Smuggler Archive

Thread: Finally a change smugglers want!!

Smuggler_Caylin
Wed Feb 09, 2005 1:09 am
#40

No idea on rate of scans.

Message Edited by Smuggler_Caylin on 02-08-2005 12:10 PM



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

WesBelden
Wed Feb 09, 2005 1:19 am
#41






NickHeel wrote:





Smuggler_Caylin wrote:
Wes and I were certainly on top of that topic Nickheel the moment this was mentioned to the correspondents. A reduced chance I can accept but not an immunity that makes them more capable than smugglers themselves.






I kind of figured you would. Never thought about this being shown in the C-Forum first though. Good to know yall are on top of it.


Yeh, I've been biting my nails not being able to talk about this with you guys. I'm very excited about it from the point of view that it's a good move forward for the game as a whole and the fact that neutral NPCs scan you now is great; I am however left withof a sour taste due to the higher ranks still not receiving punishment


Can't be any worse than SanTsu lol I know you guys will do your best. This simply can't fly and won't fly with me.


You wouldn't happen to know if the frequency of the scans has been upped too, do ya? Or is that a NDA thing?


Well, there'll be scan teams in every city (on Naboo, Corellia and Tatooine), so technically there is more scanning.








=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
NickHeel
Wed Feb 09, 2005 1:21 am
#42






Smuggler_Caylin wrote:
No idea on rate of scans.

Message Edited by Smuggler_Caylin on 02-08-2005 12:10 PM



Thanks.





THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
01201986
Wed Feb 09, 2005 1:48 am
#43

changes are great, but I agree with you guys, the officer immunity thing just should not fly. And in addition, i think a cool thing to be included would be this:

Say you are scanned, it doesn't matter which police force does the scan, but you are found to have illegal items on you. After a certain amount of successful scans against you, you are demoted in your faction, thus increasing the probability that you will be scanned more often. That part of course would not have an effect on nuetrals. Just throwing an idea around, but it seems to me like a valid risk vs. reward system



____________________________________________
Allanon Ordo - Cancelled
In memory of OoC, the greatest guild ever...
Halls of Crevasse - Keren, Naboo 3604, 3403
/salute Wanderhome - xfire: allanon186

Whiteness
Wed Feb 09, 2005 1:53 am
#44






Nicolas_Frost wrote:

This means that a Colonel will get scanned less often than a Master Smuggler of the same faction, but the Smuggler will get caught with contraband less often, with all factions.




I like this, simple and concise.





Whiteness
MASTER SMUGGLER - Who never smuggled

See How the Devs Have Lied to Smugglers

LaughingWolf
Wed Feb 09, 2005 9:56 am
#45

Ok so maybe Jedis won't be the one hiring us.

But with way more frequent scans from both factions and the neutral police, you can be sure there will be more scans than now. So more reasons to hire us.



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
SmugglinZane
Wed Feb 09, 2005 10:16 am
#46






Ternque01 wrote:

Well guys and gals, I really wouldn't sweat the free pass given to high ranking officers. Don't jump on my back yet, please lend an ear!


Even though officers are defacto smugglers in their own gained territory, I think that they are heavily scanned and harrassed in enemy territory.


Even if a colonel can get used to being a smuggler in their own territory, but they won't grow accustomed to it because they will get into the habit of always being on guard anyways from attacking enemy soil.


I have a strong suspicion that military equipment will be made highly illegal in the future, and I want my factions officers capable of moving that equipment around easily on our own terf.


I think the fact that enemy territory will show NO leniency toward the opposite faction, this presents the PERFECT climate for smugglers to find a job escorting military supplies through areas of enemy ground. This equipment WILL be needed to fight for control of the planet, and smuggler will be the needed tool to get that equipment there.


That would be cool though!





I agree, but you still have the fact that this only applies to faction players. A faction player doesn't need a Smuggler to get it through, he only needs to get a Civilian and pay his fine, plus a few creds. Furthermore, a neutral Smuggler would never be used to help get a factioned player through a starport or scan team because if shooting started, the neutral wouldn't be able to help.


Smugglers are no more needed with these changes IMO, and at best it creates a situation where being a Smuggler without a faction is even more meaningless.



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
IndySWG
Wed Feb 09, 2005 10:20 am
#47





01201986 wrote:



SmugglinZane wrote:
Maybe the faction Smugglers, but the rest of us got the shaft. Not only that, but as Indy pointed out, if you don't want to have penalties, just stay neutral.


Sorry guys, I'm happy for you Reb and Imp Smugglers, but this blow for the rest of us.




well, nuetrals still have the scans for contraband and such, just no faction scans. and now it is done by more than just stormies. in fact, nuetrals have to worry about imps, rebs, and police scanning them.





Yes but there is still one big sticky point that has been yet to be addressed ...


I for one am ALL FOR the changed to faction scanning INCLUDING THEREBEL RANK PASS! I dont see this as an addition of a rebel loophole, but rather the replacement of the imperial loophole with a faction loophole ... now instead 50% of the people being safe all the time everywhere, nobody is every always safe. (although 100% success on evading scan is just wrong...should be something less than 90%)


Anyhow the point I'm concerned about is the nuetral scanning. So they lose faction ... so what!? They arent a combatant and wont be shot at by NPCs anyway...who cares? A fine of a few thousand credits? Please that's no fine.


We need the following table to be filled out by the DEVs before I'm willing to say this is good for the smuggler. I do really like the occupation changes...but I'm not ready to say its good for the smuggler until all the below points are addressed.


