Smuggler Archive

Thread: Revamp Discussion: Contraband & Smuggling Missions

JTGAlpha
Thu Jun 17, 2004 1:41 pm
#430

No, I'm not missing that bigger point. I'm arguing for a system that MIGHT lower our trade in the realm of spices and slices, but will over all raise our customer interaction because there's MORE for us to do for them. Like put them on and take them off the the bounty hunter board. Like escort them from starport to starport (WITHOUT having to trade stuff). Will that take TIME? Yes. People are going to have to have more smuggler's on their rolodex. They're going to have to adjust a little bit, and there are going to be times when they'll have to wait longer when they'd like or take chances they wouldn't like to take. But there will always be options. And I think that it's over all good for the game. I'm smuggling. I'm more important to people. I'm running a risk like a smuggler. There's more for me to do. There are more avenues for me to make money at.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Intelerebel
Thu Jun 17, 2004 1:42 pm
#431

For those of you who don't want any PvP, I hear that SOE is looking to increase the player base of Image Designers.


Oh, and there's always KOTOR.



v==================v AOTA v==================v
. Master Weaponsmith / Master Smuggler .

[ Obsidian Fear Team Leader [
JediArashi
Thu Jun 17, 2004 1:44 pm
#432

To Halaster and Darak, I just wanted to point out to you that we should not be taking these at face value, but using them to come to a reasonable middle ground.


In light of this, I would say that GM left the door wide open to make it easier for your types (sorry for generalizing) to not participate. He said MAJOR cities, I would take this to mean 1 or 2 cities per planet, and probably non on the adventure planets. So this means you maybe have to travel from Tyrena to Mos Espa instead of Coronet to Mos Eisley...is that so bad? Then bike to wherever...not a terrible inconvenience.


He also said scan would be SLIGTHLY increased. Given how few and far between they are now, I don't see a huge change, even if they were doubled it wouldn't happen often. (Except at those avoidablemajor cities)


I think the reason to make current sliced goods banned is to reset the system so to speak, he didn't mention exactly where newly sliced items would be on the list.


The other thing is that without any hard numbers to the visibility, we don't know how it will work exactly. I think it would be very easy to say that even with highly illegal goods you may not get put on a BH terminal for maybe a week, banned goods may take 2-3 weeks, and quasi- may take months before you end up on them. In that time, if the visibility decays, you may be able to break even if you play casually (as I do) and not have t oworry too much about it.


I think the idea of the "annoyance" factoer is being blown out of proportion for a system that we don't know the raw data of. And we know that there will always be a market for slices/spices(eventually)...our prices will just go up to accomodate. To say that we won't have any customers because of these changes is fairly short-sighted. There will always be that market. Have we learned nothing from The Reformation?



Oh and, uh Ternque, sorry for backtracking...I hadn't had a chance to post, and just needed to say those things.


I love the PvP/ PvE "button" it's a great solution.


-Arashi

Bloodfin



Arashi - The one and only "Agent Zero"

Proud member of the greatest community around....Smuggler for life!
Nerj
Thu Jun 17, 2004 1:48 pm
#433






RellikCro wrote:

Yes risk/reward is still what we want, but in PvE. We do not want to be thrust into PvP.







Fine, Just that those who choose PvP should have aHIGHER REWARD for the HIGHER RISK. This should be dependent on the Missions taken. How? That's GREEN MARINE's job



Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

RellikCro
Thu Jun 17, 2004 1:48 pm
#434






JTGAlpha wrote:

No, you missed MY point, because MY point is, that PvP isn't FORCED. You are fully aware of it's coming and have ample time to avoid it by paying us to take you off the list, or have us escort you through the starport in the FIRST place so that you don't accrue ANY visibillity.






If I must PvP to play the game then it is FORCED! I am a PvE'er not a PvP'er so you are still missing the point.


There is no reason to put someone into PvP when they so clearly do not like it. There is no reason to even have PvP other then it is a playstyle that some like. The only reason you are so forceful about throwing your playstyle around is the fact you want to greif those that do not like nor want to be part of that playstyle... that is the only reason.



