Smuggler Archive

Thread: Help out Thunderheart Poll on Slicing experimentation

KurtVogner
Wed Mar 31, 2004 11:25 am
#456

retired smuggler.




He said he is retired so his opinion/vote should not be counted in this poll

and btw EXPERIMENTATION SUCKS!

I don't play this game to be a crafter!

Msmug
MArtisan
Don't think so!

I don't want to be an artisan and the way you vote decides that!
and i sure as hell won't pay some **edit**er to get high quality resources!

damn why do you want to rise slcing cost both for customer and yourselves!



-Kurt Vogner-

Urbannaja
Wed Mar 31, 2004 11:31 am
#457

A


Why in the world would we want to become a resource-oriented class w/o the ability to survey for our own? Yea I know you can just buy the bust resources but if you're going to change slicing, why not make it more FUN rather than expensive?



Vlor Dratharsi'
There can be only one
KurtVogner
Wed Mar 31, 2004 11:33 am
#458

OBTW...... just to let you know......


IF IT AIN'T BROKE DON'T TRY TO FIX IT!

Ok Rants over now.



-Kurt Vogner-

MonroeThanes
Wed Mar 31, 2004 11:35 am
#459

B

as long as the parts only require CD, any other stats become important to the equipment and this changes to A, but that shouldnt be a problem



I'm Monroe Thanes and I approve of this message.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Vote Democrat! They've got a traitor and an ambulance chaser this time around!
KurtVogner
Wed Mar 31, 2004 11:35 am
#460

Why in the world would we want to become a resource-oriented class w/o the ability to survey for our own? Yea I know you can just buy the bust resources but if you're going to change slicing, why not make it more FUN rather than expensive?




WOOT

Idon't wanna waiste 15 Skill Points either!



-Kurt Vogner-

Kantaro
Wed Mar 31, 2004 11:38 am
#461

A



If you listen to the "B"s, your just giving in to all the folks who want 35% sliced damage weapons. Keep it ALL random. That way the value of the SLICE will still be HIGH. If its made possible to do 30% slices easily, the value of slices will go down. Yes true it would be 'nice' to get 30% slices all the time but that would kill its value. A 35% damage slice would no longer be a "WOW dude!! Thats freakin awesome ! Take this tip of 5k, this rocks!" It would be a "Thanks man, heres you money"


Also keeping it random helps the economy for weaponsmiths and armorsmiths alike. Making it experimentation based would decrease their business significantly. Trust me on that one.


However! I do wish to see Experimentation for Spices to actually ...Add Value! to them since as of right now, any 'o joe can mine up the crappiest resources on the server and sell a crate of muon or pixe for 3-10k a CRATE. Add experimentation would make spices worthwhile to craft and sell again.





-----------------------------------------------------------------------

The Master (Smuggler) box improves slicing, but the tool quality and other things do not. - GreenMarine

Professions are *not* created equal in terms of combat - Thunderheart
^Take note
Kantaro
Wed Mar 31, 2004 11:40 am
#462

Oh and by the way since i dont have an edit button.

I've been a master smuggler, public slicing, since August.

None of my characters are weaponsmiths or armorsmiths..




-----------------------------------------------------------------------

The Master (Smuggler) box improves slicing, but the tool quality and other things do not. - GreenMarine

Professions are *not* created equal in terms of combat - Thunderheart
^Take note
DustusNavar
Wed Mar 31, 2004 11:45 am
#463

Slicing, I vote 'A'. I would like to see Master Smugglers be able to chose what stat they want to affect and Masters should not get below a 20% slice.


Spices, I vote 'B'. Spices should be brought in line with the new Chef foods and have experimentation mean something.



22 Professions Mastered Jedi Padawan Rebel Colonel
Killing In The Name Of


Cuchulain
Wed Mar 31, 2004 11:52 am
#464

B
AlexandorDoran
Wed Mar 31, 2004 11:55 am
#465

I vote B, I want to see experimentation matter when we build our equipment.



Primus Alexandor Doran
Central Imperial Order
Commanding Officer

Oracle74
Wed Mar 31, 2004 11:55 am
#466

B



CebotvTyzenvDostinvMarlom@Parvec
Smuggler Jedi Knight Medic Architect/Shipwright/Merchant/Engineer
Privateer Rebel Ace Mos Quito, Tatooine

Spice, Loot, and Mustafarian Vendors in Mos Quito Mall
Running Player Bounties on Naritus since 9/2003
BHG Frequently Asked Questions

JTGAlpha
Wed Mar 31, 2004 11:56 am
#467

TH-I've got them tallied. You just have to count from where I stopped counting. Silly Dev! I've been tallying them for this very reason!



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

ThorsAnvil
Wed Mar 31, 2004 11:57 am
#468


B biwan:



Understand JEDI EXP (exp based on normalized kills)

Master Elite Prof 3,891,000 exp / 4200 exp = 926 Rancors for Master Elite anything
Master LightSaber 15,280,000 exp / 1000 exp = 15280 Rancors for Master LS
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