Smuggler Archive

Thread: Help out Thunderheart Poll on Slicing experimentation

KurtVogner
Wed Mar 31, 2004 11:58 am
#469

Devs listen for just a sec.

/mind trick

Don't look at the peopel who put B for there votes, they don't know what there getting into

/wave
/walk away

But in all seriousness i want to hear why the AVG Msmug wants to waites 15 SP or pay a hell load of money for top of the line resoucres?

is there any B votes capiable of giving me a logical well thought out answer?



-Kurt Vogner-

Prtua
Wed Mar 31, 2004 12:05 pm
#470

A!

- Randomness should be improved with slicing level.
- Our tools should do their job regardless of quality. I don't want to be a surveyor!
- IF B, WUKs and AUKs should be the determining factor and randomness should STILL decrease with level
- Make FANs allow you to decide which attribute to affect. I love that idea!
- Rest assured that if they do make experimentation a factor, they WILL break it.
- Spices would be great to experiment on, but only if Artisan experimentation would NOT help!

Thank you,
Prtua
TexfireGCC
Wed Mar 31, 2004 12:10 pm
#471

"B" would be my choice.
PlayeroftheDay
Wed Mar 31, 2004 12:15 pm
#472



A


If you vote B this is what you will get:


Smuggler Re-vamp -


Smuggler now have the ability to experiment on slicing tools! Yay, you are all better Smugglers now! Enjoy your Smuggling re-vamp!



Tesshu


Master Smuggler


Message Edited by PlayeroftheDay on 03-31-2004 11:18 AM

Siinna
Wed Mar 31, 2004 12:24 pm
#473

I vote A

because, sure we can experiment on our own clamps and laser knifes. i can do this pretty good. but how to be sure of the %rate of the WuKs and AuKs we use ? those should have the same impact on slice than clamps and knifes. There is nothing to check the % rate on tools you might purchase...


otherwise, just give smugglers the shematics to craft our own WukS and AuKs.

Message Edited by Siinna on 03-31-2004 11:27 AM

Dragon942
Wed Mar 31, 2004 12:35 pm
#474

A

Because we will have to buy our resources, and since they will have to be high quality it will be a huge overhead. We do not haveprerequisite artisan skills and therefore don't have the ability to survey (sure you can always pick it up on the side, but I am talking pure smuggler since this is the smuggler board).



Starscreamer Sapphire
Starsider
Rugs
Wed Mar 31, 2004 12:55 pm
#475

Well, if they do end up giving you guys experimentation, so you have to use top of the line resources without survey to go along with it.......welcome to life as a doctor. Good luck.



Rugs Hiloitaca, MDoctor, MFencer
Tempest
"Quitters never win, winners never quit. But those who never win and never quit are idiots."
- www.despair.com/stup24x30pri.html
large64
Wed Mar 31, 2004 2:15 pm
#476


I vote A


1)I don't have the points to survey, and the economy in this game is WAY out of whack to buy the resources!!!!!


2) The skill level should raiseour min & max percentage level


3)Weare smugglers, not crafters...yetwe have to craft, andwe can't smuggle.............


4) the WUK's& AUK'swe can't make, so what good would that do us????


5) Once we get to the space expansion, do we really want to be crafting??


6) Not only that, but we will have more crafting to do: vecihle upgrade kits, most likely a new tool to do that, and who know's what else.....


Fix dirty fighting! Give us a reason for underworld! Spice is ok(something to rivil chef would be nice though)!! And make sure when the space expansion comes out, we get killer pioleting skills. I don't want to have to waste more skill points on that!!!!! Oh yeah, let us smuggle, and bring the BH's on



BTW I am a smuggler on the Kettemoor Server



___ETERNAL EMPIRE___________________________________
LAR'GE SUNCRUSHER

Ebus
Wed Mar 31, 2004 2:23 pm
#477

A


Smugglers are supposed to be able to work with just about anything, i agree that the higher a smuggler goes up the tree and masters the proffesion the slices should be better, but it is hard enough for lower level smugglers without molecular clamps to slice, yes the clamps can probably be procured but if you add the experimentation in than they will be even more costly and harder to come by. Plus i don't really charge for slicing cause i can use junk materials that people get rid of for the tools and still get a good slice. A lot of people charge to slice but what's the point. I have never paid for the materials to make my tools, and i have a friend weaponsmith/armorsmith who will make me a schem for the upgrade tools if i give him the materials i have to make them with.





Ashis/Ebus/Thelkyyra-Wanderhome
You name it Ive probably done it. Except Jedi but close.
"Do or do not, there is no try, " Words to live by.
GenocideYtow
Wed Mar 31, 2004 2:32 pm
#478

On spices: B
On equipment: A



~ S'val Selwood ~
Just a girl looking for a place to hang her lightsaber.
~When buying rancor toys, one must remember there is always a delicate balance between fluff and squeak. - pt ~


Rylux
Wed Mar 31, 2004 3:13 pm
#479

I vote A.



Traesk Kre'lar
Phoenix Squadron
QuiJonOz
Wed Mar 31, 2004 3:50 pm
#480

Having mastered smuggler... B.



No decay + uber loot = /spit on crafters

Fix the economy and give crafters their $$$ worth... give us real revamp.

Remember... to Cancel you have to go to Register Expansion in the Launchpad.

superbike
Wed Mar 31, 2004 3:53 pm
#481

how bout putting 2 experimentation points per slice box all the way to master. that totals 10. move wuks and auks to novice smuggler. then we can craft like the big boys.. oh, two rows of experimentation so we can either experiement for a full 40 percent chance in speed or a full 40 percent chance in damage or any combination of the two to come up with what ever numbers. the 40 percent is not permanant its just a number i thought up of while typing on the fly. maybe put in the system to guarentee that not all slices are not always 40 percent... the old doc buff logrithm or what ever was used to determine the buff put on a target. that way there is still a chance of a 40 percent slice or 20 percent slice. also suggesting a possible skill of: to slice 5 percent to put in each box. that way you know as a smuggler you get a 25 percent min slice. yeah 25 percent slice sounds a little high possibly but considering our lack of pistol speed modifiers accuracy modifiers and so forth. is that a gift that is really to much to ask for? also how about a suggestion of an enhanced wuk or auk. standard ones can be made with run of the mill materials but the sweet ones that, well maybe guarentee 30 percent slice, may require some crazy resource that maybe spawns once every 10 weeks or so (ahem sure missing that ahazi duralloy for over 2 months now)


this would allow smugglers to make their own stuff craft to what they want to have. if the so called crackdown makes things illegal atleast let smugglers provide a service to customers that makes it worth getting caught (getting cought with a 15 percent speed slice wow whoopie doo. now get caught with some 30-40 percent slices, that is worth some penalties with the crackdown. i mean really we already know how to stick the laser knife into the gun why would a smuggler not know about the trigger mechanism for speed or the whatever that provides more power for damage





i am smuggler, fear my cork guns
episode II: i am no longer smuggler i no longer fear the cork guns or the delay on the delay for the revamp.. leave a message after the beep when revamp comes and then i shall return. but then maybe i will show them and do a delay on my return.. ha!!! take that soe (if they have not frustrated me more then i already am)
Page 37 of 55