Smuggler Archive

Thread: A Decidedly Unpopular Opinion

GoldMemberBria
Mon Nov 22, 2004 3:37 pm
#40

Whatever. Considering where you are posting this, this post is nothing but well-written trolling. Nothing more.


Look, a big part of the devs job is to add new content to the game. And you can't just always add this content to the lowest common denominator which seems to be what you are suggesting. "Oh, does this neat thing we're considering affect everyone? It doesn't? Well better pitch it then...". Baloney. That would only work if there were no different races, professions, and so forth. If everyone's toon was essentially the same, then yea, it would be a lot easier to always provide new content that applied to everyone but that is just not the case (thank gawd).


I really wish that the devs could add new content a little at a time for everyone, rather than doing nothing, doing nothing, doing nothing, and then BAM revamp. But apparently, right or wrong, that's how they've chosen to allocate their resources. And you pointed to the Jedi revamp hurting the game. Well, how about the chef revamp? Are you going to argue that this hurt the game as well?


No, for my part, I'd like to say "Devs, I'd like a big heaping spoonful of added content to the classes I play please". And not begruge others from expecting the same thing with the classes that they play as well.





Nounverber wrote:


So please, Devs, don't spend another moment trying to revamp the Smuggler profession. Instead, make the game a better place for all, and in the process include the Smuggler profession as part of a greater whole.


Thank you. You may now flame as you see fit.










Vola Goce - Bounty Hunter/Commando/Hunter
"Doc" Holliday - Smuggler/Combat Medic


Nematocyzed
Mon Nov 22, 2004 3:43 pm
#41

I don't see why its an unpopular opinion....

Han DID shoot first. Stupid greedo never got the chance.

5* for you

Saibak
Mon Nov 22, 2004 4:04 pm
#42






Nounverber wrote:


My character is a Master Smuggler. It was the reason I created him when the Tempest server went live, and he has been a Master Smuggler for almost a year now.


I charge 100 credits per % on slicing. Always have, and the tip money by FAR outweighs anything I would have made by charging higher prices.


I play the character as a rogue and a scoundrel. Han Solo is my hero. Oh and by the way, he shot first.


What I am not is a thief. Nor do I want to be a pirate. Swashbuckling silver-tongued merchant, sure, but not a pirate.


I do not want a Smuggler revamp.


Now that you've cleaned off whatever you just spit on your monitor, let me say that again. I do not want a Smuggler revamp. Let me tell you why.


Look at the love the Jedi got. Then look at the love the Jedi got again. Then look at how neglected the rest of the game was as a result. Rather than address core issues that affected every player, they wasted months of development resources on trying to get Jedi right, only to have the Jedi community still complaining.


Imagine now how much better the game would have been, as a whole, had SOE focused instead on combat, or loot, or making player or NPC cities better places to interact with others. They could have improved systems that touched nearly all facets of the game, thereby makingthe game a better place for everybody. And now that JTL is released, and Jedi are past their second change, there are signs that the devs are starting to do just that. Yet every new thread with news of every new improvement is spoiled within minutes by the same old song:


"Fix Smuggler."


To the hundreds of people who read those threads, comments like that makethe Smuggler community look like nothing more than a group of spoiled children, and it only gets worse for anyone who happens to wander into the Smuggler forums. Petitions, complaints, and long-winded talk of magic elixers overwhelm the senses.Don't get me wrong, Ienjoy my Smuggler character, but I wonder how many people - new players to the game, perhaps -get turned off when they come looking for info. I know I sure do, and to be honest if I ever did give up Smuggler, it would be out of disgust for how I see the community acting toward SOE.


So please, Devs, don't spend another moment trying to revamp the Smuggler profession. Instead, make the game a better place for all, and in the process include the Smuggler profession as part of a greater whole.


Thank you. You may now flame as you see fit.







Having a Publish dedicatedentirely to Smuggler, or evenasignificant amount of a publish dedicatedto Smuggler, and not having a revamp at all is a false choice. It is quite possible to incorporate the bulk of the revamp into seperate upcoming publishes, particularly the Combat Upgrade and the GCW Revamp. Also, it's possible to incorporate the larger community into the Revamp, particularly with a spice upgrade and other benefits, in order to avoid animosity from other Professions. After all, not many complained when Chefs were able to craft more goodies that have come to benefit virtually every other Profession.



