Smuggler Archive

Thread: Concerns about slicing.

Vlherg
Sat Jun 25, 2005 9:37 am
#456



ZionHalcyon wrote:

It is YOU who is wrong, about a great many things.


No, I am right. You cannot do a slice above level 1 without loot.


http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=194770


The most you can do to a weapon without loot at master smuggler would be a level 1 damage and speed slice.




Wrong again. Can a Weaponsmith make a Krayt tissue blaster at master?


Yes he can.


Not without the Krayt tissues, he can't.


Umm, never said he could without the tissues. However, as I said, a master weaponsmith can use all his master skills and abilities without loot. Loot allows him to exceed his skills. A novice weaponsmith can similarly make a krayt D18 and exceed his novice weaponsmith skills. A master smuggler will not be able to use all his skills without loot.


If the loot parts functioned like krayt tissues i.e. an optional enhancer to a level of slice I could still make without the loot,I and I am sure many other smugglers would not have a problem with them. My objection comes from the fact that I am required to have loot to use my skills.






The Capel sisters, Taren & Dyoni
Taren - Dark Force Adept (killed by NGE)
Dyoni - Tailor, Weaponsmith, Artisan (killed by NGE)
wan67
Sat Jun 25, 2005 9:40 am
#457


Way to go. It seems that the dev team spent all of 30 seconds to come up with the briliant concept of loot camping. Hopefully the loot will be dropped by bols because that is all that seems to be farmed nowadays.



Loot farming is not a mini game. Thanks to your utter laziness, I will be weeping this weekend away. Please follow anyone of the hundred 'good' ideas that the communtiy has developed; go ahead and claim it as your own and implace it as the new slicing system. Don't make slicing a horrible experience because that is all loot camping is... a horrible experience that will be nothing except an exploit the hardcores will use to sell on ebay.



Dev's, its up to you to either develop a new slicingrevamp through hard work or take the easy (lazy) way and make something cheap (like loot camping) and plug it into the system. This comes to the communtiy as nothing but a 1/4 of a half@ssed attempt and shows that you have done nothing while you said you were doing something. At this point; don't do anything, take another month to develop something new (or please take one of our suggestions) and then try again.





===============================
-------Chucker McBeth-------
----MBH----MR----
Tarquinas
"Proudly supporting Order 66"
===============================
Testudo Hombre
Master Smuggler--Novice Spice Peddler
Bria
Always trust an 'Honest Hombre"
================================
Thomen
Sat Jun 25, 2005 10:12 am
#458






ZionHalcyon wrote:





Thomen wrote:






ZionHalcyon wrote:





LordKilgore wrote:



I'll go back to the post I made earlier. I'm not worried about reselling sliced weapons or telling people if they want uber slices they have to bring the uber stuff themselves. I'm in it for myself, I want to know how I will get the stuff to slice my personal weapons. And if you say trade forums that's just BS for the people who have XXX millions of credits. I have 1 million on a good day if i'm lucky, I want to know what I would have to do to get this kinda stuff. No one ever talks about how you get millions of credits (besides the ebay, are you encouraging it?) they just say don't complain when stuff costs that much.

I've played the game for 6 months now the only people I know in game that have several million at one time have all ebayed it. Is this the only way to get it? If so, then people should complain about the high prices.


Now, I'm trying to just bash..I'm simply saying that for the non-ebayer or non-hardcore gamer it is next to imposible to ever expect to get this kinda stuff.





I have been playing this game for 2 years. I am the original Zion (no ebay), never bought credits on ebay, and am hardly a hardcore gamer (although I do piss away too much time on this game doing absolutely nothing - hardly powergaming, but entertaining for me nonetheless).


You get little sympathy from me, because I too, for the longest time, had to fight to make my money. But you know what? With ADK's in the game there is NO EXCUSE for you to whine about trade forum components. There is a market value - use your time, and while out hunting, grinding, and such, work to make some credits, and get what the market value is for a sliced component. Then keep trying to get one, until you succeed, or get enough money to put you over the top. Then you get your super sliced weapon, and adk it, using the same method to pay if you have to.


