Smuggler Archive
Thread: Revamp Discussion: Contraband & Smuggling Missions
RellikCro wrote:
Yes risk/reward is still what we want, but in PvE. We do not want to be thrust into PvP.
JTGAlpha wrote:
No, you missed MY point, because MY point is, that PvP isn't FORCED. You are fully aware of it's coming and have ample time to avoid it by paying us to take you off the list, or have us escort you through the starport in the FIRST place so that you don't accrue ANY visibillity.
It is not forced. You run a risk of a PvP encounter, not certainty of it. There are ways within the system to avoid it without a problem. That is JTG's argument, and one I support. However, for the sake of making it simpler for the Playerbase to understand (because I do not put much faith in the intelligence of a large number of players) I think the PvE / PvP Flag is still the most viable option to ensure both types of players are satisfied.
RellikCro wrote:
We want risk, what we do not want is PvP. Respect our playstyel and we will respect yours. PvE'ers have done a remarkable job at coming up with solutions that would include PvP for those that want it but alot of PvP'ers seem bent on forcing, yes forcing.. strong arming, PvE'errs into a game system they have no wish to play. Thus ruin the game for us.
Message Edited by Ryutek on 06-17-2004 04:54 PM
Geevo wrote:
3things on the 'forced PVP issue'
1, how about having the system do a check ... do you have a PvP death (or kill) in the last 30 days? If so, PvP bounty.
2, e-mail all players @ revamp ... explain the possibility of PvP for Smugglers (or anyone else that happens to be placed on the BH terminals ... how to avoid it ... etc.
3, When someone gets trained for Novice Smuggler, prior to accepting they get a warning message from the NPC trainer ... explain the possibility ... something like (if it was me):
"Hello Geevo Deem, I see you want to start the adventure of a lifetime. Before I teach you the basics I must warn you that the journey is both difficult and long. Failed missions and carelessness may result in very unfortunate reactions such as having the most dedicated and trecherous Bounty Hunters after you. I will train you if you accept this danger, but if you do ... odds are at some point in your life, you will be hunted and probably killed."
Select Yes: Get Novice Smuggler
Select No: Get "I can understand your apprehension, if you do change your mind I will gladly accept you into the Smuggler community."
This would add to the immersion and allow players to actually choose if they want the risk ... it doesn't really say "PvP" but it clearly says they can be killed.
Message Edited by Geevo on 06-17-2004 01:44 PM
That would work as long as there was a PvE version also, again respect PvE'ers
Ryutek wrote:
That is also an idea I would support Geevo. The only concern there is what about those Smugglers who want to be smugglers, but want an option to have PvE encounters instead of PvP encounters? If left the way you describe then you technically aliennate those Neutral Smugglers that do not want to PvP...
But what is the concern for PvP? I would see it principally about 'fear of being killed' ... which I would say is a risk for any Smuggler. They have said that Jedi after a certain point would be subject to PvP ... this is a bit more broad and would allow us to create a system that is fair ... (such as how I said in a previous post about BH level based on UW level) ... A Novice Smuggler would have agreed to the understanding that they could be killed for screwing up ... but on the development side, a Novice Smuggler should get a BH on the level of Greedo in ANH ... someone (NPC) that sucks and is fairly easy to beat...even unbuffed.
A long-time Master Smuggler (especially one that has combat abilities like me) should get a long-time Master Bounty Hunter. Lets match the skills ... but also, keep in mind that even Han when he had been around awhile ... got a low level bounty to make a point ... if a Master Smuggler makes a minor infraction, a lower-level bounty would be warranted. Lets try to make this as close to 'real' as possible. If I skim 1 dose of Spice from Jabba, it should not result in a $150,000 Bounty.
Also ... I would hope that there would be a way to just buy the Spice off of Jabba instead of stealing it.
Ryutek wrote:
That is also an idea I would support Geevo. The only concern there is what about those Smugglers who want to be smugglers, but want an option to have PvE encounters instead of PvP encounters? If left the way you describe then you technically aliennate those Neutral Smugglers that do not want to PvP...
Thank you Ryutek you seem to understand were all the PvE'ers are coming from. We do not want a watered down smuggler profession... we want a hardcore, well imersed system but we want it strickly PvE based.
Intelerebel wrote:
For those of you who don't want any PvP, I hear that SOE is looking to increase the player base of Image Designers.
Oh, and there's always KOTOR.
I also hear Planetside is up and running for you Intelerebel.... if you want more PvP go there
Geevo wrote:
But what is the concern for PvP? I would see it principally about 'fear of being killed' ... which I would say is a risk for any Smuggler. They have said that Jedi after a certain point would be subject to PvP ... this is a bit more broad and would allow us to create a system that is fair ... (such as how I said in a previous post about BH level based on UW level) ... A Novice Smuggler would have agreed to the understanding that they could be killed for screwing up ... but on the development side, a Novice Smuggler should get a BH on the level of Greedo in ANH ... someone (NPC) that sucks and is fairly easy to beat...even unbuffed.
A long-time Master Smuggler (especially one that has combat abilities like me) should get a long-time Master Bounty Hunter. Lets match the skills ... but also, keep in mind that even Han when he had been around awhile ... got a low level bounty to make a point ... if a Master Smuggler makes a minor infraction, a lower-level bounty would be warranted. Lets try to make this as close to 'real' as possible. If I skim 1 dose of Spice from Jabba, it should not result in a $150,000 Bounty.
Also ... I would hope that there would be a way to just buy the Spice off of Jabba instead of stealing it.
The concern is not based on the consequences themselves (in my opinion, not those of some) as much as requiring a profession to participate in PvP encounters in order to gain their skills. If there was a section above Master Smuggler that could only be gained through PvP, then it would be much the same as the Jedi changes.
Basically, a Smuggler should be able to have PvE encounters instead if they choose is the gist of the argument,.