Rellikcro

Rifle/CH/Medic - Freelance Pilot
Pistoleer/Commando/Bounty Hunter/Medic - Imperial Pilot
Politician/ID/Musician
Ryutek
Thu Jun 17, 2004 1:53 pm
#435






RellikCro wrote:


We want risk, what we do not want is PvP. Respect our playstyel and we will respect yours. PvE'ers have done a remarkable job at coming up with solutions that would include PvP for those that want it but alot of PvP'ers seem bent on forcing, yes forcing.. strong arming, PvE'errs into a game system they have no wish to play. Thus ruin the game for us.



It is not forced. You run a risk of a PvP encounter, not certainty of it. There are ways within the system to avoid it without a problem. That is JTG's argument, and one I support. However, for the sake of making it simpler for the Playerbase to understand (because I do not put much faith in the intelligence of a large number of players) I think the PvE / PvP Flag is still the most viable option to ensure both types of players are satisfied.

Message Edited by Ryutek on 06-17-2004 04:54 PM



Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Jhovial
Thu Jun 17, 2004 1:53 pm
#436

>>The only reason you are so forceful about throwing your playstyle around is the fact you want to greif those that do not like nor want to be part of that playstyle... that is the only reason.<<

Careful on over generalizations. Mostly what you are fighting against is over generalizations, so don't start using them yourself. Not all PvPers want to grief people.

RellikCro
Thu Jun 17, 2004 1:53 pm
#437






Geevo wrote:



3things on the 'forced PVP issue'


1, how about having the system do a check ... do you have a PvP death (or kill) in the last 30 days? If so, PvP bounty.


2, e-mail all players @ revamp ... explain the possibility of PvP for Smugglers (or anyone else that happens to be placed on the BH terminals ... how to avoid it ... etc.


3, When someone gets trained for Novice Smuggler, prior to accepting they get a warning message from the NPC trainer ... explain the possibility ... something like (if it was me):

"Hello Geevo Deem, I see you want to start the adventure of a lifetime. Before I teach you the basics I must warn you that the journey is both difficult and long. Failed missions and carelessness may result in very unfortunate reactions such as having the most dedicated and trecherous Bounty Hunters after you. I will train you if you accept this danger, but if you do ... odds are at some point in your life, you will be hunted and probably killed."


Select Yes: Get Novice Smuggler
Select No: Get "I can understand your apprehension, if you do change your mind I will gladly accept you into the Smuggler community."

This would add to the immersion and allow players to actually choose if they want the risk ... it doesn't really say "PvP" but it clearly says they can be killed.


Message Edited by Geevo on 06-17-2004 01:44 PM





That would work as long as there was a PvE version also, again respect PvE'ers



Rellikcro

Rifle/CH/Medic - Freelance Pilot
Pistoleer/Commando/Bounty Hunter/Medic - Imperial Pilot
Politician/ID/Musician
Geevo
Thu Jun 17, 2004 1:55 pm
#438






Ryutek wrote:

That is also an idea I would support Geevo. The only concern there is what about those Smugglers who want to be smugglers, but want an option to have PvE encounters instead of PvP encounters? If left the way you describe then you technically aliennate those Neutral Smugglers that do not want to PvP...







But what is the concern for PvP? I would see it principally about 'fear of being killed' ... which I would say is a risk for any Smuggler. They have said that Jedi after a certain point would be subject to PvP ... this is a bit more broad and would allow us to create a system that is fair ... (such as how I said in a previous post about BH level based on UW level) ... A Novice Smuggler would have agreed to the understanding that they could be killed for screwing up ... but on the development side, a Novice Smuggler should get a BH on the level of Greedo in ANH ... someone (NPC) that sucks and is fairly easy to beat...even unbuffed.


A long-time Master Smuggler (especially one that has combat abilities like me) should get a long-time Master Bounty Hunter. Lets match the skills ... but also, keep in mind that even Han when he had been around awhile ... got a low level bounty to make a point ... if a Master Smuggler makes a minor infraction, a lower-level bounty would be warranted. Lets try to make this as close to 'real' as possible. If I skim 1 dose of Spice from Jabba, it should not result in a $150,000 Bounty.