Sorry, but I know plenty of people who have earned every credit the hard way, including myself, so your BS about ebayed credits is falling on deaf ears. Here's a credit n00b, tell someone who cares - not preaching to some regular gamerwho has busted their butt for every credit they got, like me.






Its good to know that there is only a limited number of ADKs on each Server.For you, this play style, being a powergamer, hardcore gamer or however you want to put it its not a problem.. oh yea.. you forgot to mention YOUR Team in this post.


Seriously.. this thing about about keeping high end Slices rareis not what most peoples herethink is bad.. its that those components might put into places where not everyone can get to.Keep High End Slices rare? Hell yea.. but dont turn our Profession into Loot wh0res. As i said before, you can keep the high end slices rare without making the components only for those accesible who have lotsa friends.





Smart@ss


Here's the thing - GM said that some slices would require loot components, and that the rarer the loot, the better the slice.


As long as without loot, a master smuggler can get better results than a level 4, 3, 2, or 1 slicer without loot, then everything is ok.


The over reaction to loot is amazing. Look at the crafting professions - they have been doing it this way since day one, and they hardly are all power gamers and loot whores.


You quite simply just need to learn to accept that you will have to depend on other people to get some of the tougher loot, or form your own team to go in and get some loot.


The main opposition that I see to the loot slice system seems to stem from a soloist mentality. In fact, it is eerily similar to the same mentality of the pre-curb people who tried to justify why they should be able to solo Krayts....


Sorry, I am not down with that, whatsoever.







For a WS or AS the loot tissues are not mandatory to craft weapons or armor. Only if they want to craft better ones. Accordingto the list thats somewhere on the first page (atleast it was there last night) you need for a lvl 1 slice no component, lvl 2 a crafting tool, and for anything higher youNEED to haveloot components. Otherwise the Slice is aNo Go. .


EDIT: its on the 2nd Page now.. hehe

http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=194770


cant clickify, sorry

Message Edited by Thomen on 06-25-2005 01:27 PM



Lawho Iwon
Master Smuggler
Smugglers Alliance Ace

Coalition of the Lost Smugglers
Kelko
Sat Jun 25, 2005 10:23 am
#459






Sedoo wrote:





Kelko wrote:





Sedoo wrote:






GreenMarine wrote:
Also, the high end components can now be found on Krayts, etc.







No thank you. We jedi do not want them to interfere with pearl drops unless your going to upgrade the frequency of the pearl drops.






Any other Smugglers find this statement disturbing? Are we going to start seeing Jedi complain because they have to share loot drops and frequencies with another profession?


Hmmmm..







When you can slice a lgihtsaber you let me know.


When you get tired of paying 3mil+ for rare slice parts you need to make your profession compete you let me know.








When you are sole owner and player of the game let me know, otherwise there are other players in this game.


Jedi are not the end all be all of this game, nor do you have exclusive rights to any portion of this game. The Jedi profession has negatively affected the Smuggler profession far more than these changes might affect the Jedi. I could care less how much it ends up costing you to "complete" your profession. That's your choice in profession, mine is Smuggler and as such we have had to deal with a broken profession far, far longer than the Jedi have. Now it's our turn for some lovin and if the Jedi don't like how the changes affect them then tough sh*t, we have been waiting for years for this and it's just the beggining. So you might have to share a loot drop, boo freakin hoo. So pearls don't drop with enough frequency, boo freakin hoo, did you ever stop to think that the Devs intentionally made it this way. After all they did say becoming a Jedi was going to be a long process. So you have to pay 3Mil for a pearl if you don't want to keep killing Krayts to get one, don't come to the Smuggler forums complaining about this crap. We have been patient, and now it's our time and the second the Devs start explaining the lovin that is comin our way you Jedi immediately start complaining about it. Well you know what just effing deal with it.