Karnn Saibat
Master Smuggler of Bria (Retired)
"The BoB demonstrated that the community can become incredibly organized and dedicated to the notion of an actual war between the factions. Unfortunately the BoB also demonstrated that such activities can and will cause the servers to spontaneously combust." - Me


Vyko
Tue Nov 23, 2004 8:47 am
#43

Nice.. ninja one-star with no explanation. Good one.



:: ~~ Vyko (Kettemoor) ~~ ::
:: ~~ Imperial Colonel ~~ ::
:: ~~ Imperial Order of NeTeK (ION) ~~ ::
:: ~~ Master Swordsman ~ Master Brawler ~ Master Fencer ~~ ::
:: ~~ Master Smuggler - Retired by Dev Apathy ~~ ::

Redleg13
Tue Nov 23, 2004 9:08 am
#44

Great post, very well thought out and reasonable. I would recommend that we consider this as a community. Why just fix a profession fix whole areas and thing will got well for everyone. Better places to interact would make a real difference. Thanks.



Wimok IGO Elder Smuggler of Traveler's Respite, formerly a Colonel of the Rebellion, Officer of the RSF, Dagger of Gethzerion, holder of 100 badges
Sunrunner and mortred of Traveler's Respite Soldier of Fortune
MISTagent01
Tue Nov 23, 2004 9:56 am
#45






Nounverber wrote:


My character is a Master Smuggler. It was the reason I created him when the Tempest server went live, and he has been a Master Smuggler for almost a year now. What was the reason you desired to be a Smuggler? To smuggle? Or be a drug dealer?


I charge 100 credits per % on slicing. Always have, and the tip money by FAR outweighs anything I would have made by charging higher prices. Good for you. I charge 5k a slice and still make tons of money. I have been tipped 5 mil for slicing an exceptional weapon...but to each their own. This has nothing to do with your thread.


I play the character as a rogue and a scoundrel. Han Solo is my hero. Oh and by the way, he shot first. I play as a scoundrel too, and yes he did shoot first, but didn't Han Solo smuggle?


What I am not is a thief. Nor do I want to be a pirate. Swashbuckling silver-tongued merchant, sure, but not a pirate. If we wanted to be pirates, we'd ask. We want to be smugglers. Are you upset because the icon we got is too pirate-y for you? That's the only thing I can see having to do with pirates. And in that sense, we are a small part pirate. Pirates are rogues and scoundrels too.


I do not want a Smuggler revamp. Deep down inside your soul, you are not a truesmuggler if this is your opinion. I respect your thoughts, but there is no way you can have the heart of a scoundrel and not want a revamp.


Now that you've cleaned off whatever you just spit on your monitor, let me say that again. I do not want a Smuggler revamp. Let me tell you why. Enlighten me.


Look at the love the Jedi got. Then look at the love the Jedi got again. Then look at how neglected the rest of the game was as a result. Rather than address core issues that affected every player, they wasted months of development resources on trying to get Jedi right, only to have the Jedi community still complaining. That's because Jedi are notorious whiners. And furthermore, I'd be really worried if people stopped complaining, it means they don't care about their profession. There are always ways to make a profession better. We must be persistent in nagging the devs because if we didn't, I feel like nothing would ever get done on a semi-normal timeline.


Imagine now how much better the game would have been, as a whole, had SOE focused instead on combat, or loot, or making player or NPC cities better places to interact with others. I agree with you there. They could have improved systems that touched nearly all facets of the game, thereby makingthe game a better place for everybody.Making smuggler a dynamic profession is something that will affect every single player. If you know someone who fights without sliced armoror a slicedweapon that isn't a Jedi, please let me know. I have a bridge in Alderaan I want to sell them.And now that JTL is released, and Jedi are past their second change, there are signs that the devs are starting to do just that. Yet every new thread with news of every new improvement is spoiled within minutes by the same old song:


"Fix Smuggler." Why do we write this in development threads? To remind the devs we are still here, and broken. Smuggler was added into the beta 2 weeks before the game went live. It is empty and we are an afterthought. Imagine if BH couldn't hunt marks. They'd be pissed. Smugglers not smuggling is like someone mastering weaponsmith,and not being able to craft weapons.


