Smuggler Archive

Thread: Commando to get Revamp before Smuggler? Hints inside from their Cor.

coldreboot
Thu Sep 22, 2005 12:59 pm
#40






StarNick wrote:
Not the first time I've been taken out of context, and upon reviewing my reply (note, the quotation marks were quotation...I don't use IE and not fully HTML proficient), I do apologize that my comments seemed to be iffy on placement. Sometimes they are but I am human...

"AND damage AND role AND its weapons are totally FUBAR"

This, is what I was directing my comments to...again I'm sorry that I wasn't specific. Generally when I'm talking to my own profession group, they know what I'm referring to as our Role is, to simply put it fubar compared to that of the CU Documents, and is common knowledge on our forums via our issues list.

And Wes, here are my own opinions on Smuggler which were not in that thread (reposted from a my reply in the Commando Forums):





I see smuggler as a content problem, not a role problem. I noticed a smuggler talk about commando and content...where did that come from? Both of our profession's are in need ofrevamping (or major tweakage/mini-revamps) are two totally different beasts. Yes it would be nice if commandos recieved "commando content", but thats really...really far into the future in wishlists. Nor is it even the issue here. My point is, its a bit different kind of revamping...that could potentially be done together, and aren't huge profession changers like Ranger or SL that span entire publishes.

Just like BH, Smuggler is a very iconic profession that relies on both a combat role, as well as profession content to make it fully complete. Right now, our profession falls (as some commandos have reiterated) very short of achieving our role as a CU commando with damage. Does smuggler fall flat on its face in a crowd control role? All professions more or less could use some tweaks and minor changes here and there and never will become "complete", but our role really is drastically short of the expectations. Even if we don't require revamping, our AoE has been worked on once already and was failed to be fixed. A dev himself said it was an intermittent problem and tricky.

So, we shouldn't get that much needed fix, or a mini-revamp of our grenade system (which IS needed no matter how you look at it)? Thats saying the Devs can't complete more than one major fix. I'm not looking at this that way, as I know the devs can work on stuff in piecemeal and know they can get quite a bit done when something is brought up to their attention.

Now, look at it this way when stuff isn't brought up to their attention: Our AoE problem was only recently re-noticed by a developer, one of the biggest problems in derailing our combat role. It has been broken since the CU Beta and despite being a topic for many of my corro threads, it was forgotten. Maybe they didn't listen, maybe I didn't push hard enough...but I keep trying because its an important issue...ALL Corro's do that. In a way, we're also all biased saying that our profession needs such and such first. Honestly? I try and be as fair-minded as humanly possible; I'm not an "its all about us" guy in the larger spectrums of things.

In my opinion, if we get some critical fixes here and there, we could very well bypass a huge revamp. Others, unfortunately are not so lucky in role (Rangers, DE's, etc) or content (Smugglers), and I do support those Corrospondents plus their respective communities because they're either right or I'm sympathetic to the feelings that their profession is broken or ignored...guess why?

Anyways, I've said it again and I'll say it here since, it seems I've been taken out of context...again: I think, because smuggling is mainly a content problem...its not necessary a combat revamp and could very well be worked on by another dev team, rather than those who work on the combat side of professions (at least, speculation...but we do know there are various teams working on stuff, and since smuggling would involve a really cool new quest system for you guys, it *does* make sense that the content team would be working on it). What Im pretty much saying is, both the other half of the smuggler revamp as well as others can be worked on at the same time.

But really...thats moot point, because that very part of the smuggler revamp is already on the plate and the in-concept forums, so who's going to be next in line? Definately won't be you guys (hopefully! Definately won't want this messed up like what happened to us during the CU!) because the devs will finally give you the ability to smuggle already. If you say, "but he said after ranger!"...well, is the second half of the smuggler revamp a major role-defining and combat-changing revamp for smugglers? For at least half of the Commando profession, whatever will get fix will significantly change the current role from a potential crowd control pleaser, to a damage dealer...basically, what is the next big un-announced profession revamp? Thats something we're all interested in knowing...

Hope that clears it up, as it sorta is a bit demoralizing being criticized for a misunderstanding, when I've always wanted you guys to get something and generally support other professions getting revamps. When Im in the Commando Forums, I focus primarily on our issues as its my job and my passion...when Im in the Corro forums, or other forums I try and help out everyone or help with pushing for other fixes that are not our own as well as those that are.





With that said...if one read into some other threads that delt with our issues, we got a good chance that AoE is being fixed on and more info might be on the way. I got a dev reply to our issues...that is not a hint for anything, but a hope that our #2 role-breaking issue will actually be fixed on its second attempt.

What I am really dissapointed with however, is that I get misquoted by someone perusing our forums who then rushes over to another forum and speculates upon it. If anyone needs something I said clarified, for pete's sake ask me and I will do so...