To the other people posting on this forum I apologize for the rant, I have just ran out of patience waiting for some Smuggler lovin and now this just push me over the edge.

Message Edited by Kelko on 06-25-2005 02:06 PM



SWG+PUB 19+CU+NGE = Crap
Kelko
Sat Jun 25, 2005 10:40 am
#460






Sedoo wrote:





DigiDante wrote:




Sedoo wrote:





Kelko wrote:





Sedoo wrote:






GreenMarine wrote:
Also, the high end components can now be found on Krayts, etc.







No thank you. We jedi do not want them to interfere with pearl drops unless your going to upgrade the frequency of the pearl drops.






Any other Smugglers find this statement disturbing? Are we going to start seeing Jedi complain because they have to share loot drops and frequencies with another profession?


Hmmmm..







When you can slice a lgihtsaber you let me know.


When you get tired of paying 3mil+ for rare slice parts you need to make your profession compete you let me know.









Jedi do not run this game. This game does not revolve around you. Get the mind set that you are god and control the game out of your head.




1: Please get it out of your "mind set" that I think any of those things.


2: I have a very valid concern that effects my profession.


3: Proposed changes to the smuggler profession will effect my profession in a negative manner unless a way is devised to adjust the situation.


Don't get me wrong, I love the concept of the smuggler profession. If they are going to make the crowning achievement of the smuggler the ability to slice things and have to wait for uber rare drops and pay out the nose for them thats not a good situation. Id rather see the Dev's work towards smugglers actually smuggling things. Dodging imperial crackdown forces in space and hiding people and loot in secret compartments that pass scanner checks. That sounds like fun to me. However Implimenting something that will drive the prices up on items I use for my profession are not acceptible to me. This doesn't make me "god". It doesn't make me "in control of the game" It makes me a paying customer who has a concern about implimentations that will effect my game play.







You mean much like the Jedi complaining about some of the Smuggler abilities that other professions were using to hunt you negativley affecting the Smuggler profession when said abilities were nerfed. Your in the wrong forums to be complaining about Jedi getting negatively affected by a Smuggler changes. Go troll somehwre else.




SWG+PUB 19+CU+NGE = Crap
StraboV2
Sat Jun 25, 2005 11:12 am
#461

okay after reading through this all I can say is...are you out of your mind? seriously? let's look at a few examples here..first was the xp change, which I thought was wholly unimaginative, pistol for slicing and combat xp for spices? seriously thats just not the slightest bit immersive even from and XP standpoint. Secondly making a Master Smuggler rely on loot drops to do his job is the most ridiculous notion in the long line of ridiculous notions in this game no matter how neat you make it sound. Do armor smiths have to rely on loot drops to do their job? or any other class? no..no they don't.


Being a master Smuggler and NOT being capable of doing your own slicing without having to go kill some thugs or super powered NPC's somewhere just makes no sense, is hardly immersive and to me show's poor thinking capability. Have you tried playing JUST a master smuggler? not a dual class..just the Smuggler by itself..Avatar Platform and DWB?? not likely.


Slicing was perfectly fine they way it was...permanent power ups you say? sure as long as the weapon stays intact and doesn't fall apart when being repaired...which requires then anew weapon and new slices. I don't see how slicing could possibly be such an issue as to turn it into a loot hunt...from a role playing standpoint how could you even RP that? you can't.


If slicing bothers you so much then put a limit on it, say X number of online hours/days dependant on Slicer skill before the slice ceases to work and the weapon reverts back to normal? thats just an idea off the top of my head now but honestly a loot system for slicing is a very sad and very poor example for class improvement. It's bad enough the whole 're-vamp' thats been promised for two years has been admittedly canned, but to turn a weak stand alone class into something that requires high level groups and mobs to function in what is really a minimal aspect of the game is litterally the point of absurdity. It's no wonder everyone is respecing to BH these days. The other classes are being made no fun to play. I liked the clamp and slicing tool system, even after the "balance" in which through extensive testing the numbers just never add up (note for you programmers...10% of 1010 is not 12) it was still fun.