To the hundreds of people who read those threads, comments like that makethe Smuggler community look like nothing more than a group of spoiled children, and it only gets worse for anyone who happens to wander into the Smuggler forums. I think you mean "red-headed, beaten, crippled, manic depressive children." People know how broken we are. Petitions, complaints, and long-winded talk of magic elixers overwhelm the senses.Magic elixirs? Move along, this isn't the EQ2 forums.Don't get me wrong, Ienjoy my Smuggler character, but I wonder how many people - new players to the game, perhaps -get turned off when they come looking for info. I know I sure do, and to be honest if I ever did give up Smuggler, it would be out of disgust for how I see the community acting toward SOE. Good. Leave the profession. Go find something worth your time. I'd rather have people decidedly NOT become a smuggler until a revamp happens. At least then they don't cancel their accounts because they're so disgusted by the devs' complete lack of honesty and commitment to our profession.


So please, Devs, don't spend another moment trying to revamp the Smuggler profession. Instead, make the game a better place for all, and in the process include the Smuggler profession as part of a greater whole. Again, the CU is going to balance the game. They are doing that before the profession revamps. Also, as I said before, a smuggler revamp will affect EVERYONE. Not just smugglers. It will make this game a more immersive, liquid society. I want to be a criminal, not some dandy that doesn't have a care in the world because I'll never get caught.


Thank you. You may now flame as you see fit. You're welcome.










V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


Spec-Ops
Tue Nov 23, 2004 11:17 am
#46

i do want a revamp.. cause its better then the nerf bat..



DoltanReibisch
MasterSmuggler
CaptainoftheRogueEnforcer
Gorath
"DestroyallthatisEvil,soallthatisGoodmayflourish"
kgmkiorys
Tue Nov 23, 2004 11:33 am
#47

Aaaaaah man i think i love this girl, Veela you were missed around here.

Your answer is very constructive, very clever and covers each and single failure in the reasonment. and we can only give 5 stars...


/emote offers a delicate flower to the hottest scoundrelless



_______________________________________________________________________
Rik'kar Kiorys : Bothan Triple threat on Tyrena, Kauri

Scalime : Human Smuggler & Commando on Theed, Naritus
Chepaki : Human Smuggler Desperado on Coronet, FarStar

You never get a second chance to make a good first impression

Vyko
Tue Nov 23, 2004 1:26 pm
#48

I look at it this way...

Let's say there are 500 dedicated smuggler characters in the game, on all servers. (WAY low, but you'll see why even this number is insulting..) They pay $15 a month to play. That's $7500.00 a month that we pay to be frustrated. Add to that the $30 initial investment, that's another $15,000.

Let's multiply that by the 14 months we've been strung along, lied to, and now having our posts deleted for calling them on it... Hmm, let's see.. $120,000.00.

One hundred and twenty thousand dollars we've paid you to not develop the characters class we want to make a valuable part of the game world..

Message Edited by Vyko on 11-23-2004 07:48 AM



:: ~~ Vyko (Kettemoor) ~~ ::
:: ~~ Imperial Colonel ~~ ::
:: ~~ Imperial Order of NeTeK (ION) ~~ ::
:: ~~ Master Swordsman ~ Master Brawler ~ Master Fencer ~~ ::
:: ~~ Master Smuggler - Retired by Dev Apathy ~~ ::

MISTagent01
Tue Nov 23, 2004 10:42 pm
#49






kgmkiorys wrote:

Aaaaaah man i think i love this girl, Veela you were missed around here.

Your answer is very constructive, very clever and covers each and single failure in the reasonment. and we can only give 5 stars...


/emote offers a delicate flower to the hottest scoundrelless






I know I swore off the Smuggler forums, but I had to say something when I read this.


