Smuggler Archive

Thread: Concerns about slicing.

Sedoo
Sat Jun 25, 2005 12:26 am
#443






DigiDante wrote:





Sedoo wrote:





HadishiJr wrote:

Krayts die by the truckload on Bria at the hands of players farming tissue. Pearls get sold when they are looted. I'm sure you're familiar with this. None of this has any chance, no matter how remote, to hurt your pearl drops. If this has never been an issue on Bria, which is more than likely twice as crowded as whatever server you play on, I'm sure you won't even notice.


I never saw any issue before this, and I'm quite sure there won't be one after. Krayts are one of many things that will supposedly drop these items.


I highly doubt any of your concerns will be acknoweledged any anyone, since they are quite silly.





Since I have these "silly" concerns and you seem to be well informed would you mind posting links to Dev acknowldgements that prior adjustments to the krayt loot tables have had no effect on pearl drops. I cannot seem to locate them myself.








And you really are just worrying to much about this. Seriously, you do not NEED pearls to play this game, yes they are desirable and some may find them needy, but like me, I will not NEED these components to slice, but they are desirable.

Jedi is not the only profession in the game that worries about loot drops. Be kind and share.




Ah. The "Jedi don't NEED" pearls defense. Tell a pistoleer he doesn't need a high end pistol he can do everything he needs to do with a CDEF pistol and see how far it gets you.







-Sedoo/Sydoo/Sodoo/Sidoo/Sadoo Awepok of Flurry Server.

Famous last words, "Do you think we can milk it?"
"BASIC nerf herda! Do you speak it!" -Mace Windu: Pulp ScienceFiction
Selusa
Sat Jun 25, 2005 12:51 am
#444



Sedoo wrote:


DigiDante wrote:


Sedoo wrote:


HadishiJr wrote:

Krayts die by the truckload on Bria at the hands of players farming tissue. Pearls get sold when they are looted. I'm sure you're familiar with this. None of this has any chance, no matter how remote, to hurt your pearl drops. If this has never been an issue on Bria, which is more than likely twice as crowded as whatever server you play on, I'm sure you won't even notice.

I never saw any issue before this, and I'm quite sure there won't be one after. Krayts are one of many things that will supposedly drop these items.

I highly doubt any of your concerns will be acknoweledged any anyone, since they are quite silly.



Since I have these "silly" concerns and you seem to be well informed would you mind posting links to Dev acknowldgements that prior adjustments to the krayt loot tables have had no effect on pearl drops. I cannot seem to locate them myself.





And you really are just worrying to much about this. Seriously, you do not NEED pearls to play this game, yes they are desirable and some may find them needy, but like me, I will not NEED these components to slice, but they are desirable.

Jedi is not the only profession in the game that worries about loot drops. Be kind and share.

Ah. The "Jedi don't NEED" pearls defense. Tell a pistoleer he doesn't need a high end pistol he can do everything he needs to do with a CDEF pistol and see how far it gets you.







Well.... saying I do use lvl 54 weapons on all my toons... with no cert... I don't NEED uber pistols to accomplish what I need to do. It may take longer, yes, but I don't need them.



_________________________________________________________
Sheeana Secundus - Active
Selusa Secundus - Suspended Animation
gassygunslinger
Sat Jun 25, 2005 12:54 am
#445






Khormid wrote:


1 statement for anyone this applies to. Quit being so lazy and wanting everything handed to you on a silver platter. Im tired of all these posts about i want to be uber but it can't be hard. Geez are you the same people who buy a game and slap cheats on right away before playing the game as it was intended? Geez I hate lazy people!! If your lazy you shouldn't be playing a MMORPG.







Look, just because we don't want Plan B doesn't mean we are lazy. I don't want things on a silver platter. I don't want to be able to Uber-Slice! I would rather slicing be low key, and for it to be an "asset" of smugglers, not something they would need a lot of time and energy to do remotely well. I liked plan A, because it gave a choosable, but small bonus to weapons. It didn't make a weapon uber. It didn't takepower away from crafters. It it most certainly didn't contribute to tipping the balances in both combat and the economy!



################################################
################################################
################################################
################################################
################################################
################################################
################################################
################################################
################################################




Guamarhea
Sat Jun 25, 2005 12:58 am
#446

I don't know if GM and/or Wes is still wading through all this Everyone (including me) hasvoiced an opinion regarding the cost of the loot items, difficulty in obtaining them, etc. Upon reflection, I have one overriding concern about Plan B as presented: As GM said both here and here the loot is required to obtain a quality better than Slicer 2.