Rounding up a group to go to the DWB to get high level components to do a good slice? not fun for me, or for my friends who are likely to die alot, get decay ect ect...Now before the people all for loot about better weapons and armor jump on this let me point out something...this is Star Wars! not Everquest 2..I think any loot to make something in your own trade is bloody ridiculous, weapon smiths, or armorsmiths...oddly enough out of all the crafting profs there are they are the only two before now who have needed loot drops..BUT they don't need them to turn out top quality items....Smugglers will...


Before anyone decides to flame please read and seriously consider the validity of these idea's...


This is a MMORPG...to me looting stuff to slice is hardly Roleplaying at all..and surely defeats the promise at launch that "This will not be a loot game" as for some other idea's as to a system..hmm..here's another off the top of my head! Jabba's Themepark that most did at launch could surely use some tweaking, smuggler based missions out of there at a selected difficulty level in which the smuggler would recieve a limited use schematic for slicing equipment...the quality would be based on the mission difficulty...now that sounds like fun to me, and fun rp events for guilds...you could even make it a factional thing, give the same thing to Nym's place, give Borvo the Hutt some love, Valerian too...random generated missions with dificulty (maybe like BH in a sense) with a schematic as reward..it's really not that hard...


Or perhaps escorted frieghters in space carrying electronic equipment..we have this great JTL expansion let's use it! again quality could be dependant on the tier level of the frieghter you hi-jack...we are smugglers no? pirates? thieves brigands ect ect? let the smugglers play that role! maybe combine the two...put some content and RP back into the MMORPG!! looting is a sad fallback for unimaginative minds. Don't revert to it for everything!


Anyway food for thought, and crossing the fingers that the loot thing gets canned and something FUN get's implemented.



Under my flag I fly free
Sedoo
Sat Jun 25, 2005 11:39 am
#462






Kelko wrote:




You mean much like the Jedi complaining about some of the Smuggler abilities that other professions were using to hunt you negativley affecting the Smuggler profession when said abilities were nerfed. Your in the wrong forums to be complaining about Jedi getting negatively affected by a Smuggler changes. Go troll somehwre else.






1: I pay my 15 Dollars. I get to post anywhere I want.


2: This forum is for discussion of smuggler issues. Smuggler slicing effecting other professions is a smuggler issue.





-Sedoo/Sydoo/Sodoo/Sidoo/Sadoo Awepok of Flurry Server.

Famous last words, "Do you think we can milk it?"
"BASIC nerf herda! Do you speak it!" -Mace Windu: Pulp ScienceFiction
Horrigan
Sat Jun 25, 2005 1:34 pm
#463






ZionHalcyon wrote:





Thomen wrote:






ZionHalcyon wrote:





LordKilgore wrote:



I'll go back to the post I made earlier. I'm not worried about reselling sliced weapons or telling people if they want uber slices they have to bring the uber stuff themselves. I'm in it for myself, I want to know how I will get the stuff to slice my personal weapons. And if you say trade forums that's just BS for the people who have XXX millions of credits. I have 1 million on a good day if i'm lucky, I want to know what I would have to do to get this kinda stuff. No one ever talks about how you get millions of credits (besides the ebay, are you encouraging it?) they just say don't complain when stuff costs that much.

I've played the game for 6 months now the only people I know in game that have several million at one time have all ebayed it. Is this the only way to get it? If so, then people should complain about the high prices.


Now, I'm trying to just bash..I'm simply saying that for the non-ebayer or non-hardcore gamer it is next to imposible to ever expect to get this kinda stuff.





I have been playing this game for 2 years. I am the original Zion (no ebay), never bought credits on ebay, and am hardly a hardcore gamer (although I do piss away too much time on this game doing absolutely nothing - hardly powergaming, but entertaining for me nonetheless).


