Smuggler Archive
Thread: Concerns about slicing.
ZionHalcyon wrote:
It is YOU who is wrong, about a great many things.
No, I am right. You cannot do a slice above level 1 without loot.
http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=194770
The most you can do to a weapon without loot at master smuggler would be a level 1 damage and speed slice.
Wrong again. Can a Weaponsmith make a Krayt tissue blaster at master?
Yes he can.
Not without the Krayt tissues, he can't.
Umm, never said he could without the tissues. However, as I said, a master weaponsmith can use all his master skills and abilities without loot. Loot allows him to exceed his skills. A novice weaponsmith can similarly make a krayt D18 and exceed his novice weaponsmith skills. A master smuggler will not be able to use all his skills without loot.
If the loot parts functioned like krayt tissues i.e. an optional enhancer to a level of slice I could still make without the loot,I and I am sure many other smugglers would not have a problem with them. My objection comes from the fact that I am required to have loot to use my skills.
Way to go. It seems that the dev team spent all of 30 seconds to come up with the briliant concept of loot camping. Hopefully the loot will be dropped by bols because that is all that seems to be farmed nowadays.
Loot farming is not a mini game. Thanks to your utter laziness, I will be weeping this weekend away. Please follow anyone of the hundred 'good' ideas that the communtiy has developed; go ahead and claim it as your own and implace it as the new slicing system. Don't make slicing a horrible experience because that is all loot camping is... a horrible experience that will be nothing except an exploit the hardcores will use to sell on ebay.
Dev's, its up to you to either develop a new slicingrevamp through hard work or take the easy (lazy) way and make something cheap (like loot camping) and plug it into the system. This comes to the communtiy as nothing but a 1/4 of a half@ssed attempt and shows that you have done nothing while you said you were doing something. At this point; don't do anything, take another month to develop something new (or please take one of our suggestions) and then try again.
ZionHalcyon wrote:
Thomen wrote:
ZionHalcyon wrote:
LordKilgore wrote:
I'll go back to the post I made earlier. I'm not worried about reselling sliced weapons or telling people if they want uber slices they have to bring the uber stuff themselves. I'm in it for myself, I want to know how I will get the stuff to slice my personal weapons. And if you say trade forums that's just BS for the people who have XXX millions of credits. I have 1 million on a good day if i'm lucky, I want to know what I would have to do to get this kinda stuff. No one ever talks about how you get millions of credits (besides the ebay, are you encouraging it?) they just say don't complain when stuff costs that much.
I've played the game for 6 months now the only people I know in game that have several million at one time have all ebayed it. Is this the only way to get it? If so, then people should complain about the high prices.
Now, I'm trying to just bash..I'm simply saying that for the non-ebayer or non-hardcore gamer it is next to imposible to ever expect to get this kinda stuff.
I have been playing this game for 2 years. I am the original Zion (no ebay), never bought credits on ebay, and am hardly a hardcore gamer (although I do piss away too much time on this game doing absolutely nothing - hardly powergaming, but entertaining for me nonetheless).
You get little sympathy from me, because I too, for the longest time, had to fight to make my money. But you know what? With ADK's in the game there is NO EXCUSE for you to whine about trade forum components. There is a market value - use your time, and while out hunting, grinding, and such, work to make some credits, and get what the market value is for a sliced component. Then keep trying to get one, until you succeed, or get enough money to put you over the top. Then you get your super sliced weapon, and adk it, using the same method to pay if you have to.
Sorry, but I know plenty of people who have earned every credit the hard way, including myself, so your BS about ebayed credits is falling on deaf ears. Here's a credit n00b, tell someone who cares - not preaching to some regular gamerwho has busted their butt for every credit they got, like me.
Its good to know that there is only a limited number of ADKs on each Server.For you, this play style, being a powergamer, hardcore gamer or however you want to put it its not a problem.. oh yea.. you forgot to mention YOUR Team in this post.
Seriously.. this thing about about keeping high end Slices rareis not what most peoples herethink is bad.. its that those components might put into places where not everyone can get to.Keep High End Slices rare? Hell yea.. but dont turn our Profession into Loot wh0res. As i said before, you can keep the high end slices rare without making the components only for those accesible who have lotsa friends.
Smart@ss
Here's the thing - GM said that some slices would require loot components, and that the rarer the loot, the better the slice.
As long as without loot, a master smuggler can get better results than a level 4, 3, 2, or 1 slicer without loot, then everything is ok.
The over reaction to loot is amazing. Look at the crafting professions - they have been doing it this way since day one, and they hardly are all power gamers and loot whores.
You quite simply just need to learn to accept that you will have to depend on other people to get some of the tougher loot, or form your own team to go in and get some loot.
The main opposition that I see to the loot slice system seems to stem from a soloist mentality. In fact, it is eerily similar to the same mentality of the pre-curb people who tried to justify why they should be able to solo Krayts....
