Smuggler Archive
Thread: We're getting something in Publish 19!!!!
AngusMacGregor wrote:
Tiggs wrote:
AngusMacGregor wrote:
AHHH! TIGGS IS HERE TOO!!!
*faints*
No I'm not! I am typing this little itty bitty paragraph for the publish notes on TCfor you smugglers =)
AHHHHH! She replied to my post!!!!
*faints*
Seriously though... if our notes consist of something like
- Smuggler - Removed Last Ditch from the profession
I am never going to speak to you again, missy!
Maybe they've decided that since gifting the Ranger camo skills to the community at large was a (mostly) huge failure in actually keeping crafters alive and avoiding aggro, that they'll now let EVERYONE "feign death"? ![]()
JUST KIDDIN'... glad to see you guys are getting some love finally. Makes me hopeful for some improvement in the sorry state of Ranger in the near future...
AngusMacGregor wrote:
I'll be on there as soon as I can get home from work.... and get my TC version all patched up... on 56K.... I may be a while.
Hmmm... Is TC still Corbantis? Cause if it is - yay for me!
KloudRunner wrote:
AIIIIEEEEE BREAK OUT THE BEER AND PIE
ok calm now lol. serious these are changes we have been waiting on for a long time now and i am smiling again
BUT
As SpinningCloud will say, there is still no Smuggling content. I really appreciate the new slicicng system (provided it works well), but the main problem is SMUGGLING. Right now we are Faction Sellers (Fixers) and Slicers.
We need to smuggle something. Even if it was as simple as Every Master Smuggler being on the BH terms for 1/2 the price or 3/4 the price of a Jedi, unless you do not have your Tag up. That would at least make us some type of a fugitive. But not everyone would liek that ya ya I know.
But you get my point.
Arcrin wrote:
If they do give us the kits, I feel sorry for any poor folks who have large amounts of old stuff left, oh well.
I would think they would at least convert all the WUKs, AUKs, Clamps etc to the new generic "Smuggler Tool".
I hope so, anyway.
I get the feeling I'm going to be grinding pistol xp on TC tonight.
Tiggs wrote:
Folks,
Please go on Test Center and try out what you can. I will be posting a separate thread for your input on the Smuggler Slicing changes.
Tiggs can we get some froggies please so we can test!!!! That would be great. Thanks
Eavik wrote:
Arcrin wrote:
If they do give us the kits, I feel sorry for any poor folks who have large amounts of old stuff left, oh well.
I would think they would at least convert all the WUKs, AUKs, Clamps etc to the new generic "Smuggler Tool".
I hope so, anyway.
I get the feeling I'm going to be grinding pistol xp on TC tonight.
Send me a tell in game and I'll grind with ya.
Saarek wrote:
Smuggler New Slicing Changes!
The “cut blue/red wire” element has been removed from weapon and armor slicing.
While slices to weapon and armor will always succeed, each slice will add a small amount of customization points to the sliced object. Any piece of weaponry or armor may have up to a total of 100 points worth of slices. The better a slice is, the more points it adds to the item until it reaches 100 points.
However, the more customizations added to an item (the closer to a complete 100 points), the more prone to sudden breakage during use it becomes. The build up is very slow, but 100% customized items may break once every couple weeks.
These breakages may be fixed only by a smuggler with slicing skill equal to or greater than the weapon's customization level. A broken weapon or armor piece is de-equipped and cannot be used until fixed by a smuggler. Examining the item displays its customization level, its percentage chance of breaking (usually quite small), and whether it is broken or not.
Each item (weapons/armor) will have a set of customization categories. Each category will require a number of slices of increasing value in order to get the full value of the category. These slices must be applied in order. For example, a weapon will have a category called “Increase Firing Rate” which has a maximum of 4 slices, each of increasing quality. Each of these slices then has a cost and results in an increase in firing rate.
Here is a list of the new slices:
Weapons
- Increase Firing Rate
- Enhanced Damage
- Increased Critical Hit Chance
Armor
- Enhanced Resilience
- Impact Deflections
- Hardening (Crit save chance)
- Armor Break Defense
Thank you Tiggs!
Now to put the Smuggler in smuggler... well you know what I mean
Message Edited by Crizis on 06-21-2005 03:00 PM
Crizis wrote:
Does this mean the benefit breaks, or the entire weapon becomes inoperable in the middle of battle. If its the latter, this is another hairbrained idea come to pass. Goodbye weapons, hello TKA. Having a weapon become inoperable in the middle of use is completely lame, lame, lame. I am not going to carry around multiple weapons in case one breaks on me. How lame. Putting a damage penalty on one until its repaired is one thing, like a 10% damage penalty, OK, but inoperable? You have got to be kidding me. Get a clue.And what about anti-decay kits? We're going to trust someone to work on my weapon with a 15 million credit feature attached to it?And since when are smugglers excited about being weaponsmith repair clerks? Hang a shingle outside your shop, "Weapon repairs and Shoe shines."File this under, "what were they thinking?"Message Edited by Crizis on 06-21-2005 03:00 PM
You uh... don't think we already handled ADKed things? I mean really. I've had weapons worth more than your life pass through my hands. ADKed, legendary, uber-DoT, you name it I've sliced it. If you're worried about it, don't get it sliced in the first place. Otherwise, find a smuggler you trust and give them one mother load of a tip for not ripping you off.