Essentially, without the rare high-end loot there is no difference between a Slicer 2 and a Master Smuggler. If the high-end loot simply augmented or enhanced my Master Smuggler skills, I would be a lot more accepting of the proposed Plan B. Instead, GMhas indicatedthat obtaining results above Slicing 2 will require the use of the high-end loot.


I personally think even without the high-end loota Master Smuggler should ALWAYS have the ability to slice better than a Slicer 2...or Slicer 4 for that matter...and that the high-end loot would be a way for a Master Smuggler to further improve his/herproduct.


GM, please tell me whether this interpretation of your posts is right or wrong.






_____________________________________________
Specialized Services, LLC Details Here
Guamarhea Bals (Owner)
Siev Nebl (Chief Engineer)
Transport/Courier,Facility Maintenance,Discount Sales,Starship Charter,"Other Services"
Field Offices in Wrenpire, Rori
Ferrer_Roberts
Sat Jun 25, 2005 4:41 am
#447

Hi all,


Its not a SMUGGLING planits a LOOT CAMPING planthats annoying most here.


All you loot campers please go start your own thread for added content while you sit in high end loot areas.


Slicing is 25%+ of a smugglers skill points soI want slicing to be 100% content for smugglers.


I wouldrather wait for proper content/fix/plan Z than have this quick fix/throwabone idea.


Yet again unrealistic timescales on implementation cause player nashing of teeth and put some Devs hard work into the bin.


That said I must thank GM for the info on this as any comms from a Dev is very welcom :-)


There are some very got alternate ideas in this thread so i wont repeat them.


And for all you trollmonkies I am filthy rich in game, have membership in a active guild with jedi and so its not getting the LOOT that irks me its that its NOTHING to do with SMUGGLING.


Ferrer


Infinity.


"What faction are you" random Imp/Reb


"Cash faction"











Ferrer Roberts, Infinity
Oh my - weve been smedley'ed

"God will roast their stomachs in hell"

See http://www.welovetheiraqiinformationminister.com/ for where SOE got its Customer Service Ethos............
Luzenit
Sat Jun 25, 2005 4:43 am
#448


So we go from using crafted tools to no tools to looted tools. *Sigh*


Please do not make this profession loot dependent. I would rather see the profession still depend on crafted tools that require great resources and experimentation. These toolswould still be part of the player economy and allow sales for those who wish to doso. We do not need more SOE trade board fodder.


The loot system is another cash cow for the Jedi and other loot campers. Smugglers should not have to be loot dependent to use their skills, but random loots that offer a slight edge would be fun as long as the drops were truly random...such as loot kit parts for rugs. This makes it fair to all players of all levels as it SHOULD be. I alsoagree thatmissions for smugglers to get schematics would be a fun alternative.


I would rather see Plan 'A' than 'B"...but what we really need an acceptable Plan 'C'.







Kazara____ Weaponsmith___Master Commando____


"Imperial Gal of Fiery Pwnage"


[KAZ]mart Theed -5171, 3385:::::::::Mission Market Restuss 5444, 6370



LaFountain
Sat Jun 25, 2005 6:24 am
#449


Well I guess I better get used to having to buy these components off of the trade forums or in my case attempting to buy them on the trade forums as (just for comparison, not flaming you-just that you are the only other smuggler on Corbantis that I know by name) Saarek with his Smuggler/Armorsmith is going to have a few more credits available to him than my Smuggler/Fencer. It just seems to me that the smuggler/crafters are going to be the smugglers in demand since they will be able to afford the items.

Message Edited by LaFountain on 06-25-2005 07:29 AM



Gaoree: Elder Master Smuggler

Smugglers Alliance Ace Pilot


Lillyth SIlver: Jedi - Crimson Phoenix Ace Pilot
Illyrea: Domestic Goods Trader
majorslappy
Sat Jun 25, 2005 7:31 am
#450


Please GM, NOT loot drops! Please make it crafted tools with components that we can gather. Loot dropping means loot campers!

Message Edited by majorslappy on 06-25-2005 08:32 AM



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
ZionHalcyon
Sat Jun 25, 2005 7:37 am
#451






Cooter_Scylla wrote:






ZionHalcyon wrote:


No, it just reinforces the point that you need a good GROUP. Seriously, 1/3 of this thread is overreaction by people who seem to want to slice uber for free or cheap.

Besides, a smuggler can hire a group to get components for him, or buy the components off of trade forums, and then charge even more for the slice - there is no need for a smuggler to get his hands dirty.






It's not about wanting to slice free or cheap, it's not wanting to be turned into loot farmers. I'm happy that loot farming is something you enjoy, but it has ZERO to do with what a smuggler is supposed to be.