I missed you guys too. Scylla's really dead, so I lurk around here a lot more. I have a kickass new job, so I haven't been in game much, but I still read up on my beloved profession.


/giggle thanks for the flower!



V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


fishbrains
Tue Nov 23, 2004 10:53 pm
#50






MISTagent01 wrote:





kgmkiorys wrote:

Aaaaaah man i think i love this girl, Veela you were missed around here.

Your answer is very constructive, very clever and covers each and single failure in the reasonment. and we can only give 5 stars...


/emote offers a delicate flower to the hottest scoundrelless






I know I swore off the Smuggler forums, but I had to say something when I read this.


I missed you guys too. Scylla's really dead, so I lurk around here a lot more. I have a kickass new job, so I haven't been in game much, but I still read up on my beloved profession.


/giggle thanks for the flower!




Veela I miss yas, come back




Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


HaughtyElf
Wed Nov 24, 2004 1:37 am
#51






WesBelden wrote:

That's why the CU is being done first. It's a huge change to the way combat and relating systems work. All that will be done and tested before the profession revamps, of which Smuggler will be one.






Wes, would it be possible to get an answer as to where Smuggler falls in the list of profession as a priority? Are we towards the top or bottom of the list? Or will this be one big revamp for all professions?


Thanks.




We Diggs The Tiggs
Col. Micte Badul, Imperial Smuggler
Master Smuggler, Master Bounty Hunter, Master Pilot
Dirty rotten scoundrel and all around swindler

Life should NOT be a journey to the grave with the intention of arriving safely in an attractive and well preserved body, but rather to skid in sideways,
martini in one hand, cigar in the other, body thoroughly used up, totally worn out and screaming "WOO HOO - What a Ride!"


Saabotage
Wed Nov 24, 2004 3:40 am
#52






Nounverber wrote:


My character is a Master Smuggler. It was the reason I created him when the Tempest server went live, and he has been a Master Smuggler for almost a year now.


I charge 100 credits per % on slicing. Always have, and the tip money by FAR outweighs anything I would have made by charging higher prices.


I play the character as a rogue and a scoundrel. Han Solo is my hero. Oh and by the way, he shot first.


What I am not is a thief. Nor do I want to be a pirate. Swashbuckling silver-tongued merchant, sure, but not a pirate.


I do not want a Smuggler revamp.


Now that you've cleaned off whatever you just spit on your monitor, let me say that again. I do not want a Smuggler revamp. Let me tell you why.


Look at the love the Jedi got. Then look at the love the Jedi got again. Then look at how neglected the rest of the game was as a result. Rather than address core issues that affected every player, they wasted months of development resources on trying to get Jedi right, only to have the Jedi community still complaining.


Imagine now how much better the game would have been, as a whole, had SOE focused instead on combat, or loot, or making player or NPC cities better places to interact with others. They could have improved systems that touched nearly all facets of the game, thereby makingthe game a better place for everybody. And now that JTL is released, and Jedi are past their second change, there are signs that the devs are starting to do just that. Yet every new thread with news of every new improvement is spoiled within minutes by the same old song:


"Fix Smuggler."


To the hundreds of people who read those threads, comments like that makethe Smuggler community look like nothing more than a group of spoiled children, and it only gets worse for anyone who happens to wander into the Smuggler forums. Petitions, complaints, and long-winded talk of magic elixers overwhelm the senses.Don't get me wrong, Ienjoy my Smuggler character, but I wonder how many people - new players to the game, perhaps -get turned off when they come looking for info. I know I sure do, and to be honest if I ever did give up Smuggler, it would be out of disgust for how I see the community acting toward SOE.


So please, Devs, don't spend another moment trying to revamp the Smuggler profession. Instead, make the game a better place for all, and in the process include the Smuggler profession as part of a greater whole.


Thank you. You may now flame as you see fit.








They would acctually have to spend 1 moment revamping us, to stop spening another moment trying to revamp us! :-P



br>I would rather be exposed to the inconveniences attending to much Liberty then to those attending too small a degree of it. Thomas Jefferson 1791
Smugglie = Smuggler + Lie
Liberty Or Death
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