Smuggler Archive
Thread: Finally a change smugglers want!!
Nothing was said about the Devs removing completly our contraband scans avoidance skills, so why should it not work anymore? (I assume you are aware that even right now, being grouped with a Master Smuggler give you a 95% chance of you passing safely trough a contraband scan, even if you are wearing full sliced composite, a sliced gun, and is high on spice. )
We are talking about contraband scans. Faction scans, so far, we can't help trough (unless they have a surprise for us lol)
Message Edited by LaughingWolf on 02-08-2005 08:25 PM
So you obviously know about the scan avoidance skill thing.
So you must have thought we were talking of faction scan, while we were talking of contraband scans.
SmugglinZane wrote:
LaughingWolf wrote:
Edit: oops never mind, was about to write something wrong. Reread myself and realised it.
Message Edited by LaughingWolf on 02-08-2005 08:06 PM
But when will there be real penalties for everyone, not just faction players?
Seriously guys, I'm not trying to rain on your parade, this is unbelievable to me. Oh well, I guess the TV awaits.
Darn you Wolf. Change it back so people know what I'm talking about lol.
Message Edited by SmugglinZane on 02-08-2005 08:08 PM
Zane, have you gone rabid? I was under the impression that every neutral is subject to contraband scans and the penalty of fines.
SpinningCloud wrote:
ARGGGG....
We're mostly ALL Master Smugglers, we don't get caught now and we won't be getting caught after this change.
This makes scans somewhat more annoying to the non-smugglers but what EXACTLY does it do for US?
We're NOT going to be hired to tag around the place with other players JUST so they don't get caught....not until the scans are at consistant and important spots like starports.
So WHAT does this do for us? Please, spell it out for me, HOW do I benefit from this?
So yes, if you go trough a town only to buy a ticket to go elsewhere you might not encounter scan, but if you try to walk around the city, to go elsewhere or from elsewhere to the starport, you have high chances of being scanned.
And like Ternque pointed out elsewhere, the chances of you being scanned by an ennemy faction is proportional with your rank. (Imperial Colonels might be immune to Imperial scanning, but they get scanned by Rebels WAY more often then, say, an Imperial private.)
Ternque01 wrote:
SmugglinZane wrote:
LaughingWolf wrote:
Edit: oops never mind, was about to write something wrong. Reread myself and realised it.
Message Edited by LaughingWolf on 02-08-2005 08:06 PM
But when will there be real penalties for everyone, not just faction players?
Seriously guys, I'm not trying to rain on your parade, this is unbelievable to me. Oh well, I guess the TV awaits.
Darn you Wolf. Change it back so people know what I'm talking about lol.
Message Edited by SmugglinZane on 02-08-2005 08:08 PM
Zane, have you gone rabid? I was under the impression that every neutral is subject to contraband scans and the penalty of fines.
That's the point. This change does nothing for the neutral Smuggler. It opens up some for faction Smugglers since at least they can help fight off the scanning crews when they get caught by faction scanning patrols.
Fines have proven meaningless. I want law enforcement to act on illegal items, not faction affiliation. Attack neutrals because they carry illegal gear, and it goes a whole lot further than what this, at first glance, appears to.
LaughingWolf wrote:
Scans will be consistant, since not only the Imps are scanning now, but neutral police forces too. Won't be at starport, but can be just about anywhere else in the city.
So yes, if you go trough a town only to buy a ticket to go elsewhere you might not encounter scan, but if you try to walk around the city, to go elsewhere or from elsewhere to the starport, you have high chances of being scanned.
And like Ternque pointed out elsewhere, the chances of you being scanned by an ennemy faction is proportional with your rank. (Imperial Colonels might be immune to Imperial scanning, but they get scanned by Rebels WAY more often then, say, an Imperial private.)
I think the highlighted text is what bothers me. What keeps you from bringing contraband on-planet and then shuttling to a player city? This problem is easily solved by placing scan teams IN starports.
And the problem with Colonels not being scanned in their own territory would be solved with Ternque's(?) idea with them being scanned left often but with less of a chance of scan evasion than a Master Smuggler.
Minor tweaks to the system that make an astronomical difference towards making us actually useful ![]()
01201986 wrote:
It comes down to this, keep it within the GCW or expand it to all. I got told it's the GCW so much the past few days it was unbelievable. I understood the argument, even though I thought there was room for more. We've gone outside of the GCW now, and we need to recognise that. As we all know from experience, it's a lot easier to get a change before it's implemented than it is afterwards.
SmugglinZane wrote:
The scans are being done by law enforcement now as well, and still only the miniscule fines. It still comes down to whether or not you belong to a faction. Sorry, can't get happy about it now matter how hard I try. I'd much rather see a benefit if your faction controls that planet, but the same punishment for all if it doesn't. Now that would bea true benefit of joining a faction and make it just as meaningful to be a Smuggler no matter what faction you are. Ok, but that would mean that nuetrals are constantly under a state of punishment regardless of which faction controls the planet.... This goes back to the argument by some regarding total autonomy of high ranking faction players.
Keep in mind that they also never stated that the scans will increase. Hopefully they will, but it hasn't been stated. The fact there are always two types of NPC'sscanning in all the NPC cities on the three main planets will thereby increase frequency of scans. but i do hope they up the frequency in addition to that as well. They never mentioned increased scans. If they do increase, great, but it still does nothing with regards to punishment for illegal items, only faction affiliation.
I'd still like to know, when did being a Smuggler become so much about belonging to a faction? I don't think it is or isn't. You will still have the smuggler ability to avoid a scan, just no reaction of force from the rebellion or empire, because you are not involved in their war. Of course the police forces may still react with violence towards you. I love my ability. I want others to want me to use it by assisting them. If it still remained a matter of warring factions scanning, I could handle it. I wouldn't like it, but I could handle it. Now they are involving law and planetary authorities. The only way to get them to attack is to be an enemy of them, but they already attack for that as it is. In other words, the little thing they tried to pass as them attacking if you're an enemy is BS. They'll attack anyway, and probably fine you while they're attacking. Nothing has changed for the neutral player except that they will get scanned more often (or so we hope). There still remains no punishment, and no reason for non combat professions to join a faction. It's a double edged sword they've unleashed and I happen to think they're wrong.
This means that a Colonel will get scanned less often than a Master Smuggler of the same faction, but the Smuggler will get caught with contraband less often, with all factions.