Smuggler Archive
Thread: You might remember in Publish 9...
Clovid
Thu Aug 12, 2004 6:17 am
#40
This is getting out of hand. Are theyare intentionally pouring salt on the profession's wounds? Can anyone think of a good reason why they would change the auto-pull? That was one of the nicest features that we had. VERY frustrating but typical.
DRWolfe
Thu Aug 12, 2004 6:31 am
#41
It's the Smuggler Revamp early! 
Seriously, thanks once again for your efforts Caylin.
Seriously, thanks once again for your efforts Caylin.
actnjcksn
Thu Aug 12, 2004 7:19 am
#42
Bzzzz wrote:
I posted to the current Update Notes and Testing Bugs threads to try and get some visibility on this. Feel free to do the same.
Zz
I've posted in the Bugs thread and I actually submitted a /bug for each crate type as well as one in general when I was testing this last night on TC2.
Somehow, I just knew that they were going to sneak that nerf back in there, of course without ever asking the smuggler community.
KaiRan
Thu Aug 12, 2004 9:34 am
#43
Words cannot describe how I truly feel about this change.
Well... no words that wont get censored by the profanity filter, anyway! 
DarthWeird
Thu Aug 12, 2004 10:02 am
#44
Well I was debating dropping master smuggler,but this pretty much seals it for me. Most of the slicing I dois for freefor guild armorsmiths and their bulk runs of composite. It already takes enough clicks actually slicing the item, not to mention all the extra space I'll need in inventory. This change just wouldn't make smuggler worth my time anymore.
After all these recent possible changes, my conspiracy theory that the devs are purposefully trying to make people quit so they can shut down some servers and cut back on costs becomes more and more legit. Ok well maybe not 
DaPrez
Thu Aug 12, 2004 10:30 am
#45
Thunderheart...I know you wont let this happen...You claim to understand we need some love...You surely wont let the Devs do this to us...Will you?
JediArashi
Thu Aug 12, 2004 1:39 pm
#46
I saw that too Wes, seemed pretty telling to me. Of course he covered it by saying he plays everyday now, but it seemed like it was required play time.
Anyway, I sincerely hope we can get this change shelved quickly. I wonder if we can jump into TC2 and then put in bug reports and tickets for this "bug" to auto-pulling crates?
-Arashi
Bloodfin
Broken_Smuggler
Thu Aug 12, 2004 1:57 pm
#47
This really is a pretty unacceptable nerf. I was on TC2 last night, and bugged this along with a number of other things that annoy me. I hope we actually see some action soon to correct this ASAP.
MobusDyrus
Thu Aug 12, 2004 1:57 pm
#48
BAH!!! I need a response from a dev so I can know whether or not I want to keep, er...get back Smuggler!!! /SIGH /SLAP NEAREST DEV *System Message: Nothing or no one by that name could be found.*
Bzzzz
Thu Aug 12, 2004 2:03 pm
#49
Selko wrote:
Everyone needs to head to the TC forumand post on this issue.
Remember that TC threads are all restarted at the beginning of each day. So what you said yesterday or the day before is no longer part of the dialogue. Keep the pressure on! 
-Zz
Orcajum
Thu Aug 12, 2004 5:31 pm
#50
God, the more and more I think about this, the more retarded this situation seems.
Think about it: Clamps and UKs work great as is. The coding already exists for auto-pull.
Buff packs, foods, etc. on the other hand, do not auto-pull. Why can't the devs copy the buff coding onto PLK crates, and leave clamps and UKs alone? Honestly, the coding exists for both options. They've used the combined coding before? Why must it change now?
It reminds me of a Dilbert comic i was reading. Dilbert goes to the IT guy complaining that he no longer has his saved emails.
The IT guy tells him he deleated his emails because Dilbert had said he didn't have any more mainframe space.
Dilbert asks why he had to delete his emails.
IT guy: "You complain about having no space and you complain when I delete your email."
Dilbert says, "Those AREN'T your only two options."
Think about it: Clamps and UKs work great as is. The coding already exists for auto-pull.
Buff packs, foods, etc. on the other hand, do not auto-pull. Why can't the devs copy the buff coding onto PLK crates, and leave clamps and UKs alone? Honestly, the coding exists for both options. They've used the combined coding before? Why must it change now?
It reminds me of a Dilbert comic i was reading. Dilbert goes to the IT guy complaining that he no longer has his saved emails.
The IT guy tells him he deleated his emails because Dilbert had said he didn't have any more mainframe space.
Dilbert asks why he had to delete his emails.
IT guy: "You complain about having no space and you complain when I delete your email."
Dilbert says, "Those AREN'T your only two options."
Bamboozle
Thu Aug 12, 2004 9:28 pm
#51
I'm starting to think someone in the dev team is trying really hard to get fired.
WesBelden
Fri Aug 13, 2004 12:10 am
#52
DaPrez wrote:
Thunderheart...I know you wont let this happen...You claim to understand we need some love...You surely wont let the Devs do this to us...Will you?
I just fell off my chair. Please say you're being ironic 