Smuggler Archive

Thread: The CU and YOU

NickHeel
Tue Mar 29, 2005 8:59 pm
#27






riotcontrol wrote:




NickHeel wrote:

Just curious here...but not long ago, weren't we fighting against something like this? I mean, if our skills are designed to "run away...run away!" then how are we supposed to level our combat lines? Hmm?




I think it's rather safe to say that anything anyone's been fighting for up until now is pretty much a lost fight, whatever it once was.




This is what pisses me off more than anything. People just "give up". "Sure, I'll play along. Bend me over and do whatever to my profession because I can't do anything about it anyway and I'll keep paying you to do it to!"


I guess the era of Smugglers with some spine is fading out with EN, Solo, Dreven, Ryutek, ect. I've even noticed a few community leaders becoming complacent over the past few months. More than all the lies, broken promises, broken skills, and all else, this is what makes me want to cancel more than anything.





THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
WesBelden
Tue Mar 29, 2005 9:10 pm
#28






NickHeel wrote:

Just curious here...but not long ago, weren't we fighting against something like this? I mean, if our skills are designed to "run away...run away!" then how are we supposed to level our combat lines? Hmm?


Doesn't really bother me. I mean, I'll be able to respec my skill points into Teras Kasi or a bit of Fencer or something. But, would kind of suck for the newbies, huh? Yeah...that same thing we were fighting for a few months ago when they killed Panic Shot and Feign Death.


I don't think we'll be harkening after Brave Sir Robin .


I don't suppose it really matters in the overall picture. Assuming that it turns outall we do is delay/mezz in groups and run away when solo, the Devs still won't change anything. And about half of this community is now just settling for whatever the Devs do with us because they're so starved for attention that they'll take whatever.


The thing is, saying we just delay/mez is now true of all other professions. TKA now "Just" tanks , Rifleman now "Just" deals damage. While you can make it with just one combat profession, you're not going to 1) be able to take on things at the same level as someone with two combat professions or, 2) have the same tactical options and/or be as proficient at your role as someone with two professions. The whole ethos of the profession set up (rather than the MMO class set) is that you take on several professions on the basis of what each has to offer, with each offering something different, with many complimenting each other in varying ways. This makes the system diverse and allows everyone to customise their character as they desire.


I'm still skeptical of all this. Once I get to test it and find out one way or the other....then I may change my tone. I just don't like the EverQuesty feel for the CU. Idetest EQ's combatand it's looks. This game was promoted as not being "EverQuest in space" yet here we are.


Can't comment as I've not played it yet, but I think this will be "Star Wars Galaxies combat", even if it is very much different from the old system.


/grouch









=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
NickHeel
Tue Mar 29, 2005 9:18 pm
#29






WesBelden wrote:





NickHeel wrote:

Just curious here...but not long ago, weren't we fighting against something like this? I mean, if our skills are designed to "run away...run away!" then how are we supposed to level our combat lines? Hmm?


Doesn't really bother me. I mean, I'll be able to respec my skill points into Teras Kasi or a bit of Fencer or something. But, would kind of suck for the newbies, huh? Yeah...that same thing we were fighting for a few months ago when they killed Panic Shot and Feign Death.


I don't think we'll be harkening after Brave Sir Robin .


I dunno, Wes. I like to look after the newbie Smugglers on Tarq. I go harkingafter them and actually giving a crap about them


I don't suppose it really matters in the overall picture. Assuming that it turns outall we do is delay/mezz in groups and run away when solo, the Devs still won't change anything. And about half of this community is now just settling for whatever the Devs do with us because they're so starved for attention that they'll take whatever.


The thing is, saying we just delay/mez is now true of all other professions. TKA now "Just" tanks , Rifleman now "Just" deals damage. While you can make it with just one combat profession, you're not going to 1) be able to take on things at the same level as someone with two combat professions or, 2) have the same tactical options and/or be as proficient at your role as someone with two professions. The whole ethos of the profession set up (rather than the MMO class set) is that you take on several professions on the basis of what each has to offer, with each offering something different, with many complimenting each other in varying ways. This makes the system diverse and allows everyone to customise their character as they desire.