Also ... I would hope that there would be a way to just buy the Spice off of Jabba instead of stealing it.




Col. Weiss, Knight of the Old Republic
Ace Pilot of the starship Errant Venture

Light Jedi Elder
Col. Geevo Deem, The most elder Smuggler on Intrepid
Founding Mayor: Veteran's Retreat on Lok
RellikCro
Thu Jun 17, 2004 1:55 pm
#439






Ryutek wrote:

That is also an idea I would support Geevo. The only concern there is what about those Smugglers who want to be smugglers, but want an option to have PvE encounters instead of PvP encounters? If left the way you describe then you technically aliennate those Neutral Smugglers that do not want to PvP...






Thank you Ryutek you seem to understand were all the PvE'ers are coming from. We do not want a watered down smuggler profession... we want a hardcore, well imersed system but we want it strickly PvE based.



Rellikcro

Rifle/CH/Medic - Freelance Pilot
Pistoleer/Commando/Bounty Hunter/Medic - Imperial Pilot
Politician/ID/Musician
JTGAlpha
Thu Jun 17, 2004 1:56 pm
#440

But Rellik...you don't MUST PvP. That's what I'm saying. There is NOTHING in that doc that says you MUST PvP to advance, or to carry contraband. If you DON"T want to PvP here's what you do if you're a non-smuggler:


1) Don't use contraband.


2) Use contraband but wait out your visibillity to come down before you wrack up MORE visibillity


3) Have us remove you from the BountyHunting terminal (bears risk of failure).


Three ways to avoid PvP and contraband.


As a SMUGGLER:


Do your missions to the letter. Don't skim any spice. Don't skim any money. You'll not wrack up visibillity. Don't slice bounty hunting terminals. There's a risk of failure, and that gives you visibillity. That's it. Everything else is perfectly safe, with NO risk of PvP.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

RellikCro
Thu Jun 17, 2004 1:58 pm
#441






Intelerebel wrote:

For those of you who don't want any PvP, I hear that SOE is looking to increase the player base of Image Designers.


Oh, and there's always KOTOR.






I also hear Planetside is up and running for you Intelerebel.... if you want more PvP go there



Rellikcro

Rifle/CH/Medic - Freelance Pilot
Pistoleer/Commando/Bounty Hunter/Medic - Imperial Pilot
Politician/ID/Musician
Ryutek
Thu Jun 17, 2004 1:59 pm
#442






Geevo wrote:



But what is the concern for PvP? I would see it principally about 'fear of being killed' ... which I would say is a risk for any Smuggler. They have said that Jedi after a certain point would be subject to PvP ... this is a bit more broad and would allow us to create a system that is fair ... (such as how I said in a previous post about BH level based on UW level) ... A Novice Smuggler would have agreed to the understanding that they could be killed for screwing up ... but on the development side, a Novice Smuggler should get a BH on the level of Greedo in ANH ... someone (NPC) that sucks and is fairly easy to beat...even unbuffed.


A long-time Master Smuggler (especially one that has combat abilities like me) should get a long-time Master Bounty Hunter. Lets match the skills ... but also, keep in mind that even Han when he had been around awhile ... got a low level bounty to make a point ... if a Master Smuggler makes a minor infraction, a lower-level bounty would be warranted. Lets try to make this as close to 'real' as possible. If I skim 1 dose of Spice from Jabba, it should not result in a $150,000 Bounty.


Also ... I would hope that there would be a way to just buy the Spice off of Jabba instead of stealing it.






The concern is not based on the consequences themselves (in my opinion, not those of some) as much as requiring a profession to participate in PvP encounters in order to gain their skills. If there was a section above Master Smuggler that could only be gained through PvP, then it would be much the same as the Jedi changes.


Basically, a Smuggler should be able to have PvE encounters instead if they choose is the gist of the argument,.





Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
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