You get little sympathy from me, because I too, for the longest time, had to fight to make my money. But you know what? With ADK's in the game there is NO EXCUSE for you to whine about trade forum components. There is a market value - use your time, and while out hunting, grinding, and such, work to make some credits, and get what the market value is for a sliced component. Then keep trying to get one, until you succeed, or get enough money to put you over the top. Then you get your super sliced weapon, and adk it, using the same method to pay if you have to.


Sorry, but I know plenty of people who have earned every credit the hard way, including myself, so your BS about ebayed credits is falling on deaf ears. Here's a credit n00b, tell someone who cares - not preaching to some regular gamerwho has busted their butt for every credit they got, like me.






Its good to know that there is only a limited number of ADKs on each Server.For you, this play style, being a powergamer, hardcore gamer or however you want to put it its not a problem.. oh yea.. you forgot to mention YOUR Team in this post.


Seriously.. this thing about about keeping high end Slices rareis not what most peoples herethink is bad.. its that those components might put into places where not everyone can get to.Keep High End Slices rare? Hell yea.. but dont turn our Profession into Loot wh0res. As i said before, you can keep the high end slices rare without making the components only for those accesible who have lotsa friends.





Smart@ss


Here's the thing - GM said that some slices would require loot components, and that the rarer the loot, the better the slice.


As long as without loot, a master smuggler can get better results than a level 4, 3, 2, or 1 slicer without loot, then everything is ok.


The over reaction to loot is amazing. Look at the crafting professions - they have been doing it this way since day one, and they hardly are all power gamers and loot whores.


You quite simply just need to learn to accept that you will have to depend on other people to get some of the tougher loot, or form your own team to go in and get some loot.


The main opposition that I see to the loot slice system seems to stem from a soloist mentality. In fact, it is eerily similar to the same mentality of the pre-curb people who tried to justify why they should be able to solo Krayts....


Sorry, I am not down with that, whatsoever.






You can still solo krayts. Actually easier now.




Mr-Bones

Please. Call me Bleedo.

Master Underworld Smuggler
Nothmund
Sat Jun 25, 2005 1:56 pm
#464

On page 20 or 21, I doubt this will be seen, but I have an idea:



First, I am concerned about the possibility of geting a critical failure of some sort on someone else's stuff. As a crafter, screwing up something you are making only effects you. If someone hands you a weapon they just paid 500k for and I wreak it, the fun value drains right out of the bottom of the glass. If crits are added, I would hope that the 'one slice ever' restriction would be removed, so that we could at least 'try again' if we mess it up.


Secondly. I like most of us in here, am concerned at what we see as yet another step toward a crafter free game. The one thing that made SWG unique in vision was the fact that you need people to make things for you to be sucessful. With clone armor andlooted super weapons, and TKM meditation, the only professon that is still absolutely needed is the enterainers to relieve BF.


So here is my plan B.5:


Ok, Make slicing item dependant, but make some other profession create the items we need to slice.ie: Armorsmiths make the kits we need to slice armor now. Keep it that way. if there are going to be different levels of slices, spread out the various items over the armorsmith tree, putting the higher level kits up higher in the skill. (that would keep smugglers from just spending 12 skill points on novice weaponsmith and armorsmith. also spreading out the slicing skills over the smuggler tree instead of along one line would do the same in reverse, keeping us dependant upon one another in game.)


So, you want to incorporate some kind of loot drop dependancy for slicing. I understand that, but instead of taking the non-combat professions right out of the game, make the higher lvlslicing 'kits' require some looted drop for the weaponsmith or armorsmith to build. Face it. Why would a Super Battle droid have a slicing kit in it's poket? But it might have a capacitor overcharge circut that can be used buy a weaponsmith to make an Overcharge upgrade unit that a smuggler could then drop into a weapon in a slice.


So, whad do you think? possible?