Sorry, I am not down with that, whatsoever.
For a WS or AS the loot tissues are not mandatory to craft weapons or armor. Only if they want to craft better ones. Accordingto the list thats somewhere on the first page (atleast it was there last night) you need for a lvl 1 slice no component, lvl 2 a crafting tool, and for anything higher youNEED to haveloot components. Otherwise the Slice is aNo Go. .
Message Edited by Thomen on 06-25-2005 01:27 PM
Sedoo wrote:
Kelko wrote:
Sedoo wrote:
GreenMarine wrote:
Also, the high end components can now be found on Krayts, etc.
No thank you. We jedi do not want them to interfere with pearl drops unless your going to upgrade the frequency of the pearl drops.
Any other Smugglers find this statement disturbing? Are we going to start seeing Jedi complain because they have to share loot drops and frequencies with another profession?
Hmmmm..
When you can slice a lgihtsaber you let me know.
When you get tired of paying 3mil+ for rare slice parts you need to make your profession compete you let me know.
Message Edited by Kelko on 06-25-2005 02:06 PM
You mean much like the Jedi complaining about some of the Smuggler abilities that other professions were using to hunt you negativley affecting the Smuggler profession when said abilities were nerfed. Your in the wrong forums to be complaining about Jedi getting negatively affected by a Smuggler changes. Go troll somehwre else.
Sedoo wrote:
DigiDante wrote:
Sedoo wrote:
Kelko wrote:
Sedoo wrote:
GreenMarine wrote:
Also, the high end components can now be found on Krayts, etc.
No thank you. We jedi do not want them to interfere with pearl drops unless your going to upgrade the frequency of the pearl drops.
Any other Smugglers find this statement disturbing? Are we going to start seeing Jedi complain because they have to share loot drops and frequencies with another profession?
Hmmmm..
When you can slice a lgihtsaber you let me know.
When you get tired of paying 3mil+ for rare slice parts you need to make your profession compete you let me know.
Jedi do not run this game. This game does not revolve around you. Get the mind set that you are god and control the game out of your head.
1: Please get it out of your "mind set" that I think any of those things.
2: I have a very valid concern that effects my profession.
3: Proposed changes to the smuggler profession will effect my profession in a negative manner unless a way is devised to adjust the situation.
Don't get me wrong, I love the concept of the smuggler profession. If they are going to make the crowning achievement of the smuggler the ability to slice things and have to wait for uber rare drops and pay out the nose for them thats not a good situation. Id rather see the Dev's work towards smugglers actually smuggling things. Dodging imperial crackdown forces in space and hiding people and loot in secret compartments that pass scanner checks. That sounds like fun to me. However Implimenting something that will drive the prices up on items I use for my profession are not acceptible to me. This doesn't make me "god". It doesn't make me "in control of the game" It makes me a paying customer who has a concern about implimentations that will effect my game play.
Kelko wrote:
You mean much like the Jedi complaining about some of the Smuggler abilities that other professions were using to hunt you negativley affecting the Smuggler profession when said abilities were nerfed. Your in the wrong forums to be complaining about Jedi getting negatively affected by a Smuggler changes. Go troll somehwre else.
1: I pay my 15 Dollars. I get to post anywhere I want. ![]()
2: This forum is for discussion of smuggler issues. Smuggler slicing effecting other professions is a smuggler issue.
You can still solo krayts. Actually easier now.
ZionHalcyon wrote:
Thomen wrote:
ZionHalcyon wrote:
LordKilgore wrote:
I'll go back to the post I made earlier. I'm not worried about reselling sliced weapons or telling people if they want uber slices they have to bring the uber stuff themselves. I'm in it for myself, I want to know how I will get the stuff to slice my personal weapons. And if you say trade forums that's just BS for the people who have XXX millions of credits. I have 1 million on a good day if i'm lucky, I want to know what I would have to do to get this kinda stuff. No one ever talks about how you get millions of credits (besides the ebay, are you encouraging it?) they just say don't complain when stuff costs that much.
I've played the game for 6 months now the only people I know in game that have several million at one time have all ebayed it. Is this the only way to get it? If so, then people should complain about the high prices.
Now, I'm trying to just bash..I'm simply saying that for the non-ebayer or non-hardcore gamer it is next to imposible to ever expect to get this kinda stuff.
I have been playing this game for 2 years. I am the original Zion (no ebay), never bought credits on ebay, and am hardly a hardcore gamer (although I do piss away too much time on this game doing absolutely nothing - hardly powergaming, but entertaining for me nonetheless).
You get little sympathy from me, because I too, for the longest time, had to fight to make my money. But you know what? With ADK's in the game there is NO EXCUSE for you to whine about trade forum components. There is a market value - use your time, and while out hunting, grinding, and such, work to make some credits, and get what the market value is for a sliced component. Then keep trying to get one, until you succeed, or get enough money to put you over the top. Then you get your super sliced weapon, and adk it, using the same method to pay if you have to.
