Smuggler Archive
Thread: Help out Thunderheart Poll on Slicing experimentation
He said he is retired so his opinion/vote should not be counted in this poll
and btw EXPERIMENTATION SUCKS!
I don't play this game to be a crafter!
Msmug
MArtisan
Don't think so!
I don't want to be an artisan and the way you vote decides that!
and i sure as hell won't pay some **edit**er to get high quality resources!
damn why do you want to rise slcing cost both for customer and yourselves!
IF IT AIN'T BROKE DON'T TRY TO FIX IT!
Ok Rants over now.
WOOT
Idon't wanna waiste 15 Skill Points either!
A
If you listen to the "B"s, your just giving in to all the folks who want 35% sliced damage weapons. Keep it ALL random. That way the value of the SLICE will still be HIGH. If its made possible to do 30% slices easily, the value of slices will go down. Yes true it would be 'nice' to get 30% slices all the time but that would kill its value. A 35% damage slice would no longer be a "WOW dude!! Thats freakin awesome ! Take this tip of 5k, this rocks!" It would be a "Thanks man, heres you money"
Also keeping it random helps the economy for weaponsmiths and armorsmiths alike. Making it experimentation based would decrease their business significantly. Trust me on that one.
However! I do wish to see Experimentation for Spices to actually ...Add Value! to them since as of right now, any 'o joe can mine up the crappiest resources on the server and sell a crate of muon or pixe for 3-10k a CRATE. Add experimentation would make spices worthwhile to craft and sell again.