Smuggler Archive

Thread: Help out Thunderheart Poll on Slicing experimentation

D_Wisdom
Wed Mar 31, 2004 4:04 pm
#482

A.


Since crafting shouldn't be the focus for Smuggler, I don't want to have to devote a massive amount of time trying to gather good resources. I've witnessed (and assisted in)the time sink that resource gathering is for my guild's medical and crafting professional. I say again, Smuggler shouldn't be a crafting profession.


Instead, justbase slicing, and the result, offa simple skill modifier that goes up with each skill box (like just about every other ability in the game). Flow analyzer nodes and molecular clamps should provide an additional modifier when used.





Exun Da'athi
Commando
Ruby Lake, Naboo
Gorath

"Womp rat may taste like pun'kin pie ..."
SpyBoy
Wed Mar 31, 2004 4:11 pm
#483

A.



Exx Psyoby - Valcyn
---------------------------
Marksman, Adventurer, Smuggler, Scoundral.

Jaxk Psyoby - Bria
---------------------------
Tracker and Bounty Hunter in the making
Oddman
Wed Mar 31, 2004 4:12 pm
#484



A


Please... please...please don't turn us into a bunch of nerfed crafters (that *IS* what we would be with option B.)


Could you picture Han Solo surveying for metal? "I would help you Luke, but I really need to place a harvester on top of some top quality metal sources ... "


LAME!!!!


Pssst... you like experimenting? Well don't tell anybody I told you this but there is this class called "artisan" ithas to doexactly what you want. Yeah, really, no fooling.
Tatfreak1972
Wed Mar 31, 2004 4:16 pm
#485

A


Sileed


Master Smuggler VICE City, Bloodfin


SnowJoke
Wed Mar 31, 2004 4:20 pm
#486


A for Slice and Spice


Reasons


Slice- All we need Knives and Clamps and suchlike to do is conduct electricity. We are already made to use naturally-high conductivity Metal, i.e Copper. What is the need to use super-conductive Copper? Although perhaps it might be an idea to have a restriction such as - only Copper with a conductivity over XYZ number can be used.


Spice - Booster Blue is a starship paint, Zypolene Droid Lubricant is a Droid Lubricant...no really -it is. It's just a coincedence that if you eat, lick, smell, inject or whatever it, you become get better regeneration or brainpower for a time. How could you make a paint that makes you react faster? - it just happens.

Message Edited by SnowJoke on 03-31-2004 11:45 PM

Message Edited by SnowJoke on 03-31-2004 11:46 PM



::Jos'lea Tiori::
Winner of the Jos'lea Tiori Paegant for Excellence, judged, hosted by, and competed in by Jos'lea Tiori
"A true visionary of our time" - The Corellian Times
"An obvious Master of the musical arts" - The Imperial Board of Culture
"A roguish Smuggler who must be stopped" - The Imperial Board of Criminology
"Um....he has one of my paintings...I think....maybe" - Finra Nova


SNightwalker
Wed Mar 31, 2004 4:58 pm
#487

i voted already as a "B" so i thought i would back this up with some more info.

First ...the experimention points should be placed in the smuggler tree ONLY.

Second the only tools that should could towards the slice should be those that the SMUGGLER can make, hence the wuk's and the auk's mean nothing towards the slice.

Third because the fact that we will never get to choose the slice we do, atleast the extra bonus would be helpful.

so in this way it could work this way...if the knife and clamp are both 50% then the average of both would be found and the resulting number in this case 50 would then be divided by ten making it 5 this number would then be added to the end slice. So that a slice of 20 percent would now be 25 percent. with the cap still in place no weapon slice could be above 35 percent and no armor slice could be above 45 percent. but what it does do is allow us smugglers to be able to increase the amount of the slice possible. Too many times we have sliced at the base number or just a little bit higher. When you have a person paying you 3k for a slice and the cost of the weapon or armor added to this it seems that experimentation is a must towards the total end product.

Now in light of making only the smuggler tools effective towards the slice percentage is only a saftey measure, the wuk's and auk's on the market are already too varied and getting a master weapon or armor smith to make a schemtic is already very hard to do.

Also many smugglers dont want to be crafters and this is understandable, i myself dont want to be tied to a harvester and factory but with the proposed re vamp i feel that experimenation is a good step not only in our tools but also in our spices.

Since our main income now is in slicing (since chef destroyed our spice business), i feel the ablity to add a more viable solution is in order.


thank you and flame away if you want



Colonel Imperial Army
Heavy Assualt Platoon


"I was once was owned by a group of Elite Jawa Death Commandos"



TheWeaponsmith
Wed Mar 31, 2004 5:04 pm
#488

A - who has time to run around looking for better materials when we are already busy slicing?



Roland Deschain
~ Master Smuggler - First Slicer on FarStar~
Black Diamond Inc. - Spice Vendor at -27 -5500 Coronet, Corellia and at 4767 -4080 Moenia, Naboo

"Out of order? F**k! Even in the future, nothing works!." - Dark Helmet - Spaceballs

TheWeaponsmith
Wed Mar 31, 2004 5:05 pm
#489






King_of_Bounty wrote:

B


and we shouldn't have to rely on WS and AS for WUKs and AUKs but that's another topic...


Trissk

Master Smuggler

TKM






I agree with this statement as well.



Roland Deschain
~ Master Smuggler - First Slicer on FarStar~
Black Diamond Inc. - Spice Vendor at -27 -5500 Coronet, Corellia and at 4767 -4080 Moenia, Naboo

"Out of order? F**k! Even in the future, nothing works!." - Dark Helmet - Spaceballs

OdiousEncounter
Wed Mar 31, 2004 5:41 pm
#490

I'm master smuggler, think I have to go with A. When going to a smuggler for slicing, quality of tools would be tough to gaurantee, and it would be an uneccesarry complication.



----------Auriga Starlighter----------

RebRamon
Wed Mar 31, 2004 6:43 pm
#491

Definately B


I *hate* getting crappy slices (less than 20). I'd be more than willing to put in the effort to make/find high quality materials to provide a better service to my customers. It would also allow me to charge more being confident in my ability to gain better results. Although I won't look forward to answering endliess questions about the quality of my materials.



--------------------------------------

Iree Aisaon Master Smuggler of Valcyn
Sartak
Wed Mar 31, 2004 7:12 pm
#492

I vote A......final answer....



Sartak
Ex-Master Bounty Hunter (Flurry)
Master Smuggler (Gorath)

"You're going to find that many of the truths we cling to depend greatly on our own point of view." -Obi-wan Kenobi
Emod19
Wed Mar 31, 2004 8:09 pm
#493

B



Emod Ylerian, Master Smuggler


CEO - Corellia Brewing Company (www.corelliabrewing.com)

Erillion
Wed Mar 31, 2004 9:36 pm
#494

B


and let us choose what the type the slice will be .. thats the MOST important.


Novarider
Page 38 of 55