Wiedoe, The sharp dressed Ithorian on the Scylla server
"Will Slice for Food"
Ekata, The grumpy Mon Cal on the Corbantis server
"Will Build Houses for Food"
Nothmund, The big lizzard on the Tempest server.
"Will Kill You and Take Your Food"
gassygunslinger
Sat Jun 25, 2005 3:34 pm
#465

Ok, this stuff is in TC now, and STILL there is nothing about how the %'s have changed, or if there are still caps. These are the biggest issues that will really make or break peoples oppinions. I heard that in Plan A, it was very rare for a weapon to get up to the 8% damage slice because of the caps. If the caps are still there, is it going to be worth trudging through a dungeon for hours to get a slice that is either below 8%, or won't even make a difference in the weapon at all? It seems the only weapons that would be affected are ones that are crappy anyways, and would just be an easy way to make a crap gun into uber. That would take a lot of business from WS's and AS's alike. Has anyone found if the %'s have changed? Any word on caps? All I can see is, "Concussion Shot! Panic Shot! Yada yada yada, roots, mezzes, nerf nerf nerf!"



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Juspar
Sat Jun 25, 2005 3:50 pm
#466



Rogue135 wrote:

As someone else already mentioned, why have Smugglers dependant on such a dull thing as loot drops when we already have a solution ready made in the form of Smuggler missions coming soon.I'm sure I'm not alone when I say that many of us would be willing to wait another few weeks to do thehigher end slices.

Just let these"rare" parts beamong the items we can get from smuggling rewards. Not only does this solve the issueof "DWB is too hard" it also gets rid of the Loot Camping and it would be far more entertaining and give us a reason to do the smuggling missionslong-term.






Because they are COMMING SOON - and Publish 19 is COMMING SOONER



Juspar - DELTA : Rebel Combat Medic/ Smuggler, Bria

After CU I stuck it out because my guild friends were still here, the good was good enough and the bad could be worked around.
With NGE:
  • My guildies hated it so much they quit
  • They nerfed my uniquness
  • They nerfed my ability to role play
  • They nerfed my strategic combat
  • They disregarded Star Wars canon
  • As a level 80 smuggler, I have out dueled every level and every profession. Only beated since NGE by a level 90 Bounty Hunter.
Juspar
Sat Jun 25, 2005 3:56 pm
#467


Schadwood wrote:

So basical with the new system I am at the mercy of hardcore looters and what they want to sell these for right? Great ...





Nope. The people who want a slice are. Your charge out rate includes two components - materials (your cost, plus a little markup), and labour.



Juspar - DELTA : Rebel Combat Medic/ Smuggler, Bria

After CU I stuck it out because my guild friends were still here, the good was good enough and the bad could be worked around.
With NGE:
  • My guildies hated it so much they quit
  • They nerfed my uniquness
  • They nerfed my ability to role play
  • They nerfed my strategic combat
  • They disregarded Star Wars canon
  • As a level 80 smuggler, I have out dueled every level and every profession. Only beated since NGE by a level 90 Bounty Hunter.
Juspar
Sat Jun 25, 2005 4:06 pm
#468



Avallach wrote:
Probably true, but why not include items like "A Partially Digested Firearm" in the loot for such creatures? Give smugglers (and maybe weaponsmiths?) the ability to take those items and recover slicing components from them, akin to Jedi crystals at the moment. A better condition scrap weapon would result in a rarer slicing component. If you've REALLY got spare time, allow weaponsmiths to salvage crafting components from the same, forcing players to choose whom to take their loot to for processing.

"Yeah, this T-21's shot....but look at the trigger assembly they put in here! This thing's a beauty. Let me see if I can get it out without damaging it...."




YES! Reverse engineering, this is an awesome idea! And perfectly 'In Character'



Juspar - DELTA : Rebel Combat Medic/ Smuggler, Bria

After CU I stuck it out because my guild friends were still here, the good was good enough and the bad could be worked around.
With NGE:
  • My guildies hated it so much they quit
  • They nerfed my uniquness
  • They nerfed my ability to role play
  • They nerfed my strategic combat
  • They disregarded Star Wars canon
  • As a level 80 smuggler, I have out dueled every level and every profession. Only beated since NGE by a level 90 Bounty Hunter.
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