And just for the record, I do have a smuggler Character, and for the dangling of a carrot...we had something like that too in regards for the year wait of the CU. Then, the CU hit...we got superb interaction with Helios and bam, nothing really ever since...not even fleeting mentions. Thats a MAJOR slap in the face you know, and very much like a carrot that you got and gets yanked out along with your front teeth. However, thats not what Im harping on...I want you guys to have what you've been and promised, and I want our profession to have what we had promised. Yet it seems to be percieved as negative, when I mean just the opposite.

Edit: By the way, I edited the post that was misquoated to prevent further misunderstanding, as I said...it was in relation to our AoE and a potential fix for it soon (hopefully!). In the last two months I have been pushing a bit more to try and get some answers to issues that date from the CU Beta, and well...we finally got a little something. As for revamp? Sugarcoating? Thats a big nope.

Message Edited by StarNick on 09-21-2005 05:47 PM





StarNick, you clarifyed your point and no one can ask anymore of that. Thankyou.


"Apology accepted, Captain Neda"



WANTED


Rieko Terook
i Known Rodian Smuggler i
i Captain of the Astral Sword i
i Leader of the Mooncursers i

Reward Offered for Information

Odinwaa
Thu Sep 22, 2005 2:13 pm
#41



Gaitan wrote:


Odinwaa wrote:

I read the whole post, and I have a smuggler...or did you not read mine? Whether it is good content or not, it is NEW content.


Yes I read it. I also read the whole thread, which it doesn't appear to me to be what you did. By the time you posted the issue was somewhat settled and hard feelings were dropping, but you felt you had to beat the wounded beast? By your logic if Commandos get a new weapon with specials on it that don't work, it can be considered a revamp and content, and you'll be fine if people shove that into your face when you ask for it to be fixed?






I know you are but what am I?! lmao

I read it, and it doesn't mean I cant comment...Look, I wanted to voice my opinion. That is what these forums are for. I wasn't beating a beast I was stating my opinion, how can anyone have hard feelings over a game? If they do, god help them. And yes you are correct, the proton rifle was new content and I was happy to get it broken or not. And if I get a new weapon with specials, (didn't know weapons had them) and it didn't work at least some dev was paying attention to our profession. You should have learned by your 309th post that anything SOE does broken or not better be appreciated. And I do.



BLUE-CLOUD ~ Master Commando~~Dharma: the Jedi Knight of good Kharma(AoF)
R / Hero of the Alliance
Felisa O'di nwaa-Master Engineer Merchant, Droid crafting, mistress of the wholesale, ex Elder Smuggler and Spice Merchant
Nytewalkyyrr-~ -"Intrepids Best" BASE KILLER -314 destroyed ~~~Sweaty, life debted employee of Blue-Cloud
O'dinwaa's Quickstop Vendor----Fayth, Corellia, 3395 -5822
Galactic Rebel HQ and Rifle Museum, Riverfayth - Corellia 4514 -6596
Gaitan
Fri Sep 23, 2005 12:32 am
#42






Odinwaa wrote:

I read the whole post, and I have a smuggler...or did you not read mine? Whether it is good content or not, it is NEW content.





Yes I read it. I also read the whole thread, which it doesn't appear to me to be what you did. By the time you posted the issue was somewhat settled and hard feelings were dropping, but you felt you had to beat the wounded beast? By your logic if Commandos get a new weapon with specials on it that don't work, it can be considered a revamp and content, and you'll be fine if people shove that into your face when you ask for it to be fixed?





Gaitan
Master Spy
Elder Smuggler, Imperial Colonel.
Gaitan
Fri Sep 23, 2005 6:35 am
#43








Odinwaa wrote:

You should have learned by your 309th post that anything SOE does broken or not better be appreciated. And I do.







Okay that's it, we're gettin' you a short skirt and some pom-poms.


While I recognize your enjoyment of the game, I have to admit I don't understand it (That doesn't mean I think you're wrong, just that it leaves me a bit confused). I don't appreciate programmers sticking broken code into the game. It strikes me as the same as someone giving me a new car with no engine in it, and I can't get the engine for it myself. It looks great sitting in the garage, but...


As far as hard feelings over a game, it's not the game I have hard feelings over. I really love playing SWG. What bothers me is that I'm paying for a product that remains very bugged, to the point that several parts of the game are unavailable to the players. What people need to realize is the "Fix me FIRST!!" attitude is actually counter-productive. It's my opinion that players need to tell the Devs to fix the bugs, and while they're at it step back and look at *all* the professions and how they might be improved.





Gaitan
Master Spy
Elder Smuggler, Imperial Colonel.
gassygunslinger
Fri Sep 23, 2005 8:23 am
#44



TomoRainer wrote:
To speak merely to the topic of whether smugglers have been revamped, I'd say that's a non-issue until the question "Can smugglers smuggle?" can be answered with a "Yes."




