Smuggler Archive
Thread: Revamp Discussion: Contraband & Smuggling Missions
vagrant13 wrote:
Limit the number of times you can check your visibilty within a specified time period (ie. once per 24hrs). Same for all other players. I partly agree with us not being able to reduce a players visibilty though, unless you give us a 50/50 chance to accidently increase it as well.
Smuggler_Caylin wrote:
Smugglers may attempt to find out or reduce the visibility of any player by slicing a bounty hunter terminal. Failure to successfully slice the terminal will result in the smuggler being immediately added to the terminal. Clamps cannot be used in this form of slicing. (This will be a new type of slicing, not wire cutting.) More information on this is available in the slicing section.
This I honestly don't care for. The mental imagery of bounty hunters hiring smugglers to get themselves on terminals for easy investigation xp is not something I care to see. It's bad enough with Jedi farming themselves out I don't want to see smugglers going down the same road. This is why I've always supported the Counterfeit ID idea, as it does not rely on the smuggler, but the usage of the item by the jedi in order to gradually decrease their visibility while raising the risk of the smuggler who made it.
Continued...
He also hasn't specified the type of slicing involved other than it will not include clamps. Why not be able to 'purchase' access codes from various criminal factions that we may do business for? For example, I run several missions for Jabba and gain access to more reliable codes through my many contacts in the faction. I then use the access codes to 'open' the database in order to slice it. My skills as a slicer then determin whether I am successful or I'm an idiot and now on the BH terminal. The codes themselves will only last a certain amount of times, maybe only once depending on the reliablity of your contacts. Entering the wrong code will not give you a failed slice. You just won't be able to access the database until you get the right code. You would only be able to hold one or two codes in your datapad.
The target for a smuggling mission will only wait so long to receive the delivery. If the player does not deliver the goods within a reasonable amount of time (dependent on mission difficulty), the mission will be lost and the player will receive some visibility.
Please discuss...
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I love the ideas here.. and as a bounty hunter I like the idea of having more player bounties..
BUT, not ALL bounties should be for the "dead" portion of "dead or alive" I think some bounties, especially lower level ones, should be to incapacitation ONLY. This to represent when (for example) Jabba just wants to "talk" to the smuggler.
In this case, if the BH did a /deathblow he would not receive his reward, and should in fact receive visibility points for disregarding the bounty specifications.
You could go a step further and even include bounties where the BH (assuming he wants to take that type of mission) are "strongarm" enforcers that go out and either collect money from the smuggler to return to the bounty creater (paying them back for money/goods taken from a mission) or incap the player...
This could be by the bounty hunter and mark having a gui interface al la secure trade style to allow for secure and recorded transfer of funds... then if the BH doesn't give it to the bounty creater (via terms) the BH gains visibility points...
If the smuggler refuses to go into the "payback" screen (maybe a prompt like group join) then and only then the BH gets the TEF for mission against him. Yes, it eliminates the element of surprise a bit, but what guy getting strongarmed DOESN'T expect a violent response to refusal to play ball?
mjPboy wrote:
after this marked difference between teh promised jedi revamp and the product, expect 50% of this to be in and 10% to be implemented up to your expectations
oh and you have to buy JTL...gimme a break SOE.
This game wasnt released ready..all these revamps should have been part of the game already.
GreenMarine wrote:
The answer is NO. You will not have to buy JTL to get the smuggler revamp content. The smuggler revamp is not a part of space, but something to follow after space. There will be space features involved in smuggler mission content, but it will only be offered to players that own JTL.
Brandon Reinhart / GreenMarine
SOE Designer, Star Wars Galaxies