Smuggler Archive
Thread: Help out Thunderheart Poll on Slicing experimentation
SpinningCloud
Tue Mar 30, 2004 9:07 pm
#430
A.
I am NOT a crafter and I don't want to be. I want to smuggle, I have ALWAYS wanted to smuggle.
Yavig
Tue Mar 30, 2004 9:55 pm
#431
A,
Slicing is about luck, and anyways it shouldnt be dependant on the tools, it should be dependant on the materials used in the weapon or armor, and that would be way to complicated to impliment (all we are doing is removing a limiter, we arent actually changing anything in the weapon/armor)
Slicing is about luck, and anyways it shouldnt be dependant on the tools, it should be dependant on the materials used in the weapon or armor, and that would be way to complicated to impliment (all we are doing is removing a limiter, we arent actually changing anything in the weapon/armor)
Doo-Diddler
Tue Mar 30, 2004 11:37 pm
#434
A because as smugglers we cant even craft the upgrade kits unless we pick up AS or WS! I mean if i cant control my own experimentation, its rediculous!
BrainWarp
Wed Mar 31, 2004 7:57 am
#435
A, but Master Smugs should have the ability to choose the slice.
Thunderheart
Wed Mar 31, 2004 9:59 am
#436
Dinian wrote:
One of the things that really seems to help Thunderheart get results is to have real metrics to back up requests. This thread is designed to do that.
Please reply to this thread once if possible to make it easier on me when I tally up the totals. Please refrain from voting if you are not a smuggler (honor system).
A. Remove experimentation entirely from Molecular clamps, Upgrade Kits, and Laser Knives. Everything works like today, totally random slices, experimentation and resources don't make a difference.
B. Make resources and experimentation affect slicing results. Better resources and more experimentation points result in higher probabilities of good slices.
Goal: To give Thunderheart a real number for what the smuggler community feels like about this.
Im at the top of the thread and Ill be going through it, but this is exactly whats helpful. Thanks very much.
Solo4114
Wed Mar 31, 2004 10:04 am
#437
For the record, I'm changing my vote to "A" no experimentation.
Though personally, I think all of this stuff should be SECONDARY and ANCILLARY to our primary smuggling abilities -- moving illegal and taxed cargo from A to B while trying to avoid detection. That's what the revamp should focus on.
Leber
Wed Mar 31, 2004 10:10 am
#439
B. Make resources and experimentation affect slicing results. Better resources and more experimentation points result in higher probabilities of good slices.
Silo
Wed Mar 31, 2004 10:12 am
#440
B
Obedaia Jetletter
Fixer,Slicer,Rogue,Hunt Master,Dead Eye
Citizen of Consortia
Wanderhome
Isacoast
Wed Mar 31, 2004 10:12 am
#441
Spike<RoK>
(Master Smuggler)
B. Make resources and experimentation affect slicing results. Better resources and more experimentation points result in higher probabilities of good slices.