QFE



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Manawitz
Fri Sep 23, 2005 9:35 am
#45






Envoy3113 wrote:

Take it easy, its a corrispondant looking for some love after the pastseveralpublishes his players have been promised a fix that has never worked (IE AoE damage, which is exclusively the only thing that can define the class. Should have defined the class, and hasn't seince the CU docs came out labeling us as nukers). Commandos already have it hot with Rangers, no need to toss things like this around. Everyone is screwed one way or another, point fingers at the developers who are consistantly breaking the game rather than the people trying to make the best out if it




/agree. We should chill towards each other, and put the blame where it's suppose to be, the devs. Their the one's that are screwing all of us. Take me as an example, my template from what they(the devs) have on paper should be a power house temp (being rated 5-damage dealer and 5-crowd control) but it's not, so anything I get from those idiots will be gladly welcome.



Master Sergeant (Rebel) Moshi Manawitz: Master Pilot, Master Commmando, Master Smuggler, Carbines, Master StarPimp-"They deserve to die and I hope they burn in hell" sorry wrong Sam L. Jackson movie--Drum & Base is the Music of the Soul
Skysco
Sat Sep 24, 2005 4:59 am
#46

Basicly I believeno profession should get a revamp first. i strongly believe there should be something like a content upgrade, like there was the combat upgrade, adding profession specific content for every profession. Bounty hunters are now the only profession with somewhat of content and look at the enormous amounts of BHs running around. If Smugglers get their content before any other profession, Smuggler will become the fotm and the servers will become overwhelmed with them. Same goes for Commando or whatever other profession gets a revamp first. No profession should be favoured over an other: Content upgrade for all professions!!




"I have tried to design so people who wouldn't normally hang out together
come to realize each other's importance in the world,
the value of their roles in the society, that sort of thing.
So I try to have interdependence as a key feature
- people relying on each other"
Raph Koster

Keck_is_banned
Sat Sep 24, 2005 5:32 am
#47






gassygunslinger wrote:





TomoRainer wrote:
To speak merely to the topic of whether smugglers have been revamped, I'd say that's a non-issue until the question "Can smugglers smuggle?" can be answered with a "Yes."






QFE



DQFE



Keck
Knight of the Holy Order of the Banned

Khrall
Sat Sep 24, 2005 5:33 am
#48

Master Smuggler/Master commando here.


From my point of view:


Commando needs to be fixed.


Smuggler needs content.


Combat :

Commando - Nuker lvl 5 - Broken AoE Damage, Useless Weapons, No Specials, Pitiful Damage. (Broken)

Smuggler - Crowd Control - Can Daze, Can Mez. (Working)


Content:

Commando - Kill, Kill, Kill - in PvE/PvP (Working as much as can be expected with the above)

Smuggler - Can't Smuggle! (Broken)


Smuggler is not a usless profession, you can slice, make spices and crowd control, but you do sorely lack content that is required.

Commando is a broken profession, it is a booster to other professions but not an induvidual profession.


Both need love, but SoE has no feelings. Commando doesn't need a revamp, it needs to be fixed.


Pointless post, but mid day drinking does that





Khrall / Karrot / Daaddy
gassygunslinger
Sat Sep 24, 2005 10:28 am
#49

What's DQFE mean?



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SmugglinZane
Sat Sep 24, 2005 1:39 pm
#50






Khrall wrote:

Master Smuggler/Master commando here.


From my point of view:


Commando needs to be fixed.


Smuggler needs content.


Combat :

Commando - Nuker lvl 5 - Broken AoE Damage, Useless Weapons, No Specials, Pitiful Damage. (Broken)

Smuggler - Crowd Control - Can Daze, Can Mez. (Kind of Working)


Content:

Commando - Kill, Kill, Kill - in PvE/PvP (Working as much as can be expected with the above)

Smuggler - Can't Smuggle! (Broken)


Smuggler is not a usless profession, you can slice, make spices and crowd control, but you do sorely lack content that is required.

Commando is a broken profession, it is a booster to other professions but not an induvidual profession.


Both need love, but SoE has no feelings. Commando doesn't need a revamp, it needs to be fixed.


Pointless post, but mid day drinking does that







Fixed for accuracy.

Take a look at the HoC logs to see that even the devs admit this. And getting the devs to admit anything takes the equivalent of an act of congress.



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
StarNick
Sat Sep 24, 2005 7:30 pm
#51

"Take a look at the HoC logs to see that even the devs admit this. And getting the devs to admit anything takes the equivalent of an act of congress."

I can attest to that lol. Took me 6 or so publishes for the devs to even say a peep about broken AoE...

Message Edited by StarNick on 09-24-2005 10:30 PM



--Stern Synex-- --Master Commando-- --IDI Forces--
--Proud Commando of 42 Months-- --Last Commando Correspondent--

We fear no enemy...we are the few, the proud, and the brave. We are, Commando!

Pyro Games

RyFord
Sat Sep 24, 2005 8:33 pm
#52

As both a Smuggler and a Commando I find that Commando more than Smuggler is in DIRE NEED of some help. I would wait another patch to see Commandos actually be able to shoot.



Nekroz Darksoul - J-Timberlake


Slaves of Wykyd


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