Sorry, but I know plenty of people who have earned every credit the hard way, including myself, so your BS about ebayed credits is falling on deaf ears. Here's a credit n00b, tell someone who cares - not preaching to some regular gamerwho has busted their butt for every credit they got, like me.
Its good to know that there is only a limited number of ADKs on each Server.For you, this play style, being a powergamer, hardcore gamer or however you want to put it its not a problem.. oh yea.. you forgot to mention YOUR Team in this post.
Seriously.. this thing about about keeping high end Slices rareis not what most peoples herethink is bad.. its that those components might put into places where not everyone can get to.Keep High End Slices rare? Hell yea.. but dont turn our Profession into Loot wh0res. As i said before, you can keep the high end slices rare without making the components only for those accesible who have lotsa friends.
Smart@ss
Here's the thing - GM said that some slices would require loot components, and that the rarer the loot, the better the slice.
As long as without loot, a master smuggler can get better results than a level 4, 3, 2, or 1 slicer without loot, then everything is ok.
The over reaction to loot is amazing. Look at the crafting professions - they have been doing it this way since day one, and they hardly are all power gamers and loot whores.
You quite simply just need to learn to accept that you will have to depend on other people to get some of the tougher loot, or form your own team to go in and get some loot.
The main opposition that I see to the loot slice system seems to stem from a soloist mentality. In fact, it is eerily similar to the same mentality of the pre-curb people who tried to justify why they should be able to solo Krayts....
Sorry, I am not down with that, whatsoever.
On page 20 or 21, I doubt this will be seen, but I have an idea:
First, I am concerned about the possibility of geting a critical failure of some sort on someone else's stuff. As a crafter, screwing up something you are making only effects you. If someone hands you a weapon they just paid 500k for and I wreak it, the fun value drains right out of the bottom of the glass. If crits are added, I would hope that the 'one slice ever' restriction would be removed, so that we could at least 'try again' if we mess it up.
Secondly. I like most of us in here, am concerned at what we see as yet another step toward a crafter free game. The one thing that made SWG unique in vision was the fact that you need people to make things for you to be sucessful. With clone armor andlooted super weapons, and TKM meditation, the only professon that is still absolutely needed is the enterainers to relieve BF.
So here is my plan B.5:
Ok, Make slicing item dependant, but make some other profession create the items we need to slice.ie: Armorsmiths make the kits we need to slice armor now. Keep it that way. if there are going to be different levels of slices, spread out the various items over the armorsmith tree, putting the higher level kits up higher in the skill. (that would keep smugglers from just spending 12 skill points on novice weaponsmith and armorsmith. also spreading out the slicing skills over the smuggler tree instead of along one line would do the same in reverse, keeping us dependant upon one another in game.)
So, you want to incorporate some kind of loot drop dependancy for slicing. I understand that, but instead of taking the non-combat professions right out of the game, make the higher lvlslicing 'kits' require some looted drop for the weaponsmith or armorsmith to build. Face it. Why would a Super Battle droid have a slicing kit in it's poket? But it might have a capacitor overcharge circut that can be used buy a weaponsmith to make an Overcharge upgrade unit that a smuggler could then drop into a weapon in a slice.
So, whad do you think? possible?
Rogue135 wrote:As someone else already mentioned, why have Smugglers dependant on such a dull thing as loot drops when we already have a solution ready made in the form of Smuggler missions coming soon.I'm sure I'm not alone when I say that many of us would be willing to wait another few weeks to do thehigher end slices.
Just let these"rare" parts beamong the items we can get from smuggling rewards. Not only does this solve the issueof "DWB is too hard" it also gets rid of the Loot Camping and it would be far more entertaining and give us a reason to do the smuggling missionslong-term.
Because they are COMMING SOON - and Publish 19 is COMMING SOONER
Schadwood wrote:So basical with the new system I am at the mercy of hardcore looters and what they want to sell these for right? Great ...
Nope. The people who want a slice are. Your charge out rate includes two components - materials (your cost, plus a little
Avallach wrote:
Probably true, but why not include items like "A Partially Digested Firearm" in the loot for such creatures? Give smugglers (and maybe weaponsmiths?) the ability to take those items and recover slicing components from them, akin to Jedi crystals at the moment. A better condition scrap weapon would result in a rarer slicing component. If you've REALLY got spare time, allow weaponsmiths to salvage crafting components from the same, forcing players to choose whom to take their loot to for processing.
"Yeah, this T-21's shot....but look at the trigger assembly they put in here! This thing's a beauty. Let me see if I can get it out without damaging it...."
YES! Reverse engineering, this is an awesome idea! And perfectly 'In Character'