Smuggler Archive

Thread: Help out Thunderheart Poll on Slicing experimentation

Jasyn
Wed Mar 31, 2004 10:17 am
#443

Vote B


But while we are completing our movement into becomeing artisons how about that smuglerGambling Bot/Vendor?



____________________________________
Favorit quote of the day:
No reason to...change other things to help a broken system function better, the solution should always be fix the broken system, not adjust other things to block the abuses of a broken system. Know what I mean??
-JEST3R
TygerBlueEyes
Wed Mar 31, 2004 10:17 am
#444

For the record I'm not a smuggler right now, but my 1st profession was smuggler and I do plan on returning. If my vote counts I vote 'B'.


(I'm a Smuggler at heart)







[My new sig]

I'm out of here! I'll be hunting wabbit, again...
O'los 'Zulis - Flurry
AntiM767
Wed Mar 31, 2004 10:17 am
#445

I vote A. (especially since we cant make WUK and AUK)



But I can live with either one.

Though it wasn't asked here, I do think spice should definitely get the B.

so:

Tools - A
Spice - B

Message Edited by AntiM767 on 03-31-2004 12:20 PM





"what AI and darlik have created is a "mean girls" type click"
-anonymous


D'aan Corleone
Ragnaat
Wed Mar 31, 2004 10:29 am
#446



Thunderheart wrote:

Im at the top of the thread and Ill be going through it, but this is exactly whats helpful. Thanks very much.





Please also take a moment to spin through the sister "debate" thread (although admittedly much debate is also scattered in this thread that (along with various other threads that come up ever week) is where the bulk of the discussion on the topic has take place)

The Debate: Slicing Experimentation



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
G_Felix
Wed Mar 31, 2004 10:29 am
#447

I vote A.



Kahr Patheon (HETC)
Lt in the Mos Esker Militia
Flurry Mos Esker Tat.
Master Smuggler/Master TKA
AudioOrgana
Wed Mar 31, 2004 10:34 am
#448

B


Right now the entire smuggler market is commodified because there is no difference between any products, not to mention it would be nice to have SOME control over the slice.


AO


vagrant13
Wed Mar 31, 2004 10:38 am
#449

B



Weryn Bryu
master smuggler and pistoleer
one shot and the world gets smaller

Zbyma
Wed Mar 31, 2004 10:43 am
#450

VOTE B!




<<< IMPERIAL ORDER TO DETAIN ENCRYPT CODE 92AacA5s-99 >>>

Drota Da'Pothir. Twi'lek male. Yellow skin with blue markings. An Alleged slicer and spice dealer. Confirmed ties to the Cult of the Sarlacc and Jabba the Hutt. Wanted for questioning regarding whereabouts of Sarlacc City. Subject is armed and dangerous. Last Seen: Bestine, Tatooine.
<<< END TRANSMISSION ENCRYPT CODE 92AacA5s-99 >>>

PillowTech
Wed Mar 31, 2004 10:52 am
#451

I voted A*
....with the * being: I think flow node analynzers use should be changed. Instead of being use to aid in the decision of which wire to cut I think they should be used to determine which attribute is affect by the slicing. ie: Install a molecular clamp to determine which wire to cut first than install a flow node analynzer to determine which attribute you are going to slice to speed or damage. Then that way us smugglers could have a choice in what slice for. But still keep the resulting percantage random based on skill level.



26 August 2003 - Devs make their first detailed promise to overhaul the Smuggler profession.

27 September 2004 (03:10 PM) - Smuggler_Caylin tells fellow smugglers that he is stepping down as Smuggler Correspondent.

23 November 2004 - PillowTech switches to World of Warcraft.
KurtVogner
Wed Mar 31, 2004 11:06 am
#452

A



-Kurt Vogner-

Moriendor
Wed Mar 31, 2004 11:10 am
#453

I vote for B and here is an example of how I would like to see it implemented (note the +1% means an actual +1% bonusto the end result, not 1% of the result). Original slicing caps should stay in place, of course. The tool quality should be an average of all three kinds of tools we have to use so say you have 80% AUK/WUK and 70% Clamps and 30% Laser Knives your average tool quality would be 60% (180% added up and divided by 3). Example for slice calculation:


0% - 24% exp= +1% bonus to end result (a random 25% slice becomes a 26% slice)


25% - 44% exp= +2% bonus to end result (a random 25% slice becomes a 27% slice)


45% - 64% exp = +3% bonus to end result (a random 25% slice becomes a 28% slice)


65% - 84% exp = +4% bonus to end result (a random 25% slice becomes a 29% slice)


84% - 99% exp = +5% bonus to end result (a random 25% slice becomes a 30% slice)


KurtVogner
Wed Mar 31, 2004 11:15 am
#454

LOL it doens' t matter who has more votes for either A or B

as long as B voters dno't totally overwhelm the As then the system will stand.

When it come sot things like this majority doens't always win. You would have to have..........proably a 30% more lead in order to change the system.

and i am not a crafter and i don't want to be a crafter and smugler will be ruined if you do this so DON'T

Smug has the most potiental of all the professions, we have stuck through hell for it as well.

damn i never got to smuggle anything but i am still loyal reward us loyals and don't make us crafters!
we have enough crafting in our profession as it is! a little more than 1/4

Comabat-half crafting but mostly just boring- Combat- TOTAL CRAFTING

SO don't screw us over TH



-Kurt Vogner-

xxx_buckshot
Wed Mar 31, 2004 11:19 am
#455

experimentation all the way.

anyone who votes for no experimentation is either a dabbler or a communist (kidding)

retired smuggler.



screw flanders
Page 35 of 55