We could get the same rarity from smuggler missions that have a percantage to randomly reward us with the slice component we need. This would be specifically a smuggler targeted drop in that way. So, level 4 slicing is supposed to be rare, drop the percentage of recieving thatreward to 1%. This has the same effect as having rare loot drops, except this time it actually has something to do with being a smuggler.


Hooray for people that like to farm, they found something they like. You know what, you don't have to be a smuggler to farm so this isn't really content for smugglers then is it? Just loot farmers. I can understand defending it so much, afterall, it is a way to start to makemillions moreoff of a new outlet that hasn't been exhausted yet.








Last time I checked, Weaponsmiths weren't loot farmers, and yet they use krayt tissues to make better weapons, which are looted by other people. Armorsmiths use Krayt Scales to make better armor....which are looted by other people.



So seeing as having loot hasn't turned them into loot farmers, your opinion is quite an over reaction...





Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
ZionHalcyon
Sat Jun 25, 2005 7:42 am
#452






Thomen wrote:






ZionHalcyon wrote:





LordKilgore wrote:



I'll go back to the post I made earlier. I'm not worried about reselling sliced weapons or telling people if they want uber slices they have to bring the uber stuff themselves. I'm in it for myself, I want to know how I will get the stuff to slice my personal weapons. And if you say trade forums that's just BS for the people who have XXX millions of credits. I have 1 million on a good day if i'm lucky, I want to know what I would have to do to get this kinda stuff. No one ever talks about how you get millions of credits (besides the ebay, are you encouraging it?) they just say don't complain when stuff costs that much.

I've played the game for 6 months now the only people I know in game that have several million at one time have all ebayed it. Is this the only way to get it? If so, then people should complain about the high prices.


Now, I'm trying to just bash..I'm simply saying that for the non-ebayer or non-hardcore gamer it is next to imposible to ever expect to get this kinda stuff.





I have been playing this game for 2 years. I am the original Zion (no ebay), never bought credits on ebay, and am hardly a hardcore gamer (although I do piss away too much time on this game doing absolutely nothing - hardly powergaming, but entertaining for me nonetheless).


You get little sympathy from me, because I too, for the longest time, had to fight to make my money. But you know what? With ADK's in the game there is NO EXCUSE for you to whine about trade forum components. There is a market value - use your time, and while out hunting, grinding, and such, work to make some credits, and get what the market value is for a sliced component. Then keep trying to get one, until you succeed, or get enough money to put you over the top. Then you get your super sliced weapon, and adk it, using the same method to pay if you have to.


Sorry, but I know plenty of people who have earned every credit the hard way, including myself, so your BS about ebayed credits is falling on deaf ears. Here's a credit n00b, tell someone who cares - not preaching to some regular gamerwho has busted their butt for every credit they got, like me.






Its good to know that there is only a limited number of ADKs on each Server.For you, this play style, being a powergamer, hardcore gamer or however you want to put it its not a problem.. oh yea.. you forgot to mention YOUR Team in this post.


Seriously.. this thing about about keeping high end Slices rareis not what most peoples herethink is bad.. its that those components might put into places where not everyone can get to.Keep High End Slices rare? Hell yea.. but dont turn our Profession into Loot wh0res. As i said before, you can keep the high end slices rare without making the components only for those accesible who have lotsa friends.





Smart@ss


Here's the thing - GM said that some slices would require loot components, and that the rarer the loot, the better the slice.


As long as without loot, a master smuggler can get better results than a level 4, 3, 2, or 1 slicer without loot, then everything is ok.


The over reaction to loot is amazing. Look at the crafting professions - they have been doing it this way since day one, and they hardly are all power gamers and loot whores.


You quite simply just need to learn to accept that you will have to depend on other people to get some of the tougher loot, or form your own team to go in and get some loot.


The main opposition that I see to the loot slice system seems to stem from a soloist mentality. In fact, it is eerily similar to the same mentality of the pre-curb people who tried to justify why they should be able to solo Krayts....


Sorry, I am not down with that, whatsoever.





Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Vlherg
Sat Jun 25, 2005 7:46 am
#453

I can't help feeling we're wasting our time here arguing against this. The speed with whichthe loot system was announced and implemented shows that it must have been fully prepared some time ago yet we never heard a word about it until the last minute. We were given no chance to voice an opinion on this before it was done and as with all other changes made that people don't like, it goes in and it stays in. The devs have shown time and time again that they don't listen to us so why would they start now?



