Smuggler Archive
Thread: The CU and YOU
nerfherder321 wrote:
WesBelden wrote:
RogueCloudwalker wrote:Wes, I like the idea of crowd control, but as a Smuggler/Pistoleer, I'm scared that my offensive power will be drastically underwhelming. Sounds like we will be slowing down the enemy but running like hell and hope we have a group backing us up. Is there any way at all to do damage or are we going to be damage gimped like we are now?Smuggler/Pistoleer will be able to dish out damage, just not as effectively as say a Smuggler/Rifleman. I won't know to what extent a Smuggler/Pistoleer can do damage until I test, but roles have been set far more firmly than before, for pretty much everything. You may find out Smuggler/Pistoleer isn't your cup of tea, or then again you may be overjoyed by the combination.. I don't know how I'm going to react to it yet, so I can't tell you how you're going to find it
why woudl you want a smuggler/rifleman?
the ability to mez then nuke
Only ifthe damage done to you by the BanBatt® counts for anything
fishbrains wrote:
Wes' spine > Joras' Spine
Right
fishbrains wrote:
nerfherder321 wrote:
WesBelden wrote:
RogueCloudwalker wrote:
Wes, I like the idea of crowd control, but as a Smuggler/Pistoleer, I'm scared that my offensive power will be drastically underwhelming. Sounds like we will be slowing down the enemy but running like hell and hope we have a group backing us up. Is there any way at all to do damage or are we going to be damage gimped like we are now?
Smuggler/Pistoleer will be able to dish out damage, just not as effectively as say a Smuggler/Rifleman. I won't know to what extent a Smuggler/Pistoleer can do damage until I test, but roles have been set far more firmly than before, for pretty much everything. You may find out Smuggler/Pistoleer isn't your cup of tea, or then again you may be overjoyed by the combination.. I don't know how I'm going to react to it yet, so I can't tell you how you're going to find it
why woudl you want a smuggler/rifleman?
the ability to mez then nuke
WesBelden wrote:Only if the damage done to you by the BanBatt® counts for anything
fishbrains wrote:
Wes' spine > Joras' Spine
ROFL, yeah since I got the last ban (incidentally, for stuff I said on the CU forum) I'm having to play nice again. It sucks
fishbrains wrote:
Wes has in no way shape or form lost his spine. He has fought for us and I have no doubt that he will continue to fight for us. Wes' spine > Joras' Spine
WesBelden wrote:
It's ok Joras, I think that one was aimed at me
fishbrains wrote:
If you are implying that I am one of those that is loosing his spine you are sadly mistaken. My ban record spaeks for it's self
Knightcrest wrote:
I am a little worried about our new role. Looks like my Master Commando/Master Smuggler may be in good shape, but hell, My Master Smuggler/Master Shipwright with 0/0/4/4 Pistoleeris gonna be screwed if all I can do is mesmerize someone andrun away with him since I am going to have to give up some if not all pistoleer due to the prereq changes.
[snip]
Bingo. Now, assuming all we can do is some moderate damage, hardly defend ourselves, and run away with 4-6 (maybe 10 at most) skill boxes...how is someone with only Smuggler supposed to level the combat line(s) without a group backing him up?
I hope the Developers took into account that not every Master Smuggler is going to be packing Pistoleer and Bounty Hunter. But somehow I doubt that's possible.
nerfherder321 wrote:
why woudl you want a smuggler/rifleman?
NickHeel wrote:
Knightcrest wrote:
I am a little worried about our new role. Looks like my Master Commando/Master Smuggler may be in good shape, but hell, My Master Smuggler/Master Shipwright with 0/0/4/4 Pistoleeris gonna be screwed if all I can do is mesmerize someone andrun away with him since I am going to have to give up some if not all pistoleer due to the prereq changes.
[snip]
Bingo. Now, assuming all we can do is some moderate damage, hardly defend ourselves, and run away with 4-6 (maybe 10 at most) skill boxes...how is someone with only Smuggler supposed to level the combat line(s) without a group backing him up?
I hope the Developers took into account that not every Master Smuggler is going to be packing Pistoleer and Bounty Hunter. But somehow I doubt that's possible.
