited by GreenMarine on 06-16-2004 11:52 AM
Thunderheart wrote:
*waves hand*
Of course not...
In the interests of the player economy and current game balance, spices will remain craftable. Now, however, smugglers will "assemble" various components into spice packages, instead of chemically brewing them. Experimentation will be added...more details later in the spices discussion.
GreenMarine wrote:
Ternque01 wrote:
LOL Thunderheart!!! AwesomeI can't even read all that now i'm so excited
Just keep in mind that this is going to be a somewhat protracted process. The plan is smuggler after space. In a way, this whole thing is an experiment in MMO design. You give us your patience, understanding, and participation. We discuss the revamp design process much more openly than we have ever done before.
Awesome.
I hope this goes well, then maybe we can discuss all changes and revamps more openly, to help avoid some problems in the future.
Hey maybe that would be a good thing for the Veterans Rewards program. A seperate forum for those of us who truely care about the game and understand that creating and modifying something like thisis not as easy as some seem to think. We could have constructive discussions with the Devs in there away from the all too common "You Suck, This Sucks" crowd.
Just a thought. ![]()
Anyhow, looks good so far. Going to go and post specific comments and ideas about it now.
Scan Frequency
Contraband scan frequency will be somewhat increased. Scan bottlenecks will be introduced at various locations in major cities, such as starport entries and medical centers.
Look a this one again. In above mentioned Kaadara, I'm usually thrown from my bike to be scanned on city entry, scanned on the way to the bank, and scanned 2-3 more times as I'm standing there. ![]()
If you're scanned, you should get a timer before you're scanned again. The timer should be reduced if you're a known/frequent offender, or seen to have dealings with those who are (Contraband TEF)
EDIT: Oh yeah, and if players constantly get harassed for their sliced gear and spices, that can't be good for smuggler business.
Message Edited by lund0529 on 06-16-200403:30 PM
Message Edited by lund0529 on 06-16-2004 03:31 PM