The Capel sisters, Taren & Dyoni
Taren - Dark Force Adept (killed by NGE)
Dyoni - Tailor, Weaponsmith, Artisan (killed by NGE)
Vlherg
Sat Jun 25, 2005 8:05 am
#454






ZionHalcyon wrote:


Here's the thing - GM said that some slices would require loot components, and that the rarer the loot, the better the slice.


As long as without loot, a master smuggler can get better results than a level 4, 3, 2, or 1 slicer without loot, then everything is ok.





The big problem is, that from everything that's been said, a master smuggler will not be able to get a better slice than a low level slicer unless they have the loot. Any slice above level 1 requires a loot item.


Level 2 slicer, no loot = level 1 slice.


Level 3 slicer, no loot= level 1 slice.


Level 4 slicer, no loot = level 1 slice.


Master smuggler, no loot = level 1 slice.


Your entire slicing tree is now full of useless slicing skill mods that might just as well be replaced by certifications for loot items.





ZionHalcyon wrote:


The over reaction to loot is amazing. Look at the crafting professions - they have been doing it this way since day one, and they hardly are all power gamers and loot whores.





Your crafting anaolgy is wrong. A master weaponsmith can make every weapon in the master box without loot. He can use all 10 of his experimentation points without loot. If he has a loot item he can make the weapon even better. The master smuggler will not be able to make use of all his slicing skills unless he has loot.


Under this new system, the master smuggler box means nothing unless you have the loot. If it were like crafting, we could perform all levels of slicing at master without loot, but if we had the loot we could do something extra special.





The Capel sisters, Taren & Dyoni
Taren - Dark Force Adept (killed by NGE)
Dyoni - Tailor, Weaponsmith, Artisan (killed by NGE)
ZionHalcyon
Sat Jun 25, 2005 8:36 am
#455

It is YOU who is wrong, about a great many things.







Vlherg wrote:






ZionHalcyon wrote:


Here's the thing - GM said that some slices would require loot components, and that the rarer the loot, the better the slice.


As long as without loot, a master smuggler can get better results than a level 4, 3, 2, or 1 slicer without loot, then everything is ok.





The big problem is, that from everything that's been said, a master smuggler will not be able to get a better slice than a low level slicer unless they have the loot. Any slice above level 1 requires a loot item.


Level 2 slicer, no loot = level 1 slice.


Level 3 slicer, no loot= level 1 slice.


Level 4 slicer, no loot = level 1 slice.


Master smuggler, no loot = level 1 slice.


Your entire slicing tree is now full of useless slicing skill mods that might just as well be replaced by certifications for loot items.


WRONG. Reading is a SKILL - GM said that SOME slices would require loot - that implies that SOME slices will not. Conceptually, it sounds more like this:


Level 2 slicer, no loot =ability toslicetwobranches to level 1.


Level 3 slicer, no loot= ability toslicetwobranches to level 1 and one to level 2.


Level 4 slicer, no loot = ability toslicetwobranches to level 1 andtwo to level 2.


Master smuggler, no loot = ability toslicetwobranches to level 1 andtwo to level 2.


With loot = ability to slice to a level 3 box or beyond of one of the branches, depending on the loot.


You are oversimplifying the new slicing system, and I think that is a problem; there are going to be varying boxes that can be sliced, and each slicing level WILL make an impact.





ZionHalcyon wrote:


The over reaction to loot is amazing. Look at the crafting professions - they have been doing it this way since day one, and they hardly are all power gamers and loot whores.





Your crafting anaolgy is wrong. A master weaponsmith can make every weapon in the master box without loot. He can use all 10 of his experimentation points without loot. If he has a loot item he can make the weapon even better. The master smuggler will not be able to make use of all his slicing skills unless he has loot.


Under this new system, the master smuggler box means nothing unless you have the loot. If it were like crafting, we could perform all levels of slicing at master without loot, but if we had the loot we could do something extra special.


Wrong again. Can a Weaponsmith make a Krayt tissue blaster at master? Not without the Krayt tissues, he can't. Can a master armorsmith make a +350 Health suit at Master? No, not without the loots.


So YOUR analogy is wrong. Like I said, you have oversimplified your arguments.


*wave hand*


You want to go home and rethink your life.








Responses in yellow.





Z I O N U H A L C Y O N
J O R R EN U DA RK S T A R
-------------------------------------------------------------------------------------------------
Jorren's Spy Kill-o-meter:
334 Rebels |5 Jetpacks | 4 BARC | 3 AT-RT | 2 Desert Skiff | 2 AV-21
and countless speederbikes and land speeders.
I love being a spy.
Page 35 of 47