Smuggler Archive
Thread: We're getting something in Publish 19!!!!
The_Old_Ferenczy
Tue Jun 21, 2005 3:20 pm
#40
hmmm...100 points of customization...(i.e.CustLvl)
Can only be repaired by a smuggler with CustLvl equal or greater than the weapons...
What to charge?
1K per CustLvl point?
Be cheap if ya want to ...remember the old days.../tells every 2 minutes when ya Master Title went up?
Be smart....Be profitable
JuffaloNinjalo
Tue Jun 21, 2005 3:33 pm
#41
I'm thinking we really need to set a standard for the prices of the slices, I know I'll be practicing on the TC on crappy weapons and armor (once a hotfix comes for the breaking after 2 shots thing). The slicing will take awhile longer than the *use clamp, user knife, cut wire1, cut wire2, pray* I think the first mentioned post about the levels of slices is a grand idea, it's a scheme that even lets tier 1 slicers make a tidy profit for their CL.
Zeon_Zaku
Tue Jun 21, 2005 4:13 pm
#43
Tiggs wrote:
Here!
Oops! Made you look =)
There's nothing there! You're evil, Tiggs! Pure evil! ![]()
/Cry
LaughingWolf
Tue Jun 21, 2005 4:20 pm
#44
And we KNEW since a while now we would get "revamped" in chunks. And it make perfect sence to implement slicing first, before any other changes like the proposed Smuggling system.
I just hope that we won`t wait 6 months for that next step, now that the "urgent because so many use it" slicing changes will be in place.
I just hope that we won`t wait 6 months for that next step, now that the "urgent because so many use it" slicing changes will be in place.
AngusMacGregor
Wed Jun 22, 2005 12:00 am
#45
*sniff*
I'm just so proud that... it happend in my thread....
I promised myself I wasn't going to cry...
Phizuol
Wed Jun 22, 2005 12:02 am
#47
Looks promising. Can't wait to get some forward observations from our contacts on TC.
Titas
Wed Jun 22, 2005 12:03 am
#48
Umm. Not to sound all negative or anything but is it really the best idea to just have a weapon break out of nowhere and then being forced to look for a smuggler to fix it?
I mean if somebody only uses one weapon and that weapon breaks during combat they are basically screwed. And then they have to stop hunting and go find a smuggler.
What if instead the weapon jams for a few minutes or an attack fails to go off instead?
Drakenya
Wed Jun 22, 2005 12:05 am
#50
Titas wrote:Umm. Not to sound all negative or anything but is it really the best idea to just have a weapon break out of nowhere and then being forced to look for a smuggler to fix it?I mean if somebody only uses one weapon and that weapon breaks during combat they are basically screwed. And then they have to stop hunting and go find a smuggler.What if instead the weapon jams for a few minutes or an attack fails to go off instead?
Or just carry more than one gun, most ppl do.
caesarea
Wed Jun 22, 2005 12:05 am
#51
It's...actually gonna happen! Never thought I would see the day!
Now I have to stock up on whole bunches of weapons to play around with!