+--------------+----------------------------+----------------------------+---------------------+-----------------------------+

|Player Type | Chance of evade when | Chance of evade when | Consiquence if | Consiquence if Player |
| | Scanned by Imps | Scanned by Rebs | contraband found | does not comply with scan |
+--------------+----------------------------+----------------------------+---------------------+-----------------------------+
| Nuetral | | | | |
| | | | | |
+--------------+----------------------------+----------------------------+---------------------+-----------------------------+
| Imperial | | | | |
|(high rank) | | | | |
+--------------+----------------------------+----------------------------+---------------------+-----------------------------+
| Rebel | | | | |
|(high rank) | | | | |
+--------------+----------------------------+----------------------------+---------------------+-----------------------------+
| Imperial | | | | |
| (on leave) | | | | |
+--------------+----------------------------+----------------------------+---------------------+-----------------------------+
| Rebel | | | | |
| (on leave) | | | | |
+--------------+----------------------------+----------------------------+---------------------+-----------------------------+
| Light Jedi | | | | |
+--------------+----------------------------+----------------------------+---------------------+-----------------------------+
| Dark Jedi | | | | |
+--------------+----------------------------+----------------------------+---------------------+-----------------------------+



Korin Sterling - Master Smuggler / Master Musician - Ashla's Wing Part: [1][2]
Perfection City, Lok, Lowca [About Perfection] | [Vendor Directory] | [Forums]
Perfection ... it's not just a state of being ... it's a destination!

IndySWG
Wed Feb 09, 2005 10:24 am
#48






Ternque01 wrote:

I think the fact that enemy territory will show NO leniency toward the opposite faction, this presents the PERFECT climate for smugglers to find a job escorting military supplies through areas of enemy ground. This equipment WILL be needed to fight for control of the planet, and smuggler will be the needed tool to get that equipment there.





I fail to see how this is the case. Enemy NPCs shoot on sight not wait for scan. A smuggler cannot help that. The only people we can help move are people on leave or not in a faction ... everyone else neednt worry about scans because they're just going to get shot on sight anyhow.


Our only market left is neutrals and on leave.


On leave wont want to risk getting outted...


but what real need do nuetrals have for us... why should they care? (any I personally doubt we're going to see alot of on leave people once the system burns in)





Korin Sterling - Master Smuggler / Master Musician - Ashla's Wing Part: [1][2]
Perfection City, Lok, Lowca [About Perfection] | [Vendor Directory] | [Forums]
Perfection ... it's not just a state of being ... it's a destination!

LaughingWolf
Wed Feb 09, 2005 10:26 am
#49

Neat idea, the table!

But about what you said:

Anyhow the point I'm concerned about is the nuetral scanning. So they lose faction ... so what!? They arent a combatant and wont be shot at by NPCs anyway...who cares? A fine of a few thousand credits? Please that's no fine.

If they lose faction too often, they will become "attack on sight" by the neutral police force, not because of their scans, but because of their faction to them.

For example, if you keep being scanned by CorSec and losing faction to them, eventually you will have bad enough CorSec faction that they will attack you. It is not in contradiction with the "neutral do not get attacked on a failled scan" because they would not even scan you by now, they would attack you because of your bad faction with them.

But that table is great, what about posting it on the official thread?



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
IndySWG
Wed Feb 09, 2005 10:39 am
#50






LaughingWolf wrote:

For example, if you keep being scanned by CorSec and losing faction to them, eventually you will have bad enough CorSec faction that they will attack you. It is not in contradiction with the "neutral do not get attacked on a failled scan" because they would not even scan you by now, they would attack you because of your bad faction with them.





Well it sounds to me like the local police force works for the controlling faction. Sounds to me like you'd lose controlling-party-faction not police-force-faction. I'd like a dev to clarify this. The occupation is great...but where is the oppression that comes with that? What are the consequences of non-compliance?







LaughingWolf wrote:

Neat idea, the table!

But that table is great, what about posting it on the official thread?




I did, but I think the DEVs have me on their /ignore list.





Korin Sterling - Master Smuggler / Master Musician - Ashla's Wing Part: [1][2]
Perfection City, Lok, Lowca [About Perfection] | [Vendor Directory] | [Forums]
Perfection ... it's not just a state of being ... it's a destination!

JakobSunrunner
Wed Feb 09, 2005 10:39 am
#51

you know if we do add a bonus to a group not being scanned becuase we are smugglers.... this would be a great way to earn some real cash!


even better would be a way for us to make fake I.D.'s, mak'em cheeap but sellll them at high prices, say if someone you sold a fake id to got caught (becuase fake id's only sometimes most of the times or some sliding scale depending on how high you are in underworld) the id would be traced back to you and you would lose faction points alot, so thats why we could charge a high amount to make profit.



it would be cool to if npc's and people could actually make reall bounties to players like us smugglers for being bad people and giving their enemies free access to their facilities becuase of our fake id's..... oh wait this is SWG, i forgot.


Plus if we get killed or something the id become viods and wont work anymore, so people would also need to protect us, or more reason to add working content or more content to dirty fighting



http://img.photobucket.com/albums/v486/sumofty/guilty%20gear/2.gif

"No Mercy"
LaughingWolf
Wed Feb 09, 2005 10:41 am
#52

To make our scan avoidance skill work on faction scan as well as contraband scan would change the whole picture, suddenly make us very popular.

But no sign of that yet.



LaffyWolf'ya - Master Smuggler / Master Pistoleer / Rebel Colonel

Fresh out of witty signatures, sorry.
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