NickHeel wrote:
riotcontrol wrote:I think it's rather safe to say that anything anyone's been fighting for up until now is pretty much a lost fight, whatever it once was.
NickHeel wrote:Just curious here...but not long ago, weren't we fighting against something like this? I mean, if our skills are designed to "run away...run away!" then how are we supposed to level our combat lines? Hmm?This is what pisses me off more than anything. People just "give up". "Sure, I'll play along. Bend me over and do whatever to my profession because I can't do anything about it anyway and I'll keep paying you to do it to!"
I guess the era of Smugglers with some spine is fading out with EN, Solo, Dreven, Ryutek, ect. I've even noticed a few community leaders becoming complacent over the past few months. More than all the lies, broken promises, broken skills, and all else, this is what makes me want to cancel more than anything.
Complacent or silent, I suppose there is little difference. I know I've said my piece and my thoughts are known to them. When more is released for the public eye, maybe I'll be able to speak more of my mind. I'm sure many of you would be interested in knowing what has or has not changed for the smugglers at least in over 6 months of this...this 'testing'.
NickHeel wrote:
fishbrains wrote:
Wes has in no way shape or form lost his spine. He has fought for us and I have no doubt that he will continue to fight for us. Wes' spine > Joras' Spine
WesBelden wrote:
It's ok Joras, I think that one was aimed at me
fishbrains wrote:
If you are implying that I am one of those that is loosing his spine you are sadly mistaken. My ban record spaeks for it's self
I would not call Wes spineless. And there are more "community leaders" than those not on the Sand-Box team. Regulars to the forum even. There are many who have become complacent with whatever is given to theminstead of going for what they need and deserve.
However, there are a few people that have lost their edge. A lot of them have the general idea down and want it but in the endreally just sit back and let things happen.
The "Yeah, it'd be nice...but whatch'ya gonna do? /shrug" stance is on the rise and it saddens me.
Okay, I'm gonna have to call you on this one. What exactly should we be be up in arms about anyways??? What kind of a role do you see that would put you up in arms about the one that we now see before us???
Smugglers aren't, and were never designed to be, heavy damage dealers. We sure as hell aren't tanks. What the hell should we be???
To be honest I think that crowd control is a very appropriate role for smugglers. Why??? Well, for starters we should excell at handlinga larger enemy force through our trade. We should know crafty tricks to use to put enemies at bay. The pistol is a small, lightly damaging weapon, and if you are going to use it, you might as well learn to use it to control an enemy as opposed to just blowing it into smitherines. We have effective and tactful specials and role.
You may be upset, but come on, what the hell should we be doing anyways??? This is perfect. This was our dirty fighting role before all of the skills were nerfed to hell. To top the damn thing off, we now will have the role of being able to evade/control a bounty hunter, which solves a BIG problem concerning player bounties for smugglers.
I am not going to get upset or full of hot air for no damn reason at all. We will have the ability to manipulate large groups of enemies, what more could a smuggler be useful for in combat???
Do not ever take me for someone who just takes a dev blow in the rear and shrugs it off. I am too intelligent for that. I have a few wishes for smuggler in this game: (1) that a REAL contraband/underworld system be implemented, (2) that a meaningful player smuggling system be developed, and (3) that we have player bounties for greedy smugglers. #1 is difficult to put in, but is making strides. #2 is doable with the current smuggling revamp idea. #3 sure as hell better come.
Take that edge you want smugglers to have and cram it. There are more effective ways to get things done at times, and I don't need to play a "tough", "hardass" smuggler to effect changes. It is, indeed, a poor tactic to take at times, and I am so sick of this fake, hardass attitude that some think people around here should carry. I get that attitude on occasion when I get pissed about waitingfor years on end, but the devs just skip right over that grizzled, negative, pessimistic crap that is spewed around here.
I am GLAD about our CU role. I like it. Why should I fight it? I am done with this portion of our community that feels we should be grizzled. Take your disappointment of our forums and keep it to yourself. I do not accept it. No thank you.
After all, how long have smugglers been tough, hardasses, and how well has it worked so far? It doesn't work well. There are a few things that DO work well: bad publicity and time. Wookiees started bad publicity, Veela started bad publicity, and I don't have access to those resources, so I put my investment in time. I am done ranting on this f'ing garbage.