Smuggler Archive
Thread: Smugglers and PC BHs
Ragnaat wrote:
Given that i'm certed for nothing more then an FWG5 and a scout blaster and have oh, +25 pistol speed to my name I really don't think the idea of player bounties is a good one.
Me vs. the world is equal odds. Thats why I don't mind!
Besides, smart money's on an opt-in PC bounty system that will require the smugglers to actively choose to take the missions that will open them for PVP. This would leave an entire branch of smuggling entirely safe from any kind of doomsday-prediction griefing.
Genildor wrote:
A bounty hunter's opinion:
If these are implemented, i would NOT expect a smuggler's template to be able to handle a finished template Bounty Hunter (ROFL, come try me sometime when you are hanging out in Citadel there champ. My full smuggler template will do just fine against you., nor do i think they should be able to a lesser template with better tactics shold be able to defeat a better template with poor tactics. Keep in mind that the bounty would be a form of punishment for failing, and that, usually, the hunted's frame of mind should be escape. I agree that escape should be the first responce, but should the smuggler be backed into a corner.....
SpinningCloud wrote:I like that idea as well Riot.
Any ideas on how the debt system could actually be implemented? From what I've seen in the In Concept thread, you never deal in actual credits, but only items like spice, which will have a market value that depends on the server economy, so - in case you decide to keep a spice crate for yourself, there isn't a set amount of credits you'd owe to Jabba, for example.
For my system to work, you'd have to succesfully 'extract' the credits from the Smuggler (just like Greedo tried to do with Han
Because of that, to avoid a "automatic loosing" situation, we need some good evasion skills. Then we have a fighting chance (or at least an avoid fighting chance
But of course any evasion skills have to be ballanced, to avoid another "FD" issue raising it's ugly head.
Message Edited by LaughingWolf on 03-12-2005 03:36 PM
I think that smugglers should choose if they would risk pvp or not. There shoould be some special missions that give you good rewards (in credits and/or items maybe good items that you can steal" from the mission and doinb that would put you on the terminals) but would put you on terminals if you fail (or intentinionally fail the mission by stealing the goods).
I think pvp bounties (but "voluntary") would be good for the game. More for BHs to hunt and some increased risk for smugglers, some may want that some not. For BHs they might need to reconsider their builds since it woul be different than hunting jedis.
riotcontrol wrote:
SpinningCloud wrote:
I like that idea as well Riot.
Any ideas on how the debt system could actually be implemented? From what I've seen in the In Concept thread, you never deal in actual credits, but only items like spice, which will have a market value that depends on the server economy, so - in case you decide to keep a spice crate for yourself, there isn't a set amount of credits you'd owe to Jabba, for example.
For my system to work, you'd have to succesfully 'extract' the credits from the Smuggler (just like Greedo tried to do with Han), since that would give you a succesful mission completion. And in case a fight happens and the Bounty Hunter loses, perhaps he would have to do a certain amount of NPC bounty missions for the crime boss to be able to work for him again, similar to the prestige/deadbeat system for Smugglers?
Riot,
This is the best idea I've read concerning this issue. Maybe make it so that if you are DB4+ that you can't smuggle for Jabba (or whoever) again until you rasie that faction back up. However, you are still DB4. Maybe make it so that the only way you can erase the DB points would be successful missions.
Same true for BH, just like you said. This would be a way that would curtail exploitation by affecting BOTH Smugglers and BHs.
I'd really like to see this idea expanded a bit
Cloudchasing wrote:Riot,
This is the best idea I've read concerning this issue. Maybe make it so that if you are DB4+ that you can't smuggle for Jabba (or whoever) again until you rasie that faction back up. However, you are still DB4. Maybe make it so that the only way you can erase the DB points would be successful missions.
Same true for BH, just like you said. This would be a way that would curtail exploitation by affecting BOTH Smugglers and BHs.
I'd really like to see this idea expanded a bit
The main problem I see right now is that, in the current In Concept post, even if a Smuggler has deadbeat points, he can still do missions and keep the cargo, even if he doesn't get payments, and can repeat that indefinitely. Isn't this totally wrong? As you've said, if you have 4 deadbeat points with Jabba, wouldn't he be a bit... unwilling to give you hundreds of missions where you keep the cargo? It doesn't make much sense, and it looks like performing successful missions is the only way to lose DB points.
Something would have to be done for this to make sense from a RP perspective and offer incentives to either play it fair with Jabba or cheat him and risk Bounty Hunters, whether PC or NPC. There could be a point where Jabba doesn't want to give you missions to redeem yourself anymore, but demands cold, hard cash. Which could be collected by a BH.
Actually... what if it's done like this:
When you get the fifth DB point, you lose access to Jabba's Palace since he doesn't want to see you anymore, so you can't take any more missions. A BH that has access to the Palace gets a mission to collect the money from you, and gets a portion of it as the bounty reward. On the other hand, if he fails too much missions and loses access, he could pay a Jabba-aligned Smuggler to bribe one of Jabba's NPCs for him to let him into the Palace again. The same goes for Nym's stronghold and all the other Underworld-related locations where those contacts could be. What do you think of something like that?
The In Concept system seems like a fun minigame, but without much depth to it. Should there be are any other professions that could have inherent Underworld-related content except Bounty Hunters and Smugglers? (Entertainers perhaps) They keep adding these little features one by one, and I think many of them should be in some kind of an interaction.
Message Edited by riotcontrol on 03-14-2005 02:09 AM