Smuggler Archive
Thread: Do something for smuggler now, remove the Brawler pre-
Ace2 wrote:
I just said you are a lamer because you come here and troll and call us whiners just to anoy us, go ahead report me, i will do the same, troll.
A troll calling a non-troller a troll is still a troll. Seriously man if the truth of how and why the pre-req's are how they are hurts that much, don't post a pointless complaint thread like this one. If you seriously want to sell sliced weapons, hire a Smuggler.
Noukie wrote:
Ignore that phoenix troll, he's to full of himself. If anyone get's banned it's him because he comes here and be an a** because he sees something he doesnt like, probebly a 5 year old loser that cries when something doesnt happen like he wants to.
Our profession is broken...does next to nothing, certainly not smuggle.
When the profession is so poorly defined it's nearly imposable to pick pre-reqs that make sense for it. Perhaps after we see these vision Docs TH talked about it will be easier(although I already fully expect to see them for any profession BUT smuggler).
Until then, we can make opinions on what pre-reqs make sense for one vision of the profession or another but I dont think any of us would call our current state our ideal state ... things will hopefully change.
"like the pre-reqs or drop smuggler" is an asinine thing to say ... I mean come on ... there are PLENTY of GREAT reason not even like our profession let alone our pre-reqs. Discussing the worth of a pre-req which does next to nothing for us in a nearly completely busted profession is not whining. It would be next to impossable afterall to discuss our profession in it's current state without saying SOMETHING is useless or pointless or does nothing.
Ace2 wrote:
Yeah, people like him are just a soor sight on the forums.
Geevo wrote:
Ace2 wrote:
We have to spend 29 skillpoints on brawlers skills in order to be a smuggler andwe dontget any melee specials/mods in the smuggler tree at all.
It would help us allot if they would remove these skills as required for novice smuggler like they did for the BH proffession, they will be most likely removed in the combat revamp anyway.
What do you think?
I disagree, just add specials in dirty fighting.
BH had to master both Scout and Marksman ... (8 trees) .... Smuggler, 2. Your proposal would make Smuggler only need 1 tree and would be too easy.
Smuggler should also know about hand-to-hand combat ... incase something unexpected happens.
/agree with Geevo
Plus, what about all of the triple masters?
Most of the proffessions only need one tree and most of them are allot more usefull then smuggler is now, how would you feel if they added 2 tree's as a pre-req for pistoleer?
WillburWright wrote:
Geevo wrote:
Ace2 wrote:
We have to spend 29 skillpoints on brawlers skills in order to be a smuggler andwe dontget any melee specials/mods in the smuggler tree at all.
It would help us allot if they would remove these skills as required for novice smuggler like they did for the BH proffession, they will be most likely removed in the combat revamp anyway.
What do you think?
I disagree, just add specials in dirty fighting.
BH had to master both Scout and Marksman ... (8 trees) .... Smuggler, 2. Your proposal would make Smuggler only need 1 tree and would be too easy.
Smuggler should also know about hand-to-hand combat ... incase something unexpected happens.
/agree with Geevo
Plus, what about all of the triple masters?
Ace2 wrote:
Most of the proffessions only need one tree and most of them are allot more usefull then smuggler is now, how would you feel if they added 2 tree's as a pre-req for pistoleer? That would stink, but it would be highly illogical. I feel that if smuggler was given some unarmed dirty fighting moves, it would justify the unarmed pre-req.
WillburWright wrote:
Geevo wrote:
Ace2 wrote:
We have to spend 29 skillpoints on brawlers skills in order to be a smuggler andwe dontget any melee specials/mods in the smuggler tree at all.
It would help us allot if they would remove these skills as required for novice smuggler like they did for the BH proffession, they will be most likely removed in the combat revamp anyway.
What do you think?
I disagree, just add specials in dirty fighting.
BH had to master both Scout and Marksman ... (8 trees) .... Smuggler, 2. Your proposal would make Smuggler only need 1 tree and would be too easy.
Smuggler should also know about hand-to-hand combat ... incase something unexpected happens.
/agree with Geevo
Plus, what about all of the triple masters?
I didnt mind lvling it myself either, but i disagree on the part where brawlerskills will give you an advantage in pve or pvp. I can already stun my targets with the Last Ditch attack and dizzy doesnt do anything on creatures, also the unarmed specials without the speed mods from tka are useless because the delay on them is just way to long.
dorsai78664 wrote:
I know the original poster already modified his post and I'm coming in late (again) but...
I enjoyed leveling unarmed for smuggler as much as pistol. I think it makes a lot of sense to the profession from both an RP and practical perspective. I believe unique melee specials added to the DF line would be a huge asset.
For those that believe even novice brawler skills aren't very useful, keep in mind that whether in PvE or PvP, states are often the key to staying on your feet and out of the clone center. Every melee state attack that a TK can execute (aside from dizzy) is gained in the brawler tree.
If the community is truly interested in player bounties, having a solid melee base will be the best offense and defense against a BH.
Message Edited by TyrranSkorr on 08-16-2004 06:12 PM
TyrranSkorr wrote:
No offense but I completely disagree with your idea of having artisan skills needed for smuggler. Although this is for selfish reasons i think the reason you want the artisan skill tree is even more selfish... considering it would be hurting most smugglers out there.
Message Edited by TyrranSkorr on 08-16-2004 06:12 PM
Amen dude.
Ace2 wrote:
We have to spend 29 skillpoints on brawlers skills in order to be a smuggler andwe dontget any melee specials/mods in the smuggler tree at all.
It would help us allot if they would remove these skills as required for novice smuggler like they did for the BH proffession, they will be most likely removed in the combat revamp anyway.
What do you think?
NM what i said, i tought smugglers would like the idea of not wasting 29 SP on brawler, i know all the AS and WS that are smuggler hate the fact that they have to use a ****load of SP in order to slice their own things.
Have fun waiting on the smuggler revamp you been waiting for howlong?3-4 months? And it's stil no where in sight of happening anytime soon.
Message Edited by Ace2 on 08-16-2004 01:29 PM
Sounds like you had an alternate agenda for getting unarmed removed from your edited comments....
All the more reason to keep is as a prerequisite.
As for Armorsmiths and Weaponsmiths pissed because they have to use sooo many skill points to slice their whole things.... That's the whole idea. You're not supposed to be self-sufficient. That's why there are people like Master Smugglers who do work for Master Weaponsmiths/Armormiths.
My god, a Massively Multiplayer game where you actually INTERACT with other people? <shock>