I think the arguement was that there were a lot of just plain "Master Smugglers" without the triple master. If all they can do for specials (outside of Marksman) is delay/mezz it then it's gonna be a nasty ride up the combat lines. I'm not so worried about the other professions since they have 18 skill boxes of combat to fit stuff in. We have 4...8 if you count this new line and then 10 if they throw something in the Novice and Master boxes. We're very limited.


That was the arguement Caylin and a few people in the past made was that you would be reqired to pick up Pistoleer or Bounty Hunter to be effective in combat at all. You don't gain XP by running away.


I'm still skeptical of all this. Once I get to test it and find out one way or the other....then I may change my tone. I just don't like the EverQuesty feel for the CU. Idetest EQ's combatand it's looks. This game was promoted as not being "EverQuest in space" yet here we are.


Can't comment as I've not played it yet, but I think this will be "Star Wars Galaxies combat", even if it is very much different from the old system.


Just saying it sounds a lot like EQ2's system with the one health bar, particle effects, wind-ups, ect...


/grouch












THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
fishbrains
Tue Mar 29, 2005 9:20 pm
#30



NickHeel wrote:


riotcontrol wrote:

NickHeel wrote:
Just curious here...but not long ago, weren't we fighting against something like this? I mean, if our skills are designed to "run away...run away!" then how are we supposed to level our combat lines? Hmm?

I think it's rather safe to say that anything anyone's been fighting for up until now is pretty much a lost fight, whatever it once was.

This is what pisses me off more than anything. People just "give up". "Sure, I'll play along. Bend me over and do whatever to my profession because I can't do anything about it anyway and I'll keep paying you to do it to!"

I guess the era of Smugglers with some spine is fading out with EN, Solo, Dreven, Ryutek, ect. I've even noticed a few community leaders becoming complacent over the past few months. More than all the lies, broken promises, broken skills, and all else, this is what makes me want to cancel more than anything.




If you are implying that I am one of those that is loosing his spine you are sadly mistaken. My ban record spaeks for it's self



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


Daermoth
Tue Mar 29, 2005 9:26 pm
#31

Yeah, I dont think im even allowed to say anything negative any more. Got a PM from an admin a while back threatening to take my two best friends if i got uppity again.



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NickHeel
Tue Mar 29, 2005 9:27 pm
#32






fishbrains wrote:

If you are implying that I am one of those that is loosing his spine you are sadly mistaken. My ban record spaeks for it's self




You're one of the good ones, fish.


I think all this started when they said "We're starting the revamp in January" and everyone just grovelled like dogs to get whatever they could. Ever since, a lot of Smugglers have been taking whatever they've been given without question of whether it's really "good enough" or the right thing.


I don't know if it's because they're just tired, don't care, intelligent people quitting so the carebears come out, desperate, or what. This isn't the same the forum from 6 months ago when we knew what our profession deserved and tried to get it the best we could. Now we're glad handing documents like they're golden without considering the far reaching ramifications on those with different templates, play styles, and other factors.


Just really disappoints me.






THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
WesBelden
Tue Mar 29, 2005 9:30 pm
#33








NickHeel wrote:





WesBelden wrote:





NickHeel wrote:



I dunno, Wes. I like to look after the newbie Smugglers on Tarq. I go harkingafter them and actually giving a crap about them


Sorry, I was referencing Monty Python and 'Sir Robin' running away a lot, i.e. we won't have to..



I think the arguement was that there were a lot of just plain "Master Smugglers" without the triple master. If all they can do for specials (outside of Marksman) is delay/mezz it then it's gonna be a nasty ride up the combat lines. I'm not so worried about the other professions since they have 18 skill boxes of combat to fit stuff in. We have 4...8 if you count this new line and then 10 if they throw something in the Novice and Master boxes. We're very limited.


That was the arguement Caylin and a few people in the past made was that you would be reqired to pick up Pistoleer or Bounty Hunter to be effective in combat at all. You don't gain XP by running away.


Well, we're a hybrid profession, not one entirely dedicated to combat, but having said that, I think the CUputs usin a better place than we are currently... although as I've not tested yet, I can't say for certain ..











=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
WesBelden
Tue Mar 29, 2005 9:31 pm
#34






fishbrains wrote:

If you are implying that I am one of those that is loosing his spine you are sadly mistaken. My ban record spaeks for it's self



It's ok Joras, I think that one was aimed at me




=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
DrevenStrobe
Tue Mar 29, 2005 9:37 pm
#35






NickHeel wrote:





fishbrains wrote:

If you are implying that I am one of those that is loosing his spine you are sadly mistaken. My ban record spaeks for it's self




You're one of the good ones, fish.


I think all this started when they said "We're starting the revamp in January" and everyone just grovelled like dogs to get whatever they could. Ever since, a lot of Smugglers have been taking whatever they've been given without question of whether it's really "good enough" or the right thing.


I don't know if it's because they're just tired, don't care, intelligent people quitting so the carebears come out, desperate, or what. This isn't the same the forum from 6 months ago when we knew what our profession deserved and tried to get it the best we could. Now we're glad handing documents like they're golden without considering the far reaching ramifications on those with different templates, play styles, and other factors.


Just really disappoints me.









Believe me when I say that we asked all of the pertinent questions when we first laid eyes on those documents. Every "alpha" team member went to bat, and we were struck out one-by-one. And, it's safe to say that the "Taking-one-for-the-team" award goes to Fish...the poor guy's been banned so many times now...




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RogueCloudwalker
Tue Mar 29, 2005 9:40 pm
#36

Wes, I like the idea of crowd control, but as a Smuggler/Pistoleer, I'm scared that my offensive power will be drastically underwhelming. Sounds like we will be slowing down the enemy but running like hell and hope we have a group backing us up. Is there any way at all to do damage or are we going to be damage gimped like we are now?



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fishbrains
Tue Mar 29, 2005 9:42 pm
#37



WesBelden wrote:


fishbrains wrote:

If you are implying that I am one of those that is loosing his spine you are sadly mistaken. My ban record spaeks for it's self

It's ok Joras, I think that one was aimed at me



Wes has in no way shape or form lost his spine. He has fought for us and I have no doubt that he will continue to fight for us. Wes' spine > Joras' Spine



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


WesBelden
Tue Mar 29, 2005 9:51 pm
#38






RogueCloudwalker wrote:

Wes, I like the idea of crowd control, but as a Smuggler/Pistoleer, I'm scared that my offensive power will be drastically underwhelming. Sounds like we will be slowing down the enemy but running like hell and hope we have a group backing us up. Is there any way at all to do damage or are we going to be damage gimped like we are now?






Smuggler/Pistoleer will be able to dish out damage, just not as effectively as say a Smuggler/Rifleman. I won't know to what extent a Smuggler/Pistoleer can do damage until I test, but roles have been set far more firmly than before, for pretty much everything. You may find out Smuggler/Pistoleer isn't your cup of tea, or then again you may be overjoyed by the combination.. I don't know how I'm going to react to it yet, so I can't tell you how you're going to find it



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
nerfherder321
Tue Mar 29, 2005 9:53 pm
#39






WesBelden wrote:





RogueCloudwalker wrote:

Wes, I like the idea of crowd control, but as a Smuggler/Pistoleer, I'm scared that my offensive power will be drastically underwhelming. Sounds like we will be slowing down the enemy but running like hell and hope we have a group backing us up. Is there any way at all to do damage or are we going to be damage gimped like we are now?






Smuggler/Pistoleer will be able to dish out damage, just not as effectively as say a Smuggler/Rifleman. I won't know to what extent a Smuggler/Pistoleer can do damage until I test, but roles have been set far more firmly than before, for pretty much everything. You may find out Smuggler/Pistoleer isn't your cup of tea, or then again you may be overjoyed by the combination.. I don't know how I'm going to react to it yet, so I can't tell you how you're going to find it






why woudl you want a